All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
28000
Active
Yes
No
Unlock Lv.6
Opens a level 1 door with 100% probability, opens a level 2 door with 75% probability, and opens a treasure chest below level 40 with 90% probability. Requires 5 Thief Keys.
28000
Active
No
No
Backstab Lv.1
User's P. Atk. is supplemented with 1107 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9300
Active
No
Yes
Backstab Lv.2
User's P. Atk. is supplemented with 1176 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9300
Active
No
Yes
Backstab Lv.3
User's P. Atk. is supplemented with 1249 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9300
Active
No
Yes
Drain Health Lv.17
Supplements user's M. Atk. with 49 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9300
Active
Yes
Yes
Unholy: 20
Drain Health Lv.18
Supplements user's M. Atk. with 50 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9300
Active
Yes
Yes
Unholy: 20
Drain Health Lv.19
Supplements user's M. Atk. with 52 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9300
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.3
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 30.
14000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.4
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 31.
14000
Active
Yes
Yes
Water: 20
Dagger Mastery Lv.9
P. Atk. increases by 20.3 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9300
Passive
No
Yes
Dagger Mastery Lv.10
P. Atk. increases by 21.8 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9300
Passive
No
Yes
Dagger Mastery Lv.11
P. Atk. increases by 23.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9300
Passive
No
Yes
Silent Move Lv.1
Disables preemptive attacks from enemies. Decreases movement speed by 40% and continuously consumes MP.
28000
Toggle
No
Yes
Sting Lv.13
Attacks the enemy with 246 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9300
Active
No
Yes
Sting Lv.14
Attacks the enemy with 262 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9300
Active
No
Yes
Sting Lv.15
Attacks the enemy with 278 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9300
Active
No
Yes
Light Armor Mastery Lv.11
P. Def. increases by 15.7, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9300
Passive
No
Yes
Light Armor Mastery Lv.12
P. Def. increases by 16.7, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9300
Passive
No
Yes
Light Armor Mastery Lv.13
P. Def. increases by 17.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9300
Passive
No
Yes
Deadly Blow Lv.1
User's P. Atk. is supplemented by 1107 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9300
Active
No
Yes
Deadly Blow Lv.2
User's P. Atk. is supplemented by 1176 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9300
Active
No
Yes
Deadly Blow Lv.3
User's P. Atk. is supplemented by 1249 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9300
Active
No
Yes
Vicious Stance Lv.6
Increases the power of critical attacks by 139. MP is continuously consumed proportionate to user's level.
28000
Toggle
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
29000
Active
Yes
No
Unlock Lv.7
Opens a door below level 2 with 100% probability, opens a level 3 door with 5% probability, and opens a treasure chest below level 44 with 90% probability. Requires 6 Thief Keys.
29000
Active
No
No
Backstab Lv.4
User's P. Atk. is supplemented with 1325 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9600
Active
No
Yes
Backstab Lv.5
User's P. Atk. is supplemented with 1405 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9600
Active
No
Yes
Backstab Lv.6
User's P. Atk. is supplemented with 1488 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9600
Active
No
Yes
Drain Health Lv.20
Supplements user's M. Atk. with 53 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9600
Active
Yes
Yes
Unholy: 20
Drain Health Lv.21
Supplements user's M. Atk. with 55 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9600
Active
Yes
Yes
Unholy: 20
Drain Health Lv.22
Supplements user's M. Atk. with 57 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9600
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.5
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 33.
14000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.6
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 34.
14000
Active
Yes
Yes
Water: 20
29000
Passive
No
No
Dagger Mastery Lv.12
P. Atk. increases by 25 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9600
Passive
No
Yes
Dagger Mastery Lv.13
P. Atk. increases by 26.6 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9600
Passive
No
Yes
Dagger Mastery Lv.14
P. Atk. increases by 28.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9600
Passive
No
Yes
Sting Lv.16
Attacks the enemy with 295 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9600
Active
No
Yes
Sting Lv.17
Attacks the enemy with 313 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9600
Active
No
Yes
Sting Lv.18
Attacks the enemy with 331 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9600
Active
No
Yes
Light Armor Mastery Lv.14
P. Def. increases by 18.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9600
Passive
No
Yes
Light Armor Mastery Lv.15
P. Def. increases by 19.9, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9600
Passive
No
Yes
Light Armor Mastery Lv.16
P. Def. increases by 21.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9600
Passive
No
Yes
Deadly Blow Lv.4
User's P. Atk. is supplemented by 1325 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9600
Active
No
Yes
Deadly Blow Lv.5
User's P. Atk. is supplemented by 1405 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9600
Active
No
Yes
Deadly Blow Lv.6
User's P. Atk. is supplemented by 1488 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9600
Active
No
Yes
Vicious Stance Lv.7
Increases the power of critical attacks by 166. MP is continuously consumed proportionate to user's level.
29000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
38000
Active
Yes
No
Unlock Lv.8
Opens a door below level 2 with 100% probability, opens a level 3 door with 30% probability, and opens a treasure chest below level 48 with 90% probability. Requires 7 Thief Keys.
38000
Active
No
No
Backstab Lv.7
User's P. Atk. is supplemented with 1574 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
13000
Active
No
Yes
Backstab Lv.8
User's P. Atk. is supplemented with 1664 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
13000
Active
No
Yes
Backstab Lv.9
User's P. Atk. is supplemented with 1757 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
13000
Active
No
Yes
Drain Health Lv.23
Supplements user's M. Atk. with 58 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
13000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.24
Supplements user's M. Atk. with 60 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
13000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.25
Supplements user's M. Atk. with 61 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
13000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.7
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 36.
19000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.8
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 37.
19000
Active
Yes
Yes
Water: 20
38000
Passive
No
No
Dagger Mastery Lv.15
P. Atk. increases by 30.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
13000
Passive
No
Yes
Dagger Mastery Lv.16
P. Atk. increases by 32.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
13000
Passive
No
Yes
Dagger Mastery Lv.17
P. Atk. increases by 34.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
13000
Passive
No
Yes
Sting Lv.19
Attacks the enemy with 350 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
13000
Active
No
Yes
Sting Lv.20
Attacks the enemy with 370 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
13000
Active
No
Yes
Sting Lv.21
Attacks the enemy with 391 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
13000
Active
No
Yes
Light Armor Mastery Lv.17
P. Def. increases by 22.2, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
13000
Passive
No
Yes
Light Armor Mastery Lv.18
P. Def. increases by 23.4, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
13000
Passive
No
Yes
Light Armor Mastery Lv.19
P. Def. increases by 24.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
13000
Passive
No
Yes
Deadly Blow Lv.7
User's P. Atk. is supplemented by 1574 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
13000
Active
No
Yes
Deadly Blow Lv.8
User's P. Atk. is supplemented by 1664 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
13000
Active
No
Yes
Deadly Blow Lv.9
User's P. Atk. is supplemented by 1757 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
13000
Active
No
Yes
Vicious Stance Lv.8
Increases the power of critical attacks by 196. MP is continuously consumed proportionate to user's level.
38000
Toggle
No
Yes
38000
Active
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
61000
Active
Yes
No
Trick Lv.1
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
61000
Active
No
No
Backstab Lv.10
User's P. Atk. is supplemented with 1853 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
20000
Active
No
Yes
Backstab Lv.11
User's P. Atk. is supplemented with 1953 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
20000
Active
No
Yes
Backstab Lv.12
User's P. Atk. is supplemented with 2057 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
20000
Active
No
Yes
Drain Health Lv.26
Supplements user's M. Atk. with 63 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
20000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.27
Supplements user's M. Atk. with 65 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
20000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.28
Supplements user's M. Atk. with 66 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
20000
Active
Yes
Yes
Unholy: 20
Bleed Lv.3
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 44 HP every second.
61000
Active
No
Yes
Freezing Strike Lv.9
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 39.
31000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.10
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 40.
31000
Active
Yes
Yes
Water: 20
61000
Passive
No
No
Dagger Mastery Lv.18
P. Atk. increases by 36.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
20000
Passive
No
Yes
Dagger Mastery Lv.19
P. Atk. increases by 38.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
20000
Passive
No
Yes
Dagger Mastery Lv.20
P. Atk. increases by 40.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
20000
Passive
No
Yes
Sting Lv.22
Attacks the enemy with 412 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
20000
Active
No
Yes
Sting Lv.23
Attacks the enemy with 434 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
20000
Active
No
Yes
Sting Lv.24
Attacks the enemy with 457 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
20000
Active
No
Yes
Light Armor Mastery Lv.20
P. Def. increases by 25.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
20000
Passive
No
Yes
Light Armor Mastery Lv.21
P. Def. increases by 27, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
20000
Passive
No
Yes
Light Armor Mastery Lv.22
P. Def. increases by 28.2, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
20000
Passive
No
Yes
Deadly Blow Lv.10
User's P. Atk. is supplemented by 1853 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
20000
Active
No
Yes
Deadly Blow Lv.11
User's P. Atk. is supplemented by 1953 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
20000
Active
No
Yes
Deadly Blow Lv.12
User's P. Atk. is supplemented by 2057 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
20000
Active
No
Yes
Vicious Stance Lv.9
Increases the power of critical attacks by 229. MP is continuously consumed proportionate to user's level.
61000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
88000
Active
Yes
No
Trick Lv.2
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
88000
Active
No
No
Unlock Lv.9
Opens a door below level 2 with 100% probability, opens a level 3 door with 75% probability, and opens a treasure chest below level 52 with 90% probability. Requires 8 Thief Keys.
88000
Active
No
No
Backstab Lv.13
User's P. Atk. is supplemented with 2164 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
29000
Active
No
Yes
Backstab Lv.14
User's P. Atk. is supplemented with 2274 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
29000
Active
No
Yes
Backstab Lv.15
User's P. Atk. is supplemented with 2388 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
29000
Active
No
Yes
Drain Health Lv.29
Supplements user's M. Atk. with 68 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
29000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.30
Supplements user's M. Atk. with 70 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
29000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.31
Supplements user's M. Atk. with 72 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
29000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.11
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 42.
44000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.12
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 43.
44000
Active
Yes
Yes
Water: 20
88000
Passive
No
No
Dagger Mastery Lv.21
P. Atk. increases by 42.7 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
29000
Passive
No
Yes
Dagger Mastery Lv.22
P. Atk. increases by 45 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
29000
Passive
No
Yes
Dagger Mastery Lv.23
P. Atk. increases by 47.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
29000
Passive
No
Yes
Sting Lv.25
Attacks the enemy with 481 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
29000
Active
No
Yes
Sting Lv.26
Attacks the enemy with 506 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
29000
Active
No
Yes
Sting Lv.27
Attacks the enemy with 531 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
29000
Active
No
Yes
Light Armor Mastery Lv.23
P. Def. increases by 29.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
29000
Passive
No
Yes
Light Armor Mastery Lv.24
P. Def. increases by 30.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
29000
Passive
No
Yes
Light Armor Mastery Lv.25
P. Def. increases by 32.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
29000
Passive
No
Yes
Deadly Blow Lv.13
User's P. Atk. is supplemented by 2164 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
29000
Active
No
Yes
Deadly Blow Lv.14
User's P. Atk. is supplemented by 2274 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
29000
Active
No
Yes
Deadly Blow Lv.15
User's P. Atk. is supplemented by 2388 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
29000
Active
No
Yes
Vicious Stance Lv.10
Increases the power of critical attacks by 266. MP is continuously consumed proportionate to user's level.
88000
Toggle
No
Yes
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
116000
Active
Yes
No
Trick Lv.3
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
116000
Active
No
No
Unlock Lv.10
Opens a door below level 3 with 100% probability and opens a treasure chest below level 56 with 90% probability. Requires 10 Thief Keys.
116000
Active
No
No
Backstab Lv.16
User's P. Atk. is supplemented with 2505 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
39000
Active
No
Yes
Backstab Lv.17
User's P. Atk. is supplemented with 2625 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
39000
Active
No
Yes
Backstab Lv.18
User's P. Atk. is supplemented with 2748 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
39000
Active
No
Yes
Drain Health Lv.32
Supplements user's M. Atk. with 73 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
39000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.33
Supplements user's M. Atk. with 75 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
39000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.34
Supplements user's M. Atk. with 77 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
39000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.13
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 45.
58000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.14
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 46.
58000
Active
Yes
Yes
Water: 20
Ultimate Evasion Lv.2
For 30 seconds, increases user's evasion by 25, physical attack skill evasion rate by 40%, and resistance to buff-canceling attacks by 80.
116000
Active
No
Yes
116000
Passive
No
No
Dagger Mastery Lv.24
P. Atk. increases by 49.9 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
39000
Passive
No
Yes
Dagger Mastery Lv.25
P. Atk. increases by 52.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
39000
Passive
No
Yes
Dagger Mastery Lv.26
P. Atk. increases by 55 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
39000
Passive
No
Yes
Sting Lv.28
Attacks the enemy with 557 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
39000
Active
No
Yes
Sting Lv.29
Attacks the enemy with 584 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
39000
Active
No
Yes
Sting Lv.30
Attacks the enemy with 611 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
39000
Active
No
Yes
Light Armor Mastery Lv.26
P. Def. increases by 33.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
39000
Passive
No
Yes
Light Armor Mastery Lv.27
P. Def. increases by 34.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
39000
Passive
No
Yes
Light Armor Mastery Lv.28
P. Def. increases by 36.2, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
39000
Passive
No
Yes
Deadly Blow Lv.16
User's P. Atk. is supplemented by 2505 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
39000
Active
No
Yes
Deadly Blow Lv.17
User's P. Atk. is supplemented by 2625 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
39000
Active
No
Yes
Deadly Blow Lv.18
User's P. Atk. is supplemented by 2748 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
39000
Active
No
Yes
Vicious Stance Lv.11
Increases the power of critical attacks by 306. MP is continuously consumed proportionate to user's level.
116000
Toggle
No
Yes
116000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
126000
Active
Yes
No
Trick Lv.4
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
126000
Active
No
No
Backstab Lv.19
User's P. Atk. is supplemented with 2875 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
42000
Active
No
Yes
Backstab Lv.20
User's P. Atk. is supplemented with 3004 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
42000
Active
No
Yes
Backstab Lv.21
User's P. Atk. is supplemented with 3136 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
42000
Active
No
Yes
Drain Health Lv.35
Supplements user's M. Atk. with 78 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
42000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.36
Supplements user's M. Atk. with 80 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
42000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.37
Supplements user's M. Atk. with 82 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
42000
Active
Yes
Yes
Unholy: 20
Bleed Lv.4
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 54 HP every second.
126000
Active
No
Yes
Freezing Strike Lv.15
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 48.
63000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.16
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 49.
63000
Active
Yes
Yes
Water: 20
Dagger Mastery Lv.27
P. Atk. increases by 57.7 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
42000
Passive
No
Yes
Dagger Mastery Lv.28
P. Atk. increases by 60.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
42000
Passive
No
Yes
Dagger Mastery Lv.29
P. Atk. increases by 63.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
42000
Passive
No
Yes
Sting Lv.31
Attacks the enemy with 639 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
42000
Active
No
Yes
Sting Lv.32
Attacks the enemy with 668 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
42000
Active
No
Yes
Sting Lv.33
Attacks the enemy with 697 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
42000
Active
No
Yes
Light Armor Mastery Lv.29
P. Def. increases by 37.6, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
42000
Passive
No
Yes
Light Armor Mastery Lv.30
P. Def. increases by 39.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
42000
Passive
No
Yes
Light Armor Mastery Lv.31
P. Def. increases by 40.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
42000
Passive
No
Yes
Deadly Blow Lv.19
User's P. Atk. is supplemented by 2875 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
42000
Active
No
Yes
Deadly Blow Lv.20
User's P. Atk. is supplemented by 3004 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
42000
Active
No
Yes
Deadly Blow Lv.21
User's P. Atk. is supplemented by 3136 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
42000
Active
No
Yes
Vicious Stance Lv.12
Increases the power of critical attacks by 349. MP is continuously consumed proportionate to user's level.
126000
Toggle
No
Yes
126000
Active
No
Yes
126000
Active
No
Yes
126000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
181000
Active
Yes
No
Trick Lv.5
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
181000
Active
No
No
Unlock Lv.11
Opens a door below level 3 with 100% probability and opens a treasure chest below level 60 with 90% probability. Requires 11 Thief Keys.
181000
Active
No
No
Backstab Lv.22
User's P. Atk. is supplemented with 3271 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
91000
Active
No
Yes
Backstab Lv.23
User's P. Atk. is supplemented with 3408 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
91000
Active
No
Yes
Drain Health Lv.38
Supplements user's M. Atk. with 84 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
91000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.39
Supplements user's M. Atk. with 85 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
91000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.17
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 51.
181000
Active
Yes
Yes
Water: 20
Dagger Mastery Lv.30
P. Atk. increases by 66.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
91000
Passive
No
Yes
Dagger Mastery Lv.31
P. Atk. increases by 69 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
91000
Passive
No
Yes
Sting Lv.34
Attacks the enemy with 727 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
91000
Active
No
Yes
Sting Lv.35
Attacks the enemy with 758 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
91000
Active
No
Yes
Light Armor Mastery Lv.32
P. Def. increases by 42, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
91000
Passive
No
Yes
Light Armor Mastery Lv.33
P. Def. increases by 43.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
91000
Passive
No
Yes
Deadly Blow Lv.22
User's P. Atk. is supplemented by 3271 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
91000
Active
No
Yes
Deadly Blow Lv.23
User's P. Atk. is supplemented by 3408 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
91000
Active
No
Yes
Vicious Stance Lv.13
Increases the power of critical attacks by 379. MP is continuously consumed proportionate to user's level.
181000
Toggle
No
Yes
181000
Active
No
Yes
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
270000
Active
Yes
No
Trick Lv.6
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
270000
Active
No
No
Backstab Lv.24
User's P. Atk. is supplemented with 3548 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
130000
Active
No
Yes
Backstab Lv.25
User's P. Atk. is supplemented with 3690 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
130000
Active
No
Yes
Drain Health Lv.40
Supplements user's M. Atk. with 87 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
130000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.41
Supplements user's M. Atk. with 89 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
130000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.18
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 53.
270000
Active
Yes
Yes
Water: 20
270000
Passive
No
No
Dagger Mastery Lv.32
P. Atk. increases by 71.9 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
130000
Passive
No
Yes
Dagger Mastery Lv.33
P. Atk. increases by 74.9 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
130000
Passive
No
Yes
Sting Lv.36
Attacks the enemy with 789 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
130000
Active
No
Yes
Sting Lv.37
Attacks the enemy with 820 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
130000
Active
No
Yes
Light Armor Mastery Lv.34
P. Def. increases by 44.9, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
130000
Passive
No
Yes
Light Armor Mastery Lv.35
P. Def. increases by 46.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
130000
Passive
No
Yes
Deadly Blow Lv.24
User's P. Atk. is supplemented by 3548 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
130000
Active
No
Yes
Deadly Blow Lv.25
User's P. Atk. is supplemented by 3690 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
130000
Active
No
Yes
Vicious Stance Lv.14
Increases the power of critical attacks by 410. MP is continuously consumed proportionate to user's level.
270000
Toggle
No
Yes
270000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
300000
Active
Yes
No
Trick Lv.7
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
300000
Active
No
No
Unlock Lv.12
Opens a door below level 3 with 100% probability and opens a treasure chest below level 64 with 90% probability. Requires 13 Thief Keys.
300000
Active
No
No
Backstab Lv.26
User's P. Atk. is supplemented with 3834 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
150000
Active
No
Yes
Backstab Lv.27
User's P. Atk. is supplemented with 3980 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
150000
Active
No
Yes
Drain Health Lv.42
Supplements user's M. Atk. with 90 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
150000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.43
Supplements user's M. Atk. with 92 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
150000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.19
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 56.
300000
Active
Yes
Yes
Water: 20
Dagger Mastery Lv.34
P. Atk. increases by 78 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
150000
Passive
No
Yes
Dagger Mastery Lv.35
P. Atk. increases by 81.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
150000
Passive
No
Yes
Sting Lv.38
Attacks the enemy with 852 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
150000
Active
No
Yes
Sting Lv.39
Attacks the enemy with 885 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
150000
Active
No
Yes
Light Armor Mastery Lv.36
P. Def. increases by 48, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
150000
Passive
No
Yes
Light Armor Mastery Lv.37
P. Def. increases by 49.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
150000
Passive
No
Yes
Deadly Blow Lv.26
User's P. Atk. is supplemented by 3834 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
150000
Active
No
Yes
Deadly Blow Lv.27
User's P. Atk. is supplemented by 3980 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
150000
Active
No
Yes
Vicious Stance Lv.15
Increases the power of critical attacks by 443. MP is continuously consumed proportionate to user's level.
300000
Toggle
No
Yes
300000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
370000
Active
Yes
No
Trick Lv.8
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
370000
Active
No
No
Backstab Lv.28
User's P. Atk. is supplemented with 4127 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
180000
Active
No
Yes
Backstab Lv.29
User's P. Atk. is supplemented with 4275 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
180000
Active
No
Yes
Drain Health Lv.44
Supplements user's M. Atk. with 94 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
180000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.45
Supplements user's M. Atk. with 96 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
180000
Active
Yes
Yes
Unholy: 20
Bleed Lv.5
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 62 HP every second.
370000
Active
No
Yes
Freezing Strike Lv.20
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 58.
370000
Active
Yes
Yes
Water: 20
Dagger Mastery Lv.36
P. Atk. increases by 84.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
180000
Passive
No
Yes
Dagger Mastery Lv.37
P. Atk. increases by 87.3 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
180000
Passive
No
Yes
Sting Lv.40
Attacks the enemy with 917 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
180000
Active
No
Yes
Sting Lv.41
Attacks the enemy with 950 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
180000
Active
No
Yes
Light Armor Mastery Lv.38
P. Def. increases by 51.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
180000
Passive
No
Yes
Light Armor Mastery Lv.39
P. Def. increases by 52.7, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
180000
Passive
No
Yes
Deadly Blow Lv.28
User's P. Atk. is supplemented by 4127 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
180000
Active
No
Yes
Deadly Blow Lv.29
User's P. Atk. is supplemented by 4275 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
180000
Active
No
Yes
Vicious Stance Lv.16
Increases the power of critical attacks by 475. MP is continuously consumed proportionate to user's level.
370000
Toggle
No
Yes
Blinding Blow Lv.1
Supplements user's P. Atk. with 2751 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
180000
Active
No
Yes
Blinding Blow Lv.2
Supplements user's P. Atk. with 2850 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
180000
Active
No
Yes
370000
Active
No
Yes
370000
Active
No
Yes
370000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
460000
Active
Yes
No
Trick Lv.9
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
460000
Active
No
No
Unlock Lv.13
Opens a door below level 3 with 100% probability and opens a treasure chest below level 68 with 90% probability. Requires 15 Thief Keys.
460000
Active
No
No
Backstab Lv.30
User's P. Atk. is supplemented with 4425 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
230000
Active
No
Yes
Backstab Lv.31
User's P. Atk. is supplemented with 4575 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
230000
Active
No
Yes
Drain Health Lv.46
Supplements user's M. Atk. with 97 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
230000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.47
Supplements user's M. Atk. with 99 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
230000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.21
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 59.
460000
Active
Yes
Yes
Water: 20
460000
Passive
No
No
Dagger Mastery Lv.38
P. Atk. increases by 90.5 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
230000
Passive
No
Yes
Dagger Mastery Lv.39
P. Atk. increases by 93.7 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
230000
Passive
No
Yes
Sting Lv.42
Attacks the enemy with 984 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
230000
Active
No
Yes
Sting Lv.43
Attacks the enemy with 1017 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
230000
Active
No
Yes
Light Armor Mastery Lv.40
P. Def. increases by 54.2, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
230000
Passive
No
Yes
Light Armor Mastery Lv.41
P. Def. increases by 55.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
230000
Passive
No
Yes
Deadly Blow Lv.30
User's P. Atk. is supplemented by 4425 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
230000
Active
No
Yes
Deadly Blow Lv.31
User's P. Atk. is supplemented by 4575 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
230000
Active
No
Yes
Vicious Stance Lv.17
Increases the power of critical attacks by 509. MP is continuously consumed proportionate to user's level.
460000
Toggle
No
Yes
Blinding Blow Lv.3
Supplements user's P. Atk. with 2850 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
230000
Active
No
Yes
Blinding Blow Lv.4
Supplements user's P. Atk. with 3050 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
230000
Active
No
Yes
460000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
580000
Active
Yes
No
Trick Lv.10
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
580000
Active
No
No
Backstab Lv.32
User's P. Atk. is supplemented with 4726 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
290000
Active
No
Yes
Backstab Lv.33
User's P. Atk. is supplemented with 4878 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
290000
Active
No
Yes
Drain Health Lv.48
Supplements user's M. Atk. with 100 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
290000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.49
Supplements user's M. Atk. with 102 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
290000
Active
Yes
Yes
Unholy: 20
Bleed Lv.6
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 67 HP every second.
580000
Active
No
Yes
Freezing Strike Lv.22
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 61.
580000
Active
Yes
Yes
Water: 20
Dagger Mastery Lv.40
P. Atk. increases by 96.8 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
290000
Passive
No
Yes
Dagger Mastery Lv.41
P. Atk. increases by 100 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
290000
Passive
No
Yes
Sting Lv.44
Attacks the enemy with 1051 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
290000
Active
No
Yes
Sting Lv.45
Attacks the enemy with 1084 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
290000
Active
No
Yes
Light Armor Mastery Lv.42
P. Def. increases by 57.4, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
290000
Passive
No
Yes
Light Armor Mastery Lv.43
P. Def. increases by 59.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
290000
Passive
No
Yes
Deadly Blow Lv.32
User's P. Atk. is supplemented by 4726 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
290000
Active
No
Yes
Deadly Blow Lv.33
User's P. Atk. is supplemented by 4878 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
290000
Active
No
Yes
Vicious Stance Lv.18
Increases the power of critical attacks by 542. MP is continuously consumed proportionate to user's level.
580000
Toggle
No
Yes
Blinding Blow Lv.5
Supplements user's P. Atk. with 3151 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
290000
Active
No
Yes
Blinding Blow Lv.6
Supplements user's P. Atk. with 3252 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
290000
Active
No
Yes
580000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
710000
Active
Yes
No
Trick Lv.11
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
710000
Active
No
No
Unlock Lv.14
Opens a door below level 3 with 100% probability and opens a treasure chest below level 72 with 90% probability. Requires 17 Thief Keys.
710000
Active
No
No
Backstab Lv.34
User's P. Atk. is supplemented with 5029 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
350000
Active
No
Yes
Backstab Lv.35
User's P. Atk. is supplemented with 5180 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
350000
Active
No
Yes
Drain Health Lv.50
Supplements user's M. Atk. with 104 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
350000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.51
Supplements user's M. Atk. with 105 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
350000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.23
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 63.
710000
Active
Yes
Yes
Water: 20
Dagger Mastery Lv.42
P. Atk. increases by 103.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
350000
Passive
No
Yes
Dagger Mastery Lv.43
P. Atk. increases by 106.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
350000
Passive
No
Yes
Sting Lv.46
Attacks the enemy with 1118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
350000
Active
No
Yes
Sting Lv.47
Attacks the enemy with 1151 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
350000
Active
No
Yes
Light Armor Mastery Lv.44
P. Def. increases by 60.7, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
350000
Passive
No
Yes
Light Armor Mastery Lv.45
P. Def. increases by 62.3, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
350000
Passive
No
Yes
Deadly Blow Lv.34
User's P. Atk. is supplemented by 5029 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
350000
Active
No
Yes
Deadly Blow Lv.35
User's P. Atk. is supplemented by 5180 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
350000
Active
No
Yes
Vicious Stance Lv.19
Increases the power of critical attacks by 576. MP is continuously consumed proportionate to user's level.
710000
Toggle
No
Yes
Blinding Blow Lv.7
Supplements user's P. Atk. with 3353 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
350000
Active
No
Yes
Blinding Blow Lv.8
Supplements user's P. Atk. with 3453 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
350000
Active
No
Yes
710000
Active
No
Yes
0
Active
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
1180000
Active
Yes
No
Trick Lv.12
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
1180000
Active
No
No
Backstab Lv.36
User's P. Atk. is supplemented with 5330 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
590000
Active
No
Yes
Backstab Lv.37
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
590000
Active
No
Yes
Drain Health Lv.52
Supplements user's M. Atk. with 107 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
590000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.53
Supplements user's M. Atk. with 108 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
590000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.24
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 65.
1180000
Active
Yes
Yes
Water: 20
1180000
Active
Yes
No
1180000
Passive
No
No
Dagger Mastery Lv.44
P. Atk. increases by 109.6 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
590000
Passive
No
Yes
Dagger Mastery Lv.45
P. Atk. increases by 112.8 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
590000
Passive
No
Yes
Sting Lv.48
Attacks the enemy with 1185 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
590000
Active
No
Yes
Sting Lv.49
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
590000
Active
No
Yes
Light Armor Mastery Lv.46
P. Def. increases by 63.9, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
590000
Passive
No
Yes
Light Armor Mastery Lv.47
P. Def. increases by 65.6, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
590000
Passive
No
Yes
Deadly Blow Lv.36
User's P. Atk. is supplemented by 5330 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
590000
Active
No
Yes
Deadly Blow Lv.37
User's P. Atk. is supplemented by 5479 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
590000
Active
No
Yes
Vicious Stance Lv.20
Increases the power of critical attacks by 609. MP is continuously consumed proportionate to user's level.
1180000
Toggle
No
Yes
Blinding Blow Lv.9
Supplements user's P. Atk. with 3553 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
590000
Active
No
Yes
Blinding Blow Lv.10
Supplements user's P. Atk. with 3653 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
590000
Active
No
Yes
1180000
Active
No
Yes
1180000
Active
No
Yes
1180000
Active
No
No
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
0
Passive
No
No
0
Passive
No
No