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K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
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The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
The Chaotic Throne
K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
Essence / Aden
C: Crusader D: Death Knight II A: Assassin
Other Versions
GD: Glory Days E: Ertheia
Lineage 2 Wiki
C4 Chronicle 4 Scions of Destiny
Monsters
Helvetia
C4: Scions of Destiny
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Gracia Part 1 G2: Gracia Part 2 GF: Gracia Final GE: Gracia Epilogue F: Freya H5: High Five
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Grocer

Helvetia

MAP
APPEARANCE
Lineage 2 C4 World map
Race
Race
Undead
Passive abilities:
4045, Resist Full Magic Attack
4045, Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
4290, Race
4290, Race
Race Lv. 1
Undead
General information
NPC:
Helvetia [ id 7081 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1493
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Human
Location:
 
Giran Castle Town
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
107
Critical:
44
Atk.Speed:
278
Atk. type:
Sword
M.Atk.:
780
M.Def.:
382
Evasion:
34
Speed:
55 / 132
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
10
Passive abilities:
Passive abilities:
Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
Race
Race Lv. 1
Undead
SELL (41)
SELL (120)
Item
Price
Tax
Antidote
Antidote
A reagent that neutralizes poison.
83
10
Bandage
Bandage
A medical bandage that stops bleeding when injured.
83
10
Blessed Spiritshot: No Grade
Blessed Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
39
10
Bone Arrow
Bone Arrow
D
An arrow made from a piece of sharpened bone. It is used as an arrow for a D grade bow.
3
10
Compressed Package of Blessed Spiritshots: No Grade
Compressed Package of Blessed Spiritshots: No Grade
300 compressed blessed spiritshots. No Grade.
12705
10
Compressed Package of Soulshots: No Grade
Compressed Package of Soulshots: No Grade
300 compressed soulshots. No Grade.
2530
10
Compressed Package of Spiritshots: No Grade
Compressed Package of Spiritshots: No Grade
300 compressed spiritshots. No Grade.
5445
10
Dice (Clover)
Dice (Clover)
A simple game of chance! Roll 'em!!
550
10
Dice (Diamond)
Dice (Diamond)
A simple game of chance! Roll 'em!!
550
10
Dice (Heart)
Dice (Heart)
A simple game of chance! Roll 'em!!
550
10
Dice (Spade)
Dice (Spade)
A simple game of chance! Roll 'em!!
550
10
Emergency Dressing
Emergency Dressing
A medical bandage that stops bleeding fast when severely injured.
198
10
Energy Stone
Energy Stone
Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages.
110
10
Fine Steel Arrow
Fine Steel Arrow
C
A powerful arrow made of steel. It is used as an arrow for a C grade bow.
6
10
Gemstone B
Gemstone B
11000
10
Gemstone C
Gemstone C
3300
10
Gemstone D
Gemstone D
1100
10
Greater Antidote
Greater Antidote
A high-quality reagent that neutralizes powerful poison.
198
10
Greater Compressed Package of Blessed Spiritshots:  No-grade
Greater Compressed Package of Blessed Spiritshots: No-grade
A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots.
42350
10
Greater Compressed Package of Soulshots: No-grade
Greater Compressed Package of Soulshots: No-grade
A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots.
8470
10
Greater Compressed Package of Spiritshots:  No-grade
Greater Compressed Package of Spiritshots: No-grade
A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots.
18150
10
Haste Potion
Haste Potion
A magical potion that increases movement speed
1320
10
Healing Potion
Healing Potion
A magical potion that slowly restores HP. High endurance.
363
10
Key of Thief
Key of Thief
1100
10
Lesser Healing Potion
Lesser Healing Potion
A magical potion that slowly restores HP. Low endurance.
99
10
Magic Haste Potion
Magic Haste Potion
Enhances Casting Spd. Acumen Effect 2.
2640
10
Potion of Alacrity
Potion of Alacrity
A magical potion that increases attack speed
2640
10
Rope of Magic: A Grade
Rope of Magic: A Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
440
10
Rope of Magic: B Grade
Rope of Magic: B Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
275
10
Rope of Magic: C Grade
Rope of Magic: C Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
165
10
Rope of Magic: D Grade
Rope of Magic: D Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
110
10
Scroll of Escape
Scroll of Escape
A scroll of enchantment that relocates you to the nearest village.
440
10
Scroll of Escape: Castle
Scroll of Escape: Castle
A scroll that relocates you to your castle. If you don't have a castle, it will relocate you to the nearest village.
550
10
Scroll of Escape: Clan Hall
Scroll of Escape: Clan Hall
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
550
10
Scroll of Resurrection
Scroll of Resurrection
A scroll of enchantment that resuscitates a dead person.
2200
10
Soul Ore
Soul Ore
A material used to make dwarven items. Can be sold in any shop.
275
10
Soulshot: No Grade
Soulshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon.
8
10
Spirit Ore
Spirit Ore
A material used by Dwarves in item manufacturing. Can be sold in any shop.
440
10
Spiritshot: No Grade
Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a no grade weapon.
17
10
Waking Scroll
Waking Scroll
If you use it on a target who is asleep, the target will wake up.
110
10
Wooden Arrow
Wooden Arrow
An arrow made of wood. It is an arrow used for a no grade bow.
2
10
Item
Price
Tax
Dye of Constitution <Con+1 Dex-2>
Dye of Constitution <Con+1 Dex-2>
Dye of Constitution <Con+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Constitution <Con+1 Dex-3>
Dye of Constitution <Con+1 Dex-3>
Dye of Constitution <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Constitution <Con+1 Str-2>
Dye of Constitution <Con+1 Str-2>
Dye of Constitution <Con+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Constitution <Con+1 Str-3>
Dye of Constitution <Con+1 Str-3>
Dye of Constitution <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Dexterity <Dex+1 Con-2>
Dye of Dexterity <Dex+1 Con-2>
Dye of Dexterity <Dex+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Dexterity <Dex+1 Con-3>
Dye of Dexterity <Dex+1 Con-3>
Dye of Dexterity <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Dexterity <Dex+1 Str-2>
Dye of Dexterity <Dex+1 Str-2>
Dye of Dexterity <Dex+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Dexterity <Dex+1 Str-3>
Dye of Dexterity <Dex+1 Str-3>
Dye of Dexterity <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Intelligence <Int+1 Men-2>
Dye of Intelligence <Int+1 Men-2>
Dye of Intelligence <Int+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13200
10
Dye of Intelligence <Int+1 Men-3>
Dye of Intelligence <Int+1 Men-3>
Dye of Intelligence <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5610
10
Dye of Intelligence <Int+1 Wit-2>
Dye of Intelligence <Int+1 Wit-2>
Dye of Intelligence <Int+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13200
10
Dye of Intelligence <Int+1 Wit-3>
Dye of Intelligence <Int+1 Wit-3>
Dye of Intelligence <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5610
10
Dye of Mental Strength <Men+1 Int-2>
Dye of Mental Strength <Men+1 Int-2>
Dye of Mental Strength <Men+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13200
10
Dye of Mental Strength <Men+1 Int-3>
Dye of Mental Strength <Men+1 Int-3>
Dye of Mental Strength <Men+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5610
10
Dye of Mental Strength <Men+1 Wit-2>
Dye of Mental Strength <Men+1 Wit-2>
Dye of Mental Strength <Men+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13200
10
Dye of Mental Strength <Men+1 Wit-3>
Dye of Mental Strength <Men+1 Wit-3>
Dye of Mental Strength <Men+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5610
10
Dye of Strength <Str+1 Con-2>
Dye of Strength <Str+1 Con-2>
Dye of Strength <Str+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Strength <Str+1 Con-3>
Dye of Strength <Str+1 Con-3>
Dye of Strength <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Strength <Str+1 Dex-2>
Dye of Strength <Str+1 Dex-2>
Dye of Strength <Str+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13200
10
Dye of Strength <Str+1 Dex-3>
Dye of Strength <Str+1 Dex-3>
Dye of Strength <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5610
10
Dye of Wit <Wit+1 Int-2>
Dye of Wit <Wit+1 Int-2>
Dye of Wit <Wit+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13200
10
Dye of Wit <Wit+1 Int-3>
Dye of Wit <Wit+1 Int-3>
Dye of Wit <Wit+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5610
10
Dye of Wit <Wit+1 Men-2>
Dye of Wit <Wit+1 Men-2>
Dye of Wit <Wit+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13200
10
Dye of Wit <Wit+1 Men-3>
Dye of Wit <Wit+1 Men-3>
Dye of Wit <Wit+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5610
10
Greater Dye of Constitution <Con+1 Dex-2>
Greater Dye of Constitution <Con+1 Dex-2>
Greater Dye of Constitution <Con+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Constitution <Con+1 Str-2>
Greater Dye of Constitution <Con+1 Str-2>
Greater Dye of Constitution <Con+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Constitution <Con+2 Dex-3>
Greater Dye of Constitution <Con+2 Dex-3>
Greater Dye of Constitution <Con+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Constitution <Con+2 Dex-4>
Greater Dye of Constitution <Con+2 Dex-4>
Greater Dye of Constitution <Con+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Constitution <Con+2 Str-3>
Greater Dye of Constitution <Con+2 Str-3>
Greater Dye of Constitution <Con+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Constitution <Con+2 Str-4>
Greater Dye of Constitution <Con+2 Str-4>
Greater Dye of Constitution <Con+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Constitution <Con+3 Dex-4>
Greater Dye of Constitution <Con+3 Dex-4>
Greater Dye of Constitution <Con+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Constitution <Con+3 Dex-5>
Greater Dye of Constitution <Con+3 Dex-5>
Greater Dye of Constitution <Con+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Constitution <Con+3 Str-4>
Greater Dye of Constitution <Con+3 Str-4>
Greater Dye of Constitution <Con+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Constitution <Con+3 Str-5>
Greater Dye of Constitution <Con+3 Str-5>
Greater Dye of Constitution <Con+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Constitution <Con+4 Dex-5>
Greater Dye of Constitution <Con+4 Dex-5>
Greater Dye of Constitution <Con+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Constitution <Con+4 Dex-6>
Greater Dye of Constitution <Con+4 Dex-6>
Greater Dye of Constitution <Con+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Constitution <Con+4 Str-5>
Greater Dye of Constitution <Con+4 Str-5>
Greater Dye of Constitution <Con+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Constitution <Con+4 Str-6>
Greater Dye of Constitution <Con+4 Str-6>
Greater Dye of Constitution <Con+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Constitution<Con+1 Dex-3>
Greater Dye of Constitution<Con+1 Dex-3>
Greater Dye of Constitution<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Constitution<Con+1 Str-3>
Greater Dye of Constitution<Con+1 Str-3>
Greater Dye of Constitution<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Dexterity <Dex+1 Con-2>
Greater Dye of Dexterity <Dex+1 Con-2>
Greater Dye of Dexterity <Dex+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Dexterity <Dex+1 Con-3>
Greater Dye of Dexterity <Dex+1 Con-3>
Greater Dye of Dexterity <Dex+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Dexterity <Dex+1 Str-2>
Greater Dye of Dexterity <Dex+1 Str-2>
Greater Dye of Dexterity <Dex+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Dexterity <Dex+1 Str-3>
Greater Dye of Dexterity <Dex+1 Str-3>
Greater Dye of Dexterity <Dex+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Dexterity <Dex+2 Con-3>
Greater Dye of Dexterity <Dex+2 Con-3>
Greater Dye of Dexterity <Dex+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Dexterity <Dex+2 Con-4>
Greater Dye of Dexterity <Dex+2 Con-4>
Greater Dye of Dexterity <Dex+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Dexterity <Dex+2 Str-3>
Greater Dye of Dexterity <Dex+2 Str-3>
Greater Dye of Dexterity <Dex+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Dexterity <Dex+2 Str-4>
Greater Dye of Dexterity <Dex+2 Str-4>
Greater Dye of Dexterity <Dex+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Dexterity <Dex+3 Con-4>
Greater Dye of Dexterity <Dex+3 Con-4>
Greater Dye of Dexterity <Dex+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Dexterity <Dex+3 Con-5>
Greater Dye of Dexterity <Dex+3 Con-5>
Greater Dye of Dexterity <Dex+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Dexterity <Dex+3 Str-4>
Greater Dye of Dexterity <Dex+3 Str-4>
Greater Dye of Dexterity <Dex+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Dexterity <Dex+3 Str-5>
Greater Dye of Dexterity <Dex+3 Str-5>
Greater Dye of Dexterity <Dex+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Dexterity <Dex+4 Con-5>
Greater Dye of Dexterity <Dex+4 Con-5>
Greater Dye of Dexterity <Dex+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Dexterity <Dex+4 Con-6>
Greater Dye of Dexterity <Dex+4 Con-6>
Greater Dye of Dexterity <Dex+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Dexterity <Dex+4 Str-5>
Greater Dye of Dexterity <Dex+4 Str-5>
Greater Dye of Dexterity <Dex+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Dexterity <Dex+4 Str-6>
Greater Dye of Dexterity <Dex+4 Str-6>
Greater Dye of Dexterity <Dex+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Intelligence <Int+1 Men-2>
Greater Dye of Intelligence <Int+1 Men-2>
Greater Dye of Intelligence <Int+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Intelligence <Int+1 Men-3>
Greater Dye of Intelligence <Int+1 Men-3>
Greater Dye of Intelligence <Int+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Intelligence <Int+1 Wit-2>
Greater Dye of Intelligence <Int+1 Wit-2>
Greater Dye of Intelligence <Int+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Intelligence <Int+1 Wit-3>
Greater Dye of Intelligence <Int+1 Wit-3>
Greater Dye of Intelligence <Int+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Intelligence <Int+2 Men-3>
Greater Dye of Intelligence <Int+2 Men-3>
Greater Dye of Intelligence <Int+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Intelligence <Int+2 Men-4>
Greater Dye of Intelligence <Int+2 Men-4>
Greater Dye of Intelligence <Int+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Intelligence <Int+2 Wit-3>
Greater Dye of Intelligence <Int+2 Wit-3>
Greater Dye of Intelligence <Int+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Intelligence <Int+2 Wit-4>
Greater Dye of Intelligence <Int+2 Wit-4>
Greater Dye of Intelligence <Int+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Intelligence <Int+3 Men-4>
Greater Dye of Intelligence <Int+3 Men-4>
Greater Dye of Intelligence <Int+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Intelligence <Int+3 Men-5>
Greater Dye of Intelligence <Int+3 Men-5>
Greater Dye of Intelligence <Int+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Intelligence <Int+3 Wit-4>
Greater Dye of Intelligence <Int+3 Wit-4>
Greater Dye of Intelligence <Int+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Intelligence <Int+3 Wit-5>
Greater Dye of Intelligence <Int+3 Wit-5>
Greater Dye of Intelligence <Int+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Intelligence <Int+4 Men-5>
Greater Dye of Intelligence <Int+4 Men-5>
Greater Dye of Intelligence <Int+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Intelligence <Int+4 Men-6>
Greater Dye of Intelligence <Int+4 Men-6>
Greater Dye of Intelligence <Int+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Intelligence <Int+4 Wit-5>
Greater Dye of Intelligence <Int+4 Wit-5>
Greater Dye of Intelligence <Int+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Intelligence <Int+4 Wit-6>
Greater Dye of Intelligence <Int+4 Wit-6>
Greater Dye of Intelligence <Int+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Mental Strength <Men+1 Int-2>
Greater Dye of Mental Strength <Men+1 Int-2>
Greater Dye of Mental Strength <Men+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Mental Strength <Men+1 Int-3>
Greater Dye of Mental Strength <Men+1 Int-3>
Greater Dye of Mental Strength <Men+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Mental Strength <Men+1 Wit-2>
Greater Dye of Mental Strength <Men+1 Wit-2>
Greater Dye of Mental Strength <Men+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Mental Strength <Men+1 Wit-3>
Greater Dye of Mental Strength <Men+1 Wit-3>
Greater Dye of Mental Strength <Men+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Mental Strength <Men+2 Int-3>
Greater Dye of Mental Strength <Men+2 Int-3>
Greater Dye of Mental Strength <Men+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Mental Strength <Men+2 Int-4>
Greater Dye of Mental Strength <Men+2 Int-4>
Greater Dye of Mental Strength <Men+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Mental Strength <Men+2 Wit-3>
Greater Dye of Mental Strength <Men+2 Wit-3>
Greater Dye of Mental Strength <Men+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Mental Strength <Men+2 Wit-4>
Greater Dye of Mental Strength <Men+2 Wit-4>
Greater Dye of Mental Strength <Men+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Mental Strength <Men+3 Int-4>
Greater Dye of Mental Strength <Men+3 Int-4>
Greater Dye of Mental Strength <Men+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Mental Strength <Men+3 Int-5>
Greater Dye of Mental Strength <Men+3 Int-5>
Greater Dye of Mental Strength <Men+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Mental Strength <Men+3 Wit-4>
Greater Dye of Mental Strength <Men+3 Wit-4>
Greater Dye of Mental Strength <Men+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Mental Strength <Men+3 Wit-5>
Greater Dye of Mental Strength <Men+3 Wit-5>
Greater Dye of Mental Strength <Men+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Mental Strength <Men+4 Int-5>
Greater Dye of Mental Strength <Men+4 Int-5>
Greater Dye of Mental Strength <Men+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Mental Strength <Men+4 Int-6>
Greater Dye of Mental Strength <Men+4 Int-6>
Greater Dye of Mental Strength <Men+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Mental Strength <Men+4 Wit-5>
Greater Dye of Mental Strength <Men+4 Wit-5>
Greater Dye of Mental Strength <Men+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Mental Strength <Men+4 Wit-6>
Greater Dye of Mental Strength <Men+4 Wit-6>
Greater Dye of Mental Strength <Men+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Strength <Str+1 Con-2>
Greater Dye of Strength <Str+1 Con-2>
Greater Dye of Strength <Str+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Strength <Str+1 Con-3>
Greater Dye of Strength <Str+1 Con-3>
Greater Dye of Strength <Str+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Strength <Str+1 Dex-2>
Greater Dye of Strength <Str+1 Dex-2>
Greater Dye of Strength <Str+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Strength <Str+1 Dex-3>
Greater Dye of Strength <Str+1 Dex-3>
Greater Dye of Strength <Str+1 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Strength <Str+2 Con-3>
Greater Dye of Strength <Str+2 Con-3>
Greater Dye of Strength <Str+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Strength <Str+2 Con-4>
Greater Dye of Strength <Str+2 Con-4>
Greater Dye of Strength <Str+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Strength <Str+2 Dex-3>
Greater Dye of Strength <Str+2 Dex-3>
Greater Dye of Strength <Str+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Strength <Str+2 Dex-4>
Greater Dye of Strength <Str+2 Dex-4>
Greater Dye of Strength <Str+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Strength <Str+3 Con-4>
Greater Dye of Strength <Str+3 Con-4>
Greater Dye of Strength <Str+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Strength <Str+3 Con-5>
Greater Dye of Strength <Str+3 Con-5>
Greater Dye of Strength <Str+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Strength <Str+3 Dex-4>
Greater Dye of Strength <Str+3 Dex-4>
Greater Dye of Strength <Str+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Strength <Str+3 Dex-5>
Greater Dye of Strength <Str+3 Dex-5>
Greater Dye of Strength <Str+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Strength <Str+4 Con-5>
Greater Dye of Strength <Str+4 Con-5>
Greater Dye of Strength <Str+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Strength <Str+4 Con-6>
Greater Dye of Strength <Str+4 Con-6>
Greater Dye of Strength <Str+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Strength <Str+4 Dex-5>
Greater Dye of Strength <Str+4 Dex-5>
Greater Dye of Strength <Str+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Strength <Str+4 Dex-6>
Greater Dye of Strength <Str+4 Dex-6>
Greater Dye of Strength <Str+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Wit <Wit+1 Int-2>
Greater Dye of Wit <Wit+1 Int-2>
Greater Dye of Wit <Wit+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Wit <Wit+1 Int-3>
Greater Dye of Wit <Wit+1 Int-3>
Greater Dye of Wit <Wit+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Wit <Wit+1 Men-2>
Greater Dye of Wit <Wit+1 Men-2>
Greater Dye of Wit <Wit+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
23100
10
Greater Dye of Wit <Wit+1 Men-3>
Greater Dye of Wit <Wit+1 Men-3>
Greater Dye of Wit <Wit+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13200
10
Greater Dye of Wit <Wit+2 Int-3>
Greater Dye of Wit <Wit+2 Int-3>
Greater Dye of Wit <Wit+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Wit <Wit+2 Int-4>
Greater Dye of Wit <Wit+2 Int-4>
Greater Dye of Wit <Wit+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Wit <Wit+2 Men-3>
Greater Dye of Wit <Wit+2 Men-3>
Greater Dye of Wit <Wit+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29700
10
Greater Dye of Wit <Wit+2 Men-4>
Greater Dye of Wit <Wit+2 Men-4>
Greater Dye of Wit <Wit+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
27060
10
Greater Dye of Wit <Wit+3 Int-4>
Greater Dye of Wit <Wit+3 Int-4>
Greater Dye of Wit <Wit+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Wit <Wit+3 Int-5>
Greater Dye of Wit <Wit+3 Int-5>
Greater Dye of Wit <Wit+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Wit <Wit+3 Men-4>
Greater Dye of Wit <Wit+3 Men-4>
Greater Dye of Wit <Wit+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Wit <Wit+3 Men-5>
Greater Dye of Wit <Wit+3 Men-5>
Greater Dye of Wit <Wit+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
33000
10
Greater Dye of Wit <Wit+4 Int-5>
Greater Dye of Wit <Wit+4 Int-5>
Greater Dye of Wit <Wit+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Wit <Wit+4 Int-6>
Greater Dye of Wit <Wit+4 Int-6>
Greater Dye of Wit <Wit+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Wit <Wit+4 Men-5>
Greater Dye of Wit <Wit+4 Men-5>
Greater Dye of Wit <Wit+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10
Greater Dye of Wit <Wit+4 Men-6>
Greater Dye of Wit <Wit+4 Men-6>
Greater Dye of Wit <Wit+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
39600
10


Lineage II C4: Scions of Destiny
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