Current chronicle
Chronicle 1 Harbingers of War
The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
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GD: Glory Days
E: Ertheia
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The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
Lineage 2 Wiki
C1
Chronicle 1 Harbingers of War
Classes
Orc Fighter
C1
: Harbingers of War
C1
: Harbingers of War
C2
: Age of Splendor
C3
: Rise of Darkness
C4
: Scions of Destiny
C5
: Oath Of Blood
IL
: Interlude
K
: Kamael
HB
: Hellbound
G1
: Part 1
G2
: Part 2
GF
: Final
GE
: Epilogue
F
: Part 2
H5
: Final
Classes
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Class
Items
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Item
Skills
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Lv. {{skill.level}}
Skills
Monsters & NPC
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Lv. {{monster.level}}
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Quests
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Quests
Locations
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Locations
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All L2 classes
Orc
Orc Fighter Skills
Orc Monk
Orc Raider
1
5
10
15
20
40
52
61
67
All Levels
Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Toughness
Lv.1
Has tolerance for various irregularities.
0
Passive
No
No
Lucky
Lv.1
If you die at LV4 or under, you will lose experience, but maintain items.
0
Passive
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Power Strike
Lv.1
Gathers power to hit hard. Available with swords and blunts only. Power 25. Over-hit available.
60
Active
No
No
Power Strike
Lv.2
Gathers power to hit hard. Available with swords and blunts only. Power 27. Over-hit available.
60
Active
No
No
Power Strike
Lv.3
Gathers power to hit hard. Available with swords and blunts only. Power 30. Over-hit available.
60
Active
No
No
Iron Punch
Lv.1
Strikes strong iron punch. Available with combat weapons only. Power 29. Over-hit available.
60
Active
No
No
Iron Punch
Lv.2
Strikes strong iron punch. Available with combat weapons only. Power 31. Over-hit available.
60
Active
No
No
Iron Punch
Lv.3
Strikes strong iron punch. Available with combat weapons only. Power 34. Over-hit available.
60
Active
No
No
Weapon Mastery
Lv.1
Attack power increases.
190
Passive
No
No
Armor Mastery
Lv.1
Defense increases.
190
Passive
No
No
Relax
Lv.1
Recovers HP quickly when sitting.
190
Toggle
No
No
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Power Strike
Lv.4
Gathers power to hit hard. Available with swords and blunts only. Power 39. Over-hit available.
450
Active
No
No
Power Strike
Lv.5
Gathers power to hit hard. Available with swords and blunts only. Power 42. Over-hit available.
450
Active
No
No
Power Strike
Lv.6
Gathers power to hit hard. Available with swords and blunts only. Power 46. Over-hit available.
450
Active
No
No
Iron Punch
Lv.4
Strikes strong iron punch. Available with combat weapons only. Power 45. Over-hit available.
450
Active
No
No
Iron Punch
Lv.5
Strikes strong iron punch. Available with combat weapons only. Power 49. Over-hit available.
450
Active
No
No
Iron Punch
Lv.6
Strikes strong iron punch. Available with combat weapons only. Power 54. Over-hit available.
450
Active
No
No
Weapon Mastery
Lv.2
Attack power increases.
1400
Passive
No
No
Armor Mastery
Lv.2
Defense increases.
700
Passive
No
No
Armor Mastery
Lv.3
Defense increases.
700
Passive
No
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Power Strike
Lv.7
Gathers power to hit hard. Available with swords and blunts only. Power 60. Over-hit available.
1700
Active
No
No
Power Strike
Lv.8
Gathers power to hit hard. Available with swords and blunts only. Power 65. Over-hit available.
1700
Active
No
No
Power Strike
Lv.9
Gathers power to hit hard. Available with swords and blunts only. Power 70. Over-hit available.
1700
Active
No
No
Iron Punch
Lv.7
Strikes strong iron punch. Available with combat weapons only. Power 69. Over-hit available.
1700
Active
No
No
Iron Punch
Lv.8
Strikes strong iron punch. Available with combat weapons only. Power 76. Over-hit available.
1700
Active
No
No
Iron Punch
Lv.9
Strikes strong iron punch. Available with combat weapons only. Power 82. Over-hit available.
1700
Active
No
No
Weapon Mastery
Lv.3
Attack power increases.
5000
Passive
No
No
Armor Mastery
Lv.4
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
2500
Passive
No
No
Armor Mastery
Lv.5
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
2500
Passive
No
No
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise D
Lv.1
Becomes familiar with D grade equipment.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Lv.2
Becomes familiar with C grade equipment.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Lv.3
Becomes familiar with B grade equipment.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Lv.4
Becomes familiar with A grade equipment.
0
Passive
No
No
Level: 67
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Lv.5
Becomes familiar with S grade equipment.
0
Passive
No
No