All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Ultimate Defense Lv.1
Instantly increases P. Def., M. Def. and resistance to debuff attacks. Immobilizes while in effect. Effect 1.
4700
Active
No
Yes
Heavy Armor Mastery Lv.1
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
1500
Passive
No
Yes
Heavy Armor Mastery Lv.2
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
1500
Passive
No
Yes
Heavy Armor Mastery Lv.3
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
1500
Passive
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
8800
Active
Yes
No
Sting Lv.1
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
2900
Active
No
Yes
Sting Lv.2
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
2900
Active
No
Yes
Sting Lv.3
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
2900
Active
No
Yes
Heavy Armor Mastery Lv.4
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.5
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.6
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
2900
Passive
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
13000
Active
Yes
No
Sting Lv.4
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
4400
Active
No
Yes
Sting Lv.5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
4400
Active
No
Yes
Sting Lv.6
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
4400
Active
No
Yes
Heavy Armor Mastery Lv.7
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
4400
Passive
No
Yes
Heavy Armor Mastery Lv.8
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
4400
Passive
No
Yes
Heavy Armor Mastery Lv.9
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
4400
Passive
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
22000
Active
Yes
No
Sting Lv.7
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
7400
Active
No
Yes
Sting Lv.8
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
7400
Active
No
Yes
Sting Lv.9
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
7400
Active
No
Yes
Heavy Armor Mastery Lv.10
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
7400
Passive
No
Yes
Heavy Armor Mastery Lv.11
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
7400
Passive
No
Yes
Heavy Armor Mastery Lv.12
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
7400
Passive
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
28000
Active
Yes
No
14000
Active
Yes
Yes
Water: 20
14000
Active
Yes
Yes
Water: 20
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
9000
Active
No
Yes
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
9000
Active
No
Yes
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
9000
Active
No
Yes
Heavy Armor Mastery Lv.13
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.14
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.15
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
9000
Passive
No
Yes