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All L2 classes
palus_knight
Palus Knight

Dark Elven

Bladedancer Skills

Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.5
Throws the enemy into confusion and gets them to change the target of their attack.
43000
Active
Yes
No
Drain Health
Drain Health Lv.17
Absorb the target's HP. Power 49.
14000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.18
Absorb the target's HP. Power 50.
14000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.19
Absorb the target's HP. Power 52.
14000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.3
Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
22000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.4
Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
22000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.3
Instantly reduces enemy's P. Atk Effect 3.
43000
Active
Yes
Yes
Hex
Hex Lv.1
Temporarily reduces a target's P. Def. Effect 3.
43000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.1
Increases P. Atk. when using dual weapons.
14000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.2
Increases P. Atk. when using dual weapons.
14000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.3
Increases P. Atk. when using dual weapons.
14000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.15
Increases M. Def.
14000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.16
Increases M. Def.
14000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.17
Increases M. Def.
14000
Passive
No
Yes
Sting
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
14000
Active
No
Yes
Sting
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
14000
Active
No
Yes
Sting
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
14000
Active
No
Yes
Dance of Fire
Dance of Fire Lv.1
Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
43000
Active
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.6
Throws the enemy into confusion and gets them to change the target of their attack.
46000
Active
Yes
No
Drain Health
Drain Health Lv.20
Absorb the target's HP. Power 53.
15000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.21
Absorb the target's HP. Power 55.
15000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.22
Absorb the target's HP. Power 57.
15000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.5
Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
23000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.6
Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
23000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.4
Instantly reduces enemy's P. Atk Effect 3.
46000
Active
Yes
Yes
Hex
Hex Lv.2
Temporarily reduces a target's P. Def. Effect 3.
46000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.4
Increases P. Atk. when using dual weapons.
15000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.5
Increases P. Atk. when using dual weapons.
15000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.6
Increases P. Atk. when using dual weapons.
15000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.18
Increases M. Def.
15000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.19
Increases M. Def.
15000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.20
Increases M. Def.
15000
Passive
No
Yes
Focus Mind
Focus Mind Lv.2
Increases MP regeneration.
46000
Passive
No
Yes
Sting
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
15000
Active
No
Yes
Sting
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
15000
Active
No
Yes
Sting
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
15000
Active
No
Yes
Dance of Light
Dance of Light Lv.1
Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
46000
Active
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.7
Throws the enemy into confusion and gets them to change the target of their attack.
67000
Active
Yes
No
Drain Health
Drain Health Lv.23
Absorb the target's HP. Power 58.
22000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.24
Absorb the target's HP. Power 60.
22000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.25
Absorb the target's HP. Power 61.
22000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.7
Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
33000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.8
Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
33000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.5
Instantly reduces enemy's P. Atk Effect 3.
67000
Active
Yes
Yes
Hex
Hex Lv.3
Temporarily reduces a target's P. Def. Effect 3.
67000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.7
Increases P. Atk. when using dual weapons.
22000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.8
Increases P. Atk. when using dual weapons.
22000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.9
Increases P. Atk. when using dual weapons.
22000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.21
Increases M. Def.
22000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.22
Increases M. Def.
22000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.23
Increases M. Def.
22000
Passive
No
Yes
Sting
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
22000
Active
No
Yes
Sting
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
22000
Active
No
Yes
Sting
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
22000
Active
No
Yes
Dance of Inspiration
Dance of Inspiration Lv.1
Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
67000
Active
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.8
Throws the enemy into confusion and gets them to change the target of their attack.
89000
Active
Yes
No
Drain Health
Drain Health Lv.26
Absorb the target's HP. Power 63.
30000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.27
Absorb the target's HP. Power 65.
30000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.28
Absorb the target's HP. Power 66.
30000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.9
Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
45000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.10
Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
45000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.6
Instantly reduces enemy's P. Atk Effect 3.
89000
Active
Yes
Yes
Hex
Hex Lv.4
Temporarily reduces a target's P. Def. Effect 3.
89000
Active
Yes
Yes
Poison
Poison Lv.2
Instantly poisons enemy. Effect 5.
89000
Active
Yes
No
Dual Weapon Mastery
Dual Weapon Mastery Lv.10
Increases P. Atk. when using dual weapons.
30000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.11
Increases P. Atk. when using dual weapons.
30000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.12
Increases P. Atk. when using dual weapons.
30000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.24
Increases M. Def.
30000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.25
Increases M. Def.
30000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.26
Increases M. Def.
30000
Passive
No
Yes
Focus Mind
Focus Mind Lv.3
Increases MP regeneration.
89000
Passive
No
Yes
Sting
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
30000
Active
No
Yes
Sting
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
30000
Active
No
Yes
Sting
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
30000
Active
No
Yes
Dance of the Mystic
Dance of the Mystic Lv.1
Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
89000
Active
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.9
Throws the enemy into confusion and gets them to change the target of their attack.
167000
Active
Yes
No
Drain Health
Drain Health Lv.29
Absorb the target's HP. Power 68.
56000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.30
Absorb the target's HP. Power 70.
56000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.31
Absorb the target's HP. Power 72.
56000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.11
Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
83000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.12
Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
83000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.7
Instantly reduces enemy's P. Atk Effect 3.
167000
Active
Yes
Yes
Hex
Hex Lv.5
Temporarily reduces a target's P. Def. Effect 3.
167000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.13
Increases P. Atk. when using dual weapons.
56000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.14
Increases P. Atk. when using dual weapons.
56000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.15
Increases P. Atk. when using dual weapons.
56000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.27
Increases M. Def.
56000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.28
Increases M. Def.
56000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.29
Increases M. Def.
56000
Passive
No
Yes
Sting
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
56000
Active
No
Yes
Sting
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
56000
Active
No
Yes
Sting
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
56000
Active
No
Yes
Dance of Concentration
Dance of Concentration Lv.1
Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
167000
Active
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.10
Throws the enemy into confusion and gets them to change the target of their attack.
170000
Active
Yes
No
Drain Health
Drain Health Lv.32
Absorb the target's HP. Power 73.
56000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.33
Absorb the target's HP. Power 75.
56000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.34
Absorb the target's HP. Power 77.
56000
Active
Yes
Yes
Unholy: 20
Poison Blade Dance
Poison Blade Dance Lv.1
Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 6.
170000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.13
Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
85000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.14
Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
85000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.8
Instantly reduces enemy's P. Atk Effect 3.
170000
Active
Yes
Yes
Hex
Hex Lv.6
Temporarily reduces a target's P. Def. Effect 3.
170000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.16
Increases P. Atk. when using dual weapons.
56000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.17
Increases P. Atk. when using dual weapons.
56000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.18
Increases P. Atk. when using dual weapons.
56000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.30
Increases M. Def.
56000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.31
Increases M. Def.
56000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.32
Increases M. Def.
56000
Passive
No
Yes
Focus Mind
Focus Mind Lv.4
Increases MP regeneration.
170000
Passive
No
Yes
Sting
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
56000
Active
No
Yes
Sting
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
56000
Active
No
Yes
Sting
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
56000
Active
No
Yes
Dance of the Warrior
Dance of the Warrior Lv.1
Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
170000
Active
No
Yes
Arrest
Arrest Lv.1
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
170000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.1
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 229. Effect 1.
170000
Active
No
No
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.11
Throws the enemy into confusion and gets them to change the target of their attack.
200000
Active
Yes
No
Drain Health
Drain Health Lv.35
Absorb the target's HP. Power 78.
67000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.36
Absorb the target's HP. Power 80.
67000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.37
Absorb the target's HP. Power 82.
67000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.15
Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
100000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.16
Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
100000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.9
Instantly reduces enemy's P. Atk Effect 3.
200000
Active
Yes
Yes
Hex
Hex Lv.7
Temporarily reduces a target's P. Def. Effect 3.
200000
Active
Yes
Yes
Poison
Poison Lv.3
Instantly poisons enemy. Effect 6.
200000
Active
Yes
No
Dual Weapon Mastery
Dual Weapon Mastery Lv.19
Increases P. Atk. when using dual weapons.
67000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.20
Increases P. Atk. when using dual weapons.
67000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.21
Increases P. Atk. when using dual weapons.
67000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.33
Increases M. Def.
67000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.34
Increases M. Def.
67000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.35
Increases M. Def.
67000
Passive
No
Yes
Sting
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
67000
Active
No
Yes
Sting
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
67000
Active
No
Yes
Sting
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
67000
Active
No
Yes
Dance of Fury
Dance of Fury Lv.1
Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
200000
Active
No
Yes
Arrest
Arrest Lv.2
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
200000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.2
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 262. Effect 1.
200000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.12
Throws the enemy into confusion and gets them to change the target of their attack.
264000
Active
Yes
No
Drain Health
Drain Health Lv.38
Absorb the target's HP. Power 84
132000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.39
Absorb the target's HP. Power 85
132000
Active
Yes
Yes
Unholy: 20
Poison Blade Dance
Poison Blade Dance Lv.2
Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 7.
264000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.17
Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
264000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.10
Instantly reduces enemy's P. Atk Effect 3.
264000
Active
Yes
Yes
Hex
Hex Lv.8
Temporarily reduces a target's P. Def. Effect 3.
264000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.22
Increases P. Atk. when using dual weapons.
132000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.23
Increases P. Atk. when using dual weapons.
132000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.36
Increases M. Def.
132000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.37
Increases M. Def.
132000
Passive
No
Yes
Sting
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
132000
Active
No
Yes
Sting
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
132000
Active
No
Yes
Arrest
Arrest Lv.3
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
264000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.3
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 284. Effect 1.
264000
Active
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.13
Throws the enemy into confusion and gets them to change the target of their attack.
360000
Active
Yes
No
Drain Health
Drain Health Lv.40
Absorb the target's HP. Power 87
180000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.41
Absorb the target's HP. Power 89
180000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.18
Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
360000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.11
Instantly reduces enemy's P. Atk Effect 3.
360000
Active
Yes
Yes
Hex
Hex Lv.9
Temporarily reduces a target's P. Def. Effect 3.
360000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.24
Increases P. Atk. when using dual weapons.
180000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.25
Increases P. Atk. when using dual weapons.
180000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.38
Increases M. Def.
180000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.39
Increases M. Def.
180000
Passive
No
Yes
Sting
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
180000
Active
No
Yes
Sting
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
180000
Active
No
Yes
Dance of Earth Guard
Dance of Earth Guard Lv.1
Temporarily increase your party members' resistance to earth attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
360000
Active
No
Yes
Arrest
Arrest Lv.4
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
360000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.4
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 308. Effect 2.
360000
Active
No
No
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.14
Throws the enemy into confusion and gets them to change the target of their attack.
440000
Active
Yes
No
Drain Health
Drain Health Lv.42
Absorb the target's HP. Power 90
220000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.43
Absorb the target's HP. Power 92
220000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.19
Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
440000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.12
Instantly reduces enemy's P. Atk Effect 3.
440000
Active
Yes
Yes
Hex
Hex Lv.10
Temporarily reduces a target's P. Def. Effect 3.
440000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.26
Increases P. Atk. when using dual weapons.
220000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.27
Increases P. Atk. when using dual weapons.
220000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.40
Increases M. Def.
220000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.41
Increases M. Def.
220000
Passive
No
Yes
Focus Mind
Focus Mind Lv.5
Increases MP regeneration.
440000
Passive
No
Yes
Sting
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
220000
Active
No
Yes
Sting
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
220000
Active
No
Yes
Arrest
Arrest Lv.5
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
440000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.5
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 332. Effect 2.
440000
Active
No
No
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.15
Throws the enemy into confusion and gets them to change the target of their attack.
580000
Active
Yes
No
Drain Health
Drain Health Lv.44
Absorb the target's HP. Power 94
290000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.45
Absorb the target's HP. Power 96
290000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.20
Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
580000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.13
Instantly reduces enemy's P. Atk Effect 3.
580000
Active
Yes
Yes
Hex
Hex Lv.11
Temporarily reduces a target's P. Def. Effect 3.
580000
Active
Yes
Yes
Poison
Poison Lv.4
Instantly poisons enemy. Effect 7.
580000
Active
Yes
No
Dual Weapon Mastery
Dual Weapon Mastery Lv.28
Increases P. Atk. when using dual weapons.
290000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.29
Increases P. Atk. when using dual weapons.
290000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.42
Increases M. Def.
290000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.43
Increases M. Def.
290000
Passive
No
Yes
Sting
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
290000
Active
No
Yes
Sting
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
290000
Active
No
Yes
Dance of Protection
Dance of Protection Lv.1
Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
580000
Active
No
Yes
Arrest
Arrest Lv.6
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
580000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.6
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 357. Effect 3.
580000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.16
Throws the enemy into confusion and gets them to change the target of their attack.
780000
Active
Yes
No
Drain Health
Drain Health Lv.46
Absorb the target's HP. Power 97
390000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.47
Absorb the target's HP. Power 99
390000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.21
Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
780000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.14
Instantly reduces enemy's P. Atk Effect 3.
780000
Active
Yes
Yes
Hex
Hex Lv.12
Temporarily reduces a target's P. Def. Effect 3.
780000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.30
Increases P. Atk. when using dual weapons.
390000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.31
Increases P. Atk. when using dual weapons.
390000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.44
Increases M. Def.
390000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.45
Increases M. Def.
390000
Passive
No
Yes
Sting
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
390000
Active
No
Yes
Sting
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
390000
Active
No
Yes
Arrest
Arrest Lv.7
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
780000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.7
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 382. Effect 3.
780000
Active
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.17
Throws the enemy into confusion and gets them to change the target of their attack.
850000
Active
Yes
No
Drain Health
Drain Health Lv.48
Absorb the target's HP. Power 100
420000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.49
Absorb the target's HP. Power 102
420000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.22
Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
850000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.15
Instantly reduces enemy's P. Atk Effect 3.
850000
Active
Yes
Yes
Hex
Hex Lv.13
Temporarily reduces a target's P. Def. Effect 3.
850000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.32
Increases P. Atk. when using dual weapons.
420000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.33
Increases P. Atk. when using dual weapons.
420000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.46
Increases M. Def.
420000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.47
Increases M. Def.
420000
Passive
No
Yes
Sting
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
420000
Active
No
Yes
Sting
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
420000
Active
No
Yes
Dance of Aqua Guard
Dance of Aqua Guard Lv.1
Temporarily increases party members' resistance to water attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
850000
Active
No
Yes
Arrest
Arrest Lv.8
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
850000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.8
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 407. Effect 4.
850000
Active
No
No
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.18
Throws the enemy into confusion and gets them to change the target of their attack.
1000000
Active
Yes
No
Drain Health
Drain Health Lv.50
Absorb the target's HP. Power 104
500000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.51
Absorb the target's HP. Power 105
500000
Active
Yes
Yes
Unholy: 20
Poison Blade Dance
Poison Blade Dance Lv.3
Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 8.
1000000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.23
Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
1000000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.16
Instantly reduces enemy's P. Atk Effect 3.
1000000
Active
Yes
Yes
Hex
Hex Lv.14
Temporarily reduces a target's P. Def. Effect 3.
1000000
Active
Yes
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.34
Increases P. Atk. when using dual weapons.
500000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.35
Increases P. Atk. when using dual weapons.
500000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.48
Increases M. Def.
500000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.49
Increases M. Def.
500000
Passive
No
Yes
Focus Mind
Focus Mind Lv.6
Increases MP regeneration.
1000000
Passive
No
Yes
Sting
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
500000
Active
No
Yes
Sting
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
500000
Active
No
Yes
Arrest
Arrest Lv.9
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
1000000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.9
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 432. Effect 4.
1000000
Active
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.19
Throws the enemy into confusion and gets them to change the target of their attack.
2170000
Active
Yes
No
Drain Health
Drain Health Lv.52
Absorb the target's HP. Power 107
1080000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.53
Absorb the target's HP. Power 108
1080000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.24
Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
2170000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.17
Instantly reduces enemy's P. Atk Effect 3.
2170000
Active
Yes
Yes
Hex
Hex Lv.15
Temporarily reduces a target's P. Def. Effect 3.
2170000
Active
Yes
Yes
Poison
Poison Lv.5
Instantly poisons enemy. Effect 8.
2170000
Active
Yes
No
Dual Weapon Mastery
Dual Weapon Mastery Lv.36
Increases P. Atk. when using dual weapons.
1080000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.37
Increases P. Atk. when using dual weapons.
1080000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.50
Increases M. Def.
1080000
Passive
No
Yes
Magic Resistance
Magic Resistance Lv.51
Increases M. Def.
1080000
Passive
No
Yes
Sting
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
1080000
Active
No
Yes
Sting
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.
1080000
Active
No
Yes
Dance of the Vampire
Dance of the Vampire Lv.1
Party members absorb some HP from damage inflicted on enemies. Excludes damage from skills or ranged attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
2170000
Active
No
Yes
Arrest
Arrest Lv.10
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
2170000
Active
No
Yes
Demonic Blade Dance
Demonic Blade Dance Lv.10
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 457. Effect 5.
2170000
Active
No
No