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Chronicle 3 Rise of Darkness
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The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
The Chaotic Throne
K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya: Part 2 H5: High Five: Final
Essence / Aden
C: Crusader D: Death Knight II A: Assassin
Other Versions
GD: Glory Days E: Ertheia
Lineage 2 Wiki
C3 Chronicle 3 Rise of Darkness
Class Skills
Final Fortress
C3: Rise of Darkness
C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Part 1 G2: Part 2 GF: Final GE: Epilogue F: Part 2 H5: Final
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Skill

Final Fortress

Final Fortress
Final Fortress
Passive skill
Automatically increases P. Def. when HP level falls.
Classes that use the skill:
Dark Avenger Paladin Shillien Knight Temple Knight
Levels
Name, description
MP / HP
SP.
Active
Magic
Spellbook
Element
Final Fortress
Final Fortress Lv.1

Automatically increases P. Def. when HP level falls.
0 / 0
120000
Passive
No
Final Fortress
Final Fortress Lv.1

Automatically increases P. Def. when HP level falls.
0 / 0
120000
Passive
No
Skill Name
s_final_fortress1
Skill Id
291
Level
1
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 20 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.2

Automatically increases P. Def. when HP level falls.
0 / 0
170000
Passive
No
Final Fortress
Final Fortress Lv.2

Automatically increases P. Def. when HP level falls.
0 / 0
170000
Passive
No
Skill Name
s_final_fortress2
Skill Id
291
Level
2
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 22 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.3

Automatically increases P. Def. when HP level falls.
0 / 0
170000
Passive
No
Final Fortress
Final Fortress Lv.3

Automatically increases P. Def. when HP level falls.
0 / 0
170000
Passive
No
Skill Name
s_final_fortress3
Skill Id
291
Level
3
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 24 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.4

Automatically increases P. Def. when HP level falls.
0 / 0
260000
Passive
No
Final Fortress
Final Fortress Lv.4

Automatically increases P. Def. when HP level falls.
0 / 0
260000
Passive
No
Skill Name
s_final_fortress4
Skill Id
291
Level
4
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 26 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.5

Automatically increases P. Def. when HP level falls.
0 / 0
310000
Passive
No
Final Fortress
Final Fortress Lv.5

Automatically increases P. Def. when HP level falls.
0 / 0
310000
Passive
No
Skill Name
s_final_fortress5
Skill Id
291
Level
5
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 28 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.6

Automatically increases P. Def. when HP level falls.
0 / 0
370000
Passive
No
Final Fortress
Final Fortress Lv.6

Automatically increases P. Def. when HP level falls.
0 / 0
370000
Passive
No
Skill Name
s_final_fortress6
Skill Id
291
Level
6
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 30 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.7

Automatically increases P. Def. when HP level falls.
0 / 0
540000
Passive
No
Final Fortress
Final Fortress Lv.7

Automatically increases P. Def. when HP level falls.
0 / 0
540000
Passive
No
Skill Name
s_final_fortress7
Skill Id
291
Level
7
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 32 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.8

Automatically increases P. Def. when HP level falls.
0 / 0
650000
Passive
No
Final Fortress
Final Fortress Lv.8

Automatically increases P. Def. when HP level falls.
0 / 0
650000
Passive
No
Skill Name
s_final_fortress8
Skill Id
291
Level
8
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 34 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.9

Automatically increases P. Def. when HP level falls.
0 / 0
660000
Passive
No
Final Fortress
Final Fortress Lv.9

Automatically increases P. Def. when HP level falls.
0 / 0
660000
Passive
No
Skill Name
s_final_fortress9
Skill Id
291
Level
9
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 36 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.10

Automatically increases P. Def. when HP level falls.
0 / 0
1200000
Passive
No
Final Fortress
Final Fortress Lv.10

Automatically increases P. Def. when HP level falls.
0 / 0
1200000
Passive
No
Skill Name
s_final_fortress10
Skill Id
291
Level
10
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 38 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.11

Automatically increases P. Def. when HP level falls.
0 / 0
1800000
Passive
No
Final Fortress
Final Fortress Lv.11

Automatically increases P. Def. when HP level falls.
0 / 0
1800000
Passive
No
Skill Name
s_final_fortress11
Skill Id
291
Level
11
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 40 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Final Fortress
Final Fortress Lv.12

0 / 0
Passive
No
Final Fortress
Final Fortress Lv.12

0 / 0
Passive
No
Skill Name
s_final_fortress12
Skill Id
291
Level
12
Operate Type
Passive
Magic Level
Effect
Attribute Param 1 Param 2 Param 3
P Physical Defence All 42 Per
Operate Cond
[["remain_hp_per", "20"]]
Hp Consume
0
Cast Range
Effective Range
Skill Hit Time
Skill Cool Time
Skill Hit Cancel Time
Reuse Delay
Attribute
Trait
Effect Point
Target Type
Affect Scope
Affect Limit
Affect Range
Next Action
Ride State
Olympiad Use
Activate Rate
Lv Bonus Rate
Basic Property
Item Consume
Abnormal Time
Abnormal Lv
Abnormal Type
Debuff
Abnormal Visual Effect
Lineage II C3: Rise of Darkness
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