All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Mortal Blow Lv.10
Strikes the target in an unprotected area with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1000
Active
No
No
Mortal Blow Lv.11
Strikes the target in an unprotected area with 291 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1000
Active
No
No
Mortal Blow Lv.12
Strikes the target in an unprotected area with 314 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1000
Active
No
No
Unlock Lv.1
Opens a level 1 door with 30% probability and opens a treasure chest below level 20 with 90% probability. Requires 2 Thief Keys.
2800
Active
No
No
Power Shot Lv.10
Supplements user's P. Atk. with 239 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
1000
Active
No
No
Power Shot Lv.11
Supplements user's P. Atk. with 258 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
1000
Active
No
No
Power Shot Lv.12
Supplements user's P. Atk. with 279 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
1000
Active
No
No
Drain Health Lv.3
Supplements user's M. Atk. with 24 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
1500
Active
Yes
Yes
Unholy: 20
Drain Health Lv.4
Supplements user's M. Atk. with 26 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
1500
Active
Yes
Yes
Unholy: 20
2800
Passive
No
No
Light Armor Mastery Lv.1
P. Def. increases by 1.3, evasion increases by 4, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
1400
Passive
No
Yes
Light Armor Mastery Lv.2
P. Def. increases by 2.2, evasion increases by 4, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
1400
Passive
No
Yes
Vicious Stance Lv.1
Increases the power of critical attacks by 35. MP is continuously consumed proportionate to user's level.
2800
Toggle
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
5000
Active
Yes
No
Mortal Blow Lv.13
Strikes the target in an unprotected area with 367 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1700
Active
No
No
Mortal Blow Lv.14
Strikes the target in an unprotected area with 396 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1700
Active
No
No
Mortal Blow Lv.15
Strikes the target in an unprotected area with 427 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1700
Active
No
No
Unlock Lv.2
Opens a level 1 door with 50% probability and opens a treasure chest below level 24 with 90% probability. Requires 2 Thief Keys.
5000
Active
No
No
Power Shot Lv.13
Supplements user's P. Atk. with 326 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
1700
Active
No
No
Power Shot Lv.14
Supplements user's P. Atk. with 352 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
1700
Active
No
No
Power Shot Lv.15
Supplements user's P. Atk. with 379 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
1700
Active
No
No
Drain Health Lv.5
Supplements user's M. Atk. with 28 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
1700
Active
Yes
Yes
Unholy: 20
Drain Health Lv.6
Supplements user's M. Atk. with 29 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
1700
Active
Yes
Yes
Unholy: 20
Drain Health Lv.7
Supplements user's M. Atk. with 31 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
1700
Active
Yes
Yes
Unholy: 20
Bleed Lv.1
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 25 HP every second.
5000
Active
No
Yes
Sting Lv.1
Attacks the enemy with 82 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
1700
Active
No
Yes
Sting Lv.2
Attacks the enemy with 88 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
1700
Active
No
Yes
Sting Lv.3
Attacks the enemy with 95 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
1700
Active
No
Yes
Light Armor Mastery Lv.3
P. Def. increases by 3.2, evasion increases by 6, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
2500
Passive
No
Yes
Light Armor Mastery Lv.4
P. Def. increases by 4.2, evasion increases by 6, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
2500
Passive
No
Yes
Accuracy Lv.1
Accuracy is increased by 3. MP is continuously consumed proportionate to user's level.
5000
Toggle
No
Yes
Vicious Stance Lv.2
Increases the power of critical attacks by 48. MP is continuously consumed proportionate to user's level.
5000
Toggle
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
8500
Active
Yes
No
Mortal Blow Lv.16
Strikes the target in an unprotected area with 494 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
2900
Active
No
No
Mortal Blow Lv.17
Strikes the target in an unprotected area with 531 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
2900
Active
No
No
Mortal Blow Lv.18
Strikes the target in an unprotected area with 571 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
2900
Active
No
No
Unlock Lv.3
Opens a level 1 door with 75% probability and opens a treasure chest below level 28 with 90% probability. Requires 3 Thief Keys.
8500
Active
No
No
Power Shot Lv.16
Supplements user's P. Atk. with 440 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
2900
Active
No
No
Power Shot Lv.17
Supplements user's P. Atk. with 472 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
2900
Active
No
No
Power Shot Lv.18
Supplements user's P. Atk. with 507 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
2900
Active
No
No
Drain Health Lv.8
Supplements user's M. Atk. with 33 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.9
Supplements user's M. Atk. with 34 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.10
Supplements user's M. Atk. with 35 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Ultimate Evasion Lv.1
For 30 seconds, increases user's evasion by 20, physical attack skill evasion rate by 25%, and resistance to buff-canceling attacks by 80.
8500
Active
No
Yes
Sting Lv.4
Attacks the enemy with 110 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.5
Attacks the enemy with 118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.6
Attacks the enemy with 127 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Light Armor Mastery Lv.5
P. Def. increases by 5.3, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
4300
Passive
No
Yes
Light Armor Mastery Lv.6
P. Def. increases by 6.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
4300
Passive
No
Yes
Vicious Stance Lv.3
Increases the power of critical attacks by 64. MP is continuously consumed proportionate to user's level.
8500
Toggle
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
14000
Active
Yes
No
Mortal Blow Lv.19
Strikes the target in an unprotected area with 656 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
4800
Active
No
No
Mortal Blow Lv.20
Strikes the target in an unprotected area with 703 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
4800
Active
No
No
Mortal Blow Lv.21
Strikes the target in an unprotected area with 752 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
4800
Active
No
No
Unlock Lv.4
Opens a level 1 door with 100% probability, opens a level 2 door with 50% probability, and opens a treasure chest below level 32 with 90% probability. Requires 3 Thief Keys.
14000
Active
No
No
Power Shot Lv.19
Supplements user's P. Atk. with 584 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
4800
Active
No
No
Power Shot Lv.20
Supplements user's P. Atk. with 625 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
4800
Active
No
No
Power Shot Lv.21
Supplements user's P. Atk. with 669 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
4800
Active
No
No
Drain Health Lv.11
Supplements user's M. Atk. with 38 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
4800
Active
Yes
Yes
Unholy: 20
Drain Health Lv.12
Supplements user's M. Atk. with 39 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
4800
Active
Yes
Yes
Unholy: 20
Drain Health Lv.13
Supplements user's M. Atk. with 40 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
4800
Active
Yes
Yes
Unholy: 20
Bleed Lv.2
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 34 HP every second.
14000
Active
No
Yes
Sting Lv.7
Attacks the enemy with 146 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
4800
Active
No
Yes
Sting Lv.8
Attacks the enemy with 157 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
4800
Active
No
Yes
Sting Lv.9
Attacks the enemy with 168 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
4800
Active
No
Yes
Light Armor Mastery Lv.7
P. Def. increases by 8.4, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
7100
Passive
No
Yes
Light Armor Mastery Lv.8
P. Def. increases by 10.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
7100
Passive
No
Yes
Vicious Stance Lv.4
Increases the power of critical attacks by 84. MP is continuously consumed proportionate to user's level.
14000
Toggle
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
22000
Active
Yes
No
Mortal Blow Lv.22
Strikes the target in an unprotected area with 859 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
7400
Active
No
No
Mortal Blow Lv.23
Strikes the target in an unprotected area with 916 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
7400
Active
No
No
Mortal Blow Lv.24
Strikes the target in an unprotected area with 977 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
7400
Active
No
No
Unlock Lv.5
Opens a level 1 door with 100% probability, opens a level 2 door with 30% probability, and opens a treasure chest below level 36 with 90% probability. Requires 4 Thief Keys.
22000
Active
No
No
Power Shot Lv.22
Supplements user's P. Atk. with 763 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
7400
Active
No
No
Power Shot Lv.23
Supplements user's P. Atk. with 814 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
7400
Active
No
No
Power Shot Lv.24
Supplements user's P. Atk. with 868 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
7400
Active
No
No
Drain Health Lv.14
Supplements user's M. Atk. with 43 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.15
Supplements user's M. Atk. with 44 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.16
Supplements user's M. Atk. with 46 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Stunning Shot Lv.1
Supplements user's P. Atk. with 344 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
7400
Active
No
Yes
Stunning Shot Lv.2
Supplements user's P. Atk. with 367 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
7400
Active
No
Yes
Stunning Shot Lv.3
Supplements user's P. Atk. with 391 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
7400
Active
No
Yes
Freezing Strike Lv.1
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 26.
11000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.2
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 28.
11000
Active
Yes
Yes
Water: 20
22000
Passive
No
No
Sting Lv.10
Attacks the enemy with 191 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.11
Attacks the enemy with 204 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.12
Attacks the enemy with 217 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Light Armor Mastery Lv.9
P. Def. increases by 11.9, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
11000
Passive
No
Yes
Light Armor Mastery Lv.10
P. Def. increases by 13.7, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
11000
Passive
No
Yes
Vicious Stance Lv.5
Increases the power of critical attacks by 109. MP is continuously consumed proportionate to user's level.
22000
Toggle
No
Yes