Magic Trader
Wesley
MAP
APPEARANCE
Humans
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
Passive abilities:
General information
NPC:
Wesley [ id 30166 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1641
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Human
Location:
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
107
Critical:
44
Atk.Speed:
278
Atk. type:
Sword
M.Atk.:
780
M.Def.:
420
Evasion:
34
Speed:
55 / 132
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
20
Passive abilities:
Passive abilities:
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
QUESTS
EXCHANGE (35)
SELL (81)
SELL (120)
Level
Name, description
Reward
Race
Class
57
Repeatable
Group
The Ivory Tower is the crowning achievement of our civilization! Research done here will benefit future generations!...
75
One time
Solo
The star of destiny changes the fate of anyone who holds it! What is the secret of the ancient giants?
Item received
Required Ingredients
Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops.
A crystal that is filled with magical power. It is needed when casting Teleportation magic. If you collect this item and take them to a gatekeeper, you can trade them for various types of Scroll of Escape.
Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops.
For Dwarves only. The recipe for the Sealed Avadon Boots. Requires Create Item - Skill Level 6. The success rate is 60%.
For Dwarves only. The recipe for the Sealed Avadon Gloves. Requires Create Item - Skill Level 6. The success rate is 60%.
For Dwarves only. The recipe for the sealed Blue Wolf Boots. Requires Create Item - Skill Level 7. The success rate is 60%.
For Dwarves only. The recipe for the sealed Blue Wolf Gloves. Requires Create Item - Skill Level 7. The success rate is 60%.
For Dwarves only. The recipe for the sealed Doom Boots. Requires Create Item - Skill Level 7. The success rate is 60%.
For Dwarves only. The recipe for the Sealed Doom Gloves. Requires Create Item - Skill Level 7. The success rate is 60%.
For Dwarves only. The recipe for the Sealed Zubei's Boots. Requires Create Item - Skill Level 6. The success rate is 60%.
For Dwarves only. The recipe for the sealed Zubei's Gauntlets. Requires Create Item - Skill Level 6. The success rate is 60%.
An essential ingredient needed by a Dwarf to make Sealed Armor of Nightmare. It can be sold at a regular store.
An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Breastplate. It can be sold at a regular store.
An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Gaiters. It can be sold at a regular store.
An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Leather Armor. It can be sold at a regular store.
An essential ingredient needed by a Dwarf to make Sealed Leather Armor of Nightmare. It can be sold at a regular store.
An essential ingredient needed by a Dwarf to make Sealed Majestic Leather Armor. It can be sold at a regular store.
An essential ingredient needed by a Dwarf to make Sealed Majestic Plate Armor. It can be sold at a regular store.
An essential ingredient needed by a Dwarf to make a Sealed Tallum Leather Armor. It can be sold at a regular store.
An essential ingredient needed by a Dwarf to make Sealed Tallum Plate Armor. It can be sold at a regular store.
Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops.
Item
Price
Tax
Blueprint needed to learn the Summon Swoop Cannon technique. Can be used by a Warsmith.
Required level: 68
11040
15
1438
15
Spellbook needed to learn Aqua Swirl. Used by Elven Wizards.
Required level: 20
920
15
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
Required level: 10
86
15
Spellbook needed to learn Aura Burn. Used by Wizards, Elven Wizards and Dark Wizards.
Required level: 20
920
15
Spellbook needed to learn Aura Flash. Used by a Sorcerer, Spellsinger, and Spellhowler.
Required level: 58
7763
15
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 14
115
15
Spellbook needed to learn Berserker Spirit. Used by Clerics.
Required level: 35
2818
15
Spellbook needed to learn Body To Mind. Used by Human Wizards and Dark Wizards.
Required level: 25
1438
15
Spellbook needed to learn Celestial Shield. Used by Bishops.
Required level: 64
9315
15
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.
Required level: 20
920
15
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
Required level: 20
920
15
Spellbook needed to learn Confusion. Used by Palace Knights and Assassins.
Level acquired: Palace Knight 24, Assassin 24
1323
15
Spellbook needed to learn Corpse Life Drain. Used by Human Wizards and Dark Wizards.
Required level: 30
2070
15
Spellbook needed to learn Cure Bleeding. Used by Elven Knights and Elven Scouts.
Required level: 24
1323
15
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
575
15
Spellbook needed to learn Curse of Chaos. Used by Human Wizards and Dark Wizards.
Required level: 35
2818
15
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.
Required level: 7
575
15
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.
Required level: 14
575
15
Spellbook needed to learn Decrease Weight. Used by Elven Oracles.
Required level: 35
2818
15
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
Required level: 5
86
15
Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles.
Required level: 20
920
15
Spellbook needed to learn Divine Heal. Used by Human Knights.
Required level: 28
1783
15
Spellbook needed to learn Drain Health. Used by Knights and Dark Fighters.
Required level: Dark Fighter - 15, Knight - 20
633
15
Spellbook needed to learn Dryad Root. Used by Clerics, Oracles and Shillien Oracles.
Required level: 25
1438
15
Spellbook needed to learn Elemental Heal. Used by Elven Fighters.
Required level: 15
633
15
1438
15
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.
Required level: 20
920
15
Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts.
Required level: 36
2990
15
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.
Required level: 20
575
15
Spellbook needed to learn Focus. Used by Clerics and Shillien Oracles.
Required level: 25
1438
15
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.
Required level: 36
2990
15
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 14
575
15
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
115
15
Spellbook needed to learn Holy Weapon. Used by Clerics and Elven Oracles.
Required level: 25
1438
15
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
115
15
Spellbook need to learn Invocation. Used by Bishops, Elders, and Shillien Elders.
Required level: 56
7188
15
Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles.
Required level: 20
920
15
Spellbook needed to learn Mental Shield. Used by Clerics, Elven Oracles and Shillien Oracles.
Required level: 25
1438
15
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
115
15
Spellbook needed to learn Mighty Servitor. Used by Dark Wizards.
Required level: 35
2818
15
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.
Required level: 20
920
15
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.
Required level: Elven Knight - 20, Elven Scout - 24
920
15
Spellbook needed to learn Poisonous Cloud. Used by Human Wizards and Dark Wizards.
Required level: 25
1438
15
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.
Required level: 32
2990
15
Spellbook needed to learn Recharge. Used by Elven Oracles and Shillien Oracles.
Required level: 30
2070
15
Spellbook needed to learn Regeneration. Used by Clerics and Elven Oracles.
Required level: 35
2818
15
Spellbook needed to learn Resist Aqua. Used by Elven Wizards and Prophets.
Required level: Elven Wizard - 25, Prophet - 58
2818
15
2070
15
Spellbook needed to learn Resist Poison. Used by Oracles and Prophets.
Required level: Oracle - 35, Prophet - 60
2818
15
Spellbook needed to learn Resist Wind. Used by Shillien Oracles and Prophets.
Required level: Shillien Oracle - 35, Prophet - 58
2818
15
Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.
Required level: 20
920
15
Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.
Required level: 20
920
15
Spellbook needed to learn Bright Servitor. Used by Elven Wizards.
Required level: 35
2818
15
Spellbook needed to learn Servitor Recharge. Used by Human Wizards, Elven Wizards, and Dark Wizards.
Required level: 25
1438
15
Spellbook needed to learn Servitor Wind Walk. Used by Human Wizards.
Required level: 35
2818
15
Spellbook needed to learn Shadow Spark. Used by Dark Wizards.
Required level: 25
1438
15
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
575
15
Spellbook needed to learn Sleep. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
Required level: 25
2070
15
Spellbook needed to learn Slow. Used by Human Wizards and Dark Wizards.
Required level: 35
2818
15
Spellbook needed to learn Solar Spark. Used by Elven Wizards.
Required level: 25
1438
15
Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts.
Required level: 32
2990
15
Spellbook needed to learn Summon Attractive Cubic. Used by a Temple Knight.
Required level: 62
8855
15
Spellbook needed to learn Summon Boxer the Unicorn. Used by Elven Wizards.
Required level: 20
920
15
Spellbook needed to learn Summon Friend. Used by Warlocks, Elemental Summoners and Phantom Summoners.
Required level: 56
7188
15
Spellbook needed to learn Summon Kat the Cat. Used by Human Wizards.
Required level: 20
920
15
Spellbook needed to learn Summon Mew the Cat. Used by Human Wizards.
Required level: 20
1438
15
Spellbook needed to learn Summon Mirage the Unicorn. Used by Elven Wizards.
Required level: 20
1438
15
Spellbook needed to learn Summon Shadow. Used by Dark Wizards.
Required level: 20
920
15
Spellbook needed to learn Summon Silhouette. Used by Dark Wizards.
Required level: 20
920
15
Spellbook needed to learn Surrender To Earth. Used by Elven Wizards.
Required level: 35
1438
15
Spellbook needed to learn Surrenders To Fire. Used by Human Wizards.
Required level: 25
1438
15
Spellbook needed to learn Surrender To Poison. Used by Dark Wizards.
Required level: 25
1438
15
920
15
Spellbook needed to learn Vampiric Rage. Used by Shillien Oracles.
Required level: 30
2070
15
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.
Required level: 14
115
15
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.
Required level: 14
575
15
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.
Required level: 20
575
15
Item
Price
Tax
Dye of CON <Con+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of CON <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of CON <Con+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of CON <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of DEX <Dex+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of DEX <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of DEX <Dex+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of DEX <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of INT <Int+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13800
15
Dye of INT <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5865
15
Dye of INT <Int+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13800
15
Dye of INT <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5865
15
Dye of MEN <Men+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13800
15
Dye of MEN <Men+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5865
15
Dye of MEN <Men+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13800
15
Dye of MEN <Men+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5865
15
Dye of STR <Str+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of STR <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of STR <Str+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of STR <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of WIT <Wit+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13800
15
Dye of WIT <Wit+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5865
15
Dye of WIT <Wit+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13800
15
Dye of WIT <Wit+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5865
15
Greater Dye of CON <Con+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of CON <Con+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of CON <Con+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of CON <Con+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of CON <Con+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of CON <Con+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of CON <Con+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of CON <Con+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of CON <Con+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of CON <Con+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of CON <Con+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of CON <Con+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of CON <Con+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of CON <Con+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of DEX <Dex+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of DEX <Dex+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of DEX <Dex+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of DEX <Dex+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of DEX <Dex+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of DEX <Dex+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of DEX <Dex+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of DEX <Dex+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of DEX <Dex+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of DEX <Dex+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of DEX <Dex+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of DEX <Dex+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of DEX <Dex+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of DEX <Dex+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of DEX <Dex+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of DEX <Dex+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of INT <Int+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of INT <Int+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of INT <Int+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of INT <Int+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of INT <Int+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of INT <Int+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of INT <Int+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of INT <Int+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of INT <Int+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of INT <Int+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of INT <Int+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of INT <Int+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of INT <Int+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of INT <Int+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of INT <Int+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of INT <Int+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of MEN <Men+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of MEN <Men+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of MEN <Men+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of MEN <Men+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of MEN <Men+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of MEN <Men+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of MEN <Men+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of MEN <Men+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of MEN <Men+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of MEN <Men+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of MEN <Men+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of MEN <Men+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of MEN <Men+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of MEN <Men+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of MEN <Men+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of MEN <Men+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of STR <Str+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of STR <Str+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of STR <Str+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of STR <Str+1 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of STR <Str+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of STR <Str+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of STR <Str+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of STR <Str+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of STR <Str+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of STR <Str+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of STR <Str+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of STR <Str+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of STR <Str+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of STR <Str+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of STR <Str+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of STR <Str+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of WIT <Wit+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of WIT <Wit+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of WIT <Wit+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of WIT <Wit+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of WIT <Wit+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of WIT <Wit+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of WIT <Wit+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of WIT <Wit+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of WIT <Wit+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of WIT <Wit+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of WIT <Wit+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of WIT <Wit+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of WIT <Wit+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of WIT <Wit+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of WIT <Wit+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of WIT <Wit+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15