All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
28000
Active
Yes
No
Unlock Lv.6
Opens level 1 doors at 100 percent probability and opens level 2 doors at 75 percent probability. Requires 5 Keys of a Thief. Also opens chests.
28000
Active
No
No
Backstab Lv.1
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1107.
9300
Active
No
Yes
Backstab Lv.2
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1176.
9300
Active
No
Yes
Backstab Lv.3
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1249.
9300
Active
No
Yes
14000
Active
Yes
Yes
Water: 20
14000
Active
Yes
Yes
Water: 20
28000
Toggle
No
Yes
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
9300
Active
No
Yes
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
9300
Active
No
Yes
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
9300
Active
No
Yes
Light Armor Mastery Lv.11
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9300
Passive
No
Yes
Light Armor Mastery Lv.12
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9300
Passive
No
Yes
Light Armor Mastery Lv.13
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9300
Passive
No
Yes
Deadly Blow Lv.1
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1107.
9300
Active
No
Yes
Deadly Blow Lv.2
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1176.
9300
Active
No
Yes
Deadly Blow Lv.3
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1249.
9300
Active
No
Yes
28000
Toggle
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
29000
Active
Yes
No
Unlock Lv.7
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests.
29000
Active
No
No
Backstab Lv.4
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1325.
9600
Active
No
Yes
Backstab Lv.5
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1405.
9600
Active
No
Yes
Backstab Lv.6
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1488.
9600
Active
No
Yes
14000
Active
Yes
Yes
Water: 20
14000
Active
Yes
Yes
Water: 20
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
9600
Active
No
Yes
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
9600
Active
No
Yes
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
9600
Active
No
Yes
Light Armor Mastery Lv.14
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9600
Passive
No
Yes
Light Armor Mastery Lv.15
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9600
Passive
No
Yes
Light Armor Mastery Lv.16
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9600
Passive
No
Yes
Deadly Blow Lv.4
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1325.
9600
Active
No
Yes
Deadly Blow Lv.5
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1405.
9600
Active
No
Yes
Deadly Blow Lv.6
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1488.
9600
Active
No
Yes
29000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
38000
Active
Yes
No
Unlock Lv.8
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests.
38000
Active
No
No
Backstab Lv.7
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1574.
13000
Active
No
Yes
Backstab Lv.8
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1664.
13000
Active
No
Yes
Backstab Lv.9
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1757.
13000
Active
No
Yes
19000
Active
Yes
Yes
Water: 20
19000
Active
Yes
Yes
Water: 20
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
13000
Active
No
Yes
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
13000
Active
No
Yes
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
13000
Active
No
Yes
Light Armor Mastery Lv.17
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
13000
Passive
No
Yes
Light Armor Mastery Lv.18
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
13000
Passive
No
Yes
Light Armor Mastery Lv.19
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
13000
Passive
No
Yes
Deadly Blow Lv.7
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1574.
13000
Active
No
Yes
Deadly Blow Lv.8
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1664.
13000
Active
No
Yes
Deadly Blow Lv.9
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1757.
13000
Active
No
Yes
38000
Toggle
No
Yes
Summon Treasure Key Lv.1
Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
38000
Active
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
61000
Active
Yes
No
Trick Lv.1
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
61000
Active
No
No
Backstab Lv.10
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1853.
20000
Active
No
Yes
Backstab Lv.11
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1953.
20000
Active
No
Yes
Backstab Lv.12
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2057.
20000
Active
No
Yes
61000
Active
No
Yes
31000
Active
Yes
Yes
Water: 20
31000
Active
Yes
Yes
Water: 20
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
20000
Active
No
Yes
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
20000
Active
No
Yes
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
20000
Active
No
Yes
Light Armor Mastery Lv.20
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
20000
Passive
No
Yes
Light Armor Mastery Lv.21
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
20000
Passive
No
Yes
Light Armor Mastery Lv.22
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
20000
Passive
No
Yes
Deadly Blow Lv.10
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1853.
20000
Active
No
Yes
Deadly Blow Lv.11
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1953.
20000
Active
No
Yes
Deadly Blow Lv.12
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2057.
20000
Active
No
Yes
61000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
94000
Active
Yes
No
Trick Lv.2
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
94000
Active
No
No
Unlock Lv.9
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests.
94000
Active
No
No
Backstab Lv.13
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2164.
31000
Active
No
Yes
Backstab Lv.14
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2274.
31000
Active
No
Yes
Backstab Lv.15
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2388.
31000
Active
No
Yes
47000
Active
Yes
Yes
Water: 20
47000
Active
Yes
Yes
Water: 20
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
31000
Active
No
Yes
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
31000
Active
No
Yes
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
31000
Active
No
Yes
Light Armor Mastery Lv.23
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
31000
Passive
No
Yes
Light Armor Mastery Lv.24
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
31000
Passive
No
Yes
Light Armor Mastery Lv.25
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
31000
Passive
No
Yes
Deadly Blow Lv.13
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2164.
31000
Active
No
Yes
Deadly Blow Lv.14
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2274.
31000
Active
No
Yes
Deadly Blow Lv.15
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2388.
31000
Active
No
Yes
94000
Toggle
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
116000
Active
Yes
No
Trick Lv.3
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
116000
Active
No
No
Unlock Lv.10
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 10 Keys of a Thief. Also opens chests.
116000
Active
No
No
Backstab Lv.16
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2505.
39000
Active
No
Yes
Backstab Lv.17
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2625.
39000
Active
No
Yes
Backstab Lv.18
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2748.
39000
Active
No
Yes
58000
Active
Yes
Yes
Water: 20
58000
Active
Yes
Yes
Water: 20
116000
Active
No
Yes
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
39000
Active
No
Yes
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
39000
Active
No
Yes
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
39000
Active
No
Yes
Light Armor Mastery Lv.26
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
39000
Passive
No
Yes
Light Armor Mastery Lv.27
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
39000
Passive
No
Yes
Light Armor Mastery Lv.28
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
39000
Passive
No
Yes
Deadly Blow Lv.16
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2505.
39000
Active
No
Yes
Deadly Blow Lv.17
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2625.
39000
Active
No
Yes
Deadly Blow Lv.18
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2748.
39000
Active
No
Yes
116000
Toggle
No
Yes
116000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
126000
Active
Yes
No
Trick Lv.4
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
126000
Active
No
No
Backstab Lv.19
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2875.
42000
Active
No
Yes
Backstab Lv.20
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3004.
42000
Active
No
Yes
Backstab Lv.21
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3136.
42000
Active
No
Yes
126000
Active
No
Yes
63000
Active
Yes
Yes
Water: 20
63000
Active
Yes
Yes
Water: 20
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
42000
Active
No
Yes
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
42000
Active
No
Yes
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
42000
Active
No
Yes
Light Armor Mastery Lv.29
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
42000
Passive
No
Yes
Light Armor Mastery Lv.30
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
42000
Passive
No
Yes
Light Armor Mastery Lv.31
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
42000
Passive
No
Yes
Deadly Blow Lv.19
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2875.
42000
Active
No
Yes
Deadly Blow Lv.20
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3004.
42000
Active
No
Yes
Deadly Blow Lv.21
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3136.
42000
Active
No
Yes
126000
Toggle
No
Yes
Mortal Strike Lv.1
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 1.
126000
Active
No
Yes
126000
Active
No
Yes
Summon Treasure Key Lv.2
Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
126000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
181000
Active
Yes
No
Trick Lv.5
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
181000
Active
No
No
Unlock Lv.11
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 11 Keys of a Thief. Also opens chests.
181000
Active
No
No
Backstab Lv.22
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3271.
91000
Active
No
Yes
Backstab Lv.23
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3408.
91000
Active
No
Yes
181000
Active
Yes
Yes
Water: 20
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
91000
Active
No
Yes
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
91000
Active
No
Yes
Light Armor Mastery Lv.32
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
91000
Passive
No
Yes
Light Armor Mastery Lv.33
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
91000
Passive
No
Yes
Deadly Blow Lv.22
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3271.
91000
Active
No
Yes
Deadly Blow Lv.23
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3408.
91000
Active
No
Yes
181000
Toggle
No
Yes
181000
Active
No
Yes
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
270000
Active
Yes
No
Trick Lv.6
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
270000
Active
No
No
Backstab Lv.24
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3548.
130000
Active
No
Yes
Backstab Lv.25
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3690.
130000
Active
No
Yes
270000
Active
Yes
Yes
Water: 20
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
130000
Active
No
Yes
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
130000
Active
No
Yes
Light Armor Mastery Lv.34
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
130000
Passive
No
Yes
Light Armor Mastery Lv.35
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
130000
Passive
No
Yes
Deadly Blow Lv.24
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3548.
130000
Active
No
Yes
Deadly Blow Lv.25
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3690.
130000
Active
No
Yes
270000
Toggle
No
Yes
270000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
300000
Active
Yes
No
Trick Lv.7
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
300000
Active
No
No
Unlock Lv.12
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 13 Keys of a Thief. Also opens chests.
300000
Active
No
No
Backstab Lv.26
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3834.
150000
Active
No
Yes
Backstab Lv.27
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3980.
150000
Active
No
Yes
300000
Active
Yes
Yes
Water: 20
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
150000
Active
No
Yes
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
150000
Active
No
Yes
Light Armor Mastery Lv.36
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
150000
Passive
No
Yes
Light Armor Mastery Lv.37
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
150000
Passive
No
Yes
Deadly Blow Lv.26
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3834.
150000
Active
No
Yes
Deadly Blow Lv.27
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3980.
150000
Active
No
Yes
300000
Toggle
No
Yes
300000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
370000
Active
Yes
No
Trick Lv.8
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
370000
Active
No
No
Backstab Lv.28
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4127.
180000
Active
No
Yes
Backstab Lv.29
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4275.
180000
Active
No
Yes
370000
Active
No
Yes
370000
Active
Yes
Yes
Water: 20
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
180000
Active
No
Yes
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
180000
Active
No
Yes
Light Armor Mastery Lv.38
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
180000
Passive
No
Yes
Light Armor Mastery Lv.39
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
180000
Passive
No
Yes
Deadly Blow Lv.28
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4127.
180000
Active
No
Yes
Deadly Blow Lv.29
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4275.
180000
Active
No
Yes
370000
Toggle
No
Yes
Blinding Blow Lv.1
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2751.
180000
Active
No
Yes
Blinding Blow Lv.2
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850.
180000
Active
No
Yes
Mortal Strike Lv.2
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 2.
370000
Active
No
Yes
370000
Active
No
Yes
Summon Treasure Key Lv.3
Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
370000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
460000
Active
Yes
No
Trick Lv.9
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
460000
Active
No
No
Unlock Lv.13
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 15 Keys of a Thief. Also opens chests.
460000
Active
No
No
Backstab Lv.30
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4425.
230000
Active
No
Yes
Backstab Lv.31
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4575.
230000
Active
No
Yes
460000
Active
Yes
Yes
Water: 20
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
230000
Active
No
Yes
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
230000
Active
No
Yes
Light Armor Mastery Lv.40
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
230000
Passive
No
Yes
Light Armor Mastery Lv.41
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
230000
Passive
No
Yes
Deadly Blow Lv.30
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4425.
230000
Active
No
Yes
Deadly Blow Lv.31
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4575.
230000
Active
No
Yes
460000
Toggle
No
Yes
Blinding Blow Lv.3
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850.
230000
Active
No
Yes
Blinding Blow Lv.4
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3050.
230000
Active
No
Yes
460000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
580000
Active
Yes
No
Trick Lv.10
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
580000
Active
No
No
Backstab Lv.32
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4726.
290000
Active
No
Yes
Backstab Lv.33
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4878.
290000
Active
No
Yes
580000
Active
No
Yes
580000
Active
Yes
Yes
Water: 20
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
290000
Active
No
Yes
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
290000
Active
No
Yes
Light Armor Mastery Lv.42
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
290000
Passive
No
Yes
Light Armor Mastery Lv.43
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
290000
Passive
No
Yes
Deadly Blow Lv.32
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4726.
290000
Active
No
Yes
Deadly Blow Lv.33
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4878.
290000
Active
No
Yes
580000
Toggle
No
Yes
Blinding Blow Lv.5
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3151.
290000
Active
No
Yes
Blinding Blow Lv.6
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3252.
290000
Active
No
Yes
580000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
710000
Active
Yes
No
Trick Lv.11
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
710000
Active
No
No
Unlock Lv.14
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 17 Keys of a Thief. Also opens chests.
710000
Active
No
No
Backstab Lv.34
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5029.
350000
Active
No
Yes
Backstab Lv.35
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5180.
350000
Active
No
Yes
710000
Active
Yes
Yes
Water: 20
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
350000
Active
No
Yes
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
350000
Active
No
Yes
Light Armor Mastery Lv.44
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
350000
Passive
No
Yes
Light Armor Mastery Lv.45
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
350000
Passive
No
Yes
Deadly Blow Lv.34
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5029.
350000
Active
No
Yes
Deadly Blow Lv.35
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5180.
350000
Active
No
Yes
710000
Toggle
No
Yes
Blinding Blow Lv.7
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3353.
350000
Active
No
Yes
Blinding Blow Lv.8
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3453.
350000
Active
No
Yes
710000
Active
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
1370000
Active
Yes
No
Trick Lv.12
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
1370000
Active
No
No
Backstab Lv.36
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5330.
680000
Active
No
Yes
Backstab Lv.37
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5479.
680000
Active
No
Yes
1370000
Active
Yes
Yes
Water: 20
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
680000
Active
No
Yes
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.
680000
Active
No
Yes
Light Armor Mastery Lv.46
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
680000
Passive
No
Yes
Light Armor Mastery Lv.47
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
680000
Passive
No
Yes
Deadly Blow Lv.36
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5330.
680000
Active
No
Yes
Deadly Blow Lv.37
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5479.
680000
Active
No
Yes
1370000
Toggle
No
Yes
Blinding Blow Lv.9
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3553.
680000
Active
No
Yes
Blinding Blow Lv.10
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3653.
680000
Active
No
Yes
Mortal Strike Lv.3
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 3.
1370000
Active
No
Yes
1370000
Active
No
Yes
Summon Treasure Key Lv.4
Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
1370000
Active
No
No