All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
1500
Passive
No
Yes
1500
Passive
No
Yes
1500
Passive
No
Yes
1500
Passive
No
Yes
1500
Active
Yes
No
1500
Active
Yes
No
Aqua Swirl Lv.1
Gushes forth a great vortex of water. Inflicts water damage on the enemy with 23 power added to magic power.
1500
Active
Yes
No
Water: 20
Aqua Swirl Lv.2
Gushes forth a great vortex of water. Inflicts water damage on the enemy with 26 power added to magic power.
1500
Active
Yes
No
Water: 20
Flame Strike Lv.1
Launches a fireball with a wide range that causes a burning trail. Inflicts fire damage near the enemy with 13 power added to magic power.
3100
Active
Yes
No
Fire: 20
Ice Bolt Lv.5
Cools and freezes the surrounding air momentarily. Inflicts water damage on the enemy with 14 power added to magic power. Decreases the enemy's moving speed by 20%% for 1 minute.
1500
Active
Yes
No
Water: 20
Ice Bolt Lv.6
Cools and freezes the surrounding air momentarily. Inflicts water damage on the enemy with 16 power added to magic power. Decreases the enemy's moving speed by 20%% for 1 minute.
1500
Active
Yes
No
Water: 20
Summon Boxer the Unicorn Lv.1
Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed.
3100
Active
Yes
Yes
Summon Mirage the Unicorn Lv.1
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
3100
Active
Yes
Yes
3100
Active
Yes
No
Level: 25
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
2900
Passive
No
Yes
2900
Passive
No
Yes
2900
Passive
No
Yes
2900
Passive
No
Yes
2900
Active
Yes
Yes
2900
Active
Yes
Yes
2900
Active
Yes
No
2900
Active
Yes
No
Aqua Swirl Lv.3
Gushes forth a great vortex of water. Inflicts water damage on the enemy with 29 power added to magic power.
2900
Active
Yes
No
Water: 20
Aqua Swirl Lv.4
Gushes forth a great vortex of water. Inflicts water damage on the enemy with 32 power added to magic power.
2900
Active
Yes
No
Water: 20
Flame Strike Lv.2
Launches a fireball with a wide range that causes a burning trail. Inflicts fire damage near the enemy with 14 power added to magic power.
5800
Active
Yes
No
Fire: 20
5800
Active
Yes
Yes
Summon Boxer the Unicorn Lv.2
Summons Boxer the Unicorn, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed.
5800
Active
Yes
Yes
Summon Mirage the Unicorn Lv.2
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
5800
Active
Yes
Yes
Solar Spark Lv.1
Inflicts divinity damage on the enemy with 39 Power added to magic power. Over-hit.
5800
Active
Yes
No
Holy: 20
5800
Active
Yes
No
Level: 30
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
5500
Passive
No
Yes
5500
Passive
No
Yes
5500
Passive
No
Yes
5500
Passive
No
Yes
5500
Active
Yes
Yes
5500
Active
Yes
Yes
5500
Active
Yes
No
5500
Active
Yes
No
Aqua Swirl Lv.5
Gushes forth a great vortex of water. Inflicts water damage on the enemy with 35 power added to magic power.
5500
Active
Yes
No
Water: 20
Aqua Swirl Lv.6
Gushes forth a great vortex of water. Inflicts water damage on the enemy with 38 power added to magic power.
5500
Active
Yes
No
Water: 20
Flame Strike Lv.3
Launches a fireball with a wide range that causes a burning trail. Inflicts fire damage near the enemy with 14 power added to magic power.
11100
Active
Yes
No
Fire: 20
Summon Boxer the Unicorn Lv.3
Summons Boxer the Unicorn, who supplies additional MP. Requires 1 Crystal: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
11100
Active
Yes
Yes
Summon Mirage the Unicorn Lv.3
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
11100
Active
Yes
Yes
Solar Spark Lv.2
Inflicts divinity damage on the enemy with 47 Power added to magic power. Over-hit.
11100
Active
Yes
No
Holy: 20
11100
Active
Yes
No
Level: 35
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
9700
Passive
No
Yes
9700
Passive
No
Yes
9700
Passive
No
Yes
9700
Passive
No
Yes
9700
Active
Yes
Yes
9700
Active
Yes
Yes
9700
Active
Yes
No
9700
Active
Yes
No
Aqua Swirl Lv.7
Gushes forth a great vortex of water. Inflicts water damage on the enemy with 42 power added to magic power.
9700
Active
Yes
No
Water: 20
Aqua Swirl Lv.8
Gushes forth a great vortex of water. Inflicts water damage on the enemy with 44 power added to magic power.
9700
Active
Yes
No
Water: 20
Surrender To Earth Lv.1
For 30 seconds, decreases the enemy's resistance to earth type attacks by 20 and increases resistance to wind type attacks by 10.
19500
Active
Yes
Yes
Earth: 20
Summon Boxer the Unicorn Lv.4
Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
19500
Active
Yes
Yes
Summon Mirage the Unicorn Lv.4
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
19500
Active
Yes
Yes
Solar Spark Lv.3
Inflicts divinity damage on the enemy with 55 Power added to magic power. Over-hit.
19500
Active
Yes
No
Holy: 20
19500
Active
Yes
No