Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
Supplements user's P. Atk. with 530 Power to fire a a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 562 Power to fire a a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 595 Power to fire a a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
Supplements user's P. Atk. with 630 Power to fire a a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 666 Power to fire a a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 703 Power to fire a a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
Supplements user's P. Atk. with 742 Power to fire a a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 782 Power to fire a a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 823 Power to fire a a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
Supplements user's P. Atk. with 866 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 910 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 955 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
Supplements user's P. Atk. with 1002 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1050 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1100 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
Supplements user's P. Atk. with 1150 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1202 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1255 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
Supplements user's P. Atk. with 1309 Power to fire a a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1364 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
For 2 minutes, increases user's P. Atk. by 124, critical attack rate by 20%, accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
Supplements user's P. Atk. with 1420 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1476 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
For 2 minutes, increases user's P. Atk. by 134, critical attack rate by 20%, accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
Supplements user's P. Atk. with 1534 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1592 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
For 2 minutes, increases user's P. Atk. by 145, critical attack rate by 20%, accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
Supplements user's P. Atk. with 1651 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1710 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
For 2 minutes, increases user's P. Atk. by 155, critical attack rate by 20%, accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
Supplements user's P. Atk. with 1770 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1830 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
For 2 minutes, increases user's P. Atk. by 166, critical attack rate by 20%, accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
Supplements user's P. Atk. with 1891 Power to fire a a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 1951 Power to fire a a specially crafted bolt at an enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
For 2 minutes, increases user's P. Atk. by 177, critical attack rate by 20%, accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
Supplements user's P. Atk. with 2012 Power to fire a a specially crafted bolt at an enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 2072 Power to fire a a specially crafted bolt at an enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
For 2 minutes, increases user's P. Atk. by 188, critical attack rate by 20%, accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
Supplements user's P. Atk. with 2132 Power to fire a a specially crafted bolt at an enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Supplements user's P. Atk. with 2192 Power to fire a a specially crafted bolt at an enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
For 2 minutes, increases user's P. Atk. by 199, critical attack rate by 20%, accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
Fires bolt at random to attack enemies at the front with 5750 Power added to P. Atk. Requires a crossbow to be equipped. Over-hit. Critical. Increases power upon soul consumption. Up to 5 are consumed.