All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.9
Absorbs a soul. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
35000
Passive
No
No
Shift Target Lv.1
Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow. Consumes 3 soul.
35000
Active
No
No
Twin Shot Lv.1
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 984.
12000
Active
No
Yes
Twin Shot Lv.2
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1046.
12000
Active
No
Yes
Twin Shot Lv.3
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1110.
12000
Active
No
Yes
Real Target Lv.1
Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 1.
35000
Active
No
No
Soul Shock Lv.4
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 443.
12000
Active
No
No
Soul Shock Lv.5
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 471.
12000
Active
No
No
Soul Shock Lv.6
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 500.
12000
Active
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.10
Absorbs a soul. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
33000
Passive
No
No
Twin Shot Lv.4
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1178.
11000
Active
No
Yes
Twin Shot Lv.5
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1249.
11000
Active
No
Yes
Twin Shot Lv.6
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1322.
11000
Active
No
Yes
Bleeding Shot Lv.1
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 530.
11000
Active
No
Yes
Bleeding Shot Lv.2
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 562.
11000
Active
No
Yes
Bleeding Shot Lv.3
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 595.
11000
Active
No
Yes
38000
Active
No
No
Soul Shock Lv.7
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 530.
11000
Active
No
No
Soul Shock Lv.8
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 562.
11000
Active
No
No
Soul Shock Lv.9
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 595.
11000
Active
No
No
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.11
Absorbs a soul. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
50000
Passive
No
No
Twin Shot Lv.7
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1399.
17000
Active
No
Yes
Twin Shot Lv.8
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1479.
17000
Active
No
Yes
Twin Shot Lv.9
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1562.
17000
Active
No
Yes
Rising Shot Lv.1
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 350.
17000
Active
No
Yes
Rising Shot Lv.2
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 370.
17000
Active
No
Yes
Rising Shot Lv.3
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 391.
17000
Active
No
Yes
Bleeding Shot Lv.4
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 630.
17000
Active
No
Yes
Bleeding Shot Lv.5
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 666.
17000
Active
No
Yes
Bleeding Shot Lv.6
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 703.
17000
Active
No
Yes
Soul Gathering Lv.1
Gather nearby souls. The maximum number of souls can be absorbed at once. Consumes 10 Spirit Ores.
50000
Active
No
No
Soul Shock Lv.10
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 630.
17000
Active
No
No
Soul Shock Lv.11
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 666.
17000
Active
No
No
Soul Shock Lv.12
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 703.
17000
Active
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.12
Absorbs a soul. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
82000
Passive
No
No
Twin Shot Lv.10
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1647.
27000
Active
No
Yes
Twin Shot Lv.11
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1736.
27000
Active
No
Yes
Twin Shot Lv.12
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1828.
27000
Active
No
Yes
Rising Shot Lv.4
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 412.
27000
Active
No
Yes
Rising Shot Lv.5
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 434.
27000
Active
No
Yes
Rising Shot Lv.6
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 457.
27000
Active
No
Yes
Bleeding Shot Lv.7
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 742.
27000
Active
No
Yes
Bleeding Shot Lv.8
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 782.
27000
Active
No
Yes
Bleeding Shot Lv.9
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 823.
27000
Active
No
Yes
Soul Shock Lv.13
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 742.
27000
Active
No
No
Soul Shock Lv.14
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 782.
27000
Active
No
No
Soul Shock Lv.15
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 823.
27000
Active
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.13
Absorbs a soul. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
100000
Passive
No
No
Twin Shot Lv.13
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1923.
33000
Active
No
Yes
Twin Shot Lv.14
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2021.
33000
Active
No
Yes
Twin Shot Lv.15
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2123.
33000
Active
No
Yes
Rising Shot Lv.7
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 481.
33000
Active
No
Yes
Rising Shot Lv.8
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 506.
33000
Active
No
Yes
Rising Shot Lv.9
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 531.
33000
Active
No
Yes
Bleeding Shot Lv.10
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 866.
33000
Active
No
Yes
Bleeding Shot Lv.11
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 910.
33000
Active
No
Yes
Bleeding Shot Lv.12
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 955.
33000
Active
No
Yes
Real Target Lv.2
Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 2.
100000
Active
No
No
Quiver of Bolts - Grade B Lv.1
Summons Silver Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: B-Grade.
100000
Active
Yes
No
Soul Shock Lv.16
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 866.
33000
Active
No
No
Soul Shock Lv.17
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 910.
33000
Active
No
No
Soul Shock Lv.18
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 955.
33000
Active
No
No
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.14
Absorbs a soul. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
157000
Passive
No
No
157000
Active
No
Yes
Twin Shot Lv.16
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2227.
52000
Active
No
Yes
Twin Shot Lv.17
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2333.
52000
Active
No
Yes
Twin Shot Lv.18
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2443.
52000
Active
No
Yes
Rising Shot Lv.10
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 557.
52000
Active
No
Yes
Rising Shot Lv.11
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 584.
52000
Active
No
Yes
Rising Shot Lv.12
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 611.
52000
Active
No
Yes
Bleeding Shot Lv.13
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1002.
52000
Active
No
Yes
Bleeding Shot Lv.14
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1050.
52000
Active
No
Yes
Bleeding Shot Lv.15
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1100.
52000
Active
No
Yes
Flash Trap Lv.1
Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
157000
Active
No
No
Soul Shock Lv.19
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1002.
52000
Active
No
No
Soul Shock Lv.20
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1050.
52000
Active
No
No
Soul Shock Lv.21
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1100.
52000
Active
No
No
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.15
Absorbs a soul. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
185000
Passive
No
No
Twin Shot Lv.19
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2555.
62000
Active
No
Yes
Twin Shot Lv.20
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2670.
62000
Active
No
Yes
Twin Shot Lv.21
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2788.
62000
Active
No
Yes
Rising Shot Lv.13
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 639.
62000
Active
No
Yes
Rising Shot Lv.14
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 668.
62000
Active
No
Yes
Rising Shot Lv.15
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 697.
62000
Active
No
Yes
Bleeding Shot Lv.16
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1150.
62000
Active
No
Yes
Bleeding Shot Lv.17
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1202.
62000
Active
No
Yes
Bleeding Shot Lv.18
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1255.
62000
Active
No
Yes
Soul Shock Lv.22
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1150.
62000
Active
No
No
Soul Shock Lv.23
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1202.
62000
Active
No
No
Soul Shock Lv.24
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1255.
62000
Active
No
No
Soul Barrier Lv.1
Spread soul shield. Increase resistance to arrow and M. Def. resistance. Consumes 3 souls.
185000
Active
Yes
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.16
Absorbs a soul. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
193000
Passive
No
No
Twin Shot Lv.22
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2908.
97000
Active
No
Yes
Twin Shot Lv.23
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3030.
97000
Active
No
Yes
Rising Shot Lv.16
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 727.
97000
Active
No
Yes
Rising Shot Lv.17
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 758.
97000
Active
No
Yes
Bleeding Shot Lv.19
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1309.
97000
Active
No
Yes
Bleeding Shot Lv.20
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1364.
97000
Active
No
Yes
Flash Trap Lv.2
Summon a trap which cancels a nearby target and instantly puts target into shock with intense light. Consumes 2 Souls.
193000
Active
No
No
Quiver of Bolts: A-Grade Lv.1
Summons Mithril Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: A-Grade.
193000
Active
Yes
No
Sharpshooting Lv.1
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 1.
193000
Active
No
Yes
Soul Shock Lv.25
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1309.
97000
Active
No
No
Soul Shock Lv.26
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1364.
97000
Active
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.17
Absorbs a soul. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
290000
Passive
No
No
Twin Shot Lv.24
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3154.
140000
Active
No
Yes
Twin Shot Lv.25
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3280.
140000
Active
No
Yes
Rising Shot Lv.18
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 789.
140000
Active
No
Yes
Rising Shot Lv.19
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 820.
140000
Active
No
Yes
Bleeding Shot Lv.21
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1420.
140000
Active
No
Yes
Bleeding Shot Lv.22
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1476.
140000
Active
No
Yes
290000
Active
Yes
No
Sharpshooting Lv.2
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 2.
290000
Active
No
Yes
Real Target Lv.3
Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 3.
290000
Active
No
No
Imbue Dark Seed Lv.1
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
290000
Active
No
No
Soul Shock Lv.27
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1420.
140000
Active
No
No
Soul Shock Lv.28
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1476.
140000
Active
No
No
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.18
Absorbs a soul. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
320000
Passive
No
No
Twin Shot Lv.26
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3408.
160000
Active
No
Yes
Twin Shot Lv.27
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3537.
160000
Active
No
Yes
Rising Shot Lv.20
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 852.
160000
Active
No
Yes
Rising Shot Lv.21
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 885.
160000
Active
No
Yes
Bleeding Shot Lv.23
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1534.
160000
Active
No
Yes
Bleeding Shot Lv.24
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1592.
160000
Active
No
Yes
Flash Trap Lv.3
Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
320000
Active
No
No
Sharpshooting Lv.3
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 3.
320000
Active
No
Yes
Imbue Dark Seed Lv.2
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
320000
Active
No
No
320000
Active
No
No
Soul Shock Lv.29
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1534.
160000
Active
No
No
Soul Shock Lv.30
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1592.
160000
Active
No
No
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.19
Absorbs a soul. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
350000
Passive
No
No
Twin Shot Lv.28
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3668.
180000
Active
No
Yes
Twin Shot Lv.29
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3800.
180000
Active
No
Yes
Rising Shot Lv.22
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 917.
180000
Active
No
Yes
Rising Shot Lv.23
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 950.
180000
Active
No
Yes
Bleeding Shot Lv.25
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1651.
180000
Active
No
Yes
Bleeding Shot Lv.26
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1710.
180000
Active
No
Yes
Deadly Roulette Lv.1
Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
350000
Active
No
Yes
Sharpshooting Lv.4
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 4.
350000
Active
No
Yes
Imbue Dark Seed Lv.3
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
350000
Active
No
No
Soul Shock Lv.31
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1651.
180000
Active
No
No
Soul Shock Lv.32
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1710.
180000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.20
Absorbs a soul. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 31 souls can be absorbed.
490000
Passive
No
No
Twin Shot Lv.30
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3933.
240000
Active
No
Yes
Twin Shot Lv.31
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4067.
240000
Active
No
Yes
Rising Shot Lv.24
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 984.
240000
Active
No
Yes
Rising Shot Lv.25
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1017.
240000
Active
No
Yes
Bleeding Shot Lv.27
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1770.
240000
Active
No
Yes
Bleeding Shot Lv.28
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1830.
240000
Active
No
Yes
Deadly Roulette Lv.2
Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
490000
Active
No
Yes
Flash Trap Lv.4
Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
490000
Active
No
No
Sharpshooting Lv.5
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 5.
490000
Active
No
Yes
Imbue Dark Seed Lv.4
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
490000
Active
No
No
Soul Shock Lv.33
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1770.
240000
Active
No
No
Soul Shock Lv.34
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1830.
240000
Active
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.21
Absorbs a soul. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
580000
Passive
No
No
Twin Shot Lv.32
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4201.
290000
Active
No
Yes
Twin Shot Lv.33
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4336.
290000
Active
No
Yes
Rising Shot Lv.26
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1051.
290000
Active
No
Yes
Rising Shot Lv.27
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1084.
290000
Active
No
Yes
Bleeding Shot Lv.29
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1891.
290000
Active
No
Yes
Bleeding Shot Lv.30
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1951.
290000
Active
No
Yes
Deadly Roulette Lv.3
Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
580000
Active
No
Yes
Sharpshooting Lv.6
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 6.
580000
Active
No
Yes
Real Target Lv.4
Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 4.
580000
Active
No
No
Imbue Dark Seed Lv.5
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
580000
Active
No
No
Soul Shock Lv.35
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1891.
290000
Active
No
No
Soul Shock Lv.36
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1951.
290000
Active
No
No
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.22
Absorbs a soul. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 33 souls can be absorbed.
710000
Passive
No
No
Twin Shot Lv.34
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4470.
350000
Active
No
Yes
Twin Shot Lv.35
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4604.
350000
Active
No
Yes
Rising Shot Lv.28
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1118.
350000
Active
No
Yes
Rising Shot Lv.29
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1151.
350000
Active
No
Yes
Bleeding Shot Lv.31
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2012.
350000
Active
No
Yes
Bleeding Shot Lv.32
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2072.
350000
Active
No
Yes
Deadly Roulette Lv.4
Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
710000
Active
No
Yes
Flash Trap Lv.5
Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
710000
Active
No
No
Sharpshooting Lv.7
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 7.
710000
Active
No
Yes
Imbue Dark Seed Lv.6
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
710000
Active
No
No
Soul Shock Lv.37
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2012.
350000
Active
No
No
Soul Shock Lv.38
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2072.
350000
Active
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Soul Mastery Lv.23
Absorbs a soul. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 35 souls can be absorbed.
1400000
Passive
No
No
Twin Shot Lv.36
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4738.
720000
Active
No
Yes
Twin Shot Lv.37
Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4870.
720000
Active
No
Yes
Rising Shot Lv.30
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1185.
720000
Active
No
Yes
Rising Shot Lv.31
Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1218.
720000
Active
No
Yes
Bleeding Shot Lv.33
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2132.
720000
Active
No
Yes
Bleeding Shot Lv.34
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2192.
720000
Active
No
Yes
Deadly Roulette Lv.5
Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
1400000
Active
No
Yes
Quiver of Bolts: S-Grade Lv.1
Summons Shining Bolts. Minimum 900, maximum 3600 bolts are summoned. Consumes 1 Crystal: S-Grade.
1400000
Active
Yes
No
Sharpshooting Lv.8
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 8.
1400000
Active
No
Yes
Imbue Dark Seed Lv.7
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
1400000
Active
No
No
Soul Shock Lv.39
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2132.
720000
Active
No
No
Soul Shock Lv.40
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2192.
720000
Active
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
0
Passive
No
No
0
Passive
No
No
Level: 81
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Wild Shot Lv.1
Fire bolts at random. Critical hit is possible. Over-hit is possible. Requires a crossbow. Consumes 2 souls. Power 5750.
0
Active
No
No