All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Unlock Lv.1
Opens level 1 doors with a 30 percent chance for success. Requires 2 Keys of a Thief. Also opens chests.
2800
Active
No
No
1000
Active
No
No
1000
Active
No
No
1000
Active
No
No
Light Armor Mastery Lv.1
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
1400
Passive
No
Yes
Light Armor Mastery Lv.2
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
1400
Passive
No
Yes
2800
Toggle
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
5000
Active
Yes
No
Unlock Lv.2
Opens level 1 doors at 50 percent probability. Requires 2 Keys of a Thief. Also opens chests.
5000
Active
No
No
1700
Active
No
No
1700
Active
No
No
1700
Active
No
No
5000
Active
No
Yes
Sting Lv.1
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 41. Effect 3.
1700
Active
No
Yes
Sting Lv.2
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 44. Effect 3.
1700
Active
No
Yes
Sting Lv.3
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 48. Effect 3.
1700
Active
No
Yes
Light Armor Mastery Lv.3
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
2500
Passive
No
Yes
Light Armor Mastery Lv.4
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
2500
Passive
No
Yes
5000
Toggle
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
8500
Active
Yes
No
Unlock Lv.3
Opens level 1 doors at 75 percent probability. Requires 3 Keys of a Thief. Also opens chests.
8500
Active
No
No
2900
Active
No
No
2900
Active
No
No
2900
Active
No
No
8500
Active
No
Yes
Sting Lv.4
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 55. Effect 3.
2900
Active
No
Yes
Sting Lv.5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 59. Effect 3.
2900
Active
No
Yes
Sting Lv.6
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 64. Effect 3.
2900
Active
No
Yes
Light Armor Mastery Lv.5
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
4300
Passive
No
Yes
Light Armor Mastery Lv.6
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
4300
Passive
No
Yes
8500
Toggle
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
14000
Active
Yes
No
Unlock Lv.4
Opens level 1 doors at 100 percent probability and opens level 2 doors at 5 percent probability. Requires 3 Keys of a Thief. Also opens chests.
14000
Active
No
No
4800
Active
No
No
4800
Active
No
No
4800
Active
No
No
14000
Active
No
Yes
Sting Lv.7
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 73. Effect 4.
4800
Active
No
Yes
Sting Lv.8
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 79. Effect 4.
4800
Active
No
Yes
Sting Lv.9
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 84. Effect 4.
4800
Active
No
Yes
Light Armor Mastery Lv.7
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
7100
Passive
No
Yes
Light Armor Mastery Lv.8
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
7100
Passive
No
Yes
14000
Toggle
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
22000
Active
Yes
No
Unlock Lv.5
Opens level 1 doors at 100 percent probability and opens level 2 doors at 30 percent probability. Requires 4 Keys of a Thief. Also opens chests.
22000
Active
No
No
7400
Active
No
No
7400
Active
No
No
7400
Active
No
No
Stunning Shot Lv.1
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 344.
7400
Active
No
Yes
Stunning Shot Lv.2
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 367.
7400
Active
No
Yes
Stunning Shot Lv.3
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 391.
7400
Active
No
Yes
11000
Active
Yes
Yes
Water: 20
11000
Active
Yes
Yes
Water: 20
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 96. Effect 4.
7400
Active
No
Yes
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 102. Effect 4.
7400
Active
No
Yes
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 109. Effect 4.
7400
Active
No
Yes
Light Armor Mastery Lv.9
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
Light Armor Mastery Lv.10
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
22000
Toggle
No
Yes