All L2 classes
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
26000
Active
Yes
No
Summon Phantom Cubic Lv.1
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.
26000
Active
Yes
Yes
13000
Active
Yes
Yes
Water: 20
13000
Active
Yes
Yes
Water: 20
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
9000
Active
No
Yes
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
9000
Active
No
Yes
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
9000
Active
No
Yes
Heavy Armor Mastery Lv.16
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.17
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.18
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
9000
Passive
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
29000
Active
Yes
No
Summon Vampiric Cubic Lv.1
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 6 Crystals: D-Grade.
29000
Active
Yes
Yes
10000
Active
Yes
Yes
Unholy: 20
10000
Active
Yes
Yes
Unholy: 20
10000
Active
Yes
Yes
Unholy: 20
14000
Active
Yes
Yes
Water: 20
14000
Active
Yes
Yes
Water: 20
10000
Passive
No
Yes
10000
Passive
No
Yes
10000
Passive
No
Yes
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
10000
Active
No
Yes
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
10000
Active
No
Yes
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
10000
Active
No
Yes
Heavy Armor Mastery Lv.19
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
10000
Passive
No
Yes
Heavy Armor Mastery Lv.20
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
10000
Passive
No
Yes
Heavy Armor Mastery Lv.21
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
10000
Passive
No
Yes
Guard Stance Lv.1
Increases P. Def. and shield defense success rate. MP will be consumed continuously.
29000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
40000
Active
Yes
No
Summon Phantom Cubic Lv.2
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.
40000
Active
Yes
Yes
13000
Active
Yes
Yes
Unholy: 20
13000
Active
Yes
Yes
Unholy: 20
13000
Active
Yes
Yes
Unholy: 20
Corpse Plague Lv.1
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
40000
Active
Yes
No
20000
Active
Yes
Yes
Water: 20
20000
Active
Yes
Yes
Water: 20
Ultimate Defense Lv.2
Instantly increases P. Def., M. Def. and resistance to debuff attacks. Immobilizes while in effect. Effect 2.
40000
Active
No
Yes
13000
Passive
No
Yes
13000
Passive
No
Yes
13000
Passive
No
Yes
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
13000
Active
No
Yes
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
13000
Active
No
Yes
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
13000
Active
No
Yes
Heavy Armor Mastery Lv.22
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
13000
Passive
No
Yes
Heavy Armor Mastery Lv.23
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
13000
Passive
No
Yes
Heavy Armor Mastery Lv.24
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
13000
Passive
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
58000
Active
Yes
No
Summon Vampiric Cubic Lv.2
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 7 Crystals: D-Grade.
58000
Active
Yes
Yes
19000
Active
Yes
Yes
Unholy: 20
19000
Active
Yes
Yes
Unholy: 20
19000
Active
Yes
Yes
Unholy: 20
29000
Active
Yes
Yes
Water: 20
29000
Active
Yes
Yes
Water: 20
19000
Passive
No
Yes
19000
Passive
No
Yes
19000
Passive
No
Yes
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
19000
Active
No
Yes
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
19000
Active
No
Yes
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
19000
Active
No
Yes
Heavy Armor Mastery Lv.25
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
19000
Passive
No
Yes
Heavy Armor Mastery Lv.26
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
19000
Passive
No
Yes
Heavy Armor Mastery Lv.27
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
19000
Passive
No
Yes
Summon Viper Cubic Lv.1
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
58000
Active
Yes
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
94000
Active
Yes
No
Summon Phantom Cubic Lv.3
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
94000
Active
Yes
Yes
31000
Active
Yes
Yes
Unholy: 20
31000
Active
Yes
Yes
Unholy: 20
31000
Active
Yes
Yes
Unholy: 20
47000
Active
Yes
Yes
Water: 20
47000
Active
Yes
Yes
Water: 20
31000
Passive
No
Yes
31000
Passive
No
Yes
31000
Passive
No
Yes
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
31000
Active
No
Yes
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
31000
Active
No
Yes
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
31000
Active
No
Yes
Heavy Armor Mastery Lv.28
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
31000
Passive
No
Yes
Heavy Armor Mastery Lv.29
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
31000
Passive
No
Yes
Heavy Armor Mastery Lv.30
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
31000
Passive
No
Yes
Guard Stance Lv.2
Increases P. Def. and shield defense success rate. MP will be consumed continuously.
94000
Toggle
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
110000
Active
Yes
No
Summon Vampiric Cubic Lv.3
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 8 Crystals: D-Grade.
110000
Active
Yes
Yes
37000
Active
Yes
Yes
Unholy: 20
37000
Active
Yes
Yes
Unholy: 20
37000
Active
Yes
Yes
Unholy: 20
55000
Active
Yes
Yes
Water: 20
55000
Active
Yes
Yes
Water: 20
37000
Passive
No
Yes
37000
Passive
No
Yes
37000
Passive
No
Yes
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
37000
Active
No
Yes
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
37000
Active
No
Yes
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
37000
Active
No
Yes
Heavy Armor Mastery Lv.31
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
37000
Passive
No
Yes
Heavy Armor Mastery Lv.32
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
37000
Passive
No
Yes
Heavy Armor Mastery Lv.33
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
37000
Passive
No
Yes
Summon Viper Cubic Lv.2
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.
110000
Active
Yes
Yes
Judgment Lv.1
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1.
110000
Active
No
Yes
Unholy: 20
Arrest Lv.1
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
110000
Active
No
Yes
Banish Seraph Lv.1
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore.
110000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
120000
Active
Yes
No
Summon Phantom Cubic Lv.4
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
120000
Active
Yes
Yes
40000
Active
Yes
Yes
Unholy: 20
40000
Active
Yes
Yes
Unholy: 20
40000
Active
Yes
Yes
Unholy: 20
Corpse Plague Lv.2
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
120000
Active
Yes
No
60000
Active
Yes
Yes
Water: 20
60000
Active
Yes
Yes
Water: 20
40000
Passive
No
Yes
40000
Passive
No
Yes
40000
Passive
No
Yes
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
40000
Active
No
Yes
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
40000
Active
No
Yes
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
40000
Active
No
Yes
Heavy Armor Mastery Lv.34
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
40000
Passive
No
Yes
Heavy Armor Mastery Lv.35
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
40000
Passive
No
Yes
Heavy Armor Mastery Lv.36
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
40000
Passive
No
Yes
120000
Active
Yes
Yes
Judgment Lv.2
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 837. Effect 1.
120000
Active
No
Yes
Unholy: 20
Arrest Lv.2
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
120000
Active
No
Yes
Banish Seraph Lv.2
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 6 Soul Ore.
120000
Active
No
Yes
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
153000
Active
Yes
No
Summon Vampiric Cubic Lv.4
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 9 Crystals: D-Grade.
153000
Active
Yes
Yes
153000
Active
Yes
Yes
Water: 20
76000
Passive
No
Yes
76000
Passive
No
Yes
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
76000
Active
No
Yes
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
76000
Active
No
Yes
Heavy Armor Mastery Lv.37
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
76000
Passive
No
Yes
Heavy Armor Mastery Lv.38
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
76000
Passive
No
Yes
Summon Viper Cubic Lv.3
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.
153000
Active
Yes
Yes
Judgment Lv.3
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 909. Effect 1.
153000
Active
No
Yes
Unholy: 20
Arrest Lv.3
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
153000
Active
No
Yes
Banish Seraph Lv.3
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.
153000
Active
No
Yes
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
200000
Active
Yes
No
Summon Phantom Cubic Lv.5
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.
200000
Active
Yes
Yes
100000
Active
Yes
Yes
Unholy: 20
100000
Active
Yes
Yes
Unholy: 20
Corpse Plague Lv.3
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
200000
Active
Yes
No
200000
Active
Yes
Yes
Water: 20
100000
Passive
No
Yes
100000
Passive
No
Yes
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
100000
Active
No
Yes
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
100000
Active
No
Yes
Heavy Armor Mastery Lv.39
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
100000
Passive
No
Yes
Heavy Armor Mastery Lv.40
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
100000
Passive
No
Yes
200000
Active
Yes
Yes
Guard Stance Lv.3
Increases P. Def. and shield defense success rate. MP will be consumed continuously.
200000
Toggle
No
Yes
Judgment Lv.4
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 984. Effect 1.
200000
Active
No
Yes
Unholy: 20
Arrest Lv.4
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
200000
Active
No
Yes
Banish Seraph Lv.4
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.
200000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
240000
Active
Yes
No
Summon Vampiric Cubic Lv.5
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 11 Crystals: D-Grade.
240000
Active
Yes
Yes
120000
Active
Yes
Yes
Unholy: 20
120000
Active
Yes
Yes
Unholy: 20
240000
Active
Yes
Yes
Water: 20
120000
Passive
No
Yes
120000
Passive
No
Yes
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
120000
Active
No
Yes
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
120000
Active
No
Yes
Heavy Armor Mastery Lv.41
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
120000
Passive
No
Yes
Heavy Armor Mastery Lv.42
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
120000
Passive
No
Yes
Summon Viper Cubic Lv.4
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
240000
Active
Yes
Yes
240000
Toggle
No
Yes
Judgment Lv.5
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1062. Effect 1.
240000
Active
No
Yes
Unholy: 20
Arrest Lv.5
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
240000
Active
No
Yes
Banish Seraph Lv.5
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.
240000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
350000
Active
Yes
No
Summon Phantom Cubic Lv.6
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
350000
Active
Yes
Yes
180000
Active
Yes
Yes
Unholy: 20
180000
Active
Yes
Yes
Unholy: 20
350000
Active
Yes
Yes
Water: 20
180000
Passive
No
Yes
180000
Passive
No
Yes
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
180000
Active
No
Yes
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
180000
Active
No
Yes
Heavy Armor Mastery Lv.43
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
180000
Passive
No
Yes
Heavy Armor Mastery Lv.44
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
180000
Passive
No
Yes
350000
Active
Yes
Yes
350000
Toggle
No
Yes
Judgment Lv.6
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1140. Effect 2.
350000
Active
No
Yes
Unholy: 20
Arrest Lv.6
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
350000
Active
No
Yes
Banish Seraph Lv.6
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.
350000
Active
No
Yes
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
410000
Active
Yes
No
Summon Vampiric Cubic Lv.6
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 12 Crystals: D-Grade.
410000
Active
Yes
Yes
210000
Active
Yes
Yes
Unholy: 20
210000
Active
Yes
Yes
Unholy: 20
410000
Active
Yes
Yes
Water: 20
210000
Passive
No
Yes
210000
Passive
No
Yes
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
210000
Active
No
Yes
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
210000
Active
No
Yes
Heavy Armor Mastery Lv.45
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
210000
Passive
No
Yes
Heavy Armor Mastery Lv.46
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
210000
Passive
No
Yes
Summon Viper Cubic Lv.5
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
410000
Active
Yes
Yes
410000
Toggle
No
Yes
Judgment Lv.7
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1220. Effect 2.
410000
Active
No
Yes
Unholy: 20
Arrest Lv.7
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
410000
Active
No
Yes
Banish Seraph Lv.7
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.
410000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
470000
Active
Yes
No
Summon Phantom Cubic Lv.7
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
470000
Active
Yes
Yes
230000
Active
Yes
Yes
Unholy: 20
230000
Active
Yes
Yes
Unholy: 20
Corpse Plague Lv.4
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
470000
Active
Yes
No
470000
Active
Yes
Yes
Water: 20
230000
Passive
No
Yes
230000
Passive
No
Yes
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
230000
Active
No
Yes
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
230000
Active
No
Yes
Heavy Armor Mastery Lv.47
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
230000
Passive
No
Yes
Heavy Armor Mastery Lv.48
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
230000
Passive
No
Yes
470000
Active
Yes
Yes
Guard Stance Lv.4
Increases P. Def. and shield defense success rate. MP will be consumed continuously.
470000
Toggle
No
Yes
470000
Toggle
No
Yes
Judgment Lv.8
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1301. Effect 2.
470000
Active
No
Yes
Unholy: 20
Arrest Lv.8
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
470000
Active
No
Yes
Banish Seraph Lv.8
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.
470000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
600000
Active
Yes
No
Summon Vampiric Cubic Lv.7
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 13 Crystals: D-Grade.
600000
Active
Yes
Yes
300000
Active
Yes
Yes
Unholy: 20
300000
Active
Yes
Yes
Unholy: 20
600000
Active
Yes
Yes
Water: 20
300000
Passive
No
Yes
300000
Passive
No
Yes
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
300000
Active
No
Yes
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
300000
Active
No
Yes
Heavy Armor Mastery Lv.49
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
300000
Passive
No
Yes
Heavy Armor Mastery Lv.50
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
300000
Passive
No
Yes
Summon Viper Cubic Lv.6
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
600000
Active
Yes
Yes
600000
Toggle
No
Yes
Judgment Lv.9
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1382. Effect 2.
600000
Active
No
Yes
Unholy: 20
Arrest Lv.9
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
600000
Active
No
Yes
Banish Seraph Lv.9
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
600000
Active
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
1300000
Active
Yes
No
Summon Phantom Cubic Lv.8
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.
1300000
Active
Yes
Yes
650000
Active
Yes
Yes
Unholy: 20
650000
Active
Yes
Yes
Unholy: 20
1300000
Active
Yes
Yes
Water: 20
650000
Passive
No
Yes
650000
Passive
No
Yes
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
650000
Active
No
Yes
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
650000
Active
No
Yes
Heavy Armor Mastery Lv.51
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
650000
Passive
No
Yes
Heavy Armor Mastery Lv.52
Increases P. Def. when wearing heavy armor. Decreases critical damage received.
650000
Passive
No
Yes
1300000
Active
Yes
Yes
1300000
Toggle
No
Yes
Judgment Lv.10
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1461. Effect 3.
1300000
Active
No
Yes
Unholy: 20
Arrest Lv.10
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
1300000
Active
No
Yes
Banish Seraph Lv.10
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
1300000
Active
No
Yes