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The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
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C: Crusader D: Death Knight II A: Assassin
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Lineage 2 Wiki
GE Gracia Epilogue
Monsters
Wesley
GE: Gracia Epilogue
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Gracia Part 1 G2: Gracia Part 2 GF: Gracia Final GE: Gracia Epilogue F: Freya H5: High Five
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Magic Trader

Wesley

MAP
APPEARANCE
Lineage 2 GE World map
Humans
Humans
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
Passive abilities:
4045, Resist Full Magic Attack
4045, Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
4408, HP Increase (1x)
4408, HP Increase (1x)
HP Increase (1x) Lv. 1
4409, MP Increase (1x)
4409, MP Increase (1x)
MP Increase (1x) Lv. 1
4410, Average P. Atk.
4410, Average P. Atk.
Average P. Atk. Lv. 11
4411, Average M. Atk.
4411, Average M. Atk.
Average M. Atk. Lv. 11
4412, Average P. Def.
4412, Average P. Def.
Average P. Def. Lv. 11
4413, Average M. Def.
4413, Average M. Def.
Average M. Def. Lv. 11
4414, Standard Type
4414, Standard Type
Standard Type Lv. 2
4415, One-handed Sword
4415, One-handed Sword
One-handed Sword Lv. 3
4416, Humans
4416, Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
General information
NPC:
Wesley [ id 30166 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1641
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Human
Location:
 
Ivory Tower
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
107
Critical:
44
Atk.Speed:
278
Atk. type:
Sword
M.Atk.:
780
M.Def.:
420
Evasion:
34
Speed:
55 / 132
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
20
Passive abilities:
Passive abilities:
Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
HP Increase (1x)
HP Increase (1x) Lv. 1
MP Increase (1x)
MP Increase (1x) Lv. 1
Average P. Atk.
Average P. Atk. Lv. 11
Average M. Atk.
Average M. Atk. Lv. 11
Average P. Def.
Average P. Def. Lv. 11
Average M. Def.
Average M. Def. Lv. 11
Standard Type
Standard Type Lv. 2
One-handed Sword
One-handed Sword Lv. 3
Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
QUESTS
EXCHANGE (35)
SELL (81)
SELL (120)
Level
Name, description
Reward
Race
Class
57
Repeatable
Group
Supplier of Reagents
The Ivory Tower is the crowning achievement of our civilization! Research done here will benefit future generations!...
75
One time
Solo
Mimir's Elixir
The star of destiny changes the fate of anyone who holds it! What is the secret of the ancient giants?
Item received
Required Ingredients
Asofe
1 
Asofe
Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops.
Dracoplasm
6 Dracoplasm
Avadon Boots
1 
Avadon Boots
B
Hellfire Oil
1 Hellfire Oil
Avadon Gloves
1 
Avadon Gloves
B
Hellfire Oil
1 Hellfire Oil
Blue Wolf Boots
1 
Blue Wolf Boots
B
Nightmare Oil
4 Nightmare Oil
Blue Wolf Gloves
1 
Blue Wolf Gloves
B
Nightmare Oil
4 Nightmare Oil
Boots of Doom
1 
Boots of Doom
B
Nightmare Oil
4 Nightmare Oil
Cursed Bone
100 
Cursed Bone
Inferno Dust
4 Inferno Dust
Dimensional Diamond
1 
Dimensional Diamond
A crystal that is filled with magical power. It is needed when casting Teleportation magic. If you collect this item and take them to a gatekeeper, you can trade them for various types of Scroll of Escape.
Necroplasm
5 Necroplasm
Doom Gloves
1 
Doom Gloves
B
Nightmare Oil
4 Nightmare Oil
Drake Leather Boots
1 
Drake Leather Boots
C
Abyss Oil
8 Abyss Oil
Enria
1 
Enria
Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops.
Magma Dust
2 Magma Dust
Potion of Alacrity
10 
Potion of Alacrity
A magical potion that increases Atk. Spd.
Demonplasm
7 Demonplasm
Recipe: Avadon Boots (60%)
1 
Recipe: Avadon Boots (60%)
For Dwarves only. The recipe for the Sealed Avadon Boots. Requires Create Item - Skill Level 6. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Avadon Gloves (60%)
1 
Recipe: Avadon Gloves (60%)
For Dwarves only. The recipe for the Sealed Avadon Gloves. Requires Create Item - Skill Level 6. The success rate is 60%.
Draconic Essence
1 Draconic Essence
Recipe: Blue Wolf Boots (60%)
1 
Recipe: Blue Wolf Boots (60%)
For Dwarves only. The recipe for the sealed Blue Wolf Boots. Requires Create Item - Skill Level 7. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Blue Wolf Gloves (60%)
1 
Recipe: Blue Wolf Gloves (60%)
For Dwarves only. The recipe for the sealed Blue Wolf Gloves. Requires Create Item - Skill Level 7. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Doom Boots (60%)
1 
Recipe: Doom Boots (60%)
For Dwarves only. The recipe for the sealed Doom Boots. Requires Create Item - Skill Level 7. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Doom Gloves (60%)
1 
Recipe: Doom Gloves (60%)
For Dwarves only. The recipe for the Sealed Doom Gloves. Requires Create Item - Skill Level 7. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Zubei's Boots (60%)
1 
Recipe: Zubei's Boots (60%)
For Dwarves only. The recipe for the Sealed Zubei's Boots. Requires Create Item - Skill Level 6. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Zubei's Gauntlets (60%)
1 
Recipe: Zubei's Gauntlets (60%)
For Dwarves only. The recipe for the sealed Zubei's Gauntlets. Requires Create Item - Skill Level 6. The success rate is 60%.
Draconic Essence
1 Draconic Essence
Scroll of Resurrection
10 
Scroll of Resurrection
A scroll of enchantment that resuscitates a dead person.
Moon Dust
8 Moon Dust
Sealed Armor of Nightmare Pattern
1 
Sealed Armor of Nightmare Pattern
An essential ingredient needed by a Dwarf to make Sealed Armor of Nightmare. It can be sold at a regular store.
Fire Essence
1 Fire Essence
Sealed Dark Crystal Breastplate Pattern
1 
Sealed Dark Crystal Breastplate Pattern
An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Breastplate. It can be sold at a regular store.
Demonic Essence
1 Demonic Essence
Sealed Dark Crystal Gaiters Pattern
1 
Sealed Dark Crystal Gaiters Pattern
An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Gaiters. It can be sold at a regular store.
Lunargent
1 Lunargent
Sealed Dark Crystal Leather Armor Pattern
1 
Sealed Dark Crystal Leather Armor Pattern
An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Leather Armor. It can be sold at a regular store.
Lunargent
1 Lunargent
Sealed Leather Armor of Nightmare Fabric
1 
Sealed Leather Armor of Nightmare Fabric
An essential ingredient needed by a Dwarf to make Sealed Leather Armor of Nightmare. It can be sold at a regular store.
Abyss Oil
1 Abyss Oil
Sealed Majestic Leather Armor Fabric
1 
Sealed Majestic Leather Armor Fabric
An essential ingredient needed by a Dwarf to make Sealed Majestic Leather Armor. It can be sold at a regular store.
Abyss Oil
1 Abyss Oil
Sealed Majestic Plate Armor Pattern
1 
Sealed Majestic Plate Armor Pattern
An essential ingredient needed by a Dwarf to make Sealed Majestic Plate Armor. It can be sold at a regular store.
Fire Essence
1 Fire Essence
Sealed Tallum Leather Armor Pattern
1 
Sealed Tallum Leather Armor Pattern
An essential ingredient needed by a Dwarf to make a Sealed Tallum Leather Armor. It can be sold at a regular store.
Demonic Essence
1 Demonic Essence
Sealed Tallum Plate Armor Pattern
1 
Sealed Tallum Plate Armor Pattern
An essential ingredient needed by a Dwarf to make Sealed Tallum Plate Armor. It can be sold at a regular store.
Abyss Oil
1 Abyss Oil
Square Shield
1 
Square Shield
D
Lunargent
5 Lunargent
Thons
1 
Thons
Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops.
Necroplasm
4 Necroplasm
Tower Shield
1 
Tower Shield
C
Demonic Essence
8 Demonic Essence
Zubei's Boots
1 
Zubei's Boots
B
Hellfire Oil
1 Hellfire Oil
Zubei's Gauntlets
1 
Zubei's Gauntlets
B
Hellfire Oil
1 Hellfire Oil
Item
Price
Tax
Blueprint: Summon Swoop Cannon
Blueprint: Summon Swoop Cannon
Blueprint needed to learn the Summon Swoop Cannon technique. Can be used by a Warsmith.\nRequired level: 68
11040
15
Spellbook: Acumen
Spellbook: Acumen
Spellbook needed to learn Acumen. Used by Clerics.\nRequired level: 20
920
15
Spellbook: Agility
Spellbook: Agility
Spellbook needed to learn Agility. Used by Elven Oracles.\nRequired level: 25
1438
15
Spellbook: Aqua Swirl
Spellbook: Aqua Swirl
Spellbook needed to learn Aqua Swirl. Used by Elven Wizards.\nRequired level: 20
920
15
Spellbook: Attack Aura
Spellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.\nRequired level: 10
86
15
Spellbook: Aura Burn
Spellbook: Aura Burn
Spellbook needed to learn Aura Burn. Used by Wizards, Elven Wizards and Dark Wizards.\nRequired level: 20
920
15
Spellbook: Aura Flash
Spellbook: Aura Flash
Spellbook needed to learn Aura Flash. Used by a Sorcerer, Spellsinger, and Spellhowler.\nRequired level: 58
7763
15
Spellbook: Battle Heal
Spellbook: Battle Heal
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 14
115
15
Spellbook: Berserker Spirit
Spellbook: Berserker Spirit
Spellbook needed to learn Berserker Spirit. Used by Clerics.\nRequired level: 35
2818
15
Spellbook: Blaze
Spellbook: Blaze
Spellbook needed to learn Blaze. Used by Human Wizards.\nRequired level: 20
920
15
Spellbook: Body To Mind
Spellbook: Body To Mind
Spellbook needed to learn Body To Mind. Used by Human Wizards and Dark Wizards.\nRequired level: 25
1438
15
Spellbook: Celestial Shield
Spellbook: Celestial Shield
Spellbook needed to learn Celestial Shield. Used by Bishops.\nRequired level: 64
9315
15
Spellbook: Charm
Spellbook: Charm
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.\nRequired level: 20
920
15
Spellbook: Concentration
Spellbook: Concentration
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.\nRequired level: 20
920
15
Spellbook: Confusion
Spellbook: Confusion
Spellbook needed to learn Confusion. Used by Palace Knights and Assassins.\nLevel acquired: Palace Knight 24, Assassin 24
1323
15
Spellbook: Corpse Life Drain
Spellbook: Corpse Life Drain
Spellbook needed to learn Corpse Life Drain. Used by Human Wizards and Dark Wizards.\nRequired level: 30
2070
15
Spellbook: Cure Bleeding
Spellbook: Cure Bleeding
Spellbook needed to learn Cure Bleeding. Used by Elven Knights and Elven Scouts.\nRequired level: 24
1323
15
Spellbook: Cure Poison
Spellbook: Cure Poison
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
575
15
Spellbook: Curse of Chaos
Spellbook: Curse of Chaos
Spellbook needed to learn Curse of Chaos. Used by Human Wizards and Dark Wizards.\nRequired level: 35
2818
15
Spellbook: Curse: Poison
Spellbook: Curse: Poison
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.\nRequired level: 7
575
15
Spellbook: Curse: Weakness
Spellbook: Curse: Weakness
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.\nRequired level: 14
575
15
Spellbook: Decrease Weight
Spellbook: Decrease Weight
Spellbook needed to learn Decrease Weight. Used by Elven Oracles.\nRequired level: 35
2818
15
Spellbook: Defense Aura
Spellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.\nRequired level: 5
86
15
Spellbook: Disrupt Undead
Spellbook: Disrupt Undead
Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 20
920
15
Spellbook: Divine Heal
Spellbook: Divine Heal
Spellbook needed to learn Divine Heal. Used by Human Knights.\nRequired level: 28
1783
15
Spellbook: Drain Health
Spellbook: Drain Health
Spellbook needed to learn Drain Health. Used by Knights and Dark Fighters.\nRequired level: Dark Fighter - 15, Knight - 20
633
15
Spellbook: Dryad Root
Spellbook: Dryad Root
Spellbook needed to learn Dryard Root. Used by Clerics, Oracles and Shilien Oracles.\nRequired level: 25
1438
15
Spellbook: Elemental Heal
Spellbook: Elemental Heal
Spellbook needed to learn Elemental Heal. Used by Elven Fighters.\nRequired level: 15
633
15
Spellbook: Empower
Spellbook: Empower
Spellbook needed to learn Empower. Used by Shillien Oracles.\nRequired level: 25
1438
15
Spellbook: Energy Bolt
Spellbook: Energy Bolt
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.\nRequired level: 20
920
15
Spellbook: Entangle
Spellbook: Entangle
Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts.\nRequired level: 36
2990
15
Spellbook: Flame Strike
Spellbook: Flame Strike
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.\nRequired level: 20
575
15
Spellbook: Focus
Spellbook: Focus
Spellbook needed to learn Focus. Used by Clerics and Shillien Oracles.\nRequired level: 25
1438
15
Spellbook: Freezing Strike
Spellbook: Freezing Strike
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.\nRequired level: 36
2990
15
Spellbook: Group Heal
Spellbook: Group Heal
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 14
575
15
Spellbook: Heal
Spellbook: Heal
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
115
15
Spellbook: Holy Weapon
Spellbook: Holy Weapon
Spellbook needed to learn Holy Weapon. Used by Clerics and Elven Oracles.\nRequired level: 25
1438
15
Spellbook: Ice Bolt
Spellbook: Ice Bolt
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
115
15
Spellbook: Invocation
Spellbook: Invocation
Spellbook need to learn Invocation. Used by Bishops, Elders, and Shillien Elders.\nRequired level: 56
7188
15
Spellbook: Kiss of Eva
Spellbook: Kiss of Eva
Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 20
920
15
Spellbook: Mental Shield
Spellbook: Mental Shield
Spellbook needed to learn Mental Shield. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 25
1438
15
Spellbook: Might
Spellbook: Might
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
115
15
Spellbook: Mighty Servitor
Spellbook: Mighty Servitor
Spellbook needed to learn Mighty Servitor. Used by Dark Wizards.\nRequired level: 35
2818
15
Spellbook: Peace
Spellbook: Peace
Spellbook needed to learn Peace. Used by Clerics.\nRequired level: 35
2818
15
Spellbook: Poison
Spellbook: Poison
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.\nRequired level: 20
920
15
Spellbook: Poison Recovery
Spellbook: Poison Recovery
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.\nRequired level: Elven Knight - 20, Elven Scout - 24
920
15
Spellbook: Poisonous Cloud
Spellbook: Poisonous Cloud
Spellbook needed to learn Poisonous Cloud. Used by Human Wizards and Dark Wizards.\nRequired level: 25
1438
15
Spellbook: Power Break
Spellbook: Power Break
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.\nRequired level: 32
2990
15
Spellbook: Recharge
Spellbook: Recharge
Spellbook needed to learn Recharge. Used by Elven Oracles and Shillien Oracles.\nRequired level: 30
2070
15
Spellbook: Regeneration
Spellbook: Regeneration
Spellbook needed to learn Regeneration. Used by Clerics and Elven Oracles.\nRequired level: 35
2818
15
Spellbook: Resist Aqua
Spellbook: Resist Aqua
Spellbook needed to learn Resist Aqua. Used by Elven Wizards and Prophets.\nRequired level: Elven Wizard - 25, Prophet - 58
2818
15
Spellbook: Resist Fire
Spellbook: Resist Fire
Spellbook needed to learn Resist Fire. Used by Clerics.\nRequired level: 30
2070
15
Spellbook: Resist Poison
Spellbook: Resist Poison
Spellbook needed to learn Resist Poison. Used by Oracles and Prophets.\nRequired level: Oracle - 35, Prophet - 60
2818
15
Spellbook: Resist Wind
Spellbook: Resist Wind
Spellbook needed to learn Resist Wind. Used by Shillien Oracles and Prophets.\nRequired level: Shillien Oracle - 35, Prophet - 58
2818
15
Spellbook: Resurrection
Spellbook: Resurrection
Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.\nRequired level: 20
920
15
Spellbook: Servitor Heal
Spellbook: Servitor Heal
Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.\nRequired level: 20
920
15
Spellbook: Servitor Magic Boost
Spellbook: Servitor Magic Boost
Spellbook needed to learn Bright Servitor. Used by Elven Wizards.\nRequired level: 35
2818
15
Spellbook: Servitor Recharge
Spellbook: Servitor Recharge
Spellbook needed to learn Servitor Recharge. Used by Human Wizards, Elven Wizards, and Dark Wizards.\nRequired level: 25
1438
15
Spellbook: Servitor Wind Walk
Spellbook: Servitor Wind Walk
Spellbook needed to learn Servitor Wind Walk. Used by Human Wizards.\nRequired level: 35
2818
15
Spellbook: Shadow Spark
Spellbook: Shadow Spark
Spellbook needed to learn Shadow Spark. Used by Dark Wizards.\nRequired level: 25
1438
15
Spellbook: Shield
Spellbook: Shield
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
575
15
Spellbook: Sleep
Spellbook: Sleep
Spellbook needed to learn Sleep. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.\nRequired level: 25
2070
15
Spellbook: Slow
Spellbook: Slow
Spellbook needed to learn Slow. Used by Human Wizards and Dark Wizards.\nRequired level: 35
2818
15
Spellbook: Solar Spark
Spellbook: Solar Spark
Spellbook needed to learn Solar Spark. Used by Elven Wizards.\nRequired level: 25
1438
15
Spellbook: Sprint
Spellbook: Sprint
Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts.\nRequired level: 32
2990
15
Spellbook: Summon Attractive Cubic
Spellbook: Summon Attractive Cubic
Spellbook needed to learn Summon Attractive Cubic. Used by a Temple Knight.\nRequired level: 62
8855
15
Spellbook: Summon Boxer the Unicorn
Spellbook: Summon Boxer the Unicorn
Spellbook needed to learn Summon Boxer the Unicorn. Used by Elven Wizards.\nRequired level: 20
920
15
Spellbook: Summon Friend
Spellbook: Summon Friend
Spellbook needed to learn Summon Friend. Used by Warlocks, Elemental Summoners and Phantom Summoners.\nRequired level: 56
7188
15
Spellbook: Summon Kat the Cat
Spellbook: Summon Kat the Cat
Spellbook needed to learn Summon Kat the Cat. Used by Human Wizards.\nRequired level: 20
920
15
Spellbook: Summon Mew the Cat
Spellbook: Summon Mew the Cat
Spellbook needed to learn Summon Mew the Cat. Used by Human Wizards.\nRequired level: 20
1438
15
Spellbook: Summon Mirage the Unicorn
Spellbook: Summon Mirage the Unicorn
Spellbook needed to learn Summon Mirage the Unicorn. Used by Elven Wizards.\nRequired level: 20
1438
15
Spellbook: Summon Shadow
Spellbook: Summon Shadow
Spellbook needed to learn Summon Shadow. Used by Dark Wizards.\nRequired level: 20
920
15
Spellbook: Summon Silhouette
Spellbook: Summon Silhouette
Spellbook needed to learn Summon Silhouette. Used by Dark Wizards.\nRequired level: 20
920
15
Spellbook: Surrender To Earth
Spellbook: Surrender To Earth
Spellbook needed to learn Surrender To Earth. Used by Elven Wizards.\nRequired level: 35
1438
15
Spellbook: Surrender To Fire
Spellbook: Surrender To Fire
Spellbook needed to learn Surrenders To Fire. Used by Human Wizards.\nRequired level: 25
1438
15
Spellbook: Surrender To Poison
Spellbook: Surrender To Poison
Spellbook needed to learn Surrender To Poison. Used by Dark Wizards.\nRequired level: 25
1438
15
Spellbook: Twister
Spellbook: Twister
Spellbook needed to learn Twister. Used by Dark Wizards.\nRequired level: 20
920
15
Spellbook: Vampiric Rage
Spellbook: Vampiric Rage
Spellbook needed to learn Vampiric Rage. Used by Shillien Oracles.\nRequired level: 30
2070
15
Spellbook: Vampiric Touch
Spellbook: Vampiric Touch
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.\nRequired level: 14
115
15
Spellbook: Wind Shackle
Spellbook: Wind Shackle
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.\nRequired level: 14
575
15
Spellbook: Wind Walk
Spellbook: Wind Walk
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 20
575
15
Item
Price
Tax
Dye of CON <Con+1 Dex-2>
Dye of CON <Con+1 Dex-2>
Dye of CON <Con+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of CON <Con+1 Dex-3>
Dye of CON <Con+1 Dex-3>
Dye of CON <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of CON <Con+1 Str-2>
Dye of CON <Con+1 Str-2>
Dye of CON <Con+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of CON <Con+1 Str-3>
Dye of CON <Con+1 Str-3>
Dye of CON <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of DEX <Dex+1 Con-2>
Dye of DEX <Dex+1 Con-2>
Dye of DEX <Dex+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of DEX <Dex+1 Con-3>
Dye of DEX <Dex+1 Con-3>
Dye of DEX <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of DEX <Dex+1 Str-2>
Dye of DEX <Dex+1 Str-2>
Dye of DEX <Dex+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of DEX <Dex+1 Str-3>
Dye of DEX <Dex+1 Str-3>
Dye of DEX <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of INT <Int+1 Men-2>
Dye of INT <Int+1 Men-2>
Dye of INT <Int+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13800
15
Dye of INT <Int+1 Men-3>
Dye of INT <Int+1 Men-3>
Dye of INT <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5865
15
Dye of INT <Int+1 Wit-2>
Dye of INT <Int+1 Wit-2>
Dye of INT <Int+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13800
15
Dye of INT <Int+1 Wit-3>
Dye of INT <Int+1 Wit-3>
Dye of INT <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5865
15
Dye of MEN <Men+1 Int-2>
Dye of MEN <Men+1 Int-2>
Dye of MEN <Men+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13800
15
Dye of MEN <Men+1 Int-3>
Dye of MEN <Men+1 Int-3>
Dye of MEN <Men+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5865
15
Dye of MEN <Men+1 Wit-2>
Dye of MEN <Men+1 Wit-2>
Dye of MEN <Men+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13800
15
Dye of MEN <Men+1 Wit-3>
Dye of MEN <Men+1 Wit-3>
Dye of MEN <Men+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5865
15
Dye of STR <Str+1 Con-2>
Dye of STR <Str+1 Con-2>
Dye of STR <Str+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of STR <Str+1 Con-3>
Dye of STR <Str+1 Con-3>
Dye of STR <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of STR <Str+1 Dex-2>
Dye of STR <Str+1 Dex-2>
Dye of STR <Str+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of STR <Str+1 Dex-3>
Dye of STR <Str+1 Dex-3>
Dye of STR <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of WIT <Wit+1 Int-2>
Dye of WIT <Wit+1 Int-2>
Dye of WIT <Wit+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13800
15
Dye of WIT <Wit+1 Int-3>
Dye of WIT <Wit+1 Int-3>
Dye of WIT <Wit+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5865
15
Dye of WIT <Wit+1 Men-2>
Dye of WIT <Wit+1 Men-2>
Dye of WIT <Wit+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13800
15
Dye of WIT <Wit+1 Men-3>
Dye of WIT <Wit+1 Men-3>
Dye of WIT <Wit+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5865
15
Greater Dye of CON <Con+1 Dex-2>
Greater Dye of CON <Con+1 Dex-2>
Greater Dye of CON <Con+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of CON <Con+1 Str-2>
Greater Dye of CON <Con+1 Str-2>
Greater Dye of CON <Con+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of CON <Con+2 Dex-3>
Greater Dye of CON <Con+2 Dex-3>
Greater Dye of CON <Con+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of CON <Con+2 Dex-4>
Greater Dye of CON <Con+2 Dex-4>
Greater Dye of CON <Con+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of CON <Con+2 Str-3>
Greater Dye of CON <Con+2 Str-3>
Greater Dye of CON <Con+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of CON <Con+2 Str-4>
Greater Dye of CON <Con+2 Str-4>
Greater Dye of CON <Con+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of CON <Con+3 Dex-4>
Greater Dye of CON <Con+3 Dex-4>
Greater Dye of CON <Con+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of CON <Con+3 Dex-5>
Greater Dye of CON <Con+3 Dex-5>
Greater Dye of CON <Con+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of CON <Con+3 Str-4>
Greater Dye of CON <Con+3 Str-4>
Greater Dye of CON <Con+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of CON <Con+3 Str-5>
Greater Dye of CON <Con+3 Str-5>
Greater Dye of CON <Con+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of CON <Con+4 Dex-5>
Greater Dye of CON <Con+4 Dex-5>
Greater Dye of CON <Con+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of CON <Con+4 Dex-6>
Greater Dye of CON <Con+4 Dex-6>
Greater Dye of CON <Con+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of CON <Con+4 Str-5>
Greater Dye of CON <Con+4 Str-5>
Greater Dye of CON <Con+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of CON <Con+4 Str-6>
Greater Dye of CON <Con+4 Str-6>
Greater Dye of CON <Con+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of CON<Con+1 Dex-3>
Greater Dye of CON<Con+1 Dex-3>
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of CON<Con+1 Str-3>
Greater Dye of CON<Con+1 Str-3>
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of DEX <Dex+1 Con-2>
Greater Dye of DEX <Dex+1 Con-2>
Greater Dye of DEX <Dex+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of DEX <Dex+1 Con-3>
Greater Dye of DEX <Dex+1 Con-3>
Greater Dye of DEX <Dex+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of DEX <Dex+1 Str-2>
Greater Dye of DEX <Dex+1 Str-2>
Greater Dye of DEX <Dex+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of DEX <Dex+1 Str-3>
Greater Dye of DEX <Dex+1 Str-3>
Greater Dye of DEX <Dex+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of DEX <Dex+2 Con-3>
Greater Dye of DEX <Dex+2 Con-3>
Greater Dye of DEX <Dex+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of DEX <Dex+2 Con-4>
Greater Dye of DEX <Dex+2 Con-4>
Greater Dye of DEX <Dex+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of DEX <Dex+2 Str-3>
Greater Dye of DEX <Dex+2 Str-3>
Greater Dye of DEX <Dex+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of DEX <Dex+2 Str-4>
Greater Dye of DEX <Dex+2 Str-4>
Greater Dye of DEX <Dex+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of DEX <Dex+3 Con-4>
Greater Dye of DEX <Dex+3 Con-4>
Greater Dye of DEX <Dex+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of DEX <Dex+3 Con-5>
Greater Dye of DEX <Dex+3 Con-5>
Greater Dye of DEX <Dex+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of DEX <Dex+3 Str-4>
Greater Dye of DEX <Dex+3 Str-4>
Greater Dye of DEX <Dex+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of DEX <Dex+3 Str-5>
Greater Dye of DEX <Dex+3 Str-5>
Greater Dye of DEX <Dex+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of DEX <Dex+4 Con-5>
Greater Dye of DEX <Dex+4 Con-5>
Greater Dye of DEX <Dex+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of DEX <Dex+4 Con-6>
Greater Dye of DEX <Dex+4 Con-6>
Greater Dye of DEX <Dex+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of DEX <Dex+4 Str-5>
Greater Dye of DEX <Dex+4 Str-5>
Greater Dye of DEX <Dex+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of DEX <Dex+4 Str-6>
Greater Dye of DEX <Dex+4 Str-6>
Greater Dye of DEX <Dex+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of INT <Int+1 Men-2>
Greater Dye of INT <Int+1 Men-2>
Greater Dye of INT <Int+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of INT <Int+1 Men-3>
Greater Dye of INT <Int+1 Men-3>
Greater Dye of INT <Int+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of INT <Int+1 Wit-2>
Greater Dye of INT <Int+1 Wit-2>
Greater Dye of INT <Int+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of INT <Int+1 Wit-3>
Greater Dye of INT <Int+1 Wit-3>
Greater Dye of INT <Int+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of INT <Int+2 Men-3>
Greater Dye of INT <Int+2 Men-3>
Greater Dye of INT <Int+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of INT <Int+2 Men-4>
Greater Dye of INT <Int+2 Men-4>
Greater Dye of INT <Int+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of INT <Int+2 Wit-3>
Greater Dye of INT <Int+2 Wit-3>
Greater Dye of INT <Int+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of INT <Int+2 Wit-4>
Greater Dye of INT <Int+2 Wit-4>
Greater Dye of INT <Int+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of INT <Int+3 Men-4>
Greater Dye of INT <Int+3 Men-4>
Greater Dye of INT <Int+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of INT <Int+3 Men-5>
Greater Dye of INT <Int+3 Men-5>
Greater Dye of INT <Int+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of INT <Int+3 Wit-4>
Greater Dye of INT <Int+3 Wit-4>
Greater Dye of INT <Int+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of INT <Int+3 Wit-5>
Greater Dye of INT <Int+3 Wit-5>
Greater Dye of INT <Int+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of INT <Int+4 Men-5>
Greater Dye of INT <Int+4 Men-5>
Greater Dye of INT <Int+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of INT <Int+4 Men-6>
Greater Dye of INT <Int+4 Men-6>
Greater Dye of INT <Int+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of INT <Int+4 Wit-5>
Greater Dye of INT <Int+4 Wit-5>
Greater Dye of INT <Int+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of INT <Int+4 Wit-6>
Greater Dye of INT <Int+4 Wit-6>
Greater Dye of INT <Int+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of MEN <Men+1 Int-2>
Greater Dye of MEN <Men+1 Int-2>
Greater Dye of MEN <Men+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of MEN <Men+1 Int-3>
Greater Dye of MEN <Men+1 Int-3>
Greater Dye of MEN <Men+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of MEN <Men+1 Wit-2>
Greater Dye of MEN <Men+1 Wit-2>
Greater Dye of MEN <Men+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of MEN <Men+1 Wit-3>
Greater Dye of MEN <Men+1 Wit-3>
Greater Dye of MEN <Men+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of MEN <Men+2 Int-3>
Greater Dye of MEN <Men+2 Int-3>
Greater Dye of MEN <Men+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of MEN <Men+2 Int-4>
Greater Dye of MEN <Men+2 Int-4>
Greater Dye of MEN <Men+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of MEN <Men+2 Wit-3>
Greater Dye of MEN <Men+2 Wit-3>
Greater Dye of MEN <Men+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of MEN <Men+2 Wit-4>
Greater Dye of MEN <Men+2 Wit-4>
Greater Dye of MEN <Men+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of MEN <Men+3 Int-4>
Greater Dye of MEN <Men+3 Int-4>
Greater Dye of MEN <Men+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of MEN <Men+3 Int-5>
Greater Dye of MEN <Men+3 Int-5>
Greater Dye of MEN <Men+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of MEN <Men+3 Wit-4>
Greater Dye of MEN <Men+3 Wit-4>
Greater Dye of MEN <Men+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of MEN <Men+3 Wit-5>
Greater Dye of MEN <Men+3 Wit-5>
Greater Dye of MEN <Men+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of MEN <Men+4 Int-5>
Greater Dye of MEN <Men+4 Int-5>
Greater Dye of MEN <Men+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of MEN <Men+4 Int-6>
Greater Dye of MEN <Men+4 Int-6>
Greater Dye of MEN <Men+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of MEN <Men+4 Wit-5>
Greater Dye of MEN <Men+4 Wit-5>
Greater Dye of MEN <Men+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of MEN <Men+4 Wit-6>
Greater Dye of MEN <Men+4 Wit-6>
Greater Dye of MEN <Men+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of STR <Str+1 Con-2>
Greater Dye of STR <Str+1 Con-2>
Greater Dye of STR <Str+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of STR <Str+1 Con-3>
Greater Dye of STR <Str+1 Con-3>
Greater Dye of STR <Str+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of STR <Str+1 Dex-2>
Greater Dye of STR <Str+1 Dex-2>
Greater Dye of STR <Str+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of STR <Str+1 Dex-3>
Greater Dye of STR <Str+1 Dex-3>
Greater Dye of STR <Str+1 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of STR <Str+2 Con-3>
Greater Dye of STR <Str+2 Con-3>
Greater Dye of STR <Str+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of STR <Str+2 Con-4>
Greater Dye of STR <Str+2 Con-4>
Greater Dye of STR <Str+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of STR <Str+2 Dex-3>
Greater Dye of STR <Str+2 Dex-3>
Greater Dye of STR <Str+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of STR <Str+2 Dex-4>
Greater Dye of STR <Str+2 Dex-4>
Greater Dye of STR <Str+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of STR <Str+3 Con-4>
Greater Dye of STR <Str+3 Con-4>
Greater Dye of STR <Str+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of STR <Str+3 Con-5>
Greater Dye of STR <Str+3 Con-5>
Greater Dye of STR <Str+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of STR <Str+3 Dex-4>
Greater Dye of STR <Str+3 Dex-4>
Greater Dye of STR <Str+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of STR <Str+3 Dex-5>
Greater Dye of STR <Str+3 Dex-5>
Greater Dye of STR <Str+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of STR <Str+4 Con-5>
Greater Dye of STR <Str+4 Con-5>
Greater Dye of STR <Str+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of STR <Str+4 Con-6>
Greater Dye of STR <Str+4 Con-6>
Greater Dye of STR <Str+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of STR <Str+4 Dex-5>
Greater Dye of STR <Str+4 Dex-5>
Greater Dye of STR <Str+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of STR <Str+4 Dex-6>
Greater Dye of STR <Str+4 Dex-6>
Greater Dye of STR <Str+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of WIT <Wit+1 Int-2>
Greater Dye of WIT <Wit+1 Int-2>
Greater Dye of WIT <Wit+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of WIT <Wit+1 Int-3>
Greater Dye of WIT <Wit+1 Int-3>
Greater Dye of WIT <Wit+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of WIT <Wit+1 Men-2>
Greater Dye of WIT <Wit+1 Men-2>
Greater Dye of WIT <Wit+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of WIT <Wit+1 Men-3>
Greater Dye of WIT <Wit+1 Men-3>
Greater Dye of WIT <Wit+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of WIT <Wit+2 Int-3>
Greater Dye of WIT <Wit+2 Int-3>
Greater Dye of WIT <Wit+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of WIT <Wit+2 Int-4>
Greater Dye of WIT <Wit+2 Int-4>
Greater Dye of WIT <Wit+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of WIT <Wit+2 Men-3>
Greater Dye of WIT <Wit+2 Men-3>
Greater Dye of WIT <Wit+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of WIT <Wit+2 Men-4>
Greater Dye of WIT <Wit+2 Men-4>
Greater Dye of WIT <Wit+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of WIT <Wit+3 Int-4>
Greater Dye of WIT <Wit+3 Int-4>
Greater Dye of WIT <Wit+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of WIT <Wit+3 Int-5>
Greater Dye of WIT <Wit+3 Int-5>
Greater Dye of WIT <Wit+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of WIT <Wit+3 Men-4>
Greater Dye of WIT <Wit+3 Men-4>
Greater Dye of WIT <Wit+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of WIT <Wit+3 Men-5>
Greater Dye of WIT <Wit+3 Men-5>
Greater Dye of WIT <Wit+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of WIT <Wit+4 Int-5>
Greater Dye of WIT <Wit+4 Int-5>
Greater Dye of WIT <Wit+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of WIT <Wit+4 Int-6>
Greater Dye of WIT <Wit+4 Int-6>
Greater Dye of WIT <Wit+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of WIT <Wit+4 Men-5>
Greater Dye of WIT <Wit+4 Men-5>
Greater Dye of WIT <Wit+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of WIT <Wit+4 Men-6>
Greater Dye of WIT <Wit+4 Men-6>
Greater Dye of WIT <Wit+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15


Lineage II Gracia: Epilogue
lineage2wiki.org - The home of Knowledge about Lineage 2