All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.1
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 554.
11000
Active
No
Yes
Whirlwind Lv.2
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 588.
11000
Active
No
Yes
Whirlwind Lv.3
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 625.
11000
Active
No
Yes
Fatal Strike Lv.1
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 738.
11000
Active
No
Yes
Fatal Strike Lv.2
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 784.
11000
Active
No
Yes
Fatal Strike Lv.3
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 833.
11000
Active
No
Yes
11000
Passive
No
Yes
11000
Passive
No
Yes
11000
Passive
No
Yes
11000
Passive
No
No
11000
Passive
No
No
11000
Passive
No
No
Hammer Crush Lv.1
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 487.
11000
Active
No
Yes
Hammer Crush Lv.2
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 518.
11000
Active
No
Yes
Hammer Crush Lv.3
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 550.
11000
Active
No
Yes
Two-handed Weapon Mastery Lv.6
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
33000
Passive
No
Yes
33000
Toggle
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.4
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 663.
13000
Active
No
Yes
Whirlwind Lv.5
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 703.
13000
Active
No
Yes
Whirlwind Lv.6
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 744.
13000
Active
No
Yes
Guts Lv.2
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30 percent or lower. Effect 2.
38000
Active
No
No
Fatal Strike Lv.4
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 884.
13000
Active
No
Yes
Fatal Strike Lv.5
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 937.
13000
Active
No
Yes
Fatal Strike Lv.6
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 992.
13000
Active
No
Yes
13000
Passive
No
Yes
13000
Passive
No
Yes
13000
Passive
No
Yes
13000
Passive
No
No
13000
Passive
No
No
13000
Passive
No
No
Hammer Crush Lv.4
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 583.
13000
Active
No
Yes
Hammer Crush Lv.5
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 618.
13000
Active
No
Yes
Hammer Crush Lv.6
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 655.
13000
Active
No
Yes
Two-handed Weapon Mastery Lv.7
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
38000
Passive
No
Yes
38000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.7
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 787.
17000
Active
No
Yes
Whirlwind Lv.8
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 832.
17000
Active
No
Yes
Whirlwind Lv.9
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 879.
17000
Active
No
Yes
Frenzy Lv.2
Temporarily increases P. Atk., especially when using a polearm or blunt weapon. Also increases Accuracy and P. Atk. when using two-handed swords and blunt weapons. Usable only when HP are 30 percent or lower. Effect 2.
50000
Active
No
No
Fatal Strike Lv.7
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1049.
17000
Active
No
Yes
Fatal Strike Lv.8
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1109.
17000
Active
No
Yes
Fatal Strike Lv.9
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1171.
17000
Active
No
Yes
17000
Passive
No
Yes
17000
Passive
No
Yes
17000
Passive
No
Yes
17000
Passive
No
No
17000
Passive
No
No
17000
Passive
No
No
Hammer Crush Lv.7
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 693.
17000
Active
No
Yes
Hammer Crush Lv.8
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 732.
17000
Active
No
Yes
Hammer Crush Lv.9
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 773.
17000
Active
No
Yes
Two-handed Weapon Mastery Lv.8
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
50000
Passive
No
Yes
50000
Toggle
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.10
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 927.
27000
Active
No
Yes
Whirlwind Lv.11
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 977.
27000
Active
No
Yes
Whirlwind Lv.12
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1029.
27000
Active
No
Yes
Fatal Strike Lv.10
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1236.
27000
Active
No
Yes
Fatal Strike Lv.11
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1302.
27000
Active
No
Yes
Fatal Strike Lv.12
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1371.
27000
Active
No
Yes
27000
Passive
No
Yes
27000
Passive
No
Yes
27000
Passive
No
Yes
27000
Passive
No
No
27000
Passive
No
No
27000
Passive
No
No
Hammer Crush Lv.10
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 816.
27000
Active
No
Yes
Hammer Crush Lv.11
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 860.
27000
Active
No
Yes
Hammer Crush Lv.12
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 905.
27000
Active
No
Yes
Lionheart Lv.2
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or debuff attacks. Effect 2.
82000
Active
No
No
Two-handed Weapon Mastery Lv.9
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
82000
Passive
No
Yes
82000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.13
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1082.
42000
Active
No
Yes
Whirlwind Lv.14
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1137.
42000
Active
No
Yes
Whirlwind Lv.15
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1194.
42000
Active
No
Yes
Guts Lv.3
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30 percent or lower. Effect 3.
125000
Active
No
No
Fatal Strike Lv.13
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1443.
42000
Active
No
Yes
Fatal Strike Lv.14
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1516.
42000
Active
No
Yes
Fatal Strike Lv.15
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1592.
42000
Active
No
Yes
42000
Passive
No
Yes
42000
Passive
No
Yes
42000
Passive
No
Yes
42000
Passive
No
No
42000
Passive
No
No
42000
Passive
No
No
Hammer Crush Lv.13
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 952.
42000
Active
No
Yes
Hammer Crush Lv.14
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1001.
42000
Active
No
Yes
Hammer Crush Lv.15
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1051.
42000
Active
No
Yes
Two-handed Weapon Mastery Lv.10
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
125000
Passive
No
Yes
125000
Toggle
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.16
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1253.
47000
Active
No
Yes
Whirlwind Lv.17
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1313.
47000
Active
No
Yes
Whirlwind Lv.18
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1374.
47000
Active
No
Yes
Rage Lv.2
Temporarily increases P. Atk. when using sword, blunt weapons, or polearms. Also increases Accuracy and P. Atk. when using two-handed sword and blunt weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 2.
142000
Active
No
Yes
Frenzy Lv.3
Temporarily increases P. Atk., especially when using a polearm or blunt weapon. Also increases Accuracy and P. Atk. when using two-handed swords and blunt weapons. Usable only when HP are 30 percent or lower. Effect 3.
142000
Active
No
No
Fatal Strike Lv.16
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1670.
47000
Active
No
Yes
Fatal Strike Lv.17
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1750.
47000
Active
No
Yes
Fatal Strike Lv.18
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1832.
47000
Active
No
Yes
47000
Passive
No
Yes
47000
Passive
No
Yes
47000
Passive
No
Yes
47000
Passive
No
No
47000
Passive
No
No
47000
Passive
No
No
Hammer Crush Lv.16
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1102.
47000
Active
No
Yes
Hammer Crush Lv.17
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1155.
47000
Active
No
Yes
Hammer Crush Lv.18
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1210.
47000
Active
No
Yes
Two-handed Weapon Mastery Lv.11
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
142000
Passive
No
Yes
142000
Toggle
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.19
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1438.
60000
Active
No
Yes
Whirlwind Lv.20
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1502.
60000
Active
No
Yes
Whirlwind Lv.21
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1568.
60000
Active
No
Yes
Fatal Strike Lv.19
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1917.
60000
Active
No
Yes
Fatal Strike Lv.20
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2003.
60000
Active
No
Yes
Fatal Strike Lv.21
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2091.
60000
Active
No
Yes
60000
Passive
No
Yes
60000
Passive
No
Yes
60000
Passive
No
Yes
60000
Passive
No
No
60000
Passive
No
No
60000
Passive
No
No
Hammer Crush Lv.19
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1265.
60000
Active
No
Yes
Hammer Crush Lv.20
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1322.
60000
Active
No
Yes
Hammer Crush Lv.21
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1380.
60000
Active
No
Yes
Two-handed Weapon Mastery Lv.12
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
181000
Passive
No
Yes
181000
Toggle
No
Yes
Zealot Lv.1
By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect 1.
181000
Active
No
Yes
Polearm Accuracy Lv.1
Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
181000
Toggle
No
Yes
181000
Active
No
No
War Frenzy Lv.1
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
181000
Toggle
No
Yes
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.22
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1636.
145000
Active
No
Yes
Whirlwind Lv.23
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1704.
145000
Active
No
Yes
Fatal Strike Lv.22
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2181.
145000
Active
No
Yes
Fatal Strike Lv.23
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2272.
145000
Active
No
Yes
145000
Passive
No
Yes
145000
Passive
No
Yes
145000
Passive
No
No
145000
Passive
No
No
Hammer Crush Lv.22
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1440.
145000
Active
No
Yes
Hammer Crush Lv.23
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1500.
145000
Active
No
Yes
Two-handed Weapon Mastery Lv.13
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
290000
Passive
No
Yes
290000
Toggle
No
Yes
Crush of Doom Lv.1
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 4558.
145000
Active
No
Yes
Crush of Doom Lv.2
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 4750.
145000
Active
No
Yes
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.24
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1774.
150000
Active
No
Yes
Whirlwind Lv.25
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1845.
150000
Active
No
Yes
Fatal Strike Lv.24
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2366.
150000
Active
No
Yes
Fatal Strike Lv.25
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2460.
150000
Active
No
Yes
150000
Passive
No
Yes
150000
Passive
No
Yes
150000
Passive
No
No
150000
Passive
No
No
Hammer Crush Lv.24
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1561.
150000
Active
No
Yes
Hammer Crush Lv.25
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1624.
150000
Active
No
Yes
Lionheart Lv.3
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or debuff attacks. Effect 3.
310000
Active
No
No
Two-handed Weapon Mastery Lv.14
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
310000
Passive
No
Yes
310000
Toggle
No
Yes
Crush of Doom Lv.3
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 4944.
150000
Active
No
Yes
Crush of Doom Lv.4
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 5142.
150000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.26
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1917.
200000
Active
No
Yes
Whirlwind Lv.27
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 1990.
200000
Active
No
Yes
Fatal Strike Lv.26
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2556.
200000
Active
No
Yes
Fatal Strike Lv.27
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2653.
200000
Active
No
Yes
200000
Passive
No
Yes
200000
Passive
No
Yes
200000
Passive
No
No
200000
Passive
No
No
Hammer Crush Lv.26
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1687.
200000
Active
No
Yes
Hammer Crush Lv.27
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1751.
200000
Active
No
Yes
Two-handed Weapon Mastery Lv.15
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
400000
Passive
No
Yes
400000
Toggle
No
Yes
Crush of Doom Lv.5
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 5342.
200000
Active
No
Yes
Crush of Doom Lv.6
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 5545.
200000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.28
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2064.
220000
Active
No
Yes
Whirlwind Lv.29
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2138.
220000
Active
No
Yes
Fatal Strike Lv.28
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2751.
220000
Active
No
Yes
Fatal Strike Lv.29
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2850.
220000
Active
No
Yes
220000
Passive
No
Yes
220000
Passive
No
Yes
220000
Passive
No
No
220000
Passive
No
No
Hammer Crush Lv.28
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1816.
220000
Active
No
Yes
Hammer Crush Lv.29
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1881.
220000
Active
No
Yes
Two-handed Weapon Mastery Lv.16
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
440000
Passive
No
Yes
440000
Toggle
No
Yes
Crush of Doom Lv.7
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 5751.
220000
Active
No
Yes
Crush of Doom Lv.8
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 5958.
220000
Active
No
Yes
Wrath Lv.1
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 7 percent.
220000
Active
No
Yes
Wrath Lv.2
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 10 percent.
220000
Active
No
Yes
Zealot Lv.2
By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect 2.
440000
Active
No
Yes
Polearm Accuracy Lv.2
Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
440000
Toggle
No
Yes
440000
Active
No
No
War Frenzy Lv.2
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
440000
Toggle
No
Yes
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.30
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2213.
330000
Active
No
Yes
Whirlwind Lv.31
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2288.
330000
Active
No
Yes
Fatal Strike Lv.30
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2950.
330000
Active
No
Yes
Fatal Strike Lv.31
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3050.
330000
Active
No
Yes
330000
Passive
No
Yes
330000
Passive
No
Yes
330000
Passive
No
No
330000
Passive
No
No
Hammer Crush Lv.30
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 1947.
330000
Active
No
Yes
Hammer Crush Lv.31
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2013.
330000
Active
No
Yes
Two-handed Weapon Mastery Lv.17
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
650000
Passive
No
Yes
650000
Toggle
No
Yes
Crush of Doom Lv.9
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 6166.
330000
Active
No
Yes
Crush of Doom Lv.10
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 6376.
330000
Active
No
Yes
Wrath Lv.3
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 12 percent.
330000
Active
No
Yes
Wrath Lv.4
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 15 percent.
330000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.32
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2363.
360000
Active
No
Yes
Whirlwind Lv.33
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2439.
360000
Active
No
Yes
Fatal Strike Lv.32
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3151.
360000
Active
No
Yes
Fatal Strike Lv.33
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3252.
360000
Active
No
Yes
360000
Passive
No
Yes
360000
Passive
No
Yes
360000
Passive
No
No
360000
Passive
No
No
Hammer Crush Lv.32
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2080.
360000
Active
No
Yes
Hammer Crush Lv.33
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2146.
360000
Active
No
Yes
Two-handed Weapon Mastery Lv.18
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
720000
Passive
No
Yes
720000
Toggle
No
Yes
Crush of Doom Lv.11
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 6586.
360000
Active
No
Yes
Crush of Doom Lv.12
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 6797.
360000
Active
No
Yes
Wrath Lv.5
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 17 percent.
360000
Active
No
Yes
Wrath Lv.6
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 20 percent.
360000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.34
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2515.
500000
Active
No
Yes
Whirlwind Lv.35
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2590.
500000
Active
No
Yes
Fatal Strike Lv.34
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3353.
500000
Active
No
Yes
Fatal Strike Lv.35
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3453.
500000
Active
No
Yes
500000
Passive
No
Yes
500000
Passive
No
Yes
500000
Passive
No
No
500000
Passive
No
No
Hammer Crush Lv.34
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2213.
500000
Active
No
Yes
Hammer Crush Lv.35
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2279.
500000
Active
No
Yes
Two-handed Weapon Mastery Lv.19
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
1000000
Passive
No
Yes
1000000
Toggle
No
Yes
Crush of Doom Lv.13
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 7008.
500000
Active
No
Yes
Crush of Doom Lv.14
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 7218.
500000
Active
No
Yes
Wrath Lv.7
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 22 percent.
500000
Active
No
Yes
Wrath Lv.8
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 25 percent.
500000
Active
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.36
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2665.
760000
Active
No
Yes
Whirlwind Lv.37
A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power 2740.
760000
Active
No
Yes
Fatal Strike Lv.36
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3553.
760000
Active
No
Yes
Fatal Strike Lv.37
Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 3653.
760000
Active
No
Yes
760000
Passive
No
Yes
760000
Passive
No
Yes
760000
Passive
No
No
760000
Passive
No
No
Hammer Crush Lv.36
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2345.
760000
Active
No
Yes
Hammer Crush Lv.37
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 2411.
760000
Active
No
Yes
Two-handed Weapon Mastery Lv.20
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
1530000
Passive
No
Yes
1530000
Toggle
No
Yes
Crush of Doom Lv.15
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 7427.
760000
Active
No
Yes
Crush of Doom Lv.16
Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 7635.
760000
Active
No
Yes
Wrath Lv.9
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 27 percent.
760000
Active
No
Yes
Wrath Lv.10
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 30 percent.
760000
Active
No
Yes
Zealot Lv.3
By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect 3.
1530000
Active
No
Yes
Polearm Accuracy Lv.3
Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
1530000
Toggle
No
Yes
1530000
Active
No
No
War Frenzy Lv.3
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
1530000
Toggle
No
Yes