All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Stun Attack Lv.1
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
1100
Active
No
No
Stun Attack Lv.2
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
1100
Active
No
No
Stun Attack Lv.3
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.
1100
Active
No
No
1100
Active
No
No
1100
Active
No
No
1100
Active
No
No
Power Smash Lv.1
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.
1100
Active
No
No
Power Smash Lv.2
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible.
1100
Active
No
No
Power Smash Lv.3
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible.
1100
Active
No
No
Two-handed Weapon Mastery Lv.1
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
3400
Passive
No
No
3400
Toggle
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Rage Lv.1
Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
5300
Active
No
No
Stun Attack Lv.4
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
1800
Active
No
No
Stun Attack Lv.5
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
1800
Active
No
No
Stun Attack Lv.6
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
1800
Active
No
No
1800
Active
No
No
1800
Active
No
No
1800
Active
No
No
Power Smash Lv.4
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible.
1800
Active
No
No
Power Smash Lv.5
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible.
1800
Active
No
No
Power Smash Lv.6
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible.
1800
Active
No
No
Two-handed Weapon Mastery Lv.2
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
5300
Passive
No
No
5300
Toggle
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Stun Attack Lv.7
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
3600
Active
No
No
Stun Attack Lv.8
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
3600
Active
No
No
Stun Attack Lv.9
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
3600
Active
No
No
3600
Active
No
No
3600
Active
No
No
3600
Active
No
No
Power Smash Lv.7
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible.
3600
Active
No
No
Power Smash Lv.8
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible.
3600
Active
No
No
Power Smash Lv.9
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible.
3600
Active
No
No
Two-handed Weapon Mastery Lv.3
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
11000
Passive
No
No
11000
Toggle
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Stun Attack Lv.10
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
5600
Active
No
No
Stun Attack Lv.11
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
5600
Active
No
No
Stun Attack Lv.12
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
5600
Active
No
No
Frenzy Lv.1
Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.
17000
Active
No
No
5600
Passive
No
No
5600
Active
No
No
5600
Active
No
No
5600
Active
No
No
Power Smash Lv.10
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible.
5600
Active
No
No
Power Smash Lv.11
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible.
5600
Active
No
No
Power Smash Lv.12
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible.
5600
Active
No
No
Two-handed Weapon Mastery Lv.4
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
17000
Passive
No
No
17000
Toggle
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Stun Attack Lv.13
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.
8600
Active
No
No
Stun Attack Lv.14
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.
8600
Active
No
No
Stun Attack Lv.15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.
8600
Active
No
No
Guts Lv.1
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1.
17000
Active
No
No
8600
Passive
No
No
8600
Passive
No
No
8600
Passive
No
No
8600
Active
No
No
8600
Active
No
No
8600
Active
No
No
Power Smash Lv.13
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible.
8600
Active
No
No
Power Smash Lv.14
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible.
8600
Active
No
No
Power Smash Lv.15
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible.
8600
Active
No
No
Lionheart Lv.1
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.
17000
Active
No
No
Two-handed Weapon Mastery Lv.5
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
17000
Passive
No
No
17000
Toggle
No
Yes