All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
43000
Active
Yes
No
14000
Active
Yes
Yes
Unholy: 20
14000
Active
Yes
Yes
Unholy: 20
14000
Active
Yes
Yes
Unholy: 20
22000
Active
Yes
Yes
Water: 20
22000
Active
Yes
Yes
Water: 20
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
14000
Active
No
Yes
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
14000
Active
No
Yes
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
14000
Active
No
Yes
Dance of Fire Lv.1
Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
43000
Active
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
46000
Active
Yes
No
15000
Active
Yes
Yes
Unholy: 20
15000
Active
Yes
Yes
Unholy: 20
15000
Active
Yes
Yes
Unholy: 20
23000
Active
Yes
Yes
Water: 20
23000
Active
Yes
Yes
Water: 20
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
15000
Active
No
Yes
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
15000
Active
No
Yes
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
15000
Active
No
Yes
Dance of Light Lv.1
Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
46000
Active
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
67000
Active
Yes
No
22000
Active
Yes
Yes
Unholy: 20
22000
Active
Yes
Yes
Unholy: 20
22000
Active
Yes
Yes
Unholy: 20
33000
Active
Yes
Yes
Water: 20
33000
Active
Yes
Yes
Water: 20
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
22000
Active
No
Yes
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
22000
Active
No
Yes
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
22000
Active
No
Yes
Dance of Inspiration Lv.1
Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
67000
Active
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
89000
Active
Yes
No
30000
Active
Yes
Yes
Unholy: 20
30000
Active
Yes
Yes
Unholy: 20
30000
Active
Yes
Yes
Unholy: 20
45000
Active
Yes
Yes
Water: 20
45000
Active
Yes
Yes
Water: 20
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
30000
Active
No
Yes
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
30000
Active
No
Yes
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
30000
Active
No
Yes
Dance of the Mystic Lv.1
Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
89000
Active
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
167000
Active
Yes
No
56000
Active
Yes
Yes
Unholy: 20
56000
Active
Yes
Yes
Unholy: 20
56000
Active
Yes
Yes
Unholy: 20
83000
Active
Yes
Yes
Water: 20
83000
Active
Yes
Yes
Water: 20
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
56000
Active
No
Yes
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
56000
Active
No
Yes
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
56000
Active
No
Yes
Dance of Concentration Lv.1
Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
167000
Active
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
170000
Active
Yes
No
56000
Active
Yes
Yes
Unholy: 20
56000
Active
Yes
Yes
Unholy: 20
56000
Active
Yes
Yes
Unholy: 20
Poison Blade Dance Lv.1
Sword emits a toxic cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 6.
170000
Active
No
Yes
85000
Active
Yes
Yes
Water: 20
85000
Active
Yes
Yes
Water: 20
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
56000
Active
No
Yes
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
56000
Active
No
Yes
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
56000
Active
No
Yes
Dance of the Warrior Lv.1
Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
170000
Active
No
Yes
Arrest Lv.1
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
170000
Active
No
Yes
Demonic Blade Dance Lv.1
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 229. Effect 1.
170000
Active
No
No
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
200000
Active
Yes
No
67000
Active
Yes
Yes
Unholy: 20
67000
Active
Yes
Yes
Unholy: 20
67000
Active
Yes
Yes
Unholy: 20
100000
Active
Yes
Yes
Water: 20
100000
Active
Yes
Yes
Water: 20
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
67000
Active
No
Yes
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
67000
Active
No
Yes
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
67000
Active
No
Yes
Dance of Fury Lv.1
Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
200000
Active
No
Yes
Arrest Lv.2
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
200000
Active
No
Yes
Demonic Blade Dance Lv.2
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 262. Effect 1.
200000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
264000
Active
Yes
No
132000
Active
Yes
Yes
Unholy: 20
132000
Active
Yes
Yes
Unholy: 20
Poison Blade Dance Lv.2
Sword emits a toxic cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 7.
264000
Active
No
Yes
264000
Active
Yes
Yes
Water: 20
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
132000
Active
No
Yes
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
132000
Active
No
Yes
Arrest Lv.3
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
264000
Active
No
Yes
Demonic Blade Dance Lv.3
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 284. Effect 1.
264000
Active
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
360000
Active
Yes
No
180000
Active
Yes
Yes
Unholy: 20
180000
Active
Yes
Yes
Unholy: 20
360000
Active
Yes
Yes
Water: 20
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
180000
Active
No
Yes
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
180000
Active
No
Yes
Dance of Earth Guard Lv.1
Temporarily increase your party members' resistance to earth attacks. Continuous dancing consumes additional MP. An equipped dual-sword is required to use this skill.
360000
Active
No
Yes
Arrest Lv.4
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
360000
Active
No
Yes
Demonic Blade Dance Lv.4
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 308. Effect 2.
360000
Active
No
No
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
440000
Active
Yes
No
220000
Active
Yes
Yes
Unholy: 20
220000
Active
Yes
Yes
Unholy: 20
440000
Active
Yes
Yes
Water: 20
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
220000
Active
No
Yes
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
220000
Active
No
Yes
Arrest Lv.5
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
440000
Active
No
Yes
Demonic Blade Dance Lv.5
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 332. Effect 2.
440000
Active
No
No
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
580000
Active
Yes
No
290000
Active
Yes
Yes
Unholy: 20
290000
Active
Yes
Yes
Unholy: 20
580000
Active
Yes
Yes
Water: 20
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
290000
Active
No
Yes
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
290000
Active
No
Yes
Dance of Protection Lv.1
Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
580000
Active
No
Yes
Arrest Lv.6
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
580000
Active
No
Yes
Demonic Blade Dance Lv.6
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 357. Effect 3.
580000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
780000
Active
Yes
No
390000
Active
Yes
Yes
Unholy: 20
390000
Active
Yes
Yes
Unholy: 20
780000
Active
Yes
Yes
Water: 20
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
390000
Active
No
Yes
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
390000
Active
No
Yes
Arrest Lv.7
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
780000
Active
No
Yes
Demonic Blade Dance Lv.7
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 382. Effect 3.
780000
Active
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
850000
Active
Yes
No
420000
Active
Yes
Yes
Unholy: 20
420000
Active
Yes
Yes
Unholy: 20
850000
Active
Yes
Yes
Water: 20
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
420000
Active
No
Yes
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
420000
Active
No
Yes
Dance of Aqua Guard Lv.1
Temporarily increases party members' resistance to water attacks. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
850000
Active
No
Yes
Arrest Lv.8
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
850000
Active
No
Yes
Demonic Blade Dance Lv.8
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 407. Effect 4.
850000
Active
No
No
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
1000000
Active
Yes
No
500000
Active
Yes
Yes
Unholy: 20
500000
Active
Yes
Yes
Unholy: 20
Poison Blade Dance Lv.3
Sword emits a toxic cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 8.
1000000
Active
No
Yes
1000000
Active
Yes
Yes
Water: 20
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
500000
Active
No
Yes
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
500000
Active
No
Yes
Arrest Lv.9
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
1000000
Active
No
Yes
Demonic Blade Dance Lv.9
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 432. Effect 4.
1000000
Active
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
2170000
Active
Yes
No
1080000
Active
Yes
Yes
Unholy: 20
1080000
Active
Yes
Yes
Unholy: 20
2170000
Active
Yes
Yes
Water: 20
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
1080000
Active
No
Yes
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
1080000
Active
No
Yes
Dance of the Vampire Lv.1
Partially restores party members' HP by using damage inflicted upon the enemy. Excludes damage received from skills or ranged attacks. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
2170000
Active
No
Yes
Arrest Lv.10
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
2170000
Active
No
Yes
Demonic Blade Dance Lv.10
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 457. Effect 5.
2170000
Active
No
No