Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
Display your valor by charging headlong into battle. Your dual-sword attacks strike with increased ferocity. P. Def and Shield Defense are decreased in this form.
Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 880. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1004. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1091. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1181. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1274. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1368. Effect 2.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1464. Effect 2.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1561. Effect 2.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1658. Effect 2.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1754. Effect 3.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.