A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 36.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 39.
Temporarily increases P. Atk. when using sword, blunt weapons, or polearms. Also increases Accuracy and P. Atk. when using two-handed sword and blunt weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 49.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 53.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 57.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 66.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 71.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 77.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 88.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 94.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 101.
Temporarily increases P. Atk., especially when using a polearm or blunt weapon. Also increases Accuracy and P. Atk. when using two-handed swords and blunt weapons. Usable only when HP are 30 percent or lower. Effect 1.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 115.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 123.
A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 131.