All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Unlock Lv.6
Opens level 1 doors at 100 percent probability and opens level 2 doors at 75 percent probability. Requires 5 Keys of a Thief. Also opens chests.
35000
Active
No
No
Backstab Lv.1
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1107.
12000
Active
No
Yes
Backstab Lv.2
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1176.
12000
Active
No
Yes
Backstab Lv.3
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1249.
12000
Active
No
Yes
Fake Death Lv.1
Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.
35000
Toggle
No
No
35000
Toggle
No
Yes
Light Armor Mastery Lv.11
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
12000
Passive
No
Yes
Light Armor Mastery Lv.12
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
12000
Passive
No
Yes
Light Armor Mastery Lv.13
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
12000
Passive
No
Yes
Deadly Blow Lv.1
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1107.
12000
Active
No
Yes
Deadly Blow Lv.2
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1176.
12000
Active
No
Yes
Deadly Blow Lv.3
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1249.
12000
Active
No
Yes
35000
Toggle
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.1
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
42000
Active
No
No
Unlock Lv.7
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests.
42000
Active
No
No
Backstab Lv.4
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1325.
14000
Active
No
Yes
Backstab Lv.5
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1405.
14000
Active
No
Yes
Backstab Lv.6
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1488.
14000
Active
No
Yes
Light Armor Mastery Lv.14
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
14000
Passive
No
Yes
Light Armor Mastery Lv.15
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
14000
Passive
No
Yes
Light Armor Mastery Lv.16
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
14000
Passive
No
Yes
Deadly Blow Lv.4
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1325.
14000
Active
No
Yes
Deadly Blow Lv.5
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1405.
14000
Active
No
Yes
Deadly Blow Lv.6
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1488.
14000
Active
No
Yes
42000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch Lv.2
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
43000
Active
No
No
Unlock Lv.8
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests.
43000
Active
No
No
Backstab Lv.7
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1574.
14000
Active
No
Yes
Backstab Lv.8
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1664.
14000
Active
No
Yes
Backstab Lv.9
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1757.
14000
Active
No
Yes
Light Armor Mastery Lv.17
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
14000
Passive
No
Yes
Light Armor Mastery Lv.18
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
14000
Passive
No
Yes
Light Armor Mastery Lv.19
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
14000
Passive
No
Yes
Deadly Blow Lv.7
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1574.
14000
Active
No
Yes
Deadly Blow Lv.8
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1664.
14000
Active
No
Yes
Deadly Blow Lv.9
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1757.
14000
Active
No
Yes
43000
Toggle
No
Yes
Summon Treasure Key Lv.1
Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
43000
Active
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.1
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
89000
Active
No
No
Switch Lv.3
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
89000
Active
No
No
Backstab Lv.10
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1853.
30000
Active
No
Yes
Backstab Lv.11
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1953.
30000
Active
No
Yes
Backstab Lv.12
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2057.
30000
Active
No
Yes
Bleed Lv.3
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 5.
89000
Active
No
Yes
Light Armor Mastery Lv.20
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
30000
Passive
No
Yes
Light Armor Mastery Lv.21
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
30000
Passive
No
Yes
Light Armor Mastery Lv.22
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
30000
Passive
No
Yes
Deadly Blow Lv.10
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1853.
30000
Active
No
Yes
Deadly Blow Lv.11
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1953.
30000
Active
No
Yes
Deadly Blow Lv.12
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2057.
30000
Active
No
Yes
89000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.2
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
115000
Active
No
No
Switch Lv.4
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
115000
Active
No
No
Unlock Lv.9
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests.
115000
Active
No
No
Backstab Lv.13
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2164.
38000
Active
No
Yes
Backstab Lv.14
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2274.
38000
Active
No
Yes
Backstab Lv.15
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2388.
38000
Active
No
Yes
Light Armor Mastery Lv.23
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
38000
Passive
No
Yes
Light Armor Mastery Lv.24
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
38000
Passive
No
Yes
Light Armor Mastery Lv.25
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
38000
Passive
No
Yes
Deadly Blow Lv.13
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2164.
38000
Active
No
Yes
Deadly Blow Lv.14
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2274.
38000
Active
No
Yes
Deadly Blow Lv.15
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2388.
38000
Active
No
Yes
115000
Toggle
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.3
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
147000
Active
No
No
Switch Lv.5
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
147000
Active
No
No
Unlock Lv.10
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 10 Keys of a Thief. Also opens chests.
147000
Active
No
No
Backstab Lv.16
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2505.
49000
Active
No
Yes
Backstab Lv.17
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2625.
49000
Active
No
Yes
Backstab Lv.18
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2748.
49000
Active
No
Yes
147000
Active
No
Yes
Light Armor Mastery Lv.26
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
49000
Passive
No
Yes
Light Armor Mastery Lv.27
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
49000
Passive
No
Yes
Light Armor Mastery Lv.28
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
49000
Passive
No
Yes
Deadly Blow Lv.16
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2505.
49000
Active
No
Yes
Deadly Blow Lv.17
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2625.
49000
Active
No
Yes
Deadly Blow Lv.18
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2748.
49000
Active
No
Yes
147000
Toggle
No
Yes
Critical Blow Lv.1
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 1832. Effect 1.
147000
Active
No
Yes
147000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.4
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
150000
Active
No
No
Switch Lv.6
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
150000
Active
No
No
Backstab Lv.19
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2875.
50000
Active
No
Yes
Backstab Lv.20
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3004.
50000
Active
No
Yes
Backstab Lv.21
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3136.
50000
Active
No
Yes
Bleed Lv.4
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 6.
150000
Active
No
Yes
Light Armor Mastery Lv.29
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
50000
Passive
No
Yes
Light Armor Mastery Lv.30
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
50000
Passive
No
Yes
Light Armor Mastery Lv.31
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
50000
Passive
No
Yes
Deadly Blow Lv.19
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2875.
50000
Active
No
Yes
Deadly Blow Lv.20
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3004.
50000
Active
No
Yes
Deadly Blow Lv.21
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3136.
50000
Active
No
Yes
150000
Toggle
No
Yes
Critical Blow Lv.2
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2091. Effect 1.
150000
Active
No
Yes
Stealth Lv.1
You use the shadows, cover and your keen senses to temporarily avoid a monster's initial strike. While in effect, your fighting ability significantly decreases.
150000
Active
No
Yes
150000
Active
No
Yes
Summon Treasure Key Lv.2
Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
150000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.5
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
242000
Active
No
No
Switch Lv.7
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
242000
Active
No
No
Unlock Lv.11
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 11 Keys of a Thief. Also opens chests.
242000
Active
No
No
Backstab Lv.22
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3271.
121000
Active
No
Yes
Backstab Lv.23
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3408.
121000
Active
No
Yes
Light Armor Mastery Lv.32
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
121000
Passive
No
Yes
Light Armor Mastery Lv.33
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
121000
Passive
No
Yes
Deadly Blow Lv.22
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3271.
121000
Active
No
Yes
Deadly Blow Lv.23
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3408.
121000
Active
No
Yes
242000
Toggle
No
Yes
Critical Blow Lv.3
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2272. Effect 1.
242000
Active
No
Yes
242000
Active
No
Yes
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.6
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
360000
Active
No
No
Switch Lv.8
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
360000
Active
No
No
Backstab Lv.24
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3548.
180000
Active
No
Yes
Backstab Lv.25
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3690.
180000
Active
No
Yes
Light Armor Mastery Lv.34
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
180000
Passive
No
Yes
Light Armor Mastery Lv.35
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
180000
Passive
No
Yes
Deadly Blow Lv.24
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3548.
180000
Active
No
Yes
Deadly Blow Lv.25
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3690.
180000
Active
No
Yes
360000
Toggle
No
Yes
Critical Blow Lv.4
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2460. Effect 2.
360000
Active
No
Yes
360000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.7
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
370000
Active
No
No
Switch Lv.9
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
370000
Active
No
No
Unlock Lv.12
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 13 Keys of a Thief. Also opens chests.
370000
Active
No
No
Backstab Lv.26
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3834.
180000
Active
No
Yes
Backstab Lv.27
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3980.
180000
Active
No
Yes
Light Armor Mastery Lv.36
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
180000
Passive
No
Yes
Light Armor Mastery Lv.37
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
180000
Passive
No
Yes
Deadly Blow Lv.26
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3834.
180000
Active
No
Yes
Deadly Blow Lv.27
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3980.
180000
Active
No
Yes
370000
Toggle
No
Yes
Critical Blow Lv.5
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2653. Effect 2.
370000
Active
No
Yes
370000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.8
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
540000
Active
No
No
Switch Lv.10
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
540000
Active
No
No
Backstab Lv.28
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4127.
270000
Active
No
Yes
Backstab Lv.29
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4275.
270000
Active
No
Yes
Bleed Lv.5
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 7.
540000
Active
No
Yes
Light Armor Mastery Lv.38
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
270000
Passive
No
Yes
Light Armor Mastery Lv.39
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
270000
Passive
No
Yes
Deadly Blow Lv.28
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4127.
270000
Active
No
Yes
Deadly Blow Lv.29
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4275.
270000
Active
No
Yes
540000
Toggle
No
Yes
Critical Blow Lv.6
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2850. Effect 3.
540000
Active
No
Yes
Stealth Lv.2
You use the shadows, cover and your keen senses to temporarily avoid a monster's initial strike. While in effect, your fighting ability significantly decreases.
540000
Active
No
Yes
540000
Active
No
Yes
Summon Treasure Key Lv.3
Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
540000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.9
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
650000
Active
No
No
Switch Lv.11
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
650000
Active
No
No
Unlock Lv.13
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 15 Keys of a Thief. Also opens chests.
650000
Active
No
No
Backstab Lv.30
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4425.
330000
Active
No
Yes
Backstab Lv.31
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4575.
330000
Active
No
Yes
Light Armor Mastery Lv.40
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
330000
Passive
No
Yes
Light Armor Mastery Lv.41
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
330000
Passive
No
Yes
Deadly Blow Lv.30
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4425.
330000
Active
No
Yes
Deadly Blow Lv.31
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4575.
330000
Active
No
Yes
650000
Toggle
No
Yes
Critical Blow Lv.7
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 3050. Effect 3.
650000
Active
No
Yes
650000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.10
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
850000
Active
No
No
Switch Lv.12
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
850000
Active
No
No
Backstab Lv.32
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4726.
420000
Active
No
Yes
Backstab Lv.33
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4878.
420000
Active
No
Yes
Bleed Lv.6
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 8.
850000
Active
No
Yes
Light Armor Mastery Lv.42
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
420000
Passive
No
Yes
Light Armor Mastery Lv.43
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
420000
Passive
No
Yes
Deadly Blow Lv.32
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4726.
420000
Active
No
Yes
Deadly Blow Lv.33
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4878.
420000
Active
No
Yes
850000
Toggle
No
Yes
Critical Blow Lv.8
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 3252. Effect 4.
850000
Active
No
Yes
850000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.11
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
920000
Active
No
No
Switch Lv.13
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
920000
Active
No
No
Unlock Lv.14
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 17 Keys of a Thief. Also opens chests.
920000
Active
No
No
Backstab Lv.34
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5029.
460000
Active
No
Yes
Backstab Lv.35
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5180.
460000
Active
No
Yes
Light Armor Mastery Lv.44
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
460000
Passive
No
Yes
Light Armor Mastery Lv.45
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
460000
Passive
No
Yes
Deadly Blow Lv.34
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5029.
460000
Active
No
Yes
Deadly Blow Lv.35
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5180.
460000
Active
No
Yes
920000
Toggle
No
Yes
Critical Blow Lv.9
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 3453. Effect 4.
920000
Active
No
Yes
920000
Active
No
Yes
0
Active
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Trick Lv.12
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
2000000
Active
No
No
Switch Lv.14
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
2000000
Active
No
No
Backstab Lv.36
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5330.
1000000
Active
No
Yes
Backstab Lv.37
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5479.
1000000
Active
No
Yes
Light Armor Mastery Lv.46
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
1000000
Passive
No
Yes
Light Armor Mastery Lv.47
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
1000000
Passive
No
Yes
Deadly Blow Lv.36
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5330.
1000000
Active
No
Yes
Deadly Blow Lv.37
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5479.
1000000
Active
No
Yes
2000000
Toggle
No
Yes
Critical Blow Lv.10
With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 3653. Effect 5.
2000000
Active
No
Yes
Stealth Lv.3
You use the shadows, cover and your keen senses to temporarily avoid a monster's initial strike. While in effect, your fighting ability significantly decreases.
2000000
Active
No
Yes
2000000
Active
No
Yes
Summon Treasure Key Lv.4
Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
2000000
Active
No
No
0
Passive
No
No