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All L2 classes
assasin
Assasin

Dark Elven

Abyss Walker Skills

Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.5
Throws the enemy into confusion and gets them to change the target of their attack.
28000
Active
Yes
No
Unlock
Unlock Lv.6
Opens a level 1 door with 100%% chance, opens a level 2 door with 75%% chance, and opens a treasure chest below level 40 with 90%% chance. Requires 5 Thief Keys.
28000
Active
No
No
Backstab
Backstab Lv.1
Aims for the enemy's back and attacks its vital spot with 1107 Power added to P. Atk. Over-hit. Critical. Half Kill.
9300
Active
No
Yes
Backstab
Backstab Lv.2
Aims for the enemy's back and attacks its vital spot with 1176 Power added to P. Atk. Over-hit. Critical. Half Kill.
9300
Active
No
Yes
Backstab
Backstab Lv.3
Aims for the enemy's back and attacks its vital spot with 1249 Power added to P. Atk. Over-hit. Critical. Half Kill.
9300
Active
No
Yes
Drain Health
Drain Health Lv.17
Inflicts darkness attribute damage on the target using 49 Power added to magic power. Absorbs 20%% of the damage as HP.
9300
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.18
Inflicts darkness attribute damage on the target using 50 Power added to magic power. Absorbs 20%% of the damage as HP.
9300
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.19
Inflicts darkness attribute damage on the target using 52 Power added to magic power. Absorbs 20%% of the damage as HP.
9300
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.3
Cools and freezes the surrounding air momentarily. Inflicts water damage with 30 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
14000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.4
Cools and freezes the surrounding air momentarily. Inflicts water damage with 31 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
14000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.3
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
28000
Active
Yes
Yes
Hex
Hex Lv.1
Decreases the enemy's P. Def. by 23%% for 30 seconds.
28000
Active
Yes
Yes
Critical Power
Critical Power Lv.3
Increases the power of critical attacks by 93.
28000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.9
P. Atk. increases by 20.3 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9300
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.10
P. Atk. increases by 21.8 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9300
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.11
P. Atk. increases by 23.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9300
Passive
No
Yes
Silent Move
Silent Move Lv.1
Disables preemptive attacks from enemies. Continuously consumes MP.
28000
Toggle
No
Yes
Sting
Sting Lv.13
Attacks the enemy with 246 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
9300
Active
No
Yes
Sting
Sting Lv.14
Attacks the enemy with 262 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
9300
Active
No
Yes
Sting
Sting Lv.15
Attacks the enemy with 278 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
9300
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.11
When light armor is equipped, P. Def. increases by 15.7, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
9300
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.12
When light armor is equipped, P. Def. increases by 16.7, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
9300
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.13
When light armor is equipped, P. Def. increases by 17.8, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
9300
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.1
Attempts a powerful deadly attack. Attacks the target with 1107 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
9300
Active
No
Yes
Deadly Blow
Deadly Blow Lv.2
Attempts a powerful deadly attack. Attacks the target with 1176 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
9300
Active
No
Yes
Deadly Blow
Deadly Blow Lv.3
Attempts a powerful deadly attack. Attacks the target with 1249 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
9300
Active
No
Yes
Vicious Stance
Vicious Stance Lv.6
Increases the power of critical attacks by 139. MP is continuously consumed according to level.
28000
Toggle
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.6
Throws the enemy into confusion and gets them to change the target of their attack.
29000
Active
Yes
No
Unlock
Unlock Lv.7
Opens a door below level 2 with 100%% chance, opens a level 3 door with 5%% chance, and opens a treasure chest below level 44 with 90%% chance. Requires 6 Thief Keys.
29000
Active
No
No
Backstab
Backstab Lv.4
Aims for the enemy's back and attacks its vital spot with 1325 Power added to P. Atk. Over-hit. Critical. Half Kill.
9600
Active
No
Yes
Backstab
Backstab Lv.5
Aims for the enemy's back and attacks its vital spot with 1405 Power added to P. Atk. Over-hit. Critical. Half Kill.
9600
Active
No
Yes
Backstab
Backstab Lv.6
Aims for the enemy's back and attacks its vital spot with 1488 Power added to P. Atk. Over-hit. Critical. Half Kill.
9600
Active
No
Yes
Drain Health
Drain Health Lv.20
Inflicts darkness attribute damage on the target using 53 Power added to magic power. Absorbs 20%% of the damage as HP.
9600
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.21
Inflicts darkness attribute damage on the target using 55 Power added to magic power. Absorbs 20%% of the damage as HP.
9600
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.22
Inflicts darkness attribute damage on the target using 57 Power added to magic power. Absorbs 20%% of the damage as HP.
9600
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.5
Cools and freezes the surrounding air momentarily. Inflicts water damage with 33 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
14000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.6
Cools and freezes the surrounding air momentarily. Inflicts water damage with 34 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
14000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.1
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
29000
Active
No
No
Power Break
Power Break Lv.4
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
29000
Active
Yes
Yes
Hex
Hex Lv.2
Decreases the enemy's P. Def. by 23%% for 30 seconds.
29000
Active
Yes
Yes
Quick Step
Quick Step Lv.2
Moving speed increases by 11.
29000
Passive
No
Yes
Esprit
Esprit Lv.2
Increases HP recovery bonus by 3 and MP recovery bonus by 0.9 when running.
29000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.12
P. Atk. increases by 25 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9600
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.13
P. Atk. increases by 26.6 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9600
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.14
P. Atk. increases by 28.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9600
Passive
No
Yes
Sting
Sting Lv.16
Attacks the enemy with 295 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
9600
Active
No
Yes
Sting
Sting Lv.17
Attacks the enemy with 313 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
9600
Active
No
Yes
Sting
Sting Lv.18
Attacks the enemy with 331 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
9600
Active
No
Yes
Acrobatic Move
Acrobatic Move Lv.2
Evasion increases by 5 when running.
29000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.14
When light armor is equipped, P. Def. increases by 18.8, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
9600
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.15
When light armor is equipped, P. Def. increases by 19.9, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
9600
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.16
When light armor is equipped, P. Def. increases by 21.1, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
9600
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.4
Attempts a powerful deadly attack. Attacks the target with 1325 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
9600
Active
No
Yes
Deadly Blow
Deadly Blow Lv.5
Attempts a powerful deadly attack. Attacks the target with 1405 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
9600
Active
No
Yes
Deadly Blow
Deadly Blow Lv.6
Attempts a powerful deadly attack. Attacks the target with 1488 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
9600
Active
No
Yes
Vicious Stance
Vicious Stance Lv.7
Increases the power of critical attacks by 166. MP is continuously consumed according to level.
29000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.7
Throws the enemy into confusion and gets them to change the target of their attack.
38000
Active
Yes
No
Unlock
Unlock Lv.8
Opens a door below level 2 with 100%% chance, opens a level 3 door with 30%% chance, and opens a treasure chest below level 48 with 90%% chance. Requires 7 Thief Keys.
38000
Active
No
No
Backstab
Backstab Lv.7
Aims for the enemy's back and attacks its vital spot with 1574 Power added to P. Atk. Over-hit. Critical. Half Kill.
13000
Active
No
Yes
Backstab
Backstab Lv.8
Aims for the enemy's back and attacks its vital spot with 1664 Power added to P. Atk. Over-hit. Critical. Half Kill.
13000
Active
No
Yes
Backstab
Backstab Lv.9
Aims for the enemy's back and attacks its vital spot with 1757 Power added to P. Atk. Over-hit. Critical. Half Kill.
13000
Active
No
Yes
Drain Health
Drain Health Lv.23
Inflicts darkness attribute damage on the target using 58 Power added to magic power. Absorbs 20%% of the damage as HP.
13000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.24
Inflicts darkness attribute damage on the target using 60 Power added to magic power. Absorbs 20%% of the damage as HP.
13000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.25
Inflicts darkness attribute damage on the target using 61 Power added to magic power. Absorbs 20%% of the damage as HP.
13000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.7
Cools and freezes the surrounding air momentarily. Inflicts water damage with 36 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
19000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.8
Cools and freezes the surrounding air momentarily. Inflicts water damage with 37 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
19000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.2
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
38000
Active
No
No
Power Break
Power Break Lv.5
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
38000
Active
Yes
Yes
Hex
Hex Lv.3
Decreases the enemy's P. Def. by 23%% for 30 seconds.
38000
Active
Yes
Yes
Esprit
Esprit Lv.3
Increases HP recovery bonus by 3.5 and MP recovery bonus by 1 when running.
38000
Passive
No
No
Boost Evasion
Boost Evasion Lv.2
Evasion increases by 3.
38000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.15
P. Atk. increases by 30.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
13000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.16
P. Atk. increases by 32.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
13000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.17
P. Atk. increases by 34.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
13000
Passive
No
Yes
Sting
Sting Lv.19
Attacks the enemy with 350 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
13000
Active
No
Yes
Sting
Sting Lv.20
Attacks the enemy with 370 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
13000
Active
No
Yes
Sting
Sting Lv.21
Attacks the enemy with 391 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
13000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.17
When light armor is equipped, P. Def. increases by 22.2, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
13000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.18
When light armor is equipped, P. Def. increases by 23.4, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
13000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.19
When light armor is equipped, P. Def. increases by 24.5, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
13000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.7
Attempts a powerful deadly attack. Attacks the target with 1574 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
13000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.8
Attempts a powerful deadly attack. Attacks the target with 1664 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
13000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.9
Attempts a powerful deadly attack. Attacks the target with 1757 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
13000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.8
Increases the power of critical attacks by 196. MP is continuously consumed according to level.
38000
Toggle
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.1
Summons a treasure chest key. A minimum of 2 and maximum of 3 treasure chest keys between grades 3-5 are summoned. Consumes 2 Thief Keys.
38000
Active
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.8
Throws the enemy into confusion and gets them to change the target of their attack.
61000
Active
Yes
No
Trick
Trick Lv.1
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
61000
Active
No
No
Backstab
Backstab Lv.10
Aims for the enemy's back and attacks its vital spot with 1853 Power added to P. Atk. Over-hit. Critical. Half Kill.
20000
Active
No
Yes
Backstab
Backstab Lv.11
Aims for the enemy's back and attacks its vital spot with 1953 Power added to P. Atk. Over-hit. Critical. Half Kill.
20000
Active
No
Yes
Backstab
Backstab Lv.12
Aims for the enemy's back and attacks its vital spot with 2057 Power added to P. Atk. Over-hit. Critical. Half Kill.
20000
Active
No
Yes
Drain Health
Drain Health Lv.26
Inflicts darkness attribute damage on the target using 63 Power added to magic power. Absorbs 20%% of the damage as HP.
20000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.27
Inflicts darkness attribute damage on the target using 65 Power added to magic power. Absorbs 20%% of the damage as HP.
20000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.28
Inflicts darkness attribute damage on the target using 66 Power added to magic power. Absorbs 20%% of the damage as HP.
20000
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.3
Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 44 HP every second.
61000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.9
Cools and freezes the surrounding air momentarily. Inflicts water damage with 39 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
31000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.10
Cools and freezes the surrounding air momentarily. Inflicts water damage with 40 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
31000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.3
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
61000
Active
No
No
Power Break
Power Break Lv.6
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
61000
Active
Yes
Yes
Hex
Hex Lv.4
Decreases the enemy's P. Def. by 23%% for 30 seconds.
61000
Active
Yes
Yes
Poison
Poison Lv.2
Causes poison on the enemy for 30 seconds and makes him consume 41 HP every second.
61000
Active
Yes
No
Esprit
Esprit Lv.4
Increases HP recovery bonus by 4 and MP recovery bonus by 1.1 when running.
61000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.18
P. Atk. increases by 36.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
20000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.19
P. Atk. increases by 38.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
20000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.20
P. Atk. increases by 40.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
20000
Passive
No
Yes
Sting
Sting Lv.22
Attacks the enemy with 412 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
20000
Active
No
Yes
Sting
Sting Lv.23
Attacks the enemy with 434 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
20000
Active
No
Yes
Sting
Sting Lv.24
Attacks the enemy with 457 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
20000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.20
When light armor is equipped, P. Def. increases by 25.8, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
20000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.21
When light armor is equipped, P. Def. increases by 27, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
20000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.22
When light armor is equipped, P. Def. increases by 28.2, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
20000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.10
Attempts a powerful deadly attack. Attacks the target with 1853 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
20000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.11
Attempts a powerful deadly attack. Attacks the target with 1953 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
20000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.12
Attempts a powerful deadly attack. Attacks the target with 2057 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
20000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.9
Increases the power of critical attacks by 229. MP is continuously consumed according to level.
61000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.9
Throws the enemy into confusion and gets them to change the target of their attack.
88000
Active
Yes
No
Trick
Trick Lv.2
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
88000
Active
No
No
Unlock
Unlock Lv.9
Opens a door below level 2 with 100%% chance, opens a level 3 door with 75%% chance, and opens a treasure chest below level 52 with 90%% chance. Requires 8 Thief Keys.
88000
Active
No
No
Backstab
Backstab Lv.13
Aims for the enemy's back and attacks its vital spot with 2164 Power added to P. Atk. Over-hit. Critical. Half Kill.
29000
Active
No
Yes
Backstab
Backstab Lv.14
Aims for the enemy's back and attacks its vital spot with 2274 Power added to P. Atk. Over-hit. Critical. Half Kill.
29000
Active
No
Yes
Backstab
Backstab Lv.15
Aims for the enemy's back and attacks its vital spot with 2388 Power added to P. Atk. Over-hit. Critical. Half Kill.
29000
Active
No
Yes
Lure
Lure Lv.1
Quietly lures an enemy.
88000
Active
No
Yes
Drain Health
Drain Health Lv.29
Inflicts darkness attribute damage on the target using 68 Power added to magic power. Absorbs 20%% of the damage as HP.
29000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.30
Inflicts darkness attribute damage on the target using 70 Power added to magic power. Absorbs 20%% of the damage as HP.
29000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.31
Inflicts darkness attribute damage on the target using 72 Power added to magic power. Absorbs 20%% of the damage as HP.
29000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.11
Cools and freezes the surrounding air momentarily. Inflicts water damage with 42 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
44000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.12
Cools and freezes the surrounding air momentarily. Inflicts water damage with 43 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
44000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.4
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
88000
Active
No
No
Power Break
Power Break Lv.7
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
88000
Active
Yes
Yes
Hex
Hex Lv.5
Decreases the enemy's P. Def. by 23%% for 30 seconds.
88000
Active
Yes
Yes
Esprit
Esprit Lv.5
Increases HP recovery bonus by 4.5 and MP recovery bonus by 1.2 when running.
88000
Passive
No
No
Critical Power
Critical Power Lv.4
Increases the power of critical attacks by 177.
88000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.21
P. Atk. increases by 42.7 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
29000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.22
P. Atk. increases by 45 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
29000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.23
P. Atk. increases by 47.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
29000
Passive
No
Yes
Sting
Sting Lv.25
Attacks the enemy with 481 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
29000
Active
No
Yes
Sting
Sting Lv.26
Attacks the enemy with 506 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
29000
Active
No
Yes
Sting
Sting Lv.27
Attacks the enemy with 531 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
29000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.23
When light armor is equipped, P. Def. increases by 29.5, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
29000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.24
When light armor is equipped, P. Def. increases by 30.8, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
29000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.25
When light armor is equipped, P. Def. increases by 32.1, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
29000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.13
Attempts a powerful deadly attack. Attacks the target with 2164 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
29000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.14
Attempts a powerful deadly attack. Attacks the target with 2274 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
29000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.15
Attempts a powerful deadly attack. Attacks the target with 2388 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
29000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.10
Increases the power of critical attacks by 266. MP is continuously consumed according to level.
88000
Toggle
No
Yes
Divine Inspiration
Divine Inspiration Lv.1
Increases the number of buffs an individual can receive by 1.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.10
Throws the enemy into confusion and gets them to change the target of their attack.
116000
Active
Yes
No
Trick
Trick Lv.3
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
116000
Active
No
No
Unlock
Unlock Lv.10
Opens a door below level 3 with 100%% chance and opens a treasure chest below level 56 with 90%% chance. Requires 10 Thief Keys.
116000
Active
No
No
Backstab
Backstab Lv.16
Aims for the enemy's back and attacks its vital spot with 2505 Power added to P. Atk. Over-hit. Critical. Half Kill.
39000
Active
No
Yes
Backstab
Backstab Lv.17
Aims for the enemy's back and attacks its vital spot with 2625 Power added to P. Atk. Over-hit. Critical. Half Kill.
39000
Active
No
Yes
Backstab
Backstab Lv.18
Aims for the enemy's back and attacks its vital spot with 2748 Power added to P. Atk. Over-hit. Critical. Half Kill.
39000
Active
No
Yes
Drain Health
Drain Health Lv.32
Inflicts darkness attribute damage on the target using 73 Power added to magic power. Absorbs 20%% of the damage as HP.
39000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.33
Inflicts darkness attribute damage on the target using 75 Power added to magic power. Absorbs 20%% of the damage as HP.
39000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.34
Inflicts darkness attribute damage on the target using 77 Power added to magic power. Absorbs 20%% of the damage as HP.
39000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.13
Cools and freezes the surrounding air momentarily. Inflicts water damage with 45 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
58000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.14
Cools and freezes the surrounding air momentarily. Inflicts water damage with 46 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
58000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.5
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
116000
Active
No
No
Ultimate Evasion
Ultimate Evasion Lv.2
For 30 seconds, increases one's own evasion by 25, physical attack skill evasion rate by 40%%, and resistance to buff canceling attacks by 80.
116000
Active
No
Yes
Power Break
Power Break Lv.8
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
116000
Active
Yes
Yes
Hex
Hex Lv.6
Decreases the enemy's P. Def. by 23%% for 30 seconds.
116000
Active
Yes
Yes
Acrobatics
Acrobatics Lv.2
The safe height for fall damage increases by 100.
116000
Passive
No
No
Breath Boost
Breath Boost Lv.2
Lung capacity increases by 300.
116000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.24
P. Atk. increases by 49.9 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
39000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.25
P. Atk. increases by 52.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
39000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.26
P. Atk. increases by 55 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
39000
Passive
No
Yes
Sting
Sting Lv.28
Attacks the enemy with 557 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
39000
Active
No
Yes
Sting
Sting Lv.29
Attacks the enemy with 584 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
39000
Active
No
Yes
Sting
Sting Lv.30
Attacks the enemy with 611 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
39000
Active
No
Yes
Acrobatic Move
Acrobatic Move Lv.3
Evasion increases by 6 when running.
116000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.26
When light armor is equipped, P. Def. increases by 33.5, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
39000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.27
When light armor is equipped, P. Def. increases by 34.8, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
39000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.28
When light armor is equipped, P. Def. increases by 36.2, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
39000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.16
Attempts a powerful deadly attack. Attacks the target with 2505 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
39000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.17
Attempts a powerful deadly attack. Attacks the target with 2625 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
39000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.18
Attempts a powerful deadly attack. Attacks the target with 2748 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
39000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.11
Increases the power of critical attacks by 306. MP is continuously consumed according to level.
116000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.1
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
116000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.11
Throws the enemy into confusion and gets them to change the target of their attack.
126000
Active
Yes
No
Trick
Trick Lv.4
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
126000
Active
No
No
Backstab
Backstab Lv.19
Aims for the enemy's back and attacks its vital spot with 2875 Power added to P. Atk. Over-hit. Critical. Half Kill.
42000
Active
No
Yes
Backstab
Backstab Lv.20
Aims for the enemy's back and attacks its vital spot with 3004 Power added to P. Atk. Over-hit. Critical. Half Kill.
42000
Active
No
Yes
Backstab
Backstab Lv.21
Aims for the enemy's back and attacks its vital spot with 3136 Power added to P. Atk. Over-hit. Critical. Half Kill.
42000
Active
No
Yes
Drain Health
Drain Health Lv.35
Inflicts darkness attribute damage on the target using 78 Power added to magic power. Absorbs 20%% of the damage as HP.
42000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.36
Inflicts darkness attribute damage on the target using 80 Power added to magic power. Absorbs 20%% of the damage as HP.
42000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.37
Inflicts darkness attribute damage on the target using 82 Power added to magic power. Absorbs 20%% of the damage as HP.
42000
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.4
Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 54 HP every second.
126000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.15
Cools and freezes the surrounding air momentarily. Inflicts water damage with 48 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
63000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.16
Cools and freezes the surrounding air momentarily. Inflicts water damage with 49 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
63000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.6
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
126000
Active
No
No
Power Break
Power Break Lv.9
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
126000
Active
Yes
Yes
Hex
Hex Lv.7
Decreases the enemy's P. Def. by 23%% for 30 seconds.
126000
Active
Yes
Yes
Poison
Poison Lv.3
Causes poison on the enemy for 30 seconds and makes him consume 50 HP every second.
126000
Active
Yes
No
Boost Evasion
Boost Evasion Lv.3
Evasion increases by 4.
126000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.27
P. Atk. increases by 57.7 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
42000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.28
P. Atk. increases by 60.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
42000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.29
P. Atk. increases by 63.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
42000
Passive
No
Yes
Sting
Sting Lv.31
Attacks the enemy with 639 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
42000
Active
No
Yes
Sting
Sting Lv.32
Attacks the enemy with 668 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
42000
Active
No
Yes
Sting
Sting Lv.33
Attacks the enemy with 697 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
42000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.29
When light armor is equipped, P. Def. increases by 37.6, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
42000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.30
When light armor is equipped, P. Def. increases by 39.1, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
42000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.31
When light armor is equipped, P. Def. increases by 40.5, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%.
42000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.19
Attempts a powerful deadly attack. Attacks the target with 2875 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
42000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.20
Attempts a powerful deadly attack. Attacks the target with 3004 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
42000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.21
Attempts a powerful deadly attack. Attacks the target with 3136 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
42000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.12
Increases the power of critical attacks by 349. MP is continuously consumed according to level.
126000
Toggle
No
Yes
Mortal Strike
Mortal Strike Lv.1
Increases one's own deadly attack rate by 10%% for 2 minutes. Requires a dagger to be equipped.
126000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.2
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
126000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.2
Summons a treasure chest key. A minimum of 2 and maximum of 3 treasure chest keys between grades 4-6 are summoned. Consumes 3 Thief Keys.
126000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.12
Throws the enemy into confusion and gets them to change the target of their attack.
181000
Active
Yes
No
Trick
Trick Lv.5
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
181000
Active
No
No
Unlock
Unlock Lv.11
Opens a door below level 3 with 100%% chance and opens a treasure chest below level 60 with 90%% chance. Requires 11 Thief Keys.
181000
Active
No
No
Backstab
Backstab Lv.22
Aims for the enemy's back and attacks its vital spot with 3271 Power added to P. Atk. Over-hit. Critical. Half Kill.
91000
Active
No
Yes
Backstab
Backstab Lv.23
Aims for the enemy's back and attacks its vital spot with 3408 Power added to P. Atk. Over-hit. Critical. Half Kill.
91000
Active
No
Yes
Drain Health
Drain Health Lv.38
Inflicts darkness attribute damage on the target using 84 Power added to magic power. Absorbs 20%% of the damage as HP.
91000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.39
Inflicts darkness attribute damage on the target using 85 Power added to magic power. Absorbs 20%% of the damage as HP.
91000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.17
Cools and freezes the surrounding air momentarily. Inflicts water damage with 51 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
181000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.7
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
181000
Active
No
No
Power Break
Power Break Lv.10
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
181000
Active
Yes
Yes
Hex
Hex Lv.8
Decreases the enemy's P. Def. by 23%% for 30 seconds.
181000
Active
Yes
Yes
Dagger Mastery
Dagger Mastery Lv.30
P. Atk. increases by 66.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
91000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.31
P. Atk. increases by 69 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
91000
Passive
No
Yes
Sting
Sting Lv.34
Attacks the enemy with 727 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
91000
Active
No
Yes
Sting
Sting Lv.35
Attacks the enemy with 758 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
91000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.32
When light armor is equipped, P. Def. increases by 42, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
91000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.33
When light armor is equipped, P. Def. increases by 43.5, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
91000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.22
Attempts a powerful deadly attack. Attacks the target with 3271 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
91000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.23
Attempts a powerful deadly attack. Attacks the target with 3408 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
91000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.13
Increases the power of critical attacks by 379. MP is continuously consumed according to level.
181000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.3
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
181000
Active
No
Yes
Escape Shackle
Escape Shackle Lv.1
Allows you to escape from a captured state.
181000
Active
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.2
Increases the number of buffs an individual can receive by 2.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.13
Throws the enemy into confusion and gets them to change the target of their attack.
270000
Active
Yes
No
Trick
Trick Lv.6
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
270000
Active
No
No
Backstab
Backstab Lv.24
Aims for the enemy's back and attacks its vital spot with 3548 Power added to P. Atk. Over-hit. Critical. Half Kill.
130000
Active
No
Yes
Backstab
Backstab Lv.25
Aims for the enemy's back and attacks its vital spot with 3690 Power added to P. Atk. Over-hit. Critical. Half Kill.
130000
Active
No
Yes
Drain Health
Drain Health Lv.40
Inflicts darkness attribute damage on the target using 87 Power added to magic power. Absorbs 20%% of the damage as HP.
130000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.41
Inflicts darkness attribute damage on the target using 89 Power added to magic power. Absorbs 20%% of the damage as HP.
130000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.18
Cools and freezes the surrounding air momentarily. Inflicts water damage with 53 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
270000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.8
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
270000
Active
No
No
Power Break
Power Break Lv.11
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
270000
Active
Yes
Yes
Hex
Hex Lv.9
Decreases the enemy's P. Def. by 23%% for 30 seconds.
270000
Active
Yes
Yes
Esprit
Esprit Lv.6
Increases HP recovery bonus by 5 and MP recovery bonus by 1.3 when running.
270000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.32
P. Atk. increases by 71.9 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
130000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.33
P. Atk. increases by 74.9 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
130000
Passive
No
Yes
Sting
Sting Lv.36
Attacks the enemy with 789 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
130000
Active
No
Yes
Sting
Sting Lv.37
Attacks the enemy with 820 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
130000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.34
When light armor is equipped, P. Def. increases by 44.9, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
130000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.35
When light armor is equipped, P. Def. increases by 46.5, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
130000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.24
Attempts a powerful deadly attack. Attacks the target with 3548 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
130000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.25
Attempts a powerful deadly attack. Attacks the target with 3690 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
130000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.14
Increases the power of critical attacks by 410. MP is continuously consumed according to level.
270000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.4
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
270000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.14
Throws the enemy into confusion and gets them to change the target of their attack.
300000
Active
Yes
No
Trick
Trick Lv.7
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
300000
Active
No
No
Unlock
Unlock Lv.12
Opens a door below level 3 with 100%% chance and opens a treasure chest below level 64 with 90%% chance. Requires 13 Thief Keys.
300000
Active
No
No
Backstab
Backstab Lv.26
Aims for the enemy's back and attacks its vital spot with 3834 Power added to P. Atk. Over-hit. Critical. Half Kill.
150000
Active
No
Yes
Backstab
Backstab Lv.27
Aims for the enemy's back and attacks its vital spot with 3980 Power added to P. Atk. Over-hit. Critical. Half Kill.
150000
Active
No
Yes
Drain Health
Drain Health Lv.42
Inflicts darkness attribute damage on the target using 90 Power added to magic power. Absorbs 20%% of the damage as HP.
150000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.43
Inflicts darkness attribute damage on the target using 92 Power added to magic power. Absorbs 20%% of the damage as HP.
150000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.19
Cools and freezes the surrounding air momentarily. Inflicts water damage with 56 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
300000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.9
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
300000
Active
No
No
Power Break
Power Break Lv.12
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
300000
Active
Yes
Yes
Hex
Hex Lv.10
Decreases the enemy's P. Def. by 23%% for 30 seconds.
300000
Active
Yes
Yes
Critical Power
Critical Power Lv.5
Increases the power of critical attacks by 295.
300000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.34
P. Atk. increases by 78 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
150000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.35
P. Atk. increases by 81.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
150000
Passive
No
Yes
Sting
Sting Lv.38
Attacks the enemy with 852 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
150000
Active
No
Yes
Sting
Sting Lv.39
Attacks the enemy with 885 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
150000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.36
When light armor is equipped, P. Def. increases by 48, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
150000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.37
When light armor is equipped, P. Def. increases by 49.5, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
150000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.26
Attempts a powerful deadly attack. Attacks the target with 3834 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
150000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.27
Attempts a powerful deadly attack. Attacks the target with 3980 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
150000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.15
Increases the power of critical attacks by 443. MP is continuously consumed according to level.
300000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.5
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
300000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.15
Throws the enemy into confusion and gets them to change the target of their attack.
370000
Active
Yes
No
Trick
Trick Lv.8
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
370000
Active
No
No
Backstab
Backstab Lv.28
Aims for the enemy's back and attacks its vital spot with 4127 Power added to P. Atk. Over-hit. Critical. Half Kill.
180000
Active
No
Yes
Backstab
Backstab Lv.29
Aims for the enemy's back and attacks its vital spot with 4275 Power added to P. Atk. Over-hit. Critical. Half Kill.
180000
Active
No
Yes
Drain Health
Drain Health Lv.44
Inflicts darkness attribute damage on the target using 94 Power added to magic power. Absorbs 20%% of the damage as HP.
180000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.45
Inflicts darkness attribute damage on the target using 96 Power added to magic power. Absorbs 20%% of the damage as HP.
180000
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.5
Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 62 HP every second.
370000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.20
Cools and freezes the surrounding air momentarily. Inflicts water damage with 58 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
370000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.10
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
370000
Active
No
No
Power Break
Power Break Lv.13
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
370000
Active
Yes
Yes
Hex
Hex Lv.11
Decreases the enemy's P. Def. by 23%% for 30 seconds.
370000
Active
Yes
Yes
Poison
Poison Lv.4
Causes poison on the enemy for 30 seconds and makes him consume 58 HP every second.
370000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.36
P. Atk. increases by 84.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
180000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.37
P. Atk. increases by 87.3 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
180000
Passive
No
Yes
Sting
Sting Lv.40
Attacks the enemy with 917 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
180000
Active
No
Yes
Sting
Sting Lv.41
Attacks the enemy with 950 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
180000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.38
When light armor is equipped, P. Def. increases by 51.1, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
180000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.39
When light armor is equipped, P. Def. increases by 52.7, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
180000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.28
Attempts a powerful deadly attack. Attacks the target with 4127 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
180000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.29
Attempts a powerful deadly attack. Attacks the target with 4275 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
180000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.16
Increases the power of critical attacks by 475. MP is continuously consumed according to level.
370000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.1
Attempts a powerful deadly attack. Attacks the enemy with 2751 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
180000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.2
Attempts a powerful deadly attack. Attacks the enemy with 2850 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
180000
Active
No
Yes
Mortal Strike
Mortal Strike Lv.2
Increases one's own deadly attack rate by 15%% for 2 minutes. Requires a dagger to be equipped.
370000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.6
Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
370000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.3
Summons a treasure chest key. A minimum of 2 and maximum of 3 treasure chest keys between grades 5-7 are summoned. Consumes 4 Thief Keys.
370000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.16
Throws the enemy into confusion and gets them to change the target of their attack.
460000
Active
Yes
No
Trick
Trick Lv.9
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
460000
Active
No
No
Unlock
Unlock Lv.13
Opens a door below level 3 with 100%% chance and opens a treasure chest below level 68 with 90%% chance. Requires 15 Thief Keys.
460000
Active
No
No
Backstab
Backstab Lv.30
Aims for the enemy's back and attacks its vital spot with 4425 Power added to P. Atk. Over-hit. Critical. Half Kill.
230000
Active
No
Yes
Backstab
Backstab Lv.31
Aims for the enemy's back and attacks its vital spot with 4575 Power added to P. Atk. Over-hit. Critical. Half Kill.
230000
Active
No
Yes
Drain Health
Drain Health Lv.46
Inflicts darkness attribute damage on the target using 97 Power added to magic power. Absorbs 20%% of the damage as HP.
230000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.47
Inflicts darkness attribute damage on the target using 99 Power added to magic power. Absorbs 20%% of the damage as HP.
230000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.21
Cools and freezes the surrounding air momentarily. Inflicts water damage with 59 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
460000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.11
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
460000
Active
No
No
Power Break
Power Break Lv.14
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
460000
Active
Yes
Yes
Hex
Hex Lv.12
Decreases the enemy's P. Def. by 23%% for 30 seconds.
460000
Active
Yes
Yes
Esprit
Esprit Lv.7
Increases HP recovery bonus by 5.5 and MP recovery bonus by 1.4 when running.
460000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.38
P. Atk. increases by 90.5 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
230000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.39
P. Atk. increases by 93.7 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
230000
Passive
No
Yes
Sting
Sting Lv.42
Attacks the enemy with 984 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
230000
Active
No
Yes
Sting
Sting Lv.43
Attacks the enemy with 1017 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
230000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.40
When light armor is equipped, P. Def. increases by 54.2, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
230000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.41
When light armor is equipped, P. Def. increases by 55.8, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
230000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.30
Attempts a powerful deadly attack. Attacks the target with 4425 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
230000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.31
Attempts a powerful deadly attack. Attacks the target with 4575 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
230000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.17
Increases the power of critical attacks by 509. MP is continuously consumed according to level.
460000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.3
Attempts a powerful deadly attack. Attacks the enemy with 2850 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
230000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.4
Attempts a powerful deadly attack. Attacks the enemy with 3050 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
230000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.7
Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
460000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.17
Throws the enemy into confusion and gets them to change the target of their attack.
580000
Active
Yes
No
Trick
Trick Lv.10
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
580000
Active
No
No
Backstab
Backstab Lv.32
Aims for the enemy's back and attacks its vital spot with 4726 Power added to P. Atk. Over-hit. Critical. Half Kill.
290000
Active
No
Yes
Backstab
Backstab Lv.33
Aims for the enemy's back and attacks its vital spot with 4878 Power added to P. Atk. Over-hit. Critical. Half Kill.
290000
Active
No
Yes
Drain Health
Drain Health Lv.48
Inflicts darkness attribute damage on the target using 100 Power added to magic power. Absorbs 20%% of the damage as HP.
290000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.49
Inflicts darkness attribute damage on the target using 102 Power added to magic power. Absorbs 20%% of the damage as HP.
290000
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.6
Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 67 HP every second.
580000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.22
Cools and freezes the surrounding air momentarily. Inflicts water damage with 61 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
580000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.12
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
580000
Active
No
No
Power Break
Power Break Lv.15
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
580000
Active
Yes
Yes
Hex
Hex Lv.13
Decreases the enemy's P. Def. by 23%% for 30 seconds.
580000
Active
Yes
Yes
Dagger Mastery
Dagger Mastery Lv.40
P. Atk. increases by 96.8 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
290000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.41
P. Atk. increases by 100 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
290000
Passive
No
Yes
Sting
Sting Lv.44
Attacks the enemy with 1051 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
290000
Active
No
Yes
Sting
Sting Lv.45
Attacks the enemy with 1084 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
290000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.42
When light armor is equipped, P. Def. increases by 57.4, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
290000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.43
When light armor is equipped, P. Def. increases by 59.1, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
290000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.32
Attempts a powerful deadly attack. Attacks the target with 4726 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
290000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.33
Attempts a powerful deadly attack. Attacks the target with 4878 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
290000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.18
Increases the power of critical attacks by 542. MP is continuously consumed according to level.
580000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.5
Attempts a powerful deadly attack. Attacks the enemy with 3151 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
290000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.6
Attempts a powerful deadly attack. Attacks the enemy with 3252 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
290000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.8
Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
580000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.18
Throws the enemy into confusion and gets them to change the target of their attack.
710000
Active
Yes
No
Trick
Trick Lv.11
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
710000
Active
No
No
Unlock
Unlock Lv.14
Opens a door below level 3 with 100%% chance and opens a treasure chest below level 72 with 90%% chance. Requires 17 Thief Keys.
710000
Active
No
No
Backstab
Backstab Lv.34
Aims for the enemy's back and attacks its vital spot with 5029 Power added to P. Atk. Over-hit. Critical. Half Kill.
350000
Active
No
Yes
Backstab
Backstab Lv.35
Aims for the enemy's back and attacks its vital spot with 5180 Power added to P. Atk. Over-hit. Critical. Half Kill.
350000
Active
No
Yes
Drain Health
Drain Health Lv.50
Inflicts darkness attribute damage on the target using 104 Power added to magic power. Absorbs 20%% of the damage as HP.
350000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.51
Inflicts darkness attribute damage on the target using 105 Power added to magic power. Absorbs 20%% of the damage as HP.
350000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.23
Cools and freezes the surrounding air momentarily. Inflicts water damage with 63 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
710000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.13
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
710000
Active
No
No
Power Break
Power Break Lv.16
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
710000
Active
Yes
Yes
Hex
Hex Lv.14
Decreases the enemy's P. Def. by 23%% for 30 seconds.
710000
Active
Yes
Yes
Critical Power
Critical Power Lv.6
Increases the power of critical attacks by 384.
710000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.42
P. Atk. increases by 103.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
350000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.43
P. Atk. increases by 106.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
350000
Passive
No
Yes
Sting
Sting Lv.46
Attacks the enemy with 1118 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
350000
Active
No
Yes
Sting
Sting Lv.47
Attacks the enemy with 1151 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
350000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.44
When light armor is equipped, P. Def. increases by 60.7, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
350000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.45
When light armor is equipped, P. Def. increases by 62.3, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
350000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.34
Attempts a powerful deadly attack. Attacks the target with 5029 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
350000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.35
Attempts a powerful deadly attack. Attacks the target with 5180 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
350000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.19
Increases the power of critical attacks by 576. MP is continuously consumed according to level.
710000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.7
Attempts a powerful deadly attack. Attacks the enemy with 3353 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
350000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.8
Attempts a powerful deadly attack. Attacks the enemy with 3453 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
350000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.9
Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
710000
Active
No
Yes
Shadow Step
Shadow Step Lv.1
Approaches the enemy from behind. Target cancel.
0
Active
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.19
Throws the enemy into confusion and gets them to change the target of their attack.
1180000
Active
Yes
No
Trick
Trick Lv.12
Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
1180000
Active
No
No
Backstab
Backstab Lv.36
Aims for the enemy's back and attacks its vital spot with 5330 Power added to P. Atk. Over-hit. Critical. Half Kill.
590000
Active
No
Yes
Backstab
Backstab Lv.37
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill.
590000
Active
No
Yes
Drain Health
Drain Health Lv.52
Inflicts darkness attribute damage on the target using 107 Power added to magic power. Absorbs 20%% of the damage as HP.
590000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.53
Inflicts darkness attribute damage on the target using 108 Power added to magic power. Absorbs 20%% of the damage as HP.
590000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.24
Cools and freezes the surrounding air momentarily. Inflicts water damage with 65 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
1180000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.14
Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
1180000
Active
No
No
Power Break
Power Break Lv.17
Decreases the enemy's P. Atk. by 23%% for 30 seconds.
1180000
Active
Yes
Yes
Hex
Hex Lv.15
Decreases the enemy's P. Def. by 23%% for 30 seconds.
1180000
Active
Yes
Yes
Poison
Poison Lv.5
Causes poison on the enemy for 30 seconds and makes him consume 63 HP every second.
1180000
Active
Yes
No
Esprit
Esprit Lv.8
Increases HP recovery bonus by 6 and MP recovery bonus by 1.5 when running.
1180000
Passive
No
No
Critical Power
Critical Power Lv.7
Increases the power of critical attacks by 406.
1180000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.44
P. Atk. increases by 109.6 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
590000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.45
P. Atk. increases by 112.8 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
590000
Passive
No
Yes
Sting
Sting Lv.48
Attacks the enemy with 1185 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
590000
Active
No
Yes
Sting
Sting Lv.49
Attacks the enemy with 1218 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
590000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.46
When light armor is equipped, P. Def. increases by 63.9, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
590000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.47
When light armor is equipped, P. Def. increases by 65.6, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%.
590000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.36
Attempts a powerful deadly attack. Attacks the target with 5330 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
590000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.37
Attempts a powerful deadly attack. Attacks the target with 5479 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
590000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.20
Increases the power of critical attacks by 609. MP is continuously consumed according to level.
1180000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.9
Attempts a powerful deadly attack. Attacks the enemy with 3553 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
590000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.10
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill.
590000
Active
No
Yes
Mortal Strike
Mortal Strike Lv.3
Increases one's own deadly attack rate by 20%% for 2 minutes. Requires a dagger to be equipped.
1180000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.10
Detonates a sand bomb to decrease the enemy's accuracy by 12 for 30 seconds.
1180000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.4
Summons a treasure chest key. A minimum of 2 and maximum of 3 treasure chest keys between grades 6-8 are summoned. Consumes 6 Thief Keys.
1180000
Active
No
No
Find Trap
Find Trap Lv.1
Detects traps below Level 78.
1180000
Active
No
No
Remove Trap
Remove Trap Lv.1
Disarms traps below Level 78.
1180000
Active
No
No
Evasion Counter
Evasion Counter Lv.1
During Evasion, counters by stunning the enemy and renders him senseless.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.3
Increases the number of buffs an individual can receive by 3.
0
Passive
No
No
Divine Inspiration
Divine Inspiration Lv.4
Increases the number of buffs an individual can receive by 4.
0
Passive
No
No