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All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.1
Increases P. Def. when wearing light armor.
1800
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.2
Increases P. Def. when wearing light armor.
1800
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.6
Increases M. Def.
1800
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.7
Increases M. Def.
1800
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.4
Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
3700
Passive
No
No
Ancient Sword Mastery
Ancient Sword Mastery Lv.1
Increases P. Atk. when using an ancient sword.
3700
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.1
Increases P. Atk. when using rapiers.
4100
Passive
No
Yes
Strike Back
Strike Back Lv.1
Reflects damage caused by a melee attack skill back to your enemy. Consumes MP while active.
3700
Toggle
No
No
Dark Strike
Dark Strike Lv.1
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 108.
1200
Active
No
No
Dark Strike
Dark Strike Lv.2
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 117.
1200
Active
No
No
Dark Strike
Dark Strike Lv.3
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 126.
1200
Active
No
No
Double Thrust
Double Thrust Lv.1
Makes two quick stabs. Requires a rapier. Power 108.
1200
Active
No
No
Double Thrust
Double Thrust Lv.2
Makes two quick stabs. Requires a rapier. Power 117.
1200
Active
No
No
Double Thrust
Double Thrust Lv.3
Makes two quick stabs. Requires a rapier. Power 126.
1200
Active
No
No
Abyssal Blaze
Abyssal Blaze Lv.1
Fires a materialized soul. Power 24.
1800
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.2
Fires a materialized soul. Power 26.
1800
Active
Yes
No
Unholy: 20
Change Weapon
Change Weapon Lv.1
Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
3700
Active
Yes
No
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.3
Increases P. Def. when wearing light armor.
2900
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.4
Increases P. Def. when wearing light armor.
2900
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.8
Increases M. Def.
2900
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.9
Increases M. Def.
2900
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.5
Absorbs souls. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
5800
Passive
No
No
Ancient Sword Mastery
Ancient Sword Mastery Lv.2
Increases P. Atk. when using an ancient sword.
5800
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.2
Increases P. Atk. when using rapiers.
5800
Passive
No
Yes
Dark Strike
Dark Strike Lv.4
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 147.
1900
Active
No
No
Dark Strike
Dark Strike Lv.5
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 159.
1900
Active
No
No
Dark Strike
Dark Strike Lv.6
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 171.
1900
Active
No
No
Double Thrust
Double Thrust Lv.4
Makes two quick stabs. Requires a rapier. Power 147.
1900
Active
No
No
Double Thrust
Double Thrust Lv.5
Makes two quick stabs. Requires a rapier. Power 159.
1900
Active
No
No
Double Thrust
Double Thrust Lv.6
Makes two quick stabs. Requires a rapier. Power 171.
1900
Active
No
No
Furious Soul
Furious Soul Lv.1
Communicates with absorbed soul to increase critical rate and critical damage. P. Def. is decreased while the effect lasts. Effect 1.
5800
Active
No
No
Abyssal Blaze
Abyssal Blaze Lv.3
Fires a materialized soul. Power 28.
2900
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.4
Fires a materialized soul. Power 31.
2900
Active
Yes
No
Unholy: 20
Dark Explosion
Dark Explosion Lv.1
Detonates a soul to damage nearby enemies. Power 16.
5800
Active
Yes
No
Unholy: 20
Death Mark
Death Mark Lv.1
Stigmatize target with darkness. Effect 1.
5800
Active
Yes
Yes
Erase Mark
Erase Mark Lv.1
Cures the death mark for up to Effect 3.
5800
Active
Yes
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.5
Increases P. Def. when wearing light armor.
3300
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.6
Increases P. Def. when wearing light armor.
3300
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.7
Increases P. Def. when wearing light armor.
3300
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.10
Increases M. Def.
3300
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.11
Increases M. Def.
3300
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.12
Increases M. Def.
3300
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.6
Absorbs souls. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
10000
Passive
No
No
Ancient Sword Mastery
Ancient Sword Mastery Lv.3
Increases P. Atk. when using an ancient sword.
5000
Passive
No
Yes
Ancient Sword Mastery
Ancient Sword Mastery Lv.4
Increases P. Atk. when using an ancient sword.
5000
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.3
Increases P. Atk. when using rapiers.
5000
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.4
Increases P. Atk. when using rapiers.
5000
Passive
No
Yes
Dark Strike
Dark Strike Lv.7
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 198.
3300
Active
No
No
Dark Strike
Dark Strike Lv.8
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 213.
3300
Active
No
No
Dark Strike
Dark Strike Lv.9
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 229.
3300
Active
No
No
Double Thrust
Double Thrust Lv.7
Makes two quick stabs. Requires a rapier. Power 198.
3300
Active
No
No
Double Thrust
Double Thrust Lv.8
Makes two quick stabs. Requires a rapier. Power 213.
3300
Active
No
No
Double Thrust
Double Thrust Lv.9
Makes two quick stabs. Requires a rapier. Power 229.
3300
Active
No
No
Hard March
Hard March Lv.1
Uses MP to boost your speed.
10000
Toggle
No
No
Increase Power
Increase Power Lv.2
Temporarily increase your P. Atk. Effect 2.
10000
Active
Yes
No
Abyssal Blaze
Abyssal Blaze Lv.5
Fires a materialized soul. Power 33.
5000
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.6
Fires a materialized soul. Power 35.
5000
Active
Yes
No
Unholy: 20
Dark Explosion
Dark Explosion Lv.2
Detonates a soul to damage nearby enemies. Power 18.
10000
Active
Yes
No
Unholy: 20
Surrender to the Unholy
Surrender to the Unholy Lv.1
Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Enchant Time: Increases the effect's duration. Effect 3.
10000
Active
Yes
Yes
Unholy: 20
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.8
Increases P. Def. when wearing light armor.
5000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.9
Increases P. Def. when wearing light armor.
5000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.10
Increases P. Def. when wearing light armor.
5000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.13
Increases M. Def.
5000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.14
Increases M. Def.
5000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.15
Increases M. Def.
5000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.7
Absorbs souls. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
15300
Passive
No
No
Ancient Sword Mastery
Ancient Sword Mastery Lv.5
Increases P. Atk. when using an ancient sword.
7700
Passive
No
Yes
Ancient Sword Mastery
Ancient Sword Mastery Lv.6
Increases P. Atk. when using an ancient sword.
7700
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.5
Increases P. Atk. when using rapiers.
7700
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.6
Increases P. Atk. when using rapiers.
7700
Passive
No
Yes
Dark Strike
Dark Strike Lv.10
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 263.
5000
Active
No
No
Dark Strike
Dark Strike Lv.11
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 281.
5000
Active
No
No
Dark Strike
Dark Strike Lv.12
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 301.
5000
Active
No
No
Double Thrust
Double Thrust Lv.10
Makes two quick stabs. Requires a rapier. Power 263.
5000
Active
No
No
Double Thrust
Double Thrust Lv.11
Makes two quick stabs. Requires a rapier. Power 281.
5000
Active
No
No
Double Thrust
Double Thrust Lv.12
Makes two quick stabs. Requires a rapier. Power 301.
5000
Active
No
No
Dark Armor
Dark Armor Lv.1
Increases resistance to dark attacks.
15300
Toggle
No
No
Rush
Rush Lv.1
Charge an enemy. Requires an ancient sword or short sword.
15300
Active
No
No
Abyssal Blaze
Abyssal Blaze Lv.7
Fires a materialized soul. Power 38.
7700
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.8
Fires a materialized soul. Power 40.
7700
Active
Yes
No
Unholy: 20
Dark Explosion
Dark Explosion Lv.3
Detonates a soul to damage nearby enemies. Power 20.
15300
Active
Yes
No
Unholy: 20
Death Mark
Death Mark Lv.2
Stigmatize target with darkness. Effect 2.
15300
Active
Yes
Yes
Surrender to the Unholy
Surrender to the Unholy Lv.2
Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Enchant Time: Increases the effect's duration. Effect 3.
15300
Active
Yes
Yes
Unholy: 20
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.11
Increases P. Def. when wearing light armor.
7400
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.12
Increases P. Def. when wearing light armor.
7400
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.13
Increases P. Def. when wearing light armor.
7400
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.16
Increases M. Def.
7400
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.17
Increases M. Def.
7400
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.18
Increases M. Def.
7400
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.8
Absorbs souls. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
22100
Passive
No
No
Ancient Sword Mastery
Ancient Sword Mastery Lv.7
Increases P. Atk. when using an ancient sword.
11000
Passive
No
Yes
Ancient Sword Mastery
Ancient Sword Mastery Lv.8
Increases P. Atk. when using an ancient sword.
11000
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.7
Increases P. Atk. when using rapiers.
11000
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.8
Increases P. Atk. when using rapiers.
11000
Passive
No
Yes
Dark Strike
Dark Strike Lv.13
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 344.
7400
Active
No
No
Dark Strike
Dark Strike Lv.14
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 367.
7400
Active
No
No
Dark Strike
Dark Strike Lv.15
Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 391.
7400
Active
No
No
Double Thrust
Double Thrust Lv.13
Makes two quick stabs. Requires a rapier. Power 344.
7400
Active
No
No
Double Thrust
Double Thrust Lv.14
Makes two quick stabs. Requires a rapier. Power 367.
7400
Active
No
No
Double Thrust
Double Thrust Lv.15
Makes two quick stabs. Requires a rapier. Power 391.
7400
Active
No
No
Dark Blade
Dark Blade Lv.1
Grants the ability to do dark damage.
22100
Toggle
No
No
Sword Shield
Sword Shield Lv.1
Greatly increases own P. Def. instantly. Greatly decreases own speed while duration of effect lasts. Effect 1.
22100
Active
No
Yes
Disarm
Disarm Lv.1
Disarms a target. Weapons cannot be re-equipped while the effect lasts.
22100
Active
No
Yes
Courage
Courage Lv.1
Greatly increases resistance to mental attacks. Effect 1.
22100
Active
No
No
Abyssal Blaze
Abyssal Blaze Lv.9
Fires a materialized soul. Power 43.
11000
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.10
Fires a materialized soul. Power 46.
11000
Active
Yes
No
Unholy: 20
Dark Explosion
Dark Explosion Lv.4
Detonates a soul to damage nearby enemies. Power 23.
22100
Active
Yes
No
Unholy: 20
Surrender to the Unholy
Surrender to the Unholy Lv.3
Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Enchant Time: Increases the effect's duration. Effect 3.
22100
Active
Yes
Yes
Unholy: 20