All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Unlock Lv.6
Opens level 1 doors at 100 percent probability and opens level 2 doors at 75 percent probability. Requires 5 Keys of a Thief. Also opens chests.
28000
Active
No
No
Backstab Lv.1
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1107.
9000
Active
No
Yes
Backstab Lv.2
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1176.
9000
Active
No
Yes
Backstab Lv.3
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1249.
9000
Active
No
Yes
Fake Death Lv.1
Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.
28000
Toggle
No
No
28000
Toggle
No
Yes
Light Armor Mastery Lv.11
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9000
Passive
No
Yes
Light Armor Mastery Lv.12
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9000
Passive
No
Yes
Light Armor Mastery Lv.13
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9000
Passive
No
Yes
Deadly Blow Lv.1
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1107.
9000
Active
No
Yes
Deadly Blow Lv.2
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1176.
9000
Active
No
Yes
Deadly Blow Lv.3
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1249.
9000
Active
No
Yes
28000
Toggle
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.1
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
35000
Active
No
No
Unlock Lv.7
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests.
35000
Active
No
No
Backstab Lv.4
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1325.
12000
Active
No
Yes
Backstab Lv.5
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1405.
12000
Active
No
Yes
Backstab Lv.6
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1488.
12000
Active
No
Yes
Light Armor Mastery Lv.14
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
12000
Passive
No
Yes
Light Armor Mastery Lv.15
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
12000
Passive
No
Yes
Light Armor Mastery Lv.16
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
12000
Passive
No
Yes
Deadly Blow Lv.4
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1325.
12000
Active
No
Yes
Deadly Blow Lv.5
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1405.
12000
Active
No
Yes
Deadly Blow Lv.6
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1488.
12000
Active
No
Yes
35000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.2
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
40000
Active
No
No
Unlock Lv.8
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests.
40000
Active
No
No
Backstab Lv.7
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1574.
13000
Active
No
Yes
Backstab Lv.8
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1664.
13000
Active
No
Yes
Backstab Lv.9
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1757.
13000
Active
No
Yes
Light Armor Mastery Lv.17
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
13000
Passive
No
Yes
Light Armor Mastery Lv.18
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
13000
Passive
No
Yes
Light Armor Mastery Lv.19
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
13000
Passive
No
Yes
Deadly Blow Lv.7
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1574.
13000
Active
No
Yes
Deadly Blow Lv.8
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1664.
13000
Active
No
Yes
Deadly Blow Lv.9
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1757.
13000
Active
No
Yes
Chameleon Rest Lv.1
Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.
40000
Toggle
No
No
40000
Toggle
No
Yes
Summon Treasure Key Lv.1
Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
40000
Active
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.3
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
75000
Active
No
No
Backstab Lv.10
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1853.
25000
Active
No
Yes
Backstab Lv.11
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1953.
25000
Active
No
Yes
Backstab Lv.12
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2057.
25000
Active
No
Yes
Bleed Lv.3
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 5.
75000
Active
No
Yes
Light Armor Mastery Lv.20
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
25000
Passive
No
Yes
Light Armor Mastery Lv.21
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
25000
Passive
No
Yes
Light Armor Mastery Lv.22
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
25000
Passive
No
Yes
Deadly Blow Lv.10
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1853.
25000
Active
No
Yes
Deadly Blow Lv.11
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1953.
25000
Active
No
Yes
Deadly Blow Lv.12
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2057.
25000
Active
No
Yes
75000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.4
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
115000
Active
No
No
Unlock Lv.9
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests.
115000
Active
No
No
Backstab Lv.13
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2164.
38000
Active
No
Yes
Backstab Lv.14
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2274.
38000
Active
No
Yes
Backstab Lv.15
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2388.
38000
Active
No
Yes
Light Armor Mastery Lv.23
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
38000
Passive
No
Yes
Light Armor Mastery Lv.24
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
38000
Passive
No
Yes
Light Armor Mastery Lv.25
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
38000
Passive
No
Yes
Deadly Blow Lv.13
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2164.
38000
Active
No
Yes
Deadly Blow Lv.14
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2274.
38000
Active
No
Yes
Deadly Blow Lv.15
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2388.
38000
Active
No
Yes
115000
Toggle
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.5
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
147000
Active
No
No
Unlock Lv.10
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 10 Keys of a Thief. Also opens chests.
147000
Active
No
No
Backstab Lv.16
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2505.
49000
Active
No
Yes
Backstab Lv.17
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2625.
49000
Active
No
Yes
Backstab Lv.18
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2748.
49000
Active
No
Yes
147000
Active
No
Yes
Light Armor Mastery Lv.26
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
49000
Passive
No
Yes
Light Armor Mastery Lv.27
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
49000
Passive
No
Yes
Light Armor Mastery Lv.28
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
49000
Passive
No
Yes
Deadly Blow Lv.16
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2505.
49000
Active
No
Yes
Deadly Blow Lv.17
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2625.
49000
Active
No
Yes
Deadly Blow Lv.18
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2748.
49000
Active
No
Yes
147000
Toggle
No
Yes
147000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.6
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
160000
Active
No
No
Backstab Lv.19
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2875.
53000
Active
No
Yes
Backstab Lv.20
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3004.
53000
Active
No
Yes
Backstab Lv.21
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3136.
53000
Active
No
Yes
Bleed Lv.4
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 6.
160000
Active
No
Yes
Light Armor Mastery Lv.29
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
53000
Passive
No
Yes
Light Armor Mastery Lv.30
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
53000
Passive
No
Yes
Light Armor Mastery Lv.31
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
53000
Passive
No
Yes
Deadly Blow Lv.19
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2875.
53000
Active
No
Yes
Deadly Blow Lv.20
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3004.
53000
Active
No
Yes
Deadly Blow Lv.21
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3136.
53000
Active
No
Yes
160000
Toggle
No
Yes
Mortal Strike Lv.1
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 1.
160000
Active
No
Yes
160000
Active
No
Yes
Summon Treasure Key Lv.2
Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
160000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.7
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
223000
Active
No
No
Unlock Lv.11
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 11 Keys of a Thief. Also opens chests.
223000
Active
No
No
Backstab Lv.22
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3271.
112000
Active
No
Yes
Backstab Lv.23
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3408.
112000
Active
No
Yes
Light Armor Mastery Lv.32
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
112000
Passive
No
Yes
Light Armor Mastery Lv.33
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
112000
Passive
No
Yes
Deadly Blow Lv.22
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3271.
112000
Active
No
Yes
Deadly Blow Lv.23
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3408.
112000
Active
No
Yes
223000
Toggle
No
Yes
223000
Active
No
Yes
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.8
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
330000
Active
No
No
Backstab Lv.24
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3548.
170000
Active
No
Yes
Backstab Lv.25
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3690.
170000
Active
No
Yes
Light Armor Mastery Lv.34
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
170000
Passive
No
Yes
Light Armor Mastery Lv.35
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
170000
Passive
No
Yes
Deadly Blow Lv.24
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3548.
170000
Active
No
Yes
Deadly Blow Lv.25
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3690.
170000
Active
No
Yes
330000
Toggle
No
Yes
330000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.9
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
440000
Active
No
No
Unlock Lv.12
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 13 Keys of a Thief. Also opens chests.
440000
Active
No
No
Backstab Lv.26
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3834.
220000
Active
No
Yes
Backstab Lv.27
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3980.
220000
Active
No
Yes
Light Armor Mastery Lv.36
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
220000
Passive
No
Yes
Light Armor Mastery Lv.37
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
220000
Passive
No
Yes
Deadly Blow Lv.26
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3834.
220000
Active
No
Yes
Deadly Blow Lv.27
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3980.
220000
Active
No
Yes
440000
Toggle
No
Yes
440000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.10
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
500000
Active
No
No
Backstab Lv.28
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4127.
250000
Active
No
Yes
Backstab Lv.29
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4275.
250000
Active
No
Yes
Bleed Lv.5
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 7.
500000
Active
No
Yes
Light Armor Mastery Lv.38
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
250000
Passive
No
Yes
Light Armor Mastery Lv.39
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
250000
Passive
No
Yes
Deadly Blow Lv.28
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4127.
250000
Active
No
Yes
Deadly Blow Lv.29
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4275.
250000
Active
No
Yes
500000
Toggle
No
Yes
Blinding Blow Lv.1
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2751.
250000
Active
No
Yes
Blinding Blow Lv.2
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2850.
250000
Active
No
Yes
Mortal Strike Lv.2
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 2.
500000
Active
No
Yes
500000
Active
No
Yes
Summon Treasure Key Lv.3
Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
500000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.11
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
600000
Active
No
No
Unlock Lv.13
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 15 Keys of a Thief. Also opens chests.
600000
Active
No
No
Backstab Lv.30
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4425.
300000
Active
No
Yes
Backstab Lv.31
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4575.
300000
Active
No
Yes
Light Armor Mastery Lv.40
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
300000
Passive
No
Yes
Light Armor Mastery Lv.41
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
300000
Passive
No
Yes
Deadly Blow Lv.30
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4425.
300000
Active
No
Yes
Deadly Blow Lv.31
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4575.
300000
Active
No
Yes
600000
Toggle
No
Yes
Blinding Blow Lv.3
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2850.
300000
Active
No
Yes
Blinding Blow Lv.4
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3050.
300000
Active
No
Yes
600000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.12
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
780000
Active
No
No
Backstab Lv.32
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4726.
390000
Active
No
Yes
Backstab Lv.33
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4878.
390000
Active
No
Yes
Bleed Lv.6
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 8.
780000
Active
No
Yes
Light Armor Mastery Lv.42
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
390000
Passive
No
Yes
Light Armor Mastery Lv.43
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
390000
Passive
No
Yes
Deadly Blow Lv.32
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4726.
390000
Active
No
Yes
Deadly Blow Lv.33
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4878.
390000
Active
No
Yes
780000
Toggle
No
Yes
Blinding Blow Lv.5
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3151.
390000
Active
No
Yes
Blinding Blow Lv.6
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3252.
390000
Active
No
Yes
780000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.13
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
1000000
Active
No
No
Unlock Lv.14
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 17 Keys of a Thief. Also opens chests.
1000000
Active
No
No
Backstab Lv.34
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5029.
500000
Active
No
Yes
Backstab Lv.35
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5180.
500000
Active
No
Yes
Light Armor Mastery Lv.44
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
500000
Passive
No
Yes
Light Armor Mastery Lv.45
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
500000
Passive
No
Yes
Deadly Blow Lv.34
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5029.
500000
Active
No
Yes
Deadly Blow Lv.35
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5180.
500000
Active
No
Yes
1000000
Toggle
No
Yes
Blinding Blow Lv.7
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3353.
500000
Active
No
Yes
Blinding Blow Lv.8
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3453.
500000
Active
No
Yes
1000000
Active
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.14
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
1860000
Active
No
No
Backstab Lv.36
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5330.
930000
Active
No
Yes
Backstab Lv.37
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5479.
930000
Active
No
Yes
Light Armor Mastery Lv.46
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
930000
Passive
No
Yes
Light Armor Mastery Lv.47
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
930000
Passive
No
Yes
Deadly Blow Lv.36
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5330.
930000
Active
No
Yes
Deadly Blow Lv.37
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5479.
930000
Active
No
Yes
1860000
Toggle
No
Yes
Blinding Blow Lv.9
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3553.
930000
Active
No
Yes
Blinding Blow Lv.10
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3653.
930000
Active
No
Yes
Mortal Strike Lv.3
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 3.
1860000
Active
No
Yes
1860000
Active
No
Yes
Summon Treasure Key Lv.4
Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
1860000
Active
No
No