All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
33000
Active
Yes
No
Double Shot Lv.1
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 984.
11000
Active
No
Yes
Double Shot Lv.2
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1046.
11000
Active
No
Yes
Double Shot Lv.3
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1110.
11000
Active
No
Yes
Stunning Shot Lv.4
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 443.
11000
Active
No
Yes
Stunning Shot Lv.5
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 471.
11000
Active
No
Yes
Stunning Shot Lv.6
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 500.
11000
Active
No
Yes
16000
Active
Yes
Yes
Water: 20
16000
Active
Yes
Yes
Water: 20
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
11000
Active
No
Yes
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
11000
Active
No
Yes
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
11000
Active
No
Yes
Light Armor Mastery Lv.11
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
Light Armor Mastery Lv.12
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
Light Armor Mastery Lv.13
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
33000
Toggle
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
33000
Active
Yes
No
Double Shot Lv.4
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1178.
11000
Active
No
Yes
Double Shot Lv.5
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1249.
11000
Active
No
Yes
Double Shot Lv.6
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1322.
11000
Active
No
Yes
Stunning Shot Lv.7
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 530.
11000
Active
No
Yes
Stunning Shot Lv.8
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 562.
11000
Active
No
Yes
Stunning Shot Lv.9
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 595.
11000
Active
No
Yes
16000
Active
Yes
Yes
Water: 20
16000
Active
Yes
Yes
Water: 20
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
11000
Active
No
Yes
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
11000
Active
No
Yes
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
11000
Active
No
Yes
Light Armor Mastery Lv.14
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
Light Armor Mastery Lv.15
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
Light Armor Mastery Lv.16
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
11000
Passive
No
Yes
33000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
46000
Active
Yes
No
Double Shot Lv.7
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1399.
15000
Active
No
Yes
Double Shot Lv.8
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1479.
15000
Active
No
Yes
Double Shot Lv.9
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1562.
15000
Active
No
Yes
Stunning Shot Lv.10
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 630.
15000
Active
No
Yes
Stunning Shot Lv.11
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 666.
15000
Active
No
Yes
Stunning Shot Lv.12
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 703.
15000
Active
No
Yes
23000
Active
Yes
Yes
Water: 20
23000
Active
Yes
Yes
Water: 20
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
15000
Active
No
Yes
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
15000
Active
No
Yes
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
15000
Active
No
Yes
Light Armor Mastery Lv.17
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
15000
Passive
No
Yes
Light Armor Mastery Lv.18
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
15000
Passive
No
Yes
Light Armor Mastery Lv.19
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
15000
Passive
No
Yes
46000
Toggle
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
75000
Active
Yes
No
Double Shot Lv.10
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1647.
25000
Active
No
Yes
Double Shot Lv.11
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1736.
25000
Active
No
Yes
Double Shot Lv.12
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1828.
25000
Active
No
Yes
Stunning Shot Lv.13
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 742.
25000
Active
No
Yes
Stunning Shot Lv.14
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 782.
25000
Active
No
Yes
Stunning Shot Lv.15
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 823.
25000
Active
No
Yes
38000
Active
Yes
Yes
Water: 20
38000
Active
Yes
Yes
Water: 20
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
25000
Active
No
Yes
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
25000
Active
No
Yes
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
25000
Active
No
Yes
Light Armor Mastery Lv.20
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
25000
Passive
No
Yes
Light Armor Mastery Lv.21
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
25000
Passive
No
Yes
Light Armor Mastery Lv.22
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
25000
Passive
No
Yes
75000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
125000
Active
Yes
No
Double Shot Lv.13
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 1923.
42000
Active
No
Yes
Double Shot Lv.14
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 2021.
42000
Active
No
Yes
Double Shot Lv.15
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 2123.
42000
Active
No
Yes
Stunning Shot Lv.16
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 866.
42000
Active
No
Yes
Stunning Shot Lv.17
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 910.
42000
Active
No
Yes
Stunning Shot Lv.18
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 955.
42000
Active
No
Yes
63000
Active
Yes
Yes
Water: 20
63000
Active
Yes
Yes
Water: 20
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
42000
Active
No
Yes
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
42000
Active
No
Yes
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
42000
Active
No
Yes
Light Armor Mastery Lv.23
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
42000
Passive
No
Yes
Light Armor Mastery Lv.24
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
42000
Passive
No
Yes
Light Armor Mastery Lv.25
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
42000
Passive
No
Yes
125000
Toggle
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
154000
Active
Yes
No
Double Shot Lv.16
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 2227.
51000
Active
No
Yes
Double Shot Lv.17
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 2333.
51000
Active
No
Yes
Double Shot Lv.18
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 2443.
51000
Active
No
Yes
Stunning Shot Lv.19
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1002.
51000
Active
No
Yes
Stunning Shot Lv.20
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1050.
51000
Active
No
Yes
Stunning Shot Lv.21
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1100.
51000
Active
No
Yes
77000
Active
Yes
Yes
Water: 20
77000
Active
Yes
Yes
Water: 20
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
51000
Active
No
Yes
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
51000
Active
No
Yes
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
51000
Active
No
Yes
Light Armor Mastery Lv.26
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
51000
Passive
No
Yes
Light Armor Mastery Lv.27
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
51000
Passive
No
Yes
Light Armor Mastery Lv.28
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
51000
Passive
No
Yes
154000
Toggle
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
173000
Active
Yes
No
Double Shot Lv.19
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 2555.
58000
Active
No
Yes
Double Shot Lv.20
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 2670.
58000
Active
No
Yes
Double Shot Lv.21
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 2788.
58000
Active
No
Yes
Stunning Shot Lv.22
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1150.
58000
Active
No
Yes
Stunning Shot Lv.23
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1202.
58000
Active
No
Yes
Stunning Shot Lv.24
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1255.
58000
Active
No
Yes
87000
Active
Yes
Yes
Water: 20
87000
Active
Yes
Yes
Water: 20
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
58000
Active
No
Yes
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
58000
Active
No
Yes
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
58000
Active
No
Yes
Light Armor Mastery Lv.29
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
58000
Passive
No
Yes
Light Armor Mastery Lv.30
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
58000
Passive
No
Yes
Light Armor Mastery Lv.31
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
58000
Passive
No
Yes
173000
Toggle
No
Yes
173000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
220000
Active
Yes
No
Double Shot Lv.22
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 2908.
110000
Active
No
Yes
Double Shot Lv.23
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 3030.
110000
Active
No
Yes
Stunning Shot Lv.25
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1309.
110000
Active
No
Yes
Stunning Shot Lv.26
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1364.
110000
Active
No
Yes
220000
Active
Yes
Yes
Water: 20
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
110000
Active
No
Yes
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
110000
Active
No
Yes
Light Armor Mastery Lv.32
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
110000
Passive
No
Yes
Light Armor Mastery Lv.33
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
110000
Passive
No
Yes
220000
Toggle
No
Yes
Fatal Counter Lv.1
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 2908.
110000
Active
No
Yes
Fatal Counter Lv.2
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 3030.
110000
Active
No
Yes
Dead Eye Lv.1
Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Requires a bow. Effect 1.
220000
Active
No
Yes
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
270000
Active
Yes
No
Double Shot Lv.24
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 3154.
130000
Active
No
Yes
Double Shot Lv.25
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 3280.
130000
Active
No
Yes
Stunning Shot Lv.27
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1420.
130000
Active
No
Yes
Stunning Shot Lv.28
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1476.
130000
Active
No
Yes
270000
Active
Yes
Yes
Water: 20
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
130000
Active
No
Yes
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
130000
Active
No
Yes
Light Armor Mastery Lv.34
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
130000
Passive
No
Yes
Light Armor Mastery Lv.35
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
130000
Passive
No
Yes
270000
Toggle
No
Yes
Fatal Counter Lv.3
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 3154.
130000
Active
No
Yes
Fatal Counter Lv.4
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 3280.
130000
Active
No
Yes
Dead Eye Lv.2
Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Requires a bow. Effect 2.
270000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
340000
Active
Yes
No
Double Shot Lv.26
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 3408.
170000
Active
No
Yes
Double Shot Lv.27
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 3537.
170000
Active
No
Yes
Stunning Shot Lv.29
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1534.
170000
Active
No
Yes
Stunning Shot Lv.30
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1592.
170000
Active
No
Yes
340000
Active
Yes
Yes
Water: 20
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
170000
Active
No
Yes
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
170000
Active
No
Yes
Light Armor Mastery Lv.36
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
170000
Passive
No
Yes
Light Armor Mastery Lv.37
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
170000
Passive
No
Yes
340000
Toggle
No
Yes
Fatal Counter Lv.5
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 3408.
170000
Active
No
Yes
Fatal Counter Lv.6
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 3537.
170000
Active
No
Yes
Dead Eye Lv.3
Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Requires a bow. Effect 3.
340000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
410000
Active
Yes
No
Double Shot Lv.28
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 3668.
210000
Active
No
Yes
Double Shot Lv.29
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 3800.
210000
Active
No
Yes
Stunning Shot Lv.31
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1651.
210000
Active
No
Yes
Stunning Shot Lv.32
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1710.
210000
Active
No
Yes
410000
Active
Yes
Yes
Water: 20
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
210000
Active
No
Yes
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
210000
Active
No
Yes
Light Armor Mastery Lv.38
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
210000
Passive
No
Yes
Light Armor Mastery Lv.39
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
210000
Passive
No
Yes
410000
Toggle
No
Yes
Fatal Counter Lv.7
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 3668.
210000
Active
No
Yes
Fatal Counter Lv.8
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 3800.
210000
Active
No
Yes
210000
Active
Yes
No
Dead Eye Lv.4
Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Requires a bow. Effect 4.
410000
Active
No
Yes
410000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
560000
Active
Yes
No
Double Shot Lv.30
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 3933.
280000
Active
No
Yes
Double Shot Lv.31
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 4067.
280000
Active
No
Yes
Stunning Shot Lv.33
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1770.
280000
Active
No
Yes
Stunning Shot Lv.34
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1830.
280000
Active
No
Yes
560000
Active
Yes
Yes
Water: 20
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
280000
Active
No
Yes
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
280000
Active
No
Yes
Light Armor Mastery Lv.40
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
280000
Passive
No
Yes
Light Armor Mastery Lv.41
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
280000
Passive
No
Yes
560000
Toggle
No
Yes
Fatal Counter Lv.9
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 3933.
280000
Active
No
Yes
Fatal Counter Lv.10
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 4067.
280000
Active
No
Yes
Dead Eye Lv.5
Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Requires a bow. Effect 5.
560000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
620000
Active
Yes
No
Double Shot Lv.32
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 4201.
310000
Active
No
Yes
Double Shot Lv.33
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 4336.
310000
Active
No
Yes
Stunning Shot Lv.35
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1891.
310000
Active
No
Yes
Stunning Shot Lv.36
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 1951.
310000
Active
No
Yes
620000
Active
Yes
Yes
Water: 20
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
310000
Active
No
Yes
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
310000
Active
No
Yes
Light Armor Mastery Lv.42
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
310000
Passive
No
Yes
Light Armor Mastery Lv.43
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
310000
Passive
No
Yes
620000
Toggle
No
Yes
Fatal Counter Lv.11
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 4201.
310000
Active
No
Yes
Fatal Counter Lv.12
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 4336.
310000
Active
No
Yes
Dead Eye Lv.6
Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Requires a bow. Effect 6.
620000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
860000
Active
Yes
No
Double Shot Lv.34
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 4470.
430000
Active
No
Yes
Double Shot Lv.35
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 4604.
430000
Active
No
Yes
Stunning Shot Lv.37
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 2012.
430000
Active
No
Yes
Stunning Shot Lv.38
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 2072.
430000
Active
No
Yes
860000
Active
Yes
Yes
Water: 20
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
430000
Active
No
Yes
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
430000
Active
No
Yes
Light Armor Mastery Lv.44
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
430000
Passive
No
Yes
Light Armor Mastery Lv.45
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
430000
Passive
No
Yes
860000
Toggle
No
Yes
Fatal Counter Lv.13
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 4470.
430000
Active
No
Yes
Fatal Counter Lv.14
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 4604.
430000
Active
No
Yes
860000
Active
Yes
No
Dead Eye Lv.7
Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Requires a bow. Effect 7.
860000
Active
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
1530000
Active
Yes
No
Double Shot Lv.36
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 4738.
760000
Active
No
Yes
Double Shot Lv.37
Allows two arrows to be fired quickly. Critical hit is possible. Over-hit is possible. Requires a bow. Power 4870.
760000
Active
No
Yes
Stunning Shot Lv.39
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 2132.
760000
Active
No
Yes
Stunning Shot Lv.40
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 2192.
760000
Active
No
Yes
1530000
Active
Yes
Yes
Water: 20
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
760000
Active
No
Yes
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.
760000
Active
No
Yes
Light Armor Mastery Lv.46
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
760000
Passive
No
Yes
Light Armor Mastery Lv.47
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
760000
Passive
No
Yes
1530000
Toggle
No
Yes
Fatal Counter Lv.15
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 4738.
760000
Active
No
Yes
Fatal Counter Lv.16
Shoots an arrow containing pain of user. More powerful effect at lower HP level. Requires a bow. Power 4870.
760000
Active
No
Yes
Dead Eye Lv.8
Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Requires a bow. Effect 8.
1530000
Active
No
Yes
1530000
Active
No
No