l2wiki
Current chronicle
Gracia Epilogue
The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
The Chaotic Throne
K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
Essence / Aden
C: Crusader D: Death Knight II A: Assassin
Other Versions
GD: Glory Days E: Ertheia
Monsters & NPC Items
Skills
Class Skills Clan Skills Augmentation Residence Skills Certifications
Locations Quests Recipes
Other
Manor Soul Crystal World Map
Tools
Stats Calculator Shots Calculator Experience Calculator
Guides Patch Notes
Forum
Guides Patch Notes
Forum
The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
The Chaotic Throne
K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
Essence / Aden
C: Crusader D: Death Knight II A: Assassin
Other Versions
GD: Glory Days E: Ertheia
Lineage 2 Wiki
GE Gracia Epilogue
Monsters
Helvetia
GE: Gracia Epilogue
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Gracia Part 1 G2: Gracia Part 2 GF: Gracia Final GE: Gracia Epilogue F: Freya H5: High Five
Classes
{{getDisplayClassName(cls.name)}}  
Class
Items
{{ item.name }}  {{ item.title }}
{{ ['none', 'crystal_free'].includes(item.crystal_type) ? "NG" : item.crystal_type.toUpperCase() }}
Item
Skills
{{skill.name}}  Lv. {{skill.level}}
Skills
Monsters & NPC
{{monster.name}}   - {{monster.title}} Lv. {{monster.level}}
{{getDisplayMonsterType(monster)}}
Quests
Quest
{{quest.title}}  {{quest.location}}
Quests
Locations
Location
{{location.name}}  {{getDisplayZoneLevel(location)}}
Locations
No results
Show all results

Grocer

Helvetia

MAP
APPEARANCE
Lineage 2 GE World map
Humans
Humans
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
Passive abilities:
4045, Resist Full Magic Attack
4045, Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
4408, HP Increase (1x)
4408, HP Increase (1x)
HP Increase (1x) Lv. 1
4409, MP Increase (1x)
4409, MP Increase (1x)
MP Increase (1x) Lv. 1
4410, Average P. Atk.
4410, Average P. Atk.
Average P. Atk. Lv. 11
4411, Average M. Atk.
4411, Average M. Atk.
Average M. Atk. Lv. 11
4412, Average P. Def.
4412, Average P. Def.
Average P. Def. Lv. 11
4413, Average M. Def.
4413, Average M. Def.
Average M. Def. Lv. 11
4414, Standard Type
4414, Standard Type
Standard Type Lv. 2
4415, One-handed Sword
4415, One-handed Sword
One-handed Sword Lv. 3
4416, Humans
4416, Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
General information
NPC:
Helvetia [ id 30081 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1641
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Human
Location:
 
Giran Castle Town
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
107
Critical:
44
Atk.Speed:
278
Atk. type:
Sword
M.Atk.:
780
M.Def.:
420
Evasion:
34
Speed:
55 / 132
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
20
Passive abilities:
Passive abilities:
Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
HP Increase (1x)
HP Increase (1x) Lv. 1
MP Increase (1x)
MP Increase (1x) Lv. 1
Average P. Atk.
Average P. Atk. Lv. 11
Average M. Atk.
Average M. Atk. Lv. 11
Average P. Def.
Average P. Def. Lv. 11
Average M. Def.
Average M. Def. Lv. 11
Standard Type
Standard Type Lv. 2
One-handed Sword
One-handed Sword Lv. 3
Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
QUESTS
SELL (59)
SELL (120)
Level
Name, description
Reward
Race
Class
0
One time
Solo
A Special Order
You can trade with Helvetia with confidence. But there is now something wrong with her...
Item
Price
Tax
A Bottle of Souls
A Bottle of Souls
A bottle that holds 5 Souls. Double-click to fill the bottle. For Kamael use only. Cannot be exchanged or dropped.
550
10
Antidote
Antidote
A reagent that neutralizes poison.
83
10
Bandage
Bandage
A medical bandage that stops bleeding when injured.
83
10
Blessed Spiritshot: No Grade
Blessed Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
39
10
Bone Arrow
Bone Arrow
D
An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow.
3
10
Bone Bolt
Bone Bolt
D
Can be used as a bolt for a D-grade crossbow.
3
10
Compressed Package of Blessed Spiritshots: No Grade
Compressed Package of Blessed Spiritshots: No Grade
300 compressed blessed spiritshots. No Grade.
12705
10
Compressed Package of Soulshots: No Grade
Compressed Package of Soulshots: No Grade
300 compressed soulshots. No Grade.
2530
10
Compressed Package of Spiritshots: No Grade
Compressed Package of Spiritshots: No Grade
300 compressed spiritshots. No Grade.
5445
10
Dice (Clover)
Dice (Clover)
A simple game of chance! Roll 'em!!
550
10
Dice (Diamond)
Dice (Diamond)
A simple game of chance! Roll 'em!!
550
10
Dice (Heart)
Dice (Heart)
A simple game of chance! Roll 'em!!
550
10
Dice (Spade)
Dice (Spade)
A simple game of chance! Roll 'em!!
550
10
Elixir of CP (A-Grade)
Elixir of CP (A-Grade)
A
Regenerates CP. This item can only be used by a character whose level is between 61 and 75. Re-use delay is 5 minutes.
5500
10
Elixir of CP (B-Grade)
Elixir of CP (B-Grade)
B
Regenerates CP. This item can only be used by a character whose level is between 52 and 60. Re-use delay is 5 minutes.
4400
10
Elixir of CP (C-Grade)
Elixir of CP (C-Grade)
C
Regenerates CP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes.
3300
10
Elixir of CP (D-Grade)
Elixir of CP (D-Grade)
D
Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
1540
10
Elixir of CP (No Grade)
Elixir of CP (No Grade)
Regenerates CP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
660
10
Elixir of Life (C-Grade)
Elixir of Life (C-Grade)
C
Regenerates HP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes.
7920
10
Elixir of Life (D-Grade)
Elixir of Life (D-Grade)
D
Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
3795
10
Elixir of Life (No Grade)
Elixir of Life (No Grade)
Regenerates HP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
1430
10
Emergency Dressing
Emergency Dressing
A medical bandage that stops bleeding fast when severely injured.
198
10
Energy Stone
Energy Stone
Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages.
110
10
Gemstone B
Gemstone B
11000
10
Gemstone C
Gemstone C
3300
10
Gemstone D
Gemstone D
1100
10
Greater Antidote
Greater Antidote
A high-quality reagent that neutralizes powerful poison.
198
10
Greater Compressed Package of Blessed Spiritshots: No-grade
Greater Compressed Package of Blessed Spiritshots: No-grade
A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots.
42350
10
Greater Compressed Package of Soulshots: No-grade
Greater Compressed Package of Soulshots: No-grade
A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots.
8470
10
Greater Compressed Package of Spiritshots: No-grade
Greater Compressed Package of Spiritshots: No-grade
A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots.
18150
10
Haste Potion
Haste Potion
A magical potion that increases movement speed
1320
10
Healing Potion
Healing Potion
A magical potion that slowly restores HP. High endurance.
363
10
Iron Arrow
Iron Arrow
C
A powerful arrow made of steel. It is used as an arrow for a C-Grade bow.
6
10
Lesser Healing Potion
Lesser Healing Potion
A magical potion that slowly restores HP. Low endurance.
99
10
Magic Haste Potion
Magic Haste Potion
Enhances Casting Spd. Acumen Effect 2.
2640
10
Mysterious Solvent
Mysterious Solvent
Dilutes any substance it is mixed with. Used when creating an elixir.
110
10
Potion of Alacrity
Potion of Alacrity
A magical potion that increases Atk. Spd.
2640
10
Rope of Magic: A-Grade
Rope of Magic: A-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
440
10
Rope of Magic: B-Grade
Rope of Magic: B-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
275
10
Rope of Magic: C-Grade
Rope of Magic: C-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
165
10
Rope of Magic: D-Grade
Rope of Magic: D-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
110
10
Scroll of Escape
Scroll of Escape
A scroll of enchantment that relocates you to the nearest village.
440
10
Scroll of Escape: Castle
Scroll of Escape: Castle
A scroll that relocates you to your castle. If you don't have a castle, it will relocate you to the nearest village.
550
10
Scroll of Escape: Clan Hall
Scroll of Escape: Clan Hall
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
550
10
Scroll of Resurrection
Scroll of Resurrection
A scroll of enchantment that resuscitates a dead person.
2200
10
Scroll: Recovery (Grade A)
Scroll: Recovery (Grade A)
A
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 61 and 75. This scroll cannot be used by chaotic characters.
52800
10
Scroll: Recovery (Grade B)
Scroll: Recovery (Grade B)
B
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 52 and 60. This scroll cannot be used by chaotic characters.
30800
10
Scroll: Recovery (Grade C)
Scroll: Recovery (Grade C)
C
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 40 and 51. This scroll cannot be used by chaotic characters.
15400
10
Scroll: Recovery (Grade D)
Scroll: Recovery (Grade D)
D
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters.
5280
10
Scroll: Recovery (No Grade)
Scroll: Recovery (No Grade)
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters.
2200
10
Soul Ore
Soul Ore
A material used to make Dwarven items. Can be sold in any shop.
275
10
Soulshot: No Grade
Soulshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon.
8
10
Spirit Ore
Spirit Ore
A material used by Dwarves in item manufacturing. Can be sold in any shop.
440
10
Spiritshot: No Grade
Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a no grade weapon.
17
10
Steel Bolt
Steel Bolt
C
Can be used as a bolt for a C-grade crossbow.
6
10
Summoning Crystal
Summoning Crystal
A crystal imbued with mystical power. Used for teleportation magic.
38500
10
Thief Key
Thief Key
1100
10
Waking Scroll
Waking Scroll
If you use it on a target who is asleep, the target will wake up.
110
10
Wooden Arrow
Wooden Arrow
An arrow made of wood. It is an arrow used for a no grade bow.
2
10
Item
Price
Tax
Dye of CON <Con+1 Dex-2>
Dye of CON <Con+1 Dex-2>
Dye of CON <Con+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of CON <Con+1 Dex-3>
Dye of CON <Con+1 Dex-3>
Dye of CON <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of CON <Con+1 Str-2>
Dye of CON <Con+1 Str-2>
Dye of CON <Con+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of CON <Con+1 Str-3>
Dye of CON <Con+1 Str-3>
Dye of CON <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of DEX <Dex+1 Con-2>
Dye of DEX <Dex+1 Con-2>
Dye of DEX <Dex+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of DEX <Dex+1 Con-3>
Dye of DEX <Dex+1 Con-3>
Dye of DEX <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of DEX <Dex+1 Str-2>
Dye of DEX <Dex+1 Str-2>
Dye of DEX <Dex+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of DEX <Dex+1 Str-3>
Dye of DEX <Dex+1 Str-3>
Dye of DEX <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of INT <Int+1 Men-2>
Dye of INT <Int+1 Men-2>
Dye of INT <Int+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13200
10
Dye of INT <Int+1 Men-3>
Dye of INT <Int+1 Men-3>
Dye of INT <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5610
10
Dye of INT <Int+1 Wit-2>
Dye of INT <Int+1 Wit-2>
Dye of INT <Int+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13200
10
Dye of INT <Int+1 Wit-3>
Dye of INT <Int+1 Wit-3>
Dye of INT <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5610
10
Dye of MEN <Men+1 Int-2>
Dye of MEN <Men+1 Int-2>
Dye of MEN <Men+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13200
10
Dye of MEN <Men+1 Int-3>
Dye of MEN <Men+1 Int-3>
Dye of MEN <Men+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5610
10
Dye of MEN <Men+1 Wit-2>
Dye of MEN <Men+1 Wit-2>
Dye of MEN <Men+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13200
10
Dye of MEN <Men+1 Wit-3>
Dye of MEN <Men+1 Wit-3>
Dye of MEN <Men+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5610
10
Dye of STR <Str+1 Con-2>
Dye of STR <Str+1 Con-2>
Dye of STR <Str+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of STR <Str+1 Con-3>
Dye of STR <Str+1 Con-3>
Dye of STR <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of STR <Str+1 Dex-2>
Dye of STR <Str+1 Dex-2>
Dye of STR <Str+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of STR <Str+1 Dex-3>
Dye of STR <Str+1 Dex-3>
Dye of STR <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of WIT <Wit+1 Int-2>
Dye of WIT <Wit+1 Int-2>
Dye of WIT <Wit+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13200
10
Dye of WIT <Wit+1 Int-3>
Dye of WIT <Wit+1 Int-3>
Dye of WIT <Wit+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5610
10
Dye of WIT <Wit+1 Men-2>
Dye of WIT <Wit+1 Men-2>
Dye of WIT <Wit+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13200
10
Dye of WIT <Wit+1 Men-3>
Dye of WIT <Wit+1 Men-3>
Dye of WIT <Wit+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5610
10
Greater Dye of CON <Con+1 Dex-2>
Greater Dye of CON <Con+1 Dex-2>
Greater Dye of CON <Con+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of CON <Con+1 Str-2>
Greater Dye of CON <Con+1 Str-2>
Greater Dye of CON <Con+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of CON <Con+2 Dex-3>
Greater Dye of CON <Con+2 Dex-3>
Greater Dye of CON <Con+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of CON <Con+2 Dex-4>
Greater Dye of CON <Con+2 Dex-4>
Greater Dye of CON <Con+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of CON <Con+2 Str-3>
Greater Dye of CON <Con+2 Str-3>
Greater Dye of CON <Con+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of CON <Con+2 Str-4>
Greater Dye of CON <Con+2 Str-4>
Greater Dye of CON <Con+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of CON <Con+3 Dex-4>
Greater Dye of CON <Con+3 Dex-4>
Greater Dye of CON <Con+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of CON <Con+3 Dex-5>
Greater Dye of CON <Con+3 Dex-5>
Greater Dye of CON <Con+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of CON <Con+3 Str-4>
Greater Dye of CON <Con+3 Str-4>
Greater Dye of CON <Con+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of CON <Con+3 Str-5>
Greater Dye of CON <Con+3 Str-5>
Greater Dye of CON <Con+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of CON <Con+4 Dex-5>
Greater Dye of CON <Con+4 Dex-5>
Greater Dye of CON <Con+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of CON <Con+4 Dex-6>
Greater Dye of CON <Con+4 Dex-6>
Greater Dye of CON <Con+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of CON <Con+4 Str-5>
Greater Dye of CON <Con+4 Str-5>
Greater Dye of CON <Con+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of CON <Con+4 Str-6>
Greater Dye of CON <Con+4 Str-6>
Greater Dye of CON <Con+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of CON<Con+1 Dex-3>
Greater Dye of CON<Con+1 Dex-3>
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of CON<Con+1 Str-3>
Greater Dye of CON<Con+1 Str-3>
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of DEX <Dex+1 Con-2>
Greater Dye of DEX <Dex+1 Con-2>
Greater Dye of DEX <Dex+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of DEX <Dex+1 Con-3>
Greater Dye of DEX <Dex+1 Con-3>
Greater Dye of DEX <Dex+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of DEX <Dex+1 Str-2>
Greater Dye of DEX <Dex+1 Str-2>
Greater Dye of DEX <Dex+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of DEX <Dex+1 Str-3>
Greater Dye of DEX <Dex+1 Str-3>
Greater Dye of DEX <Dex+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of DEX <Dex+2 Con-3>
Greater Dye of DEX <Dex+2 Con-3>
Greater Dye of DEX <Dex+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of DEX <Dex+2 Con-4>
Greater Dye of DEX <Dex+2 Con-4>
Greater Dye of DEX <Dex+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of DEX <Dex+2 Str-3>
Greater Dye of DEX <Dex+2 Str-3>
Greater Dye of DEX <Dex+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of DEX <Dex+2 Str-4>
Greater Dye of DEX <Dex+2 Str-4>
Greater Dye of DEX <Dex+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of DEX <Dex+3 Con-4>
Greater Dye of DEX <Dex+3 Con-4>
Greater Dye of DEX <Dex+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of DEX <Dex+3 Con-5>
Greater Dye of DEX <Dex+3 Con-5>
Greater Dye of DEX <Dex+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of DEX <Dex+3 Str-4>
Greater Dye of DEX <Dex+3 Str-4>
Greater Dye of DEX <Dex+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of DEX <Dex+3 Str-5>
Greater Dye of DEX <Dex+3 Str-5>
Greater Dye of DEX <Dex+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of DEX <Dex+4 Con-5>
Greater Dye of DEX <Dex+4 Con-5>
Greater Dye of DEX <Dex+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of DEX <Dex+4 Con-6>
Greater Dye of DEX <Dex+4 Con-6>
Greater Dye of DEX <Dex+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of DEX <Dex+4 Str-5>
Greater Dye of DEX <Dex+4 Str-5>
Greater Dye of DEX <Dex+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of DEX <Dex+4 Str-6>
Greater Dye of DEX <Dex+4 Str-6>
Greater Dye of DEX <Dex+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of INT <Int+1 Men-2>
Greater Dye of INT <Int+1 Men-2>
Greater Dye of INT <Int+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of INT <Int+1 Men-3>
Greater Dye of INT <Int+1 Men-3>
Greater Dye of INT <Int+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of INT <Int+1 Wit-2>
Greater Dye of INT <Int+1 Wit-2>
Greater Dye of INT <Int+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of INT <Int+1 Wit-3>
Greater Dye of INT <Int+1 Wit-3>
Greater Dye of INT <Int+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of INT <Int+2 Men-3>
Greater Dye of INT <Int+2 Men-3>
Greater Dye of INT <Int+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of INT <Int+2 Men-4>
Greater Dye of INT <Int+2 Men-4>
Greater Dye of INT <Int+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of INT <Int+2 Wit-3>
Greater Dye of INT <Int+2 Wit-3>
Greater Dye of INT <Int+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of INT <Int+2 Wit-4>
Greater Dye of INT <Int+2 Wit-4>
Greater Dye of INT <Int+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of INT <Int+3 Men-4>
Greater Dye of INT <Int+3 Men-4>
Greater Dye of INT <Int+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of INT <Int+3 Men-5>
Greater Dye of INT <Int+3 Men-5>
Greater Dye of INT <Int+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of INT <Int+3 Wit-4>
Greater Dye of INT <Int+3 Wit-4>
Greater Dye of INT <Int+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of INT <Int+3 Wit-5>
Greater Dye of INT <Int+3 Wit-5>
Greater Dye of INT <Int+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of INT <Int+4 Men-5>
Greater Dye of INT <Int+4 Men-5>
Greater Dye of INT <Int+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of INT <Int+4 Men-6>
Greater Dye of INT <Int+4 Men-6>
Greater Dye of INT <Int+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of INT <Int+4 Wit-5>
Greater Dye of INT <Int+4 Wit-5>
Greater Dye of INT <Int+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of INT <Int+4 Wit-6>
Greater Dye of INT <Int+4 Wit-6>
Greater Dye of INT <Int+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of MEN <Men+1 Int-2>
Greater Dye of MEN <Men+1 Int-2>
Greater Dye of MEN <Men+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of MEN <Men+1 Int-3>
Greater Dye of MEN <Men+1 Int-3>
Greater Dye of MEN <Men+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of MEN <Men+1 Wit-2>
Greater Dye of MEN <Men+1 Wit-2>
Greater Dye of MEN <Men+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of MEN <Men+1 Wit-3>
Greater Dye of MEN <Men+1 Wit-3>
Greater Dye of MEN <Men+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of MEN <Men+2 Int-3>
Greater Dye of MEN <Men+2 Int-3>
Greater Dye of MEN <Men+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of MEN <Men+2 Int-4>
Greater Dye of MEN <Men+2 Int-4>
Greater Dye of MEN <Men+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of MEN <Men+2 Wit-3>
Greater Dye of MEN <Men+2 Wit-3>
Greater Dye of MEN <Men+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of MEN <Men+2 Wit-4>
Greater Dye of MEN <Men+2 Wit-4>
Greater Dye of MEN <Men+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of MEN <Men+3 Int-4>
Greater Dye of MEN <Men+3 Int-4>
Greater Dye of MEN <Men+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of MEN <Men+3 Int-5>
Greater Dye of MEN <Men+3 Int-5>
Greater Dye of MEN <Men+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of MEN <Men+3 Wit-4>
Greater Dye of MEN <Men+3 Wit-4>
Greater Dye of MEN <Men+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of MEN <Men+3 Wit-5>
Greater Dye of MEN <Men+3 Wit-5>
Greater Dye of MEN <Men+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of MEN <Men+4 Int-5>
Greater Dye of MEN <Men+4 Int-5>
Greater Dye of MEN <Men+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of MEN <Men+4 Int-6>
Greater Dye of MEN <Men+4 Int-6>
Greater Dye of MEN <Men+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of MEN <Men+4 Wit-5>
Greater Dye of MEN <Men+4 Wit-5>
Greater Dye of MEN <Men+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of MEN <Men+4 Wit-6>
Greater Dye of MEN <Men+4 Wit-6>
Greater Dye of MEN <Men+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of STR <Str+1 Con-2>
Greater Dye of STR <Str+1 Con-2>
Greater Dye of STR <Str+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of STR <Str+1 Con-3>
Greater Dye of STR <Str+1 Con-3>
Greater Dye of STR <Str+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of STR <Str+1 Dex-2>
Greater Dye of STR <Str+1 Dex-2>
Greater Dye of STR <Str+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of STR <Str+1 Dex-3>
Greater Dye of STR <Str+1 Dex-3>
Greater Dye of STR <Str+1 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of STR <Str+2 Con-3>
Greater Dye of STR <Str+2 Con-3>
Greater Dye of STR <Str+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of STR <Str+2 Con-4>
Greater Dye of STR <Str+2 Con-4>
Greater Dye of STR <Str+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of STR <Str+2 Dex-3>
Greater Dye of STR <Str+2 Dex-3>
Greater Dye of STR <Str+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of STR <Str+2 Dex-4>
Greater Dye of STR <Str+2 Dex-4>
Greater Dye of STR <Str+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of STR <Str+3 Con-4>
Greater Dye of STR <Str+3 Con-4>
Greater Dye of STR <Str+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of STR <Str+3 Con-5>
Greater Dye of STR <Str+3 Con-5>
Greater Dye of STR <Str+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of STR <Str+3 Dex-4>
Greater Dye of STR <Str+3 Dex-4>
Greater Dye of STR <Str+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of STR <Str+3 Dex-5>
Greater Dye of STR <Str+3 Dex-5>
Greater Dye of STR <Str+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of STR <Str+4 Con-5>
Greater Dye of STR <Str+4 Con-5>
Greater Dye of STR <Str+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of STR <Str+4 Con-6>
Greater Dye of STR <Str+4 Con-6>
Greater Dye of STR <Str+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of STR <Str+4 Dex-5>
Greater Dye of STR <Str+4 Dex-5>
Greater Dye of STR <Str+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of STR <Str+4 Dex-6>
Greater Dye of STR <Str+4 Dex-6>
Greater Dye of STR <Str+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of WIT <Wit+1 Int-2>
Greater Dye of WIT <Wit+1 Int-2>
Greater Dye of WIT <Wit+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of WIT <Wit+1 Int-3>
Greater Dye of WIT <Wit+1 Int-3>
Greater Dye of WIT <Wit+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of WIT <Wit+1 Men-2>
Greater Dye of WIT <Wit+1 Men-2>
Greater Dye of WIT <Wit+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of WIT <Wit+1 Men-3>
Greater Dye of WIT <Wit+1 Men-3>
Greater Dye of WIT <Wit+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of WIT <Wit+2 Int-3>
Greater Dye of WIT <Wit+2 Int-3>
Greater Dye of WIT <Wit+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of WIT <Wit+2 Int-4>
Greater Dye of WIT <Wit+2 Int-4>
Greater Dye of WIT <Wit+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of WIT <Wit+2 Men-3>
Greater Dye of WIT <Wit+2 Men-3>
Greater Dye of WIT <Wit+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of WIT <Wit+2 Men-4>
Greater Dye of WIT <Wit+2 Men-4>
Greater Dye of WIT <Wit+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of WIT <Wit+3 Int-4>
Greater Dye of WIT <Wit+3 Int-4>
Greater Dye of WIT <Wit+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of WIT <Wit+3 Int-5>
Greater Dye of WIT <Wit+3 Int-5>
Greater Dye of WIT <Wit+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of WIT <Wit+3 Men-4>
Greater Dye of WIT <Wit+3 Men-4>
Greater Dye of WIT <Wit+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of WIT <Wit+3 Men-5>
Greater Dye of WIT <Wit+3 Men-5>
Greater Dye of WIT <Wit+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of WIT <Wit+4 Int-5>
Greater Dye of WIT <Wit+4 Int-5>
Greater Dye of WIT <Wit+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of WIT <Wit+4 Int-6>
Greater Dye of WIT <Wit+4 Int-6>
Greater Dye of WIT <Wit+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of WIT <Wit+4 Men-5>
Greater Dye of WIT <Wit+4 Men-5>
Greater Dye of WIT <Wit+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of WIT <Wit+4 Men-6>
Greater Dye of WIT <Wit+4 Men-6>
Greater Dye of WIT <Wit+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10


Lineage II Gracia: Epilogue
lineage2wiki.org - The home of Knowledge about Lineage 2