All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
43000
Active
Yes
No
22000
Active
Yes
Yes
22000
Active
Yes
Yes
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
14000
Active
No
Yes
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
14000
Active
No
Yes
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
14000
Active
No
Yes
Dance of Fire Lv.1
Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
43000
Active
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
46000
Active
Yes
No
23000
Active
Yes
Yes
23000
Active
Yes
Yes
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
15000
Active
No
Yes
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
15000
Active
No
Yes
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
15000
Active
No
Yes
Dance of Light Lv.1
Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
46000
Active
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
67000
Active
Yes
No
33000
Active
Yes
Yes
33000
Active
Yes
Yes
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
22000
Active
No
Yes
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
22000
Active
No
Yes
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
22000
Active
No
Yes
Dance of Inspiration Lv.1
Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
67000
Active
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
89000
Active
Yes
No
45000
Active
Yes
Yes
45000
Active
Yes
Yes
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
30000
Active
No
Yes
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
30000
Active
No
Yes
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
30000
Active
No
Yes
Dance of Mystic Lv.1
Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
89000
Active
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
167000
Active
Yes
No
83000
Active
Yes
Yes
83000
Active
Yes
Yes
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
56000
Active
No
Yes
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
56000
Active
No
Yes
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
56000
Active
No
Yes
Dance of Concentration Lv.1
Temporarily decreases party members' magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
167000
Active
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
170000
Active
Yes
No
Poison Blade Dance Lv.1
Sword emits cloud that instantly poisons nearby enemies. An equipped dual-sword weapon is required to use this skill. Effect 6.
170000
Active
No
Yes
85000
Active
Yes
Yes
85000
Active
Yes
Yes
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
56000
Active
No
Yes
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
56000
Active
No
Yes
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
56000
Active
No
Yes
Dance of Warrior Lv.1
Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
170000
Active
No
Yes
Arrest Lv.1
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
170000
Active
No
No
Demonic Blade Dance Lv.1
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 229. Effect 1.
170000
Active
No
No
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
200000
Active
Yes
No
100000
Active
Yes
Yes
100000
Active
Yes
Yes
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
67000
Active
No
Yes
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
67000
Active
No
Yes
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
67000
Active
No
Yes
Dance of Fury Lv.1
Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
200000
Active
No
Yes
Arrest Lv.2
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
200000
Active
No
No
Demonic Blade Dance Lv.2
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 262. Effect 1.
200000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
264000
Active
Yes
No
Poison Blade Dance Lv.2
Sword emits cloud that instantly poisons nearby enemies. An equipped dual-sword weapon is required to use this skill. Effect 7.
264000
Active
No
Yes
264000
Active
Yes
Yes
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
132000
Active
No
Yes
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
132000
Active
No
Yes
Arrest Lv.3
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
264000
Active
No
No
Demonic Blade Dance Lv.3
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 284. Effect 1.
264000
Active
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
360000
Active
Yes
No
360000
Active
Yes
Yes
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
180000
Active
No
Yes
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
180000
Active
No
Yes
Dance of Earth Guard Lv.1
Temporarily increases party members' resistance to attacks by earth. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
360000
Active
No
Yes
Arrest Lv.4
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
360000
Active
No
No
Demonic Blade Dance Lv.4
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 308. Effect 2.
360000
Active
No
No
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
440000
Active
Yes
No
440000
Active
Yes
Yes
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
220000
Active
No
Yes
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
220000
Active
No
Yes
Arrest Lv.5
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
440000
Active
No
No
Demonic Blade Dance Lv.5
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 332. Effect 2.
440000
Active
No
No
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
580000
Active
Yes
No
580000
Active
Yes
Yes
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
290000
Active
No
Yes
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
290000
Active
No
Yes
Dance of Protection Lv.1
Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
580000
Active
No
Yes
Arrest Lv.6
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
580000
Active
No
No
Demonic Blade Dance Lv.6
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 357. Effect 3.
580000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
780000
Active
Yes
No
780000
Active
Yes
Yes
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
390000
Active
No
Yes
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
390000
Active
No
Yes
Arrest Lv.7
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
780000
Active
No
No
Demonic Blade Dance Lv.7
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 382. Effect 3.
780000
Active
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
850000
Active
Yes
No
850000
Active
Yes
Yes
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
420000
Active
No
Yes
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
420000
Active
No
Yes
Dance of Aqua Guard Lv.1
Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
850000
Active
No
Yes
Arrest Lv.8
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
850000
Active
No
No
Demonic Blade Dance Lv.8
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 407. Effect 4.
850000
Active
No
No
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
1000000
Active
Yes
No
Poison Blade Dance Lv.3
Sword emits cloud that instantly poisons nearby enemies. An equipped dual-sword weapon is required to use this skill. Effect 8.
1000000
Active
No
Yes
1000000
Active
Yes
Yes
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
500000
Active
No
Yes
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
500000
Active
No
Yes
Arrest Lv.9
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
1000000
Active
No
No
Demonic Blade Dance Lv.9
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 432. Effect 4.
1000000
Active
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
2170000
Active
Yes
No
2170000
Active
Yes
Yes
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
1080000
Active
No
Yes
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
1080000
Active
No
Yes
Dance of Vampire Lv.1
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
2170000
Active
No
Yes
Arrest Lv.10
Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.
2170000
Active
No
No
Demonic Blade Dance Lv.10
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 457. Effect 5.
2170000
Active
No
No