All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.1
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 554.
11000
Active
No
Yes
Whirlwind Lv.2
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 588.
11000
Active
No
Yes
Whirlwind Lv.3
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 625.
11000
Active
No
Yes
Fatal Strike Lv.1
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 738.
11000
Active
No
Yes
Fatal Strike Lv.2
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 784.
11000
Active
No
Yes
Fatal Strike Lv.3
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 833.
11000
Active
No
Yes
11000
Passive
No
Yes
11000
Passive
No
Yes
11000
Passive
No
Yes
Hammer Crush Lv.1
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 487.
11000
Active
No
Yes
Hammer Crush Lv.2
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 518.
11000
Active
No
Yes
Hammer Crush Lv.3
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 550.
11000
Active
No
Yes
Armor Golem Lv.1
Temporarily equips a summoned golem with an additional armor plate to increase P. Def. and maximum HP. Effect 1.
33000
Active
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.3
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
38000
Active
No
Yes
Whirlwind Lv.4
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 663.
13000
Active
No
Yes
Whirlwind Lv.5
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 703.
13000
Active
No
Yes
Whirlwind Lv.6
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 744.
13000
Active
No
Yes
Fatal Strike Lv.4
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 884.
13000
Active
No
Yes
Fatal Strike Lv.5
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 937.
13000
Active
No
Yes
Fatal Strike Lv.6
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 992.
13000
Active
No
Yes
13000
Passive
No
Yes
13000
Passive
No
Yes
13000
Passive
No
Yes
Hammer Crush Lv.4
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 583.
13000
Active
No
Yes
Hammer Crush Lv.5
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 618.
13000
Active
No
Yes
Hammer Crush Lv.6
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 655.
13000
Active
No
Yes
38000
Active
No
No
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.7
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 787.
15000
Active
No
Yes
Whirlwind Lv.8
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 832.
15000
Active
No
Yes
Whirlwind Lv.9
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 879.
15000
Active
No
Yes
Fatal Strike Lv.7
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1049.
15000
Active
No
Yes
Fatal Strike Lv.8
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1109.
15000
Active
No
Yes
Fatal Strike Lv.9
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1171.
15000
Active
No
Yes
15000
Passive
No
Yes
15000
Passive
No
Yes
15000
Passive
No
Yes
Hammer Crush Lv.7
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 693.
15000
Active
No
Yes
Hammer Crush Lv.8
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 732.
15000
Active
No
Yes
Hammer Crush Lv.9
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 773.
15000
Active
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Siege Golem Lv.1
Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
700000
Active
No
Yes
Summon Mechanic Golem Lv.4
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
61000
Active
No
Yes
Whirlwind Lv.10
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 927.
20000
Active
No
Yes
Whirlwind Lv.11
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 977.
20000
Active
No
Yes
Whirlwind Lv.12
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1029.
20000
Active
No
Yes
Fatal Strike Lv.10
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1236.
20000
Active
No
Yes
Fatal Strike Lv.11
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1302.
20000
Active
No
Yes
Fatal Strike Lv.12
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1371.
20000
Active
No
Yes
20000
Passive
No
Yes
20000
Passive
No
Yes
20000
Passive
No
Yes
Hammer Crush Lv.10
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 816.
20000
Active
No
Yes
Hammer Crush Lv.11
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 860.
20000
Active
No
Yes
Hammer Crush Lv.12
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 905.
20000
Active
No
Yes
Armor Golem Lv.2
Temporarily equips a summoned golem with an additional armor plate to increase P. Def. and maximum HP. Effect 2.
61000
Active
No
No
61000
Active
No
No
61000
Active
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.13
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1082.
42000
Active
No
Yes
Whirlwind Lv.14
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1137.
42000
Active
No
Yes
Whirlwind Lv.15
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1194.
42000
Active
No
Yes
Fatal Strike Lv.13
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1443.
42000
Active
No
Yes
Fatal Strike Lv.14
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1516.
42000
Active
No
Yes
Fatal Strike Lv.15
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1592.
42000
Active
No
Yes
42000
Passive
No
Yes
42000
Passive
No
Yes
42000
Passive
No
Yes
Hammer Crush Lv.13
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 952.
42000
Active
No
Yes
Hammer Crush Lv.14
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1001.
42000
Active
No
Yes
Hammer Crush Lv.15
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1051.
42000
Active
No
Yes
125000
Active
No
No
Summon Merchant Golem Lv.1
Summons a trader association golem who can do basic transactions. Consumes 5 D-grade Crystals when summoning.
125000
Active
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.5
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
171000
Active
No
Yes
Whirlwind Lv.16
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1253.
57000
Active
No
Yes
Whirlwind Lv.17
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1313.
57000
Active
No
Yes
Whirlwind Lv.18
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1374.
57000
Active
No
Yes
Fatal Strike Lv.16
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1670.
57000
Active
No
Yes
Fatal Strike Lv.17
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1750.
57000
Active
No
Yes
Fatal Strike Lv.18
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1832.
57000
Active
No
Yes
57000
Passive
No
Yes
57000
Passive
No
Yes
57000
Passive
No
Yes
Hammer Crush Lv.16
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1102.
57000
Active
No
Yes
Hammer Crush Lv.17
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1155.
57000
Active
No
Yes
Hammer Crush Lv.18
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1210.
57000
Active
No
Yes
Armor Golem Lv.3
Temporarily equips a summoned golem with an additional armor plate to increase P. Def. and maximum HP. Effect 3.
171000
Active
No
No
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.19
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1438.
61000
Active
No
Yes
Whirlwind Lv.20
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1502.
61000
Active
No
Yes
Whirlwind Lv.21
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1568.
61000
Active
No
Yes
Fatal Strike Lv.19
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1917.
61000
Active
No
Yes
Fatal Strike Lv.20
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2003.
61000
Active
No
Yes
Fatal Strike Lv.21
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2091.
61000
Active
No
Yes
61000
Passive
No
Yes
61000
Passive
No
Yes
61000
Passive
No
Yes
Hammer Crush Lv.19
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1265.
61000
Active
No
Yes
Hammer Crush Lv.20
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1322.
61000
Active
No
Yes
Hammer Crush Lv.21
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1380.
61000
Active
No
Yes
Summon Wild Hog Cannon Lv.1
Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
800000
Active
No
Yes
Summon Big Boom Lv.1
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
183000
Active
No
Yes
Polearm Accuracy Lv.1
Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
183000
Toggle
No
Yes
War Frenzy Lv.1
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
183000
Toggle
No
Yes
183000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.6
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
322000
Active
No
Yes
Whirlwind Lv.22
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1636.
161000
Active
No
Yes
Whirlwind Lv.23
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1704.
161000
Active
No
Yes
Fatal Strike Lv.22
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2181.
161000
Active
No
Yes
Fatal Strike Lv.23
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2272.
161000
Active
No
Yes
161000
Passive
No
Yes
161000
Passive
No
Yes
Hammer Crush Lv.22
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1440.
161000
Active
No
Yes
Hammer Crush Lv.23
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1500.
161000
Active
No
Yes
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.24
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1774.
180000
Active
No
Yes
Whirlwind Lv.25
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1845.
180000
Active
No
Yes
Fatal Strike Lv.24
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2366.
180000
Active
No
Yes
Fatal Strike Lv.25
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2460.
180000
Active
No
Yes
180000
Passive
No
Yes
180000
Passive
No
Yes
Hammer Crush Lv.24
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1561.
180000
Active
No
Yes
Hammer Crush Lv.25
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1624.
180000
Active
No
Yes
Summon Big Boom Lv.2
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
360000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.7
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
530000
Active
No
Yes
Whirlwind Lv.26
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1917.
270000
Active
No
Yes
Whirlwind Lv.27
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1990.
270000
Active
No
Yes
Fatal Strike Lv.26
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2556.
270000
Active
No
Yes
Fatal Strike Lv.27
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2653.
270000
Active
No
Yes
270000
Passive
No
Yes
270000
Passive
No
Yes
Hammer Crush Lv.26
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1687.
270000
Active
No
Yes
Hammer Crush Lv.27
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1751.
270000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.28
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2064.
290000
Active
No
Yes
Whirlwind Lv.29
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2138.
290000
Active
No
Yes
Fatal Strike Lv.28
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2751.
290000
Active
No
Yes
Fatal Strike Lv.29
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2850.
290000
Active
No
Yes
290000
Passive
No
Yes
290000
Passive
No
Yes
Hammer Crush Lv.28
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1816.
290000
Active
No
Yes
Hammer Crush Lv.29
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1881.
290000
Active
No
Yes
Summon Big Boom Lv.3
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
580000
Active
No
Yes
Wrath Lv.1
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 7 percent.
290000
Active
No
Yes
Wrath Lv.2
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 10 percent.
290000
Active
No
Yes
Polearm Accuracy Lv.2
Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
580000
Toggle
No
Yes
War Frenzy Lv.2
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
580000
Toggle
No
Yes
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.8
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
710000
Active
No
Yes
Whirlwind Lv.30
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2213.
350000
Active
No
Yes
Whirlwind Lv.31
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2288.
350000
Active
No
Yes
Fatal Strike Lv.30
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2950.
350000
Active
No
Yes
Fatal Strike Lv.31
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3050.
350000
Active
No
Yes
350000
Passive
No
Yes
350000
Passive
No
Yes
Hammer Crush Lv.30
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1947.
350000
Active
No
Yes
Hammer Crush Lv.31
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2013.
350000
Active
No
Yes
Wrath Lv.3
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 12 percent.
350000
Active
No
Yes
Wrath Lv.4
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 15 percent.
350000
Active
No
Yes
Summon Swoop Cannon Lv.1
Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
3300000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.32
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2363.
390000
Active
No
Yes
Whirlwind Lv.33
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2439.
390000
Active
No
Yes
Fatal Strike Lv.32
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3151.
390000
Active
No
Yes
Fatal Strike Lv.33
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3252.
390000
Active
No
Yes
390000
Passive
No
Yes
390000
Passive
No
Yes
Hammer Crush Lv.32
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2080.
390000
Active
No
Yes
Hammer Crush Lv.33
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2146.
390000
Active
No
Yes
Summon Big Boom Lv.4
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
780000
Active
No
Yes
Wrath Lv.5
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 17 percent.
390000
Active
No
Yes
Wrath Lv.6
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 20 percent.
390000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.9
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
1200000
Active
No
Yes
Whirlwind Lv.34
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2515.
600000
Active
No
Yes
Whirlwind Lv.35
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2590.
600000
Active
No
Yes
Fatal Strike Lv.34
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3353.
600000
Active
No
Yes
Fatal Strike Lv.35
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3453.
600000
Active
No
Yes
600000
Passive
No
Yes
600000
Passive
No
Yes
Hammer Crush Lv.34
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2213.
600000
Active
No
Yes
Hammer Crush Lv.35
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2279.
600000
Active
No
Yes
Wrath Lv.7
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 22 percent.
600000
Active
No
Yes
Wrath Lv.8
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 25 percent.
600000
Active
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.36
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2665.
1000000
Active
No
Yes
Whirlwind Lv.37
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2740.
1000000
Active
No
Yes
Fatal Strike Lv.36
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3553.
1000000
Active
No
Yes
Fatal Strike Lv.37
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3653.
1000000
Active
No
Yes
1000000
Passive
No
Yes
1000000
Passive
No
Yes
Hammer Crush Lv.36
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2345.
1000000
Active
No
Yes
Hammer Crush Lv.37
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2411.
1000000
Active
No
Yes
Summon Big Boom Lv.5
Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
2000000
Active
No
Yes
Wrath Lv.9
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 27 percent.
1000000
Active
No
Yes
Wrath Lv.10
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 30 percent.
1000000
Active
No
Yes
Polearm Accuracy Lv.3
Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
2000000
Toggle
No
Yes
War Frenzy Lv.3
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
2000000
Toggle
No
Yes