All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Mortal Blow Lv.10
Tries powerful attacks on vital parts. Attacks the target with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible.
1000
Active
No
No
Mortal Blow Lv.11
Tries powerful attacks on vital parts. Attacks the target with 291 Power added to P. Atk. Requires a dagger. Over-hit is possible.
1000
Active
No
No
Mortal Blow Lv.12
Tries powerful attacks on vital parts. Attacks the target with 314 Power added to P. Atk. Requires a dagger. Over-hit is possible.
1000
Active
No
No
Unlock Lv.1
Opens a level 1 door with 30%% chance and opens a treasure chest below level 20 with 90%% chance. Requires 2 Thief Keys.
2800
Active
No
No
Power Shot Lv.10
Attacks an enemy in the distance. Attacks the target with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.
1000
Active
No
No
Power Shot Lv.11
Attacks an enemy in the distance. Attacks the target with 258 Power added to P. Atk. Requires a bow. Over-hit is possible.
1000
Active
No
No
Power Shot Lv.12
Attacks an enemy in the distance. Attacks the target with 279 Power added to P. Atk. Requires a bow. Over-hit is possible.
1000
Active
No
No
Drain Health Lv.3
Inflicts darkness attribute damage on the target using 24 Power added to magic power. Absorbs 20%% of the damage as HP.
1500
Active
Yes
Yes
Unholy: 20
Drain Health Lv.4
Inflicts darkness attribute damage on the target using 26 Power added to magic power. Absorbs 20%% of the damage as HP.
1500
Active
Yes
Yes
Unholy: 20
2800
Active
Yes
No
Light Armor Mastery Lv.1
When light armor is equipped, P. Def. increases by 1.3, evasion increases by 4, and the rate of being targeted for Critical damage decreases by 15%%.
1400
Passive
No
Yes
Light Armor Mastery Lv.2
When light armor is equipped, P. Def. increases by 2.2, evasion increases by 4, and the rate of being targeted for Critical damage decreases by 15%%.
1400
Passive
No
Yes
Vicious Stance Lv.1
Increases the power of critical attacks by 35. MP is continuously consumed according to level.
2800
Toggle
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
5000
Active
Yes
No
Mortal Blow Lv.13
Tries powerful attacks on vital parts. Attacks the target with 367 Power added to P. Atk. Requires a dagger. Over-hit is possible.
1700
Active
No
No
Mortal Blow Lv.14
Tries powerful attacks on vital parts. Attacks the target with 396 Power added to P. Atk. Requires a dagger. Over-hit is possible.
1700
Active
No
No
Mortal Blow Lv.15
Tries powerful attacks on vital parts. Attacks the target with 427 Power added to P. Atk. Requires a dagger. Over-hit is possible.
1700
Active
No
No
Unlock Lv.2
Opens a level 1 door with 50%% chance and opens a treasure chest below level 24 with 90%% chance. Requires 2 Thief Keys.
5000
Active
No
No
Power Shot Lv.13
Attacks an enemy in the distance. Attacks the target with 326 Power added to P. Atk. Requires a bow. Over-hit is possible.
1700
Active
No
No
Power Shot Lv.14
Attacks an enemy in the distance. Attacks the target with 352 Power added to P. Atk. Requires a bow. Over-hit is possible.
1700
Active
No
No
Power Shot Lv.15
Attacks an enemy in the distance. Attacks the target with 379 Power added to P. Atk. Requires a bow. Over-hit is possible.
1700
Active
No
No
Drain Health Lv.5
Inflicts darkness attribute damage on the target using 28 Power added to magic power. Absorbs 20%% of the damage as HP.
1700
Active
Yes
Yes
Unholy: 20
Drain Health Lv.6
Inflicts darkness attribute damage on the target using 29 Power added to magic power. Absorbs 20%% of the damage as HP.
1700
Active
Yes
Yes
Unholy: 20
Drain Health Lv.7
Inflicts darkness attribute damage on the target using 31 Power added to magic power. Absorbs 20%% of the damage as HP.
1700
Active
Yes
Yes
Unholy: 20
Bleed Lv.1
Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 25 HP every second.
5000
Active
No
Yes
Sting Lv.1
Attacks the enemy with 82 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
1700
Active
No
Yes
Sting Lv.2
Attacks the enemy with 88 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
1700
Active
No
Yes
Sting Lv.3
Attacks the enemy with 95 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
1700
Active
No
Yes
Light Armor Mastery Lv.3
When light armor is equipped, P. Def. increases by 3.2, evasion increases by 6, and the rate of being targeted for Critical damage decreases by 15%%.
2500
Passive
No
Yes
Light Armor Mastery Lv.4
When light armor is equipped, P. Def. increases by 4.2, evasion increases by 6, and the rate of being targeted for Critical damage decreases by 15%%.
2500
Passive
No
Yes
5000
Toggle
No
Yes
Vicious Stance Lv.2
Increases the power of critical attacks by 48. MP is continuously consumed according to level.
5000
Toggle
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
8500
Active
Yes
No
Mortal Blow Lv.16
Tries powerful attacks on vital parts. Attacks the target with 494 Power added to P. Atk. Requires a dagger. Over-hit is possible.
2900
Active
No
No
Mortal Blow Lv.17
Tries powerful attacks on vital parts. Attacks the target with 531 Power added to P. Atk. Requires a dagger. Over-hit is possible.
2900
Active
No
No
Mortal Blow Lv.18
Tries powerful attacks on vital parts. Attacks the target with 571 Power added to P. Atk. Requires a dagger. Over-hit is possible.
2900
Active
No
No
Unlock Lv.3
Opens a level 1 door with 75%% chance and opens a treasure chest below level 28 with 90%% chance. Requires 3 Thief Keys.
8500
Active
No
No
Power Shot Lv.16
Attacks an enemy in the distance. Attacks the target with 440 Power added to P. Atk. Requires a bow. Over-hit is possible.
2900
Active
No
No
Power Shot Lv.17
Attacks an enemy in the distance. Attacks the target with 472 Power added to P. Atk. Requires a bow. Over-hit is possible.
2900
Active
No
No
Power Shot Lv.18
Attacks an enemy in the distance. Attacks the target with 507 Power added to P. Atk. Requires a bow. Over-hit is possible.
2900
Active
No
No
Drain Health Lv.8
Inflicts darkness attribute damage on the target using 33 Power added to magic power. Absorbs 20%% of the damage as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.9
Inflicts darkness attribute damage on the target using 34 Power added to magic power. Absorbs 20%% of the damage as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.10
Inflicts darkness attribute damage on the target using 35 Power added to magic power. Absorbs 20%% of the damage as HP.
2900
Active
Yes
Yes
Unholy: 20
Ultimate Evasion Lv.1
For 30 seconds, increases one's own evasion by 20, physical attack skill evasion rate by 25%%, and resistance to buff canceling attacks by 80.
8500
Active
No
Yes
Sting Lv.4
Attacks the enemy with 110 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.5
Attacks the enemy with 118 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.6
Attacks the enemy with 127 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Light Armor Mastery Lv.5
When light armor is equipped, P. Def. increases by 5.3, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 15%%.
4300
Passive
No
Yes
Light Armor Mastery Lv.6
When light armor is equipped, P. Def. increases by 6.8, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 15%%.
4300
Passive
No
Yes
Vicious Stance Lv.3
Increases the power of critical attacks by 64. MP is continuously consumed according to level.
8500
Toggle
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
14000
Active
Yes
No
Mortal Blow Lv.19
Tries powerful attacks on vital parts. Attacks the target with 656 Power added to P. Atk. Requires a dagger. Over-hit is possible.
4800
Active
No
No
Mortal Blow Lv.20
Tries powerful attacks on vital parts. Attacks the target with 703 Power added to P. Atk. Requires a dagger. Over-hit is possible.
4800
Active
No
No
Mortal Blow Lv.21
Tries powerful attacks on vital parts. Attacks the target with 752 Power added to P. Atk. Requires a dagger. Over-hit is possible.
4800
Active
No
No
Unlock Lv.4
Opens a level 1 door with 100%% chance, opens a level 2 door with 50%% chance, and opens a treasure chest below level 32 with 90%% chance. Requires 3 Thief Keys.
14000
Active
No
No
Power Shot Lv.19
Attacks an enemy in the distance. Attacks the target with 584 Power added to P. Atk. Requires a bow. Over-hit is possible.
4800
Active
No
No
Power Shot Lv.20
Attacks an enemy in the distance. Attacks the target with 625 Power added to P. Atk. Requires a bow. Over-hit is possible.
4800
Active
No
No
Power Shot Lv.21
Attacks an enemy in the distance. Attacks the target with 669 Power added to P. Atk. Requires a bow. Over-hit is possible.
4800
Active
No
No
Drain Health Lv.11
Inflicts darkness attribute damage on the target using 38 Power added to magic power. Absorbs 20%% of the damage as HP.
4800
Active
Yes
Yes
Unholy: 20
Drain Health Lv.12
Inflicts darkness attribute damage on the target using 39 Power added to magic power. Absorbs 20%% of the damage as HP.
4800
Active
Yes
Yes
Unholy: 20
Drain Health Lv.13
Inflicts darkness attribute damage on the target using 40 Power added to magic power. Absorbs 20%% of the damage as HP.
4800
Active
Yes
Yes
Unholy: 20
Bleed Lv.2
Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 34 HP every second.
14000
Active
No
Yes
Sting Lv.7
Attacks the enemy with 146 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
4800
Active
No
Yes
Sting Lv.8
Attacks the enemy with 157 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
4800
Active
No
Yes
Sting Lv.9
Attacks the enemy with 168 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
4800
Active
No
Yes
Light Armor Mastery Lv.7
When light armor is equipped, P. Def. increases by 8.4, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 15%%.
7100
Passive
No
Yes
Light Armor Mastery Lv.8
When light armor is equipped, P. Def. increases by 10.1, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 15%%.
7100
Passive
No
Yes
Vicious Stance Lv.4
Increases the power of critical attacks by 84. MP is continuously consumed according to level.
14000
Toggle
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
22000
Active
Yes
No
Mortal Blow Lv.22
Tries powerful attacks on vital parts. Attacks the target with 859 Power added to P. Atk. Requires a dagger. Over-hit is possible.
7400
Active
No
No
Mortal Blow Lv.23
Tries powerful attacks on vital parts. Attacks the target with 916 Power added to P. Atk. Requires a dagger. Over-hit is possible.
7400
Active
No
No
Mortal Blow Lv.24
Tries powerful attacks on vital parts. Attacks the target with 977 Power added to P. Atk. Requires a dagger. Over-hit is possible.
7400
Active
No
No
Unlock Lv.5
Opens a level 1 door with 100%% chance, opens a level 2 door with 30%% chance, and opens a treasure chest below level 36 with 90%% chance. Requires 4 Thief Keys.
22000
Active
No
No
Power Shot Lv.22
Attacks an enemy in the distance. Attacks the target with 763 Power added to P. Atk. Requires a bow. Over-hit is possible.
7400
Active
No
No
Power Shot Lv.23
Attacks an enemy in the distance. Attacks the target with 814 Power added to P. Atk. Requires a bow. Over-hit is possible.
7400
Active
No
No
Power Shot Lv.24
Attacks an enemy in the distance. Attacks the target with 868 Power added to P. Atk. Requires a bow. Over-hit is possible.
7400
Active
No
No
Drain Health Lv.14
Inflicts darkness attribute damage on the target using 43 Power added to magic power. Absorbs 20%% of the damage as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.15
Inflicts darkness attribute damage on the target using 44 Power added to magic power. Absorbs 20%% of the damage as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.16
Inflicts darkness attribute damage on the target using 46 Power added to magic power. Absorbs 20%% of the damage as HP.
7400
Active
Yes
Yes
Unholy: 20
Stunning Shot Lv.1
Shoots an arrow at the enemy with 344 Power added to P. Atk. Causes shock on the enemy for 9 seconds. Requires a bow. Over-hit is possible. Target cancel.
7400
Active
No
Yes
Stunning Shot Lv.2
Shoots an arrow at the enemy with 367 Power added to P. Atk. Causes shock on the enemy for 9 seconds. Requires a bow. Over-hit is possible. Target cancel.
7400
Active
No
Yes
Stunning Shot Lv.3
Shoots an arrow at the enemy with 391 Power added to P. Atk. Causes shock on the enemy for 9 seconds. Requires a bow. Over-hit is possible. Target cancel.
7400
Active
No
Yes
Freezing Strike Lv.1
Cools and freezes the surrounding air momentarily. Inflicts water damage with 26 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
11000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.2
Cools and freezes the surrounding air momentarily. Inflicts water damage with 28 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
11000
Active
Yes
Yes
Water: 20
22000
Passive
No
No
Sting Lv.10
Attacks the enemy with 191 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.11
Attacks the enemy with 204 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.12
Attacks the enemy with 217 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Light Armor Mastery Lv.9
When light armor is equipped, P. Def. increases by 11.9, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 15%%.
11000
Passive
No
Yes
Light Armor Mastery Lv.10
When light armor is equipped, P. Def. increases by 13.7, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 15%%.
11000
Passive
No
Yes
Vicious Stance Lv.5
Increases the power of critical attacks by 109. MP is continuously consumed according to level.
22000
Toggle
No
Yes