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The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
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K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
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C: Crusader D: Death Knight II A: Assassin
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C5 Chronicle 5 Oath Of Blood
Monsters
Groot
C5: Oath Of Blood
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Gracia Part 1 G2: Gracia Part 2 GF: Gracia Final GE: Gracia Epilogue F: Freya H5: High Five
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Magic Trader

Groot

MAP
APPEARANCE
Lineage 2 C5 World map
Humans
Humans
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
Passive abilities:
4045, Resist Full Magic Attack
4045, Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
4408, HP Increase (1x)
4408, HP Increase (1x)
HP Increase (1x) Lv. 1
4409, MP Increase (1x)
4409, MP Increase (1x)
MP Increase (1x) Lv. 1
4410, Average P. Atk.
4410, Average P. Atk.
Average P. Atk. Lv. 11
4411, Average M. Atk.
4411, Average M. Atk.
Average M. Atk. Lv. 11
4412, Average P. Def.
4412, Average P. Def.
Average P. Def. Lv. 11
4413, Average M. Def.
4413, Average M. Def.
Average M. Def. Lv. 11
4414, Standard Type
4414, Standard Type
Standard Type Lv. 2
4415, One-handed Sword
4415, One-handed Sword
One-handed Sword Lv. 3
4416, Humans
4416, Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
General information
NPC:
Groot [ id 30093 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1641
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Human
Location:
 
Giran Castle Town
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
107
Critical:
44
Atk.Speed:
278
Atk. type:
Fist
M.Atk.:
780
M.Def.:
420
Evasion:
34
Speed:
54 / 131
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
20
Passive abilities:
Passive abilities:
Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
HP Increase (1x)
HP Increase (1x) Lv. 1
MP Increase (1x)
MP Increase (1x) Lv. 1
Average P. Atk.
Average P. Atk. Lv. 11
Average M. Atk.
Average M. Atk. Lv. 11
Average P. Def.
Average P. Def. Lv. 11
Average M. Def.
Average M. Def. Lv. 11
Standard Type
Standard Type Lv. 2
One-handed Sword
One-handed Sword Lv. 3
Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
QUESTS
SELL (120)
Level
Name, description
Reward
Race
Class
39
One time
Solo
Test of the Champion
These chaotic times are the best times for Warriors. Everything from mud and gore to love and romance is but for the...
Item
Price
Tax
Dye of Constitution <Con+1 Dex-2>
Dye of Constitution <Con+1 Dex-2>
Dye of Constitution <Con+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Constitution <Con+1 Dex-3>
Dye of Constitution <Con+1 Dex-3>
Dye of Constitution <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Constitution <Con+1 Str-2>
Dye of Constitution <Con+1 Str-2>
Dye of Constitution <Con+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Constitution <Con+1 Str-3>
Dye of Constitution <Con+1 Str-3>
Dye of Constitution <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Dexterity <Dex+1 Con-2>
Dye of Dexterity <Dex+1 Con-2>
Dye of Dexterity <Dex+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Dexterity <Dex+1 Con-3>
Dye of Dexterity <Dex+1 Con-3>
Dye of Dexterity <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Dexterity <Dex+1 Str-2>
Dye of Dexterity <Dex+1 Str-2>
Dye of Dexterity <Dex+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Dexterity <Dex+1 Str-3>
Dye of Dexterity <Dex+1 Str-3>
Dye of Dexterity <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Intelligence <Int+1 Men-2>
Dye of Intelligence <Int+1 Men-2>
Dye of Intelligence <Int+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13200
10
Dye of Intelligence <Int+1 Men-3>
Dye of Intelligence <Int+1 Men-3>
Dye of Intelligence <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5610
10
Dye of Intelligence <Int+1 Wit-2>
Dye of Intelligence <Int+1 Wit-2>
Dye of Intelligence <Int+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13200
10
Dye of Intelligence <Int+1 Wit-3>
Dye of Intelligence <Int+1 Wit-3>
Dye of Intelligence <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5610
10
Dye of Mental Strength <Men+1 Int-2>
Dye of Mental Strength <Men+1 Int-2>
Dye of Mental Strength <Men+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13200
10
Dye of Mental Strength <Men+1 Int-3>
Dye of Mental Strength <Men+1 Int-3>
Dye of Mental Strength <Men+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5610
10
Dye of Mental Strength <Men+1 Wit-2>
Dye of Mental Strength <Men+1 Wit-2>
Dye of Mental Strength <Men+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13200
10
Dye of Mental Strength <Men+1 Wit-3>
Dye of Mental Strength <Men+1 Wit-3>
Dye of Mental Strength <Men+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5610
10
Dye of Strength <Str+1 Con-2>
Dye of Strength <Str+1 Con-2>
Dye of Strength <Str+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Strength <Str+1 Con-3>
Dye of Strength <Str+1 Con-3>
Dye of Strength <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Strength <Str+1 Dex-2>
Dye of Strength <Str+1 Dex-2>
Dye of Strength <Str+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Strength <Str+1 Dex-3>
Dye of Strength <Str+1 Dex-3>
Dye of Strength <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Wit <Wit+1 Int-2>
Dye of Wit <Wit+1 Int-2>
Dye of Wit <Wit+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13200
10
Dye of Wit <Wit+1 Int-3>
Dye of Wit <Wit+1 Int-3>
Dye of Wit <Wit+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5610
10
Dye of Wit <Wit+1 Men-2>
Dye of Wit <Wit+1 Men-2>
Dye of Wit <Wit+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13200
10
Dye of Wit <Wit+1 Men-3>
Dye of Wit <Wit+1 Men-3>
Dye of Wit <Wit+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5610
10
Greater Dye of Constitution <Con+1 Dex-2>
Greater Dye of Constitution <Con+1 Dex-2>
Greater Dye of Constitution <Con+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Constitution <Con+1 Str-2>
Greater Dye of Constitution <Con+1 Str-2>
Greater Dye of Constitution <Con+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Constitution <Con+2 Dex-3>
Greater Dye of Constitution <Con+2 Dex-3>
Greater Dye of Constitution <Con+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Constitution <Con+2 Dex-4>
Greater Dye of Constitution <Con+2 Dex-4>
Greater Dye of Constitution <Con+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Constitution <Con+2 Str-3>
Greater Dye of Constitution <Con+2 Str-3>
Greater Dye of Constitution <Con+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Constitution <Con+2 Str-4>
Greater Dye of Constitution <Con+2 Str-4>
Greater Dye of Constitution <Con+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Constitution <Con+3 Dex-4>
Greater Dye of Constitution <Con+3 Dex-4>
Greater Dye of Constitution <Con+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Constitution <Con+3 Dex-5>
Greater Dye of Constitution <Con+3 Dex-5>
Greater Dye of Constitution <Con+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Constitution <Con+3 Str-4>
Greater Dye of Constitution <Con+3 Str-4>
Greater Dye of Constitution <Con+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Constitution <Con+3 Str-5>
Greater Dye of Constitution <Con+3 Str-5>
Greater Dye of Constitution <Con+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Constitution <Con+4 Dex-5>
Greater Dye of Constitution <Con+4 Dex-5>
Greater Dye of Constitution <Con+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Constitution <Con+4 Dex-6>
Greater Dye of Constitution <Con+4 Dex-6>
Greater Dye of Constitution <Con+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Constitution <Con+4 Str-5>
Greater Dye of Constitution <Con+4 Str-5>
Greater Dye of Constitution <Con+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Constitution <Con+4 Str-6>
Greater Dye of Constitution <Con+4 Str-6>
Greater Dye of Constitution <Con+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Constitution<Con+1 Dex-3>
Greater Dye of Constitution<Con+1 Dex-3>
Greater Dye of Constitution<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Constitution<Con+1 Str-3>
Greater Dye of Constitution<Con+1 Str-3>
Greater Dye of Constitution<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Dexterity <Dex+1 Con-2>
Greater Dye of Dexterity <Dex+1 Con-2>
Greater Dye of Dexterity <Dex+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Dexterity <Dex+1 Con-3>
Greater Dye of Dexterity <Dex+1 Con-3>
Greater Dye of Dexterity <Dex+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Dexterity <Dex+1 Str-2>
Greater Dye of Dexterity <Dex+1 Str-2>
Greater Dye of Dexterity <Dex+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Dexterity <Dex+1 Str-3>
Greater Dye of Dexterity <Dex+1 Str-3>
Greater Dye of Dexterity <Dex+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Dexterity <Dex+2 Con-3>
Greater Dye of Dexterity <Dex+2 Con-3>
Greater Dye of Dexterity <Dex+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Dexterity <Dex+2 Con-4>
Greater Dye of Dexterity <Dex+2 Con-4>
Greater Dye of Dexterity <Dex+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Dexterity <Dex+2 Str-3>
Greater Dye of Dexterity <Dex+2 Str-3>
Greater Dye of Dexterity <Dex+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Dexterity <Dex+2 Str-4>
Greater Dye of Dexterity <Dex+2 Str-4>
Greater Dye of Dexterity <Dex+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Dexterity <Dex+3 Con-4>
Greater Dye of Dexterity <Dex+3 Con-4>
Greater Dye of Dexterity <Dex+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Dexterity <Dex+3 Con-5>
Greater Dye of Dexterity <Dex+3 Con-5>
Greater Dye of Dexterity <Dex+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Dexterity <Dex+3 Str-4>
Greater Dye of Dexterity <Dex+3 Str-4>
Greater Dye of Dexterity <Dex+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Dexterity <Dex+3 Str-5>
Greater Dye of Dexterity <Dex+3 Str-5>
Greater Dye of Dexterity <Dex+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Dexterity <Dex+4 Con-5>
Greater Dye of Dexterity <Dex+4 Con-5>
Greater Dye of Dexterity <Dex+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Dexterity <Dex+4 Con-6>
Greater Dye of Dexterity <Dex+4 Con-6>
Greater Dye of Dexterity <Dex+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Dexterity <Dex+4 Str-5>
Greater Dye of Dexterity <Dex+4 Str-5>
Greater Dye of Dexterity <Dex+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Dexterity <Dex+4 Str-6>
Greater Dye of Dexterity <Dex+4 Str-6>
Greater Dye of Dexterity <Dex+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Intelligence <Int+1 Men-2>
Greater Dye of Intelligence <Int+1 Men-2>
Greater Dye of Intelligence <Int+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Intelligence <Int+1 Men-3>
Greater Dye of Intelligence <Int+1 Men-3>
Greater Dye of Intelligence <Int+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Intelligence <Int+1 Wit-2>
Greater Dye of Intelligence <Int+1 Wit-2>
Greater Dye of Intelligence <Int+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Intelligence <Int+1 Wit-3>
Greater Dye of Intelligence <Int+1 Wit-3>
Greater Dye of Intelligence <Int+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Intelligence <Int+2 Men-3>
Greater Dye of Intelligence <Int+2 Men-3>
Greater Dye of Intelligence <Int+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Intelligence <Int+2 Men-4>
Greater Dye of Intelligence <Int+2 Men-4>
Greater Dye of Intelligence <Int+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Intelligence <Int+2 Wit-3>
Greater Dye of Intelligence <Int+2 Wit-3>
Greater Dye of Intelligence <Int+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Intelligence <Int+2 Wit-4>
Greater Dye of Intelligence <Int+2 Wit-4>
Greater Dye of Intelligence <Int+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Intelligence <Int+3 Men-4>
Greater Dye of Intelligence <Int+3 Men-4>
Greater Dye of Intelligence <Int+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Intelligence <Int+3 Men-5>
Greater Dye of Intelligence <Int+3 Men-5>
Greater Dye of Intelligence <Int+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Intelligence <Int+3 Wit-4>
Greater Dye of Intelligence <Int+3 Wit-4>
Greater Dye of Intelligence <Int+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Intelligence <Int+3 Wit-5>
Greater Dye of Intelligence <Int+3 Wit-5>
Greater Dye of Intelligence <Int+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Intelligence <Int+4 Men-5>
Greater Dye of Intelligence <Int+4 Men-5>
Greater Dye of Intelligence <Int+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Intelligence <Int+4 Men-6>
Greater Dye of Intelligence <Int+4 Men-6>
Greater Dye of Intelligence <Int+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Intelligence <Int+4 Wit-5>
Greater Dye of Intelligence <Int+4 Wit-5>
Greater Dye of Intelligence <Int+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Intelligence <Int+4 Wit-6>
Greater Dye of Intelligence <Int+4 Wit-6>
Greater Dye of Intelligence <Int+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Mental Strength <Men+1 Int-2>
Greater Dye of Mental Strength <Men+1 Int-2>
Greater Dye of Mental Strength <Men+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Mental Strength <Men+1 Int-3>
Greater Dye of Mental Strength <Men+1 Int-3>
Greater Dye of Mental Strength <Men+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Mental Strength <Men+1 Wit-2>
Greater Dye of Mental Strength <Men+1 Wit-2>
Greater Dye of Mental Strength <Men+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Mental Strength <Men+1 Wit-3>
Greater Dye of Mental Strength <Men+1 Wit-3>
Greater Dye of Mental Strength <Men+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Mental Strength <Men+2 Int-3>
Greater Dye of Mental Strength <Men+2 Int-3>
Greater Dye of Mental Strength <Men+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Mental Strength <Men+2 Int-4>
Greater Dye of Mental Strength <Men+2 Int-4>
Greater Dye of Mental Strength <Men+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Mental Strength <Men+2 Wit-3>
Greater Dye of Mental Strength <Men+2 Wit-3>
Greater Dye of Mental Strength <Men+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Mental Strength <Men+2 Wit-4>
Greater Dye of Mental Strength <Men+2 Wit-4>
Greater Dye of Mental Strength <Men+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Mental Strength <Men+3 Int-4>
Greater Dye of Mental Strength <Men+3 Int-4>
Greater Dye of Mental Strength <Men+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Mental Strength <Men+3 Int-5>
Greater Dye of Mental Strength <Men+3 Int-5>
Greater Dye of Mental Strength <Men+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Mental Strength <Men+3 Wit-4>
Greater Dye of Mental Strength <Men+3 Wit-4>
Greater Dye of Mental Strength <Men+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Mental Strength <Men+3 Wit-5>
Greater Dye of Mental Strength <Men+3 Wit-5>
Greater Dye of Mental Strength <Men+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Mental Strength <Men+4 Int-5>
Greater Dye of Mental Strength <Men+4 Int-5>
Greater Dye of Mental Strength <Men+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Mental Strength <Men+4 Int-6>
Greater Dye of Mental Strength <Men+4 Int-6>
Greater Dye of Mental Strength <Men+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Mental Strength <Men+4 Wit-5>
Greater Dye of Mental Strength <Men+4 Wit-5>
Greater Dye of Mental Strength <Men+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Mental Strength <Men+4 Wit-6>
Greater Dye of Mental Strength <Men+4 Wit-6>
Greater Dye of Mental Strength <Men+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Strength <Str+1 Con-2>
Greater Dye of Strength <Str+1 Con-2>
Greater Dye of Strength <Str+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Strength <Str+1 Con-3>
Greater Dye of Strength <Str+1 Con-3>
Greater Dye of Strength <Str+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Strength <Str+1 Dex-2>
Greater Dye of Strength <Str+1 Dex-2>
Greater Dye of Strength <Str+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Strength <Str+1 Dex-3>
Greater Dye of Strength <Str+1 Dex-3>
Greater Dye of Strength <Str+1 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Strength <Str+2 Con-3>
Greater Dye of Strength <Str+2 Con-3>
Greater Dye of Strength <Str+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Strength <Str+2 Con-4>
Greater Dye of Strength <Str+2 Con-4>
Greater Dye of Strength <Str+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Strength <Str+2 Dex-3>
Greater Dye of Strength <Str+2 Dex-3>
Greater Dye of Strength <Str+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Strength <Str+2 Dex-4>
Greater Dye of Strength <Str+2 Dex-4>
Greater Dye of Strength <Str+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Strength <Str+3 Con-4>
Greater Dye of Strength <Str+3 Con-4>
Greater Dye of Strength <Str+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Strength <Str+3 Con-5>
Greater Dye of Strength <Str+3 Con-5>
Greater Dye of Strength <Str+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Strength <Str+3 Dex-4>
Greater Dye of Strength <Str+3 Dex-4>
Greater Dye of Strength <Str+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Strength <Str+3 Dex-5>
Greater Dye of Strength <Str+3 Dex-5>
Greater Dye of Strength <Str+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Strength <Str+4 Con-5>
Greater Dye of Strength <Str+4 Con-5>
Greater Dye of Strength <Str+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Strength <Str+4 Con-6>
Greater Dye of Strength <Str+4 Con-6>
Greater Dye of Strength <Str+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Strength <Str+4 Dex-5>
Greater Dye of Strength <Str+4 Dex-5>
Greater Dye of Strength <Str+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Strength <Str+4 Dex-6>
Greater Dye of Strength <Str+4 Dex-6>
Greater Dye of Strength <Str+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Wit <Wit+1 Int-2>
Greater Dye of Wit <Wit+1 Int-2>
Greater Dye of Wit <Wit+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Wit <Wit+1 Int-3>
Greater Dye of Wit <Wit+1 Int-3>
Greater Dye of Wit <Wit+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Wit <Wit+1 Men-2>
Greater Dye of Wit <Wit+1 Men-2>
Greater Dye of Wit <Wit+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Wit <Wit+1 Men-3>
Greater Dye of Wit <Wit+1 Men-3>
Greater Dye of Wit <Wit+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Wit <Wit+2 Int-3>
Greater Dye of Wit <Wit+2 Int-3>
Greater Dye of Wit <Wit+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Wit <Wit+2 Int-4>
Greater Dye of Wit <Wit+2 Int-4>
Greater Dye of Wit <Wit+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Wit <Wit+2 Men-3>
Greater Dye of Wit <Wit+2 Men-3>
Greater Dye of Wit <Wit+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Wit <Wit+2 Men-4>
Greater Dye of Wit <Wit+2 Men-4>
Greater Dye of Wit <Wit+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Wit <Wit+3 Int-4>
Greater Dye of Wit <Wit+3 Int-4>
Greater Dye of Wit <Wit+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Wit <Wit+3 Int-5>
Greater Dye of Wit <Wit+3 Int-5>
Greater Dye of Wit <Wit+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Wit <Wit+3 Men-4>
Greater Dye of Wit <Wit+3 Men-4>
Greater Dye of Wit <Wit+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Wit <Wit+3 Men-5>
Greater Dye of Wit <Wit+3 Men-5>
Greater Dye of Wit <Wit+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Wit <Wit+4 Int-5>
Greater Dye of Wit <Wit+4 Int-5>
Greater Dye of Wit <Wit+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Wit <Wit+4 Int-6>
Greater Dye of Wit <Wit+4 Int-6>
Greater Dye of Wit <Wit+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Wit <Wit+4 Men-5>
Greater Dye of Wit <Wit+4 Men-5>
Greater Dye of Wit <Wit+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Wit <Wit+4 Men-6>
Greater Dye of Wit <Wit+4 Men-6>
Greater Dye of Wit <Wit+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
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Lineage II C5: Oath Of Blood
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