Classes
Items
{{ item.name }}  {{ item.title }}
{{ ['none', 'crystal_free'].includes(item.crystal_type) ? "NG" : item.crystal_type.toUpperCase() }}
Item
Skills
{{skill.name}}  Lv. {{skill.level}}
Skills
Monsters & NPC
{{monster.name}}   - {{monster.title}} Lv. {{monster.level}}
{{getDisplayMonsterType(monster)}}
Quests
Quest
{{quest.title}}  {{quest.location}}
Quests
Locations
Location
{{location.name}}  {{getDisplayZoneLevel(location)}}
Locations
No results
Show all results
All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Mortal Blow
Mortal Blow Lv.10
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 268.
1000
Active
No
No
Mortal Blow
Mortal Blow Lv.11
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 291.
1000
Active
No
No
Mortal Blow
Mortal Blow Lv.12
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 314.
1000
Active
No
No
Unlock
Unlock Lv.1
Opens level 1 doors with a 30 percent chance for success. Requires 2 Keys of a Thief. Also opens chests.
2800
Active
No
No
Power Shot
Power Shot Lv.10
A damage-dealing volley from a bow. Over-hit is possible. Power 239.
1000
Active
No
No
Power Shot
Power Shot Lv.11
A damage-dealing volley from a bow. Over-hit is possible. Power 258.
1000
Active
No
No
Power Shot
Power Shot Lv.12
A damage-dealing volley from a bow. Over-hit is possible. Power 279.
1000
Active
No
No
Drain Health
Drain Health Lv.3
Absorb the target's HP. Power 24.
1500
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.4
Absorb the target's HP. Power 26.
1500
Active
Yes
Yes
Unholy: 20
Defense Aura
Defense Aura Lv.2
Temporarily increases P. Def. Effect 2.
2800
Active
Yes
No
Long Shot
Long Shot Lv.1
Increase the range of your bow.
2800
Passive
No
No
Poison
Poison Lv.1
Instantly poisons enemy. Effect 3.
2800
Active
Yes
No
Acrobatics
Acrobatics Lv.1
Reduces falling damage.
2800
Passive
No
No
Breath Boost
Breath Boost Lv.1
Increases lung capacity.
2800
Passive
No
No
Bow Mastery
Bow Mastery Lv.1
Increases P. Atk. when using a bow.
950
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.2
Increases P. Atk. when using a bow.
950
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.3
Increases P. Atk. when using a bow.
950
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.1
Increases P. Atk. when using a dagger.
2800
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.1
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
1400
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.2
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
1400
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.1
Increases critical attack power. MP will be consumed continuously.
2800
Toggle
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.1
Throws the enemy into confusion and gets them to change the target of their attack.
5000
Active
Yes
No
Mortal Blow
Mortal Blow Lv.13
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 367.
1700
Active
No
No
Mortal Blow
Mortal Blow Lv.14
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 396.
1700
Active
No
No
Mortal Blow
Mortal Blow Lv.15
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 427.
1700
Active
No
No
Unlock
Unlock Lv.2
Opens level 1 doors at 50 percent probability. Requires 2 Keys of a Thief. Also opens chests.
5000
Active
No
No
Power Shot
Power Shot Lv.13
A damage-dealing volley from a bow. Over-hit is possible. Power 326.
1700
Active
No
No
Power Shot
Power Shot Lv.14
A damage-dealing volley from a bow. Over-hit is possible. Power 352.
1700
Active
No
No
Power Shot
Power Shot Lv.15
A damage-dealing volley from a bow. Over-hit is possible. Power 379.
1700
Active
No
No
Drain Health
Drain Health Lv.5
Absorb the target's HP. Power 28.
1700
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.6
Absorb the target's HP. Power 29.
1700
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.7
Absorb the target's HP. Power 31.
1700
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.1
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 3.
5000
Active
No
Yes
Critical Power
Critical Power Lv.1
Inflicts additional damage during critical attacks.
5000
Passive
No
Yes
Boost Evasion
Boost Evasion Lv.1
Increases Evasion.
5000
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.4
Increases P. Atk. when using a bow.
1700
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.5
Increases P. Atk. when using a bow.
1700
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.6
Increases P. Atk. when using a bow.
1700
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.2
Increases P. Atk. when using a dagger.
5000
Passive
No
Yes
Sting
Sting Lv.1
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 41. Effect 3.
1700
Active
No
Yes
Sting
Sting Lv.2
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 44. Effect 3.
1700
Active
No
Yes
Sting
Sting Lv.3
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 48. Effect 3.
1700
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.3
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
2500
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.4
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
2500
Passive
No
Yes
Accuracy
Accuracy Lv.1
Increases Accuracy. Continuously consumes MP.
5000
Toggle
No
Yes
Vicious Stance
Vicious Stance Lv.2
Increases critical attack power. MP will be consumed continuously.
5000
Toggle
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.2
Throws the enemy into confusion and gets them to change the target of their attack.
8500
Active
Yes
No
Mortal Blow
Mortal Blow Lv.16
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 494.
2900
Active
No
No
Mortal Blow
Mortal Blow Lv.17
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 531.
2900
Active
No
No
Mortal Blow
Mortal Blow Lv.18
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 571.
2900
Active
No
No
Unlock
Unlock Lv.3
Opens level 1 doors at 75 percent probability. Requires 3 Keys of a Thief. Also opens chests.
8500
Active
No
No
Power Shot
Power Shot Lv.16
A damage-dealing volley from a bow. Over-hit is possible. Power 440.
2900
Active
No
No
Power Shot
Power Shot Lv.17
A damage-dealing volley from a bow. Over-hit is possible. Power 472.
2900
Active
No
No
Power Shot
Power Shot Lv.18
A damage-dealing volley from a bow. Over-hit is possible. Power 507.
2900
Active
No
No
Drain Health
Drain Health Lv.8
Absorb the target's HP. Power 33.
2900
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.9
Absorb the target's HP. Power 34.
2900
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.10
Absorb the target's HP. Power 35.
2900
Active
Yes
Yes
Unholy: 20
Attack Aura
Attack Aura Lv.2
Temporarily increases P. Atk. Effect 2.
8500
Active
Yes
No
Ultimate Evasion
Ultimate Evasion Lv.1
Significantly increases Evasion and resistance to debuff attacks. Effect 1.
8500
Active
No
Yes
Quick Step
Quick Step Lv.1
Increases Speed.
8500
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.7
Increases P. Atk. when using a bow.
2900
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.8
Increases P. Atk. when using a bow.
2900
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.9
Increases P. Atk. when using a bow.
2900
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.3
Increases P. Atk. when using a dagger.
4300
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.4
Increases P. Atk. when using a dagger.
4300
Passive
No
Yes
Sting
Sting Lv.4
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 55. Effect 3.
2900
Active
No
Yes
Sting
Sting Lv.5
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 59. Effect 3.
2900
Active
No
Yes
Sting
Sting Lv.6
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 64. Effect 3.
2900
Active
No
Yes
Acrobatic Move
Acrobatic Move Lv.1
Dodging abilities increase when running.
8500
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.5
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
4300
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.6
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
4300
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.3
Increases critical attack power. MP will be consumed continuously.
8500
Toggle
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.3
Throws the enemy into confusion and gets them to change the target of their attack.
14000
Active
Yes
No
Mortal Blow
Mortal Blow Lv.19
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 656.
4800
Active
No
No
Mortal Blow
Mortal Blow Lv.20
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 703.
4800
Active
No
No
Mortal Blow
Mortal Blow Lv.21
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 752.
4800
Active
No
No
Unlock
Unlock Lv.4
Opens level 1 doors at 100 percent probability and opens level 2 doors at 5 percent probability. Requires 3 Keys of a Thief. Also opens chests.
14000
Active
No
No
Power Shot
Power Shot Lv.19
A damage-dealing volley from a bow. Over-hit is possible. Power 584.
4800
Active
No
No
Power Shot
Power Shot Lv.20
A damage-dealing volley from a bow. Over-hit is possible. Power 625.
4800
Active
No
No
Power Shot
Power Shot Lv.21
A damage-dealing volley from a bow. Over-hit is possible. Power 669.
4800
Active
No
No
Drain Health
Drain Health Lv.11
Absorb the target's HP. Power 38.
4800
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.12
Absorb the target's HP. Power 39.
4800
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.13
Absorb the target's HP. Power 40.
4800
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.2
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 4.
14000
Active
No
Yes
Rapid Shot
Rapid Shot Lv.1
Increases speed of arrow launch. Effect 1.
14000
Active
No
Yes
Power Break
Power Break Lv.1
Instantly reduces enemy's P. Atk. Effect 2.
14000
Active
Yes
Yes
Critical Power
Critical Power Lv.2
Inflicts additional damage during critical attacks.
14000
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.10
Increases P. Atk. when using a bow.
4800
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.11
Increases P. Atk. when using a bow.
4800
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.12
Increases P. Atk. when using a bow.
4800
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.5
Increases P. Atk. when using a dagger.
7100
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.6
Increases P. Atk. when using a dagger.
7100
Passive
No
Yes
Sting
Sting Lv.7
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 73. Effect 4.
4800
Active
No
Yes
Sting
Sting Lv.8
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 79. Effect 4.
4800
Active
No
Yes
Sting
Sting Lv.9
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 84. Effect 4.
4800
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.7
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
7100
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.8
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
7100
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.4
Increases critical attack power. MP will be consumed continuously.
14000
Toggle
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.4
Throws the enemy into confusion and gets them to change the target of their attack.
22000
Active
Yes
No
Mortal Blow
Mortal Blow Lv.22
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 859.
7400
Active
No
No
Mortal Blow
Mortal Blow Lv.23
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 916.
7400
Active
No
No
Mortal Blow
Mortal Blow Lv.24
A potentially deadly attack. Requires a dagger. Over-hit is possible. Power 977.
7400
Active
No
No
Unlock
Unlock Lv.5
Opens level 1 doors at 100 percent probability and opens level 2 doors at 30 percent probability. Requires 4 Keys of a Thief. Also opens chests.
22000
Active
No
No
Power Shot
Power Shot Lv.22
A damage-dealing volley from a bow. Over-hit is possible. Power 763.
7400
Active
No
No
Power Shot
Power Shot Lv.23
A damage-dealing volley from a bow. Over-hit is possible. Power 814.
7400
Active
No
No
Power Shot
Power Shot Lv.24
A damage-dealing volley from a bow. Over-hit is possible. Power 865.
7400
Active
No
No
Drain Health
Drain Health Lv.14
Absorb the target's HP. Power 43.
7400
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.15
Absorb the target's HP. Power 44.
7400
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.16
Absorb the target's HP. Power 46.
7400
Active
Yes
Yes
Unholy: 20
Stunning Shot
Stunning Shot Lv.1
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 344.
7400
Active
No
Yes
Stunning Shot
Stunning Shot Lv.2
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 367.
7400
Active
No
Yes
Stunning Shot
Stunning Shot Lv.3
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 391.
7400
Active
No
Yes
Freezing Strike
Freezing Strike Lv.1
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
11000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.2
Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
11000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.2
Instantly reduces enemy's P. Atk. Effect 2.
22000
Active
Yes
Yes
Esprit
Esprit Lv.1
Increases HP/MP regeneration while running.
22000
Passive
No
No
Bow Mastery
Bow Mastery Lv.13
Increases P. Atk. when using a bow.
7400
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.14
Increases P. Atk. when using a bow.
7400
Passive
No
Yes
Bow Mastery
Bow Mastery Lv.15
Increases P. Atk. when using a bow.
7400
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.7
Increases P. Atk. when using a dagger.
11000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.8
Increases P. Atk. when using a dagger.
11000
Passive
No
Yes
Sting
Sting Lv.10
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 96. Effect 4.
7400
Active
No
Yes
Sting
Sting Lv.11
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 102. Effect 4.
7400
Active
No
Yes
Sting
Sting Lv.12
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 109. Effect 4.
7400
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.9
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.10
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.5
Increases critical attack power. MP will be consumed continuously.
22000
Toggle
No
Yes