All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.1
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 461.
14000
Active
No
Yes
Whirlwind Lv.2
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 490.
14000
Active
No
Yes
Whirlwind Lv.3
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 521.
14000
Active
No
Yes
14000
Passive
No
Yes
14000
Passive
No
Yes
14000
Passive
No
Yes
Hammer Crush Lv.1
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 406.
14000
Active
No
Yes
Hammer Crush Lv.2
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 432.
14000
Active
No
Yes
Hammer Crush Lv.3
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 458.
14000
Active
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.3
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
46000
Active
No
Yes
Whirlwind Lv.4
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 553.
15000
Active
No
Yes
Whirlwind Lv.5
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 586.
15000
Active
No
Yes
Whirlwind Lv.6
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 620.
15000
Active
No
Yes
15000
Passive
No
Yes
15000
Passive
No
Yes
15000
Passive
No
Yes
Hammer Crush Lv.4
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 486.
15000
Active
No
Yes
Hammer Crush Lv.5
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 515.
15000
Active
No
Yes
Hammer Crush Lv.6
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 546.
15000
Active
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.7
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 656.
22000
Active
No
Yes
Whirlwind Lv.8
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 693.
22000
Active
No
Yes
Whirlwind Lv.9
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 732.
22000
Active
No
Yes
22000
Passive
No
Yes
22000
Passive
No
Yes
22000
Passive
No
Yes
Hammer Crush Lv.7
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 577.
22000
Active
No
Yes
Hammer Crush Lv.8
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 610.
22000
Active
No
Yes
Hammer Crush Lv.9
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 644.
22000
Active
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Siege Golem Lv.1
Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
700000
Active
No
Yes
Summon Mechanic Golem Lv.4
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
98000
Active
No
Yes
Whirlwind Lv.10
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 773.
33000
Active
No
Yes
Whirlwind Lv.11
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 814.
33000
Active
No
Yes
Whirlwind Lv.12
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 857.
33000
Active
No
Yes
33000
Passive
No
Yes
33000
Passive
No
Yes
33000
Passive
No
Yes
Hammer Crush Lv.10
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 680.
33000
Active
No
Yes
Hammer Crush Lv.11
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 717.
33000
Active
No
Yes
Hammer Crush Lv.12
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 754.
33000
Active
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.13
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 902.
56000
Active
No
Yes
Whirlwind Lv.14
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 948.
56000
Active
No
Yes
Whirlwind Lv.15
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 995.
56000
Active
No
Yes
56000
Passive
No
Yes
56000
Passive
No
Yes
56000
Passive
No
Yes
Hammer Crush Lv.13
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 794.
56000
Active
No
Yes
Hammer Crush Lv.14
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 834.
56000
Active
No
Yes
Hammer Crush Lv.15
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 876.
56000
Active
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.5
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
189000
Active
No
Yes
Whirlwind Lv.16
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1044.
63000
Active
No
Yes
Whirlwind Lv.17
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1094.
63000
Active
No
Yes
Whirlwind Lv.18
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1145.
63000
Active
No
Yes
63000
Passive
No
Yes
63000
Passive
No
Yes
63000
Passive
No
Yes
Hammer Crush Lv.16
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 919.
63000
Active
No
Yes
Hammer Crush Lv.17
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 963.
63000
Active
No
Yes
Hammer Crush Lv.18
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1008.
63000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.19
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1198.
81000
Active
No
Yes
Whirlwind Lv.20
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1252.
81000
Active
No
Yes
Whirlwind Lv.21
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1307.
81000
Active
No
Yes
81000
Passive
No
Yes
81000
Passive
No
Yes
81000
Passive
No
Yes
Hammer Crush Lv.19
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1054.
81000
Active
No
Yes
Hammer Crush Lv.20
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1102.
81000
Active
No
Yes
Hammer Crush Lv.21
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1150.
81000
Active
No
Yes
Summon Big Boom Lv.1
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
242000
Active
No
Yes
Polearm Accuracy Lv.1
Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
242000
Toggle
No
Yes
War Frenzy Lv.1
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
242000
Toggle
No
Yes
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.6
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
363000
Active
No
Yes
Whirlwind Lv.22
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1363.
181000
Active
No
Yes
Whirlwind Lv.23
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1420.
181000
Active
No
Yes
181000
Passive
No
Yes
181000
Passive
No
Yes
Hammer Crush Lv.22
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1200.
181000
Active
No
Yes
Hammer Crush Lv.23
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1250.
181000
Active
No
Yes
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.24
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1479.
200000
Active
No
Yes
Whirlwind Lv.25
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1538.
200000
Active
No
Yes
200000
Passive
No
Yes
200000
Passive
No
Yes
Hammer Crush Lv.24
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1301.
200000
Active
No
Yes
Hammer Crush Lv.25
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1353.
200000
Active
No
Yes
Summon Big Boom Lv.2
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
400000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.7
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
600000
Active
No
Yes
Whirlwind Lv.26
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1598.
300000
Active
No
Yes
Whirlwind Lv.27
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1658.
300000
Active
No
Yes
300000
Passive
No
Yes
300000
Passive
No
Yes
Hammer Crush Lv.26
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1406.
300000
Active
No
Yes
Hammer Crush Lv.27
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1460.
300000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.28
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1720.
320000
Active
No
Yes
Whirlwind Lv.29
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1782.
320000
Active
No
Yes
320000
Passive
No
Yes
320000
Passive
No
Yes
Hammer Crush Lv.28
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1513.
320000
Active
No
Yes
Hammer Crush Lv.29
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1568.
320000
Active
No
Yes
Summon Big Boom Lv.3
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
640000
Active
No
Yes
Wrath Lv.1
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 7 percent.
320000
Active
No
Yes
Wrath Lv.2
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 10 percent.
320000
Active
No
Yes
Polearm Accuracy Lv.2
Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
640000
Toggle
No
Yes
War Frenzy Lv.2
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
640000
Toggle
No
Yes
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.8
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
830000
Active
No
Yes
Whirlwind Lv.30
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1844.
420000
Active
No
Yes
Whirlwind Lv.31
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1907.
420000
Active
No
Yes
420000
Passive
No
Yes
420000
Passive
No
Yes
Hammer Crush Lv.30
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1623.
420000
Active
No
Yes
Hammer Crush Lv.31
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1678.
420000
Active
No
Yes
Summon Wild Hog Cannon Lv.1
Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
830000
Active
No
Yes
Wrath Lv.3
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 12 percent.
420000
Active
No
Yes
Wrath Lv.4
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 15 percent.
420000
Active
No
Yes
Summon Swoop Cannon Lv.1
Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
830000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.32
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1970.
440000
Active
No
Yes
Whirlwind Lv.33
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2033.
440000
Active
No
Yes
440000
Passive
No
Yes
440000
Passive
No
Yes
Hammer Crush Lv.32
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1733.
440000
Active
No
Yes
Hammer Crush Lv.33
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1789.
440000
Active
No
Yes
Summon Big Boom Lv.4
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
870000
Active
No
Yes
Wrath Lv.5
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 17 percent.
440000
Active
No
Yes
Wrath Lv.6
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 20 percent.
440000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Summon Mechanic Golem Lv.9
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
1330000
Active
No
Yes
Whirlwind Lv.34
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2096.
670000
Active
No
Yes
Whirlwind Lv.35
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2158.
670000
Active
No
Yes
670000
Passive
No
Yes
670000
Passive
No
Yes
Hammer Crush Lv.34
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1844.
670000
Active
No
Yes
Hammer Crush Lv.35
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1900.
670000
Active
No
Yes
Wrath Lv.7
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 22 percent.
670000
Active
No
Yes
Wrath Lv.8
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 25 percent.
670000
Active
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Whirlwind Lv.36
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2221.
1080000
Active
No
Yes
Whirlwind Lv.37
A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2283.
1080000
Active
No
Yes
1080000
Passive
No
Yes
1080000
Passive
No
Yes
Hammer Crush Lv.36
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1955.
1080000
Active
No
Yes
Hammer Crush Lv.37
Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 2009.
1080000
Active
No
Yes
Summon Big Boom Lv.5
Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
2170000
Active
No
Yes
Wrath Lv.9
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 27 percent.
1080000
Active
No
Yes
Wrath Lv.10
By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 30 percent.
1080000
Active
No
Yes
Polearm Accuracy Lv.3
Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
2170000
Toggle
No
Yes
War Frenzy Lv.3
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
2170000
Toggle
No
Yes