Cools and freezes the surrounding air momentarily. Inflicts water damage with 30 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 31 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 246 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 262 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 278 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 6 Crystals: D-Grade.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 33 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 34 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 295 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 313 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 331 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but P. Def. decreases by 17%% and shield P. Def. decreases by 50%%.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 36 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 37 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 350 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 370 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 391 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 7 Crystals: D-Grade.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 39 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 40 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 412 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 434 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 457 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 42 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 43 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 481 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 506 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 531 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 8 Crystals: D-Grade.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 45 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 46 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 557 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 584 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 611 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Inflicts darkness damage on the enemy with 880 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 48 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 49 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 639 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 668 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 697 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Calls down lightning to inflict non-attribute damage on the enemy with 82 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
Inflicts darkness damage on the enemy with 1004 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 9 Crystals: D-Grade.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 51 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 727 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 758 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Inflicts darkness damage on the enemy with 1091 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 53 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 789 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 820 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Calls down lightning to inflict non-attribute damage on the enemy with 89 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
Inflicts darkness damage on the enemy with 1181 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 11 Crystals: D-Grade.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 56 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 852 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 885 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Inflicts darkness damage on the enemy with 1274 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 58 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 917 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 950 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Calls down lightning to inflict non-attribute damage on the enemy with 96 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
Inflicts darkness damage on the enemy with 1368 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 12 Crystals: D-Grade.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 59 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 984 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 1017 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Inflicts darkness damage on the enemy with 1464 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 61 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 1051 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 1084 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Calls down lightning to inflict non-attribute damage on the enemy with 102 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
Inflicts darkness damage on the enemy with 1561 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 13 Crystals: D-Grade.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 63 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 1118 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 1151 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Inflicts darkness damage on the enemy with 1658 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 65 effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute.
Attacks the enemy with 1185 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 1218 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Calls down lightning to inflict non-attribute damage on the enemy with 108 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
Inflicts darkness damage on the enemy with 1754 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 35%% and resistance to every type of close range weapon by 20. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.