Trader
Mion
MAP
APPEARANCE
Dwarves
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
Passive abilities:
General information
NPC:
Mion [ id 30519 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1641
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Dwarf
Location:
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
107
Critical:
44
Atk.Speed:
278
Atk. type:
Fist
M.Atk.:
780
M.Def.:
420
Evasion:
34
Speed:
54 / 131
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
20
Passive abilities:
Passive abilities:
Dwarves Lv. 18
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
QUESTS
SELL (41)
SELL (40)
Level
Name, description
Reward
Race
Class
15
Repeatable
Solo
The Silver Scale Guild has received a special order for 20 spider silk outfits from the King of Elmore! They are for...
19
One time
Solo
Master Toma, teacher of the way of scavenger, is missing! You must find him!
37
One time
Solo
Dwarves understand the virtue of abundance above all others. True Dwarves study the teachings of Maphr in order to...
Item
Price
Tax
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
40
15
D
An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow.
3
15
13283
15
D
Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
1610
15
Regenerates CP. This item can only be used by characters of level 19 or lower. Re-use delay is 5 minutes.
690
15
D
Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
3968
15
Regenerates HP. Can be used by characters of level 19 or lower. Re-use delay is 5 minutes.
1495
15
D
Regenerates MP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 10 minutes.
3910
15
Regenerates MP. Can be used by characters of level 19 or lower. Re-use delay is 10 minutes.
1610
15
Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages.
115
15
A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots.
44275
15
A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots.
8855
15
A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots.
18975
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
460
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
288
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
173
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
115
15
D
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters.
5520
15
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters.
2300
15
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon.
8
15
The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a no grade weapon.
17
15
40250
15
Item
Price
Tax
A blueprint for learning the Summon Big Boom technique. Used by Warsmiths.
7763
15
A blueprint required for the Summon Mechanic Golem technique. Used by Artisans.
1783
15
A blueprint required for the Summon Wild Hog Cannon technique. Used by Warsmiths.
7763
15
Spellbook required for Attack Aura magic. Used by Elven Fighters and Dark Fighters.
86
15
Spellbook required for Aura Burn magic. Used by Human Wizards, Elven Wizards and Dark Wizards.
920
15
Spellbook required for Battle Heal magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook required for Concentration magic. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
920
15
Spellbook required for Cure Poison magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
575
15
Spellbook required for Curse: Poison magic. Used by Human Mystics and Dark Mystics.
575
15
Spellbook required for Curse: Weakness magic. Used by Human Mystics and Elven Mystics.
575
15
Spellbook required for Defense Aura magic. Used by Elven Fighters and Dark Fighters.
86
15
Spellbook required for Disrupt Undead magic. Used by Clerics, Elven Oracles and Shillien Oracles.
920
15
Spellbook required for Drain Health magic. Used by Human Knights and Dark Fighters.
633
15
633
15
Spellbook required for Energy Bolt magic. Used by Human Wizards and Elven Wizards.
920
15
Spellbook required for Flame Strike magic. Used by Human Wizards, Elven Wizards and Dark Wizards.
575
15
Spellbook required for Group Heal magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
575
15
Spellbook required for Heal magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook required for light magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook required for Kiss of Eva magic. Used by Clerics, Elven Oracles and Shillien Oracles.
920
15
Spellbook required for light magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook required for Poison Recovery magic. Used by Elven Knights and Elven Scouts.
920
15
Spellbook required for Resurrection magic. Used by Clerics, Elven Oracles, and Shillien Oracles.
920
15
Spellbook required for Servitor Heal magic. Used by Human Wizards, Elven Wizards, and Dark Wizards.
920
15
Spellbook required for Shield magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
575
15
Spellbook required for Summon Kat the Cat magic. Used by Human Wizards.
920
15
920
15
Spellbook required for Summon Unicorn Boxer magic. Used by Elven Wizards.
920
15
Spellbook required for Vampiric Touch magic. Used by Human Mystics and Dark Mystics.
115
15
Spellbook required for Wind Shackle magic. Used by Elven Mystics and Dark Mystics.
575
15
Spellbook required for Wind Walk magic. Used by Clerics, Elven Oracles and Shillien Oracles.
575
15