All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Drain Health Lv.3
Inflicts darkness attribute damage on the target using 24 Power added to magic power. Absorbs 20%% of the damage as HP.
2300
Active
Yes
Yes
Unholy: 20
Drain Health Lv.4
Inflicts darkness attribute damage on the target using 26 Power added to magic power. Absorbs 20%% of the damage as HP.
2300
Active
Yes
Yes
Unholy: 20
Ultimate Defense Lv.1
For 30 seconds, increases one's own P. Def. by 1800, M. Def. by 1350, and resistance to buff canceling attacks by 80%%, and becomes able to move.
4700
Active
No
Yes
4700
Active
Yes
No
4700
Passive
No
Yes
4700
Passive
No
Yes
Heavy Armor Mastery Lv.1
When heavy armor is equipped, P. Def. increases by 17.7 and received Critical damage decreases by 15%%.
1500
Passive
No
Yes
Heavy Armor Mastery Lv.2
When heavy armor is equipped, P. Def. increases by 19.1 and received Critical damage decreases by 15%%.
1500
Passive
No
Yes
Heavy Armor Mastery Lv.3
When heavy armor is equipped, P. Def. increases by 20.5 and received Critical damage decreases by 15%%.
1500
Passive
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
8800
Active
Yes
No
Drain Health Lv.5
Inflicts darkness attribute damage on the target using 28 Power added to magic power. Absorbs 20%% of the damage as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.6
Inflicts darkness attribute damage on the target using 29 Power added to magic power. Absorbs 20%% of the damage as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.7
Inflicts darkness attribute damage on the target using 31 Power added to magic power. Absorbs 20%% of the damage as HP.
2900
Active
Yes
Yes
Unholy: 20
Deflect Arrow Lv.1
Increases resistance to bow attacks by 16%% and resistance to crossbow attacks by 8%% for 20 minutes.
8800
Active
No
Yes
8800
Passive
No
Yes
Sting Lv.1
Attacks the enemy with 82 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.2
Attacks the enemy with 88 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.3
Attacks the enemy with 95 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Heavy Armor Mastery Lv.4
When heavy armor is equipped, P. Def. increases by 23.5 and received Critical damage decreases by 15%%.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.5
When heavy armor is equipped, P. Def. increases by 25 and received Critical damage decreases by 15%%.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.6
When heavy armor is equipped, P. Def. increases by 26.7 and received Critical damage decreases by 15%%.
2900
Passive
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
13000
Active
Yes
No
Drain Health Lv.8
Inflicts darkness attribute damage on the target using 33 Power added to magic power. Absorbs 20%% of the damage as HP.
4400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.9
Inflicts darkness attribute damage on the target using 34 Power added to magic power. Absorbs 20%% of the damage as HP.
4400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.10
Inflicts darkness attribute damage on the target using 35 Power added to magic power. Absorbs 20%% of the damage as HP.
4400
Active
Yes
Yes
Unholy: 20
13000
Passive
No
Yes
6700
Passive
No
Yes
6700
Passive
No
Yes
Sting Lv.4
Attacks the enemy with 110 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
4400
Active
No
Yes
Sting Lv.5
Attacks the enemy with 118 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
4400
Active
No
Yes
Sting Lv.6
Attacks the enemy with 127 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
4400
Active
No
Yes
Heavy Armor Mastery Lv.7
When heavy armor is equipped, P. Def. increases by 30 and received Critical damage decreases by 15%%.
4400
Passive
No
Yes
Heavy Armor Mastery Lv.8
When heavy armor is equipped, P. Def. increases by 31.8 and received Critical damage decreases by 15%%.
4400
Passive
No
Yes
Heavy Armor Mastery Lv.9
When heavy armor is equipped, P. Def. increases by 33.6 and received Critical damage decreases by 15%%.
4400
Passive
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
22000
Active
Yes
No
Drain Health Lv.11
Inflicts darkness attribute damage on the target using 38 Power added to magic power. Absorbs 20%% of the damage as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.12
Inflicts darkness attribute damage on the target using 39 Power added to magic power. Absorbs 20%% of the damage as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.13
Inflicts darkness attribute damage on the target using 40 Power added to magic power. Absorbs 20%% of the damage as HP.
7400
Active
Yes
Yes
Unholy: 20
Deflect Arrow Lv.2
Increases resistance to bow attacks by 24%% and resistance to crossbow attacks by 12%% for 20 minutes.
22000
Active
No
Yes
11000
Passive
No
Yes
11000
Passive
No
Yes
Sting Lv.7
Attacks the enemy with 146 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.8
Attacks the enemy with 157 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.9
Attacks the enemy with 168 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Heavy Armor Mastery Lv.10
When heavy armor is equipped, P. Def. increases by 37.4 and received Critical damage decreases by 15%%.
7400
Passive
No
Yes
Heavy Armor Mastery Lv.11
When heavy armor is equipped, P. Def. increases by 39.3 and received Critical damage decreases by 15%%.
7400
Passive
No
Yes
Heavy Armor Mastery Lv.12
When heavy armor is equipped, P. Def. increases by 41.3 and received Critical damage decreases by 15%%.
7400
Passive
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
28000
Active
Yes
No
Drain Health Lv.14
Inflicts darkness attribute damage on the target using 43 Power added to magic power. Absorbs 20%% of the damage as HP.
9000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.15
Inflicts darkness attribute damage on the target using 44 Power added to magic power. Absorbs 20%% of the damage as HP.
9000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.16
Inflicts darkness attribute damage on the target using 46 Power added to magic power. Absorbs 20%% of the damage as HP.
9000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.1
Cools and freezes the surrounding air momentarily. Inflicts water damage with 26 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
14000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.2
Cools and freezes the surrounding air momentarily. Inflicts water damage with 28 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
14000
Active
Yes
Yes
Water: 20
14000
Passive
No
Yes
14000
Passive
No
Yes
Sting Lv.10
Attacks the enemy with 191 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
9000
Active
No
Yes
Sting Lv.11
Attacks the enemy with 204 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
9000
Active
No
Yes
Sting Lv.12
Attacks the enemy with 217 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
9000
Active
No
Yes
Heavy Armor Mastery Lv.13
When heavy armor is equipped, P. Def. increases by 45.6 and received Critical damage decreases by 15%%.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.14
When heavy armor is equipped, P. Def. increases by 47.7 and received Critical damage decreases by 15%%.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.15
When heavy armor is equipped, P. Def. increases by 50 and received Critical damage decreases by 15%%.
9000
Passive
No
Yes