All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Life Cubic Lv.1
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 6 Crystals: D-Grade.
30000
Active
Yes
Yes
Light Armor Mastery Lv.1
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
10000
Passive
No
Yes
Light Armor Mastery Lv.2
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
10000
Passive
No
Yes
Light Armor Mastery Lv.3
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
10000
Passive
No
Yes
30000
Active
Yes
Yes
30000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.5
Summons Boxer the Unicorn, who supplies additional MP. Requires 5 Crystals: D-Grade. While active, 30 percent of all earned Exp is consumed, along with 1 additional crystal at 14 regular intervals.
30000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.5
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
30000
Active
Yes
Yes
Transfer Pain Lv.1
Transfers some of the summoner's damage to the servitor. Continuously consumes MP.
30000
Toggle
No
Yes
Summon Merrow the Unicorn Lv.1
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 1 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 10 percent of earned Exp.
30000
Active
Yes
Yes
Summon Aqua Cubic Lv.1
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 2 Crystals: D-Grade.
30000
Active
Yes
Yes
Mass Summon Aqua Cubic Lv.1
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 8 Crystals: D-Grade.
30000
Active
Yes
Yes
Level: 44
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery Lv.4
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
14000
Passive
No
Yes
Light Armor Mastery Lv.5
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
14000
Passive
No
Yes
Light Armor Mastery Lv.6
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
14000
Passive
No
Yes
41000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.6
Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.
41000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.6
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
41000
Active
Yes
Yes
Summon Merrow the Unicorn Lv.2
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 1 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 10 percent of earned Exp.
41000
Active
Yes
Yes
Summon Aqua Cubic Lv.2
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 3 Crystals: D-Grade.
41000
Active
Yes
Yes
Mass Summon Aqua Cubic Lv.2
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 12 Crystals: D-Grade.
41000
Active
Yes
Yes
Level: 48
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Life Cubic Lv.2
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 7 Crystals: D-Grade.
63000
Active
Yes
Yes
Light Armor Mastery Lv.7
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
21000
Passive
No
Yes
Light Armor Mastery Lv.8
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
21000
Passive
No
Yes
Light Armor Mastery Lv.9
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
21000
Passive
No
Yes
63000
Active
Yes
Yes
63000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.7
Summons Boxer the Unicorn, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30 percent of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.
63000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.7
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
63000
Active
Yes
Yes
Transfer Pain Lv.2
Transfers some of the summoner's damage to the servitor. Continuously consumes MP.
63000
Toggle
No
Yes
Summon Merrow the Unicorn Lv.3
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 1 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 10 percent of earned Exp.
63000
Active
Yes
Yes
Summon Aqua Cubic Lv.3
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 3 Crystals: D-Grade.
63000
Active
Yes
Yes
Mass Summon Aqua Cubic Lv.3
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 12 Crystals: D-Grade.
63000
Active
Yes
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Life Cubic Lv.3
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 8 Crystals: D-Grade.
100000
Active
Yes
Yes
Light Armor Mastery Lv.10
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
33000
Passive
No
Yes
Light Armor Mastery Lv.11
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
33000
Passive
No
Yes
Light Armor Mastery Lv.12
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
33000
Passive
No
Yes
100000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.8
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 4 D-Grade crystals and periodically consumes 3 additional for 14 times. Takes away 29 percent of earned Exp.
100000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.8
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
100000
Active
Yes
Yes
Summon Merrow the Unicorn Lv.4
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 10 percent of earned Exp.
100000
Active
Yes
Yes
Summon Aqua Cubic Lv.4
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 4 Crystals: D-Grade.
100000
Active
Yes
Yes
Servitor Empowerment Lv.1
Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff removing attacks. The servitor is immobilized for the duration of the spell. Effect 1.
100000
Active
Yes
Yes
Mass Summon Aqua Cubic Lv.4
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 16 Crystals: D-Grade.
100000
Active
Yes
Yes
Level: 56
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery Lv.13
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
32000
Passive
No
Yes
Light Armor Mastery Lv.14
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
32000
Passive
No
Yes
Light Armor Mastery Lv.15
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
32000
Passive
No
Yes
95000
Active
Yes
Yes
95000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.9
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 5 D-Grade crystals and periodically consumes 3 additional for 14 times. Takes away 28 percent of earned Exp.
95000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.9
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
95000
Active
Yes
Yes
Transfer Pain Lv.3
Transfers some of the summoner's damage to the servitor. Continuously consumes MP.
95000
Toggle
No
Yes
Summon Merrow the Unicorn Lv.5
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 10 percent of earned Exp.
95000
Active
Yes
Yes
Summon Aqua Cubic Lv.5
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 4 Crystals: D-Grade.
95000
Active
Yes
Yes
Mass Summon Aqua Cubic Lv.5
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 16 Crystals: D-Grade.
95000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.1
Summon the servitor Seraphim the Unicorn. Requires 1 Crystal: C-Grade. While active, 5 percent of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
95000
Active
Yes
Yes
95000
Active
Yes
No
Summon Friend Lv.1
Summons party members to your location. The player being summoned must possess a Summoning Crystal.
95000
Active
Yes
No
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery Lv.16
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
73000
Passive
No
Yes
Light Armor Mastery Lv.17
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
73000
Passive
No
Yes
147000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.10
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 6 D-Grade crystals and periodically consumes 3 additional for 14 times. Takes away 27 percent of earned Exp.
147000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.10
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
147000
Active
Yes
Yes
Transfer Pain Lv.4
Transfers some of the summoner's damage to the servitor. Continuously consumes MP.
147000
Toggle
No
Yes
Summon Merrow the Unicorn Lv.6
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 10 percent of earned Exp.
147000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.2
Summon the servitor Seraphim the Unicorn. Requires 1 Crystal: C-Grade. While active, 5 percent of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
147000
Active
Yes
Yes
147000
Active
Yes
No
Mass Surrender to Water Lv.1
Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.
147000
Active
Yes
Yes
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Life Cubic Lv.4
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 9 Crystals: D-Grade.
188000
Active
Yes
Yes
Light Armor Mastery Lv.18
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
94000
Passive
No
Yes
Light Armor Mastery Lv.19
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
94000
Passive
No
Yes
188000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.11
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 6 D-Grade crystals and periodically consumes 4 additional for 14 times. Takes away 26 percent of earned Exp.
188000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.11
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
188000
Active
Yes
Yes
Summon Merrow the Unicorn Lv.7
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 2 at regular intervals for 14 times. Takes away 5 percent of earned Exp.
188000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.3
Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 3 percent of earned Exp.
188000
Active
Yes
Yes
188000
Active
Yes
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery Lv.20
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
130000
Passive
No
Yes
Light Armor Mastery Lv.21
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
130000
Passive
No
Yes
250000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.12
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 7 D-Grade crystals and periodically consumes 4 additional for 14 times. Takes away 25 percent of earned Exp.
250000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.12
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
250000
Active
Yes
Yes
Summon Merrow the Unicorn Lv.8
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 2 at regular intervals for 14 times. Takes away 5 percent of earned Exp.
250000
Active
Yes
Yes
Summon Aqua Cubic Lv.6
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 5 Crystals: D-Grade.
250000
Active
Yes
Yes
Servitor Blessing Lv.1
Cancels the Summoner's state of hold/paralysis and the reduced state of Atk. Spd./Speed of effect 3 or below.
250000
Active
Yes
No
Mass Summon Aqua Cubic Lv.6
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 20 Crystals: D-Grade.
250000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.4
Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 3 percent of earned Exp.
250000
Active
Yes
Yes
250000
Active
Yes
No
Mass Surrender to Water Lv.2
Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.
250000
Active
Yes
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Life Cubic Lv.5
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 11 Crystals: D-Grade.
340000
Active
Yes
Yes
Light Armor Mastery Lv.22
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
170000
Passive
No
Yes
Light Armor Mastery Lv.23
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
170000
Passive
No
Yes
340000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.13
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 5 D-Grade crystals and periodically consumes 5 additional for 14 times. Takes away 24 percent of earned Exp.
340000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.13
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
340000
Active
Yes
Yes
Summon Merrow the Unicorn Lv.9
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 2 at regular intervals for 14 times. Takes away 5 percent of earned Exp.
340000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.5
Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 3 percent of earned Exp.
340000
Active
Yes
Yes
340000
Active
Yes
No
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery Lv.24
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
220000
Passive
No
Yes
Light Armor Mastery Lv.25
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
220000
Passive
No
Yes
440000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.14
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 6 D-Grade crystals and periodically consumes 5 additional for 14 times. Takes away 23 percent of earned Exp.
440000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.14
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
440000
Active
Yes
Yes
Summon Merrow the Unicorn Lv.10
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 2 at regular intervals for 14 times. Takes away 5 percent of earned Exp.
440000
Active
Yes
Yes
Summon Aqua Cubic Lv.7
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 6 Crystals: D-Grade.
440000
Active
Yes
Yes
Mass Summon Aqua Cubic Lv.7
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 24 Crystals: D-Grade.
440000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.6
Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 2 at regular intervals for 14 times. Takes away 3 percent of earned Exp.
440000
Active
Yes
Yes
440000
Active
Yes
No
Mass Surrender to Water Lv.3
Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.
440000
Active
Yes
Yes
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Life Cubic Lv.6
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 12 Crystals: D-Grade.
550000
Active
Yes
Yes
Light Armor Mastery Lv.26
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
280000
Passive
No
Yes
Light Armor Mastery Lv.27
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
280000
Passive
No
Yes
550000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.15
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 7 D-Grade crystals and periodically consumes 5 additional for 14 times. Takes away 22 percent of earned Exp.
550000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.15
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
550000
Active
Yes
Yes
Summon Merrow the Unicorn Lv.11
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 3 at regular intervals for 14 times.
550000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.7
Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 2 at regular intervals for 14 times.
550000
Active
Yes
Yes
550000
Active
Yes
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery Lv.28
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
280000
Passive
No
Yes
Light Armor Mastery Lv.29
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
280000
Passive
No
Yes
550000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.16
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 9 D-Grade crystals and periodically consumes 5 additional for 14 times. Takes away 21 percent of earned Exp.
550000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.16
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
550000
Active
Yes
Yes
Transfer Pain Lv.5
Transfers some of the summoner's damage to the servitor. Continuously consumes MP.
550000
Toggle
No
Yes
Summon Merrow the Unicorn Lv.12
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 3 at regular intervals for 14 times.
550000
Active
Yes
Yes
Summon Aqua Cubic Lv.8
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 6 Crystals: D-Grade.
550000
Active
Yes
Yes
Servitor Empowerment Lv.2
Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to debuff attacks. Servitor is immobilized for the duration of the skill effect. Effect 2.
550000
Active
Yes
Yes
Mass Summon Aqua Cubic Lv.8
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 24 Crystals: D-Grade.
550000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.8
Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 4 C-grade crystals and consumes 2 at regular intervals for 14 times.
550000
Active
Yes
Yes
550000
Active
Yes
No
Mass Surrender to Water Lv.4
Decreases the water attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ore. Effect 4.
550000
Active
Yes
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Life Cubic Lv.7
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 13 Crystals: D-Grade.
1070000
Active
Yes
Yes
Light Armor Mastery Lv.30
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
540000
Passive
No
Yes
Light Armor Mastery Lv.31
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
540000
Passive
No
Yes
1070000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.17
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 7 D-Grade crystals and periodically consumes 6 additional for 14 times. Takes away 20 percent of earned Exp.
1070000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.17
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
1070000
Active
Yes
Yes
Summon Merrow the Unicorn Lv.13
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 4 C-grade crystals and consumes 3 at regular intervals for 14 times.
1070000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.9
Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 3 at regular intervals for 14 times.
1070000
Active
Yes
Yes
1070000
Active
Yes
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery Lv.32
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
680000
Passive
No
Yes
Light Armor Mastery Lv.33
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
680000
Passive
No
Yes
1350000
Active
Yes
Yes
Summon Boxer the Unicorn Lv.18
Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 8 D-Grade crystals and periodically consumes 6 additional for 14 times. Takes away 18 percent of earned Exp.
1350000
Active
Yes
Yes
Summon Mirage the Unicorn Lv.18
Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
1350000
Active
Yes
Yes
Summon Merrow the Unicorn Lv.14
Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 4 C-grade crystals and consumes 3 at regular intervals for 14 times.
1350000
Active
Yes
Yes
Summon Aqua Cubic Lv.9
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 7 Crystals: D-Grade.
1350000
Active
Yes
Yes
Mass Summon Aqua Cubic Lv.9
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 28 Crystals: D-Grade.
1350000
Active
Yes
Yes
Summon Unicorn Seraphim Lv.10
Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 4 C-grade crystals and consumes 3 at regular intervals for 14 times.
1350000
Active
Yes
Yes
1350000
Active
Yes
No
Mass Surrender to Water Lv.5
Decreases the water attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ore. Effect 4.
1350000
Active
Yes
Yes