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Gracia Part 2
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C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
The Chaotic Throne
K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
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C: Crusader D: Death Knight II A: Assassin
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GD: Glory Days E: Ertheia
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The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
The Chaotic Throne
K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
Essence / Aden
C: Crusader D: Death Knight II A: Assassin
Other Versions
GD: Glory Days E: Ertheia
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G2 Gracia Part 2
Monsters
Sara
G2: Gracia Part 2
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Gracia Part 1 G2: Gracia Part 2 GF: Gracia Final GE: Gracia Epilogue F: Freya H5: High Five
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Grocer

Sara

MAP
APPEARANCE
Lineage 2 G2 World map
Humans
Humans
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
Passive abilities:
4045, Resist Full Magic Attack
4045, Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
4416, Humans
4416, Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
General information
NPC:
Sara [ id 30180 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1641
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Human
Location:
 
Town of Oren
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
103
Critical:
88
Atk.Speed:
272
Atk. type:
Fist
M.Atk.:
780
M.Def.:
420
Evasion:
34
Speed:
54 / 131
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
20
Passive abilities:
Passive abilities:
Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
SELL (53)
SELL (36)
Item
Price
Tax
A Bottle of Souls
A Bottle of Souls
A bottle that holds 5 Souls. Double-click to fill the bottle. Requires 6 souls to fill. For Kamael use only. Cannot be exchanged or dropped.
575
15
Alacrity Potion
Alacrity Potion
A magical potion that increases Atk. Spd.
2760
15
Antidote
Antidote
A reagent that neutralizes poison.
86
15
Bandage
Bandage
A medical bandage that stops bleeding when injured.
86
15
Blessed Spiritshot: No Grade
Blessed Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
40
15
Bone Arrow
Bone Arrow
D
An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow.
3
15
Bone Bolt
Bone Bolt
D
Can be used as a bolt for a D-grade crossbow.
3
15
Compressed Package of Blessed Spiritshots: No Grade
Compressed Package of Blessed Spiritshots: No Grade
300 compressed blessed spiritshots. No Grade.
13283
15
Compressed Package of Soulshots: No Grade
Compressed Package of Soulshots: No Grade
300 compressed soulshots. No Grade.
2645
15
Compressed Package of Spiritshots: No Grade
Compressed Package of Spiritshots: No Grade
300 compressed spiritshots. No Grade.
5693
15
Dice (Clover)
Dice (Clover)
A simple game of chance! Roll 'em!!
575
15
Dice (Diamond)
Dice (Diamond)
A simple game of chance! Roll 'em!!
575
15
Dice (Heart)
Dice (Heart)
A simple game of chance! Roll 'em!!
575
15
Dice (Spade)
Dice (Spade)
A simple game of chance! Roll 'em!!
575
15
Elixir of CP (B-Grade)
Elixir of CP (B-Grade)
B
Regenerates CP. This item can only be used by a character whose level is between 52 and 60. Re-use delay is 5 minutes.
4600
15
Elixir of CP (C-Grade)
Elixir of CP (C-Grade)
C
Regenerates CP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes.
3450
15
Elixir of CP (D-Grade)
Elixir of CP (D-Grade)
D
Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
1610
15
Elixir of CP (No Grade)
Elixir of CP (No Grade)
Regenerates CP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
690
15
Elixir of Life (C-Grade)
Elixir of Life (C-Grade)
C
Regenerates HP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes.
8280
15
Elixir of Life (D-Grade)
Elixir of Life (D-Grade)
D
Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
3968
15
Elixir of Life (No Grade)
Elixir of Life (No Grade)
Regenerates HP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
1495
15
Elixir of Mental Strength (D-Grade)
Elixir of Mental Strength (D-Grade)
D
Regenerates MP. Can be used by characters above level 20 and below level 39 upon themselves. Re-use delay 5 minutes.
3910
15
Emergency Dressing
Emergency Dressing
A medical bandage that stops bleeding fast when severely injured.
207
15
Energy Stone
Energy Stone
Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages.
115
15
Gemstone D
Gemstone D
1150
15
Greater Antidote
Greater Antidote
A high-quality reagent that neutralizes powerful poison.
207
15
Greater Compressed Package of Blessed Spiritshots (No-Grade)
Greater Compressed Package of Blessed Spiritshots (No-Grade)
A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots.
44275
15
Greater Compressed Package of Soulshots (No-Grade)
Greater Compressed Package of Soulshots (No-Grade)
A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots.
8855
15
Greater Compressed Package of Spiritshots (No-Grade)
Greater Compressed Package of Spiritshots (No-Grade)
A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots.
18975
15
Greater Healing Potion
Greater Healing Potion
A magical potion that slowly restores HP. High endurance.
380
15
Haste Potion
Haste Potion
A magical potion that increases movement speed
1380
15
Lesser Healing Potion
Lesser Healing Potion
A magical potion that slowly restores HP. Low endurance.
104
15
Magic Haste Potion
Magic Haste Potion
Casting Spd. is raised.
2760
15
Rope of Magic (B-Grade)
Rope of Magic (B-Grade)
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
288
15
Rope of Magic (C-Grade)
Rope of Magic (C-Grade)
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
173
15
Rope of Magic (D-Grade)
Rope of Magic (D-Grade)
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
115
15
Scroll of Escape
Scroll of Escape
A scroll of enchantment that relocates you to the nearest village.
460
15
Scroll of Escape: Clan Hall
Scroll of Escape: Clan Hall
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
575
15
Scroll of Resurrection
Scroll of Resurrection
A scroll of enchantment that resuscitates a dead person.
2300
15
Scroll: Recovery (Grade B)
Scroll: Recovery (Grade B)
B
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 52 and 60. This scroll cannot be used by chaotic characters.
32200
15
Scroll: Recovery (Grade C)
Scroll: Recovery (Grade C)
C
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 40 and 51. This scroll cannot be used by chaotic characters.
16100
15
Scroll: Recovery (Grade D)
Scroll: Recovery (Grade D)
D
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters.
5520
15
Scroll: Recovery (No Grade)
Scroll: Recovery (No Grade)
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters.
2300
15
Soul Ore
Soul Ore
A material used to make Dwarven items. Can be sold in any shop.
288
15
Soulshot: No Grade
Soulshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon.
8
15
Spirit Ore
Spirit Ore
A material used by Dwarves in item manufacturing. Also used to summon and maintain servitors.  Can be sold in any shop.
460
15
Spiritshot: No Grade
Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon causing its M. Atk. to momentarily increase. Used with a no grade weapon.
17
15
Steel Arrow
Steel Arrow
C
A powerful arrow made of steel. It is used as an arrow for a C-Grade bow.
6
15
Steel Bolt
Steel Bolt
C
Can be used as a bolt for a C-grade crossbow.
6
15
Summoning Crystal
Summoning Crystal
A crystal imbued with mystical power. Used for teleportation magic.
40250
15
Thief Key
Thief Key
1150
15
Waking Scroll
Waking Scroll
If you use it on a target who is asleep, the target will wake up.
115
15
Wooden Arrow
Wooden Arrow
An arrow made of wood. It is an arrow used for a no grade bow.
2
15
Item
Price
Tax
Dye of CON <Con+1 Dex-2>
Dye of CON <Con+1 Dex-2>
Dye of CON <Con+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of CON <Con+1 Dex-3>
Dye of CON <Con+1 Dex-3>
Dye of CON <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of CON <Con+1 Str-2>
Dye of CON <Con+1 Str-2>
Dye of CON <Con+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of CON <Con+1 Str-3>
Dye of CON <Con+1 Str-3>
Dye of CON <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of DEX <Dex+1 Con-2>
Dye of DEX <Dex+1 Con-2>
Dye of DEX <Dex+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of DEX <Dex+1 Con-3>
Dye of DEX <Dex+1 Con-3>
Dye of DEX <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of DEX <Dex+1 Str-2>
Dye of DEX <Dex+1 Str-2>
Dye of DEX <Dex+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of DEX <Dex+1 Str-3>
Dye of DEX <Dex+1 Str-3>
Dye of DEX <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of INT <Int+1 Men-2>
Dye of INT <Int+1 Men-2>
Dye of INT <Int+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13800
15
Dye of INT <Int+1 Men-3>
Dye of INT <Int+1 Men-3>
Dye of INT <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5865
15
Dye of INT <Int+1 Wit-2>
Dye of INT <Int+1 Wit-2>
Dye of INT <Int+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13800
15
Dye of INT <Int+1 Wit-3>
Dye of INT <Int+1 Wit-3>
Dye of INT <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5865
15
Dye of MEN <Men+1 Int-2>
Dye of MEN <Men+1 Int-2>
Dye of MEN <Men+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13800
15
Dye of MEN <Men+1 Int-3>
Dye of MEN <Men+1 Int-3>
Dye of MEN <Men+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5865
15
Dye of MEN <Men+1 Wit-2>
Dye of MEN <Men+1 Wit-2>
Dye of MEN <Men+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13800
15
Dye of MEN <Men+1 Wit-3>
Dye of MEN <Men+1 Wit-3>
Dye of MEN <Men+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5865
15
Dye of STR <Str+1 Con-2>
Dye of STR <Str+1 Con-2>
Dye of STR <Str+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of STR <Str+1 Con-3>
Dye of STR <Str+1 Con-3>
Dye of STR <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of STR <Str+1 Dex-2>
Dye of STR <Str+1 Dex-2>
Dye of STR <Str+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of STR <Str+1 Dex-3>
Dye of STR <Str+1 Dex-3>
Dye of STR <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of WIT <Wit+1 Int-2>
Dye of WIT <Wit+1 Int-2>
Dye of WIT <Wit+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13800
15
Dye of WIT <Wit+1 Int-3>
Dye of WIT <Wit+1 Int-3>
Dye of WIT <Wit+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5865
15
Dye of WIT <Wit+1 Men-2>
Dye of WIT <Wit+1 Men-2>
Dye of WIT <Wit+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13800
15
Dye of WIT <Wit+1 Men-3>
Dye of WIT <Wit+1 Men-3>
Dye of WIT <Wit+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5865
15
Greater Dye of CON<Con+1 Dex-3>
Greater Dye of CON<Con+1 Dex-3>
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of CON<Con+1 Str-3>
Greater Dye of CON<Con+1 Str-3>
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of DEX <Dex+1 Con-3>
Greater Dye of DEX <Dex+1 Con-3>
Greater Dye of DEX <Dex+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of DEX <Dex+1 Str-3>
Greater Dye of DEX <Dex+1 Str-3>
Greater Dye of DEX <Dex+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of INT <Int+1 Men-3>
Greater Dye of INT <Int+1 Men-3>
Greater Dye of INT <Int+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of INT <Int+1 Wit-3>
Greater Dye of INT <Int+1 Wit-3>
Greater Dye of INT <Int+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of MEN <Men+1 Int-3>
Greater Dye of MEN <Men+1 Int-3>
Greater Dye of MEN <Men+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of MEN <Men+1 Wit-3>
Greater Dye of MEN <Men+1 Wit-3>
Greater Dye of MEN <Men+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of STR <Str+1 Con-3>
Greater Dye of STR <Str+1 Con-3>
Greater Dye of STR <Str+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of STR <Str+1 Dex-3>
Greater Dye of STR <Str+1 Dex-3>
Greater Dye of STR <Str+1 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of WIT <Wit+1 Int-3>
Greater Dye of WIT <Wit+1 Int-3>
Greater Dye of WIT <Wit+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of WIT <Wit+1 Men-3>
Greater Dye of WIT <Wit+1 Men-3>
Greater Dye of WIT <Wit+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15


Lineage II Gracia: Part 2
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