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K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
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The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
The Chaotic Throne
K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
Essence / Aden
C: Crusader D: Death Knight II A: Assassin
Other Versions
GD: Glory Days E: Ertheia
Lineage 2 Wiki
C4 Chronicle 4 Scions of Destiny
Monsters
Wesley
C4: Scions of Destiny
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Gracia Part 1 G2: Gracia Part 2 GF: Gracia Final GE: Gracia Epilogue F: Freya H5: High Five
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Magic Trader

Wesley

MAP
APPEARANCE
Lineage 2 C4 World map
Race
Race
Undead
Passive abilities:
4045, Resist Full Magic Attack
4045, Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
4290, Race
4290, Race
Race Lv. 1
Undead
General information
NPC:
Wesley [ id 7166 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1493
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Human
Location:
 
Ivory Tower
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
107
Critical:
44
Atk.Speed:
278
Atk. type:
Sword
M.Atk.:
780
M.Def.:
382
Evasion:
34
Speed:
55 / 132
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
10
Passive abilities:
Passive abilities:
Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
Race
Race Lv. 1
Undead
QUESTS
EXCHANGE (35)
SELL (75)
SELL (120)
Level
Name, description
Reward
Race
Class
57
Repeatable
Group
Supplier of Reagents
The Ivory Tower is the crowning achievement of our civilization! Research done here will benefit future generations!...
75
One time
Solo
Mimir's Elixir
The star of destiny changes the fate of anyone who holds it! What is the secret of the ancient giants?
Item received
Required Ingredients
Asofe
1 
Asofe
Crystal representing life and protection. Used for making items of B grade and above and can also be sold at ordinary shops.
Dracoplasm
6 Dracoplasm
Avadon Boots
1 
Avadon Boots
B
Hellfire Oil
1 Hellfire Oil
Avadon Gloves
1 
Avadon Gloves
B
Hellfire Oil
1 Hellfire Oil
Blue Wolf Boots
1 
Blue Wolf Boots
B
Nightmare Oil
4 Nightmare Oil
Blue Wolf Gloves
1 
Blue Wolf Gloves
B
Nightmare Oil
4 Nightmare Oil
Boots of Doom
1 
Boots of Doom
B
Nightmare Oil
4 Nightmare Oil
Cursed Bone
100 
Cursed Bone
Inferno Dust
4 Inferno Dust
Dimension Diamond
1 
Dimension Diamond
A crystal that is filled with magical power. It is needed when casting Instant Move magic. If you collect this item and take them to a gatekeeper, you can trade them for various types of Scroll of Escape.
Necroplasm
5 Necroplasm
Doom Gloves
1 
Doom Gloves
B
Nightmare Oil
4 Nightmare Oil
Drake Leather Boots
1 
Drake Leather Boots
C
Part of the drake leather set.
Abyss Oil
8 Abyss Oil
Enria
1 
Enria
Crystal representing revenge and destruction. Used for making items of B grade and above and can also be sold at ordinary shops.
Magma Dust
2 Magma Dust
Potion of Alacrity
10 
Potion of Alacrity
A magical potion that increases attack speed
Demonplasm
7 Demonplasm
Recipe: Avadon Boots (60%)
1 
Recipe: Avadon Boots (60%)
For Dwarves only. The recipe for the sealed avadon boots. Requires Create Item Skill Level 6. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Avadon Gloves (60%)
1 
Recipe: Avadon Gloves (60%)
For Dwarves only. The recipe for the sealed avadon gloves. Requires Create Item Skill Level 6. The success rate is 60%.
Draconic Essence
1 Draconic Essence
Recipe: Blue Wolf Boots (60%)
1 
Recipe: Blue Wolf Boots (60%)
For Dwarves only. The recipe for the sealed blue wolf's boots. Requires Create Item Skill Level 7. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Blue Wolf Gloves (60%)
1 
Recipe: Blue Wolf Gloves (60%)
For Dwarves only. The recipe for the sealed blue wolf's gloves. Requires Create Item Skill Level 7. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Doom Boots (60%)
1 
Recipe: Doom Boots (60%)
For Dwarves only. The recipe for the sealed doom boots. Requires Create Item Skill Level 7. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Doom Gloves (60%)
1 
Recipe: Doom Gloves (60%)
For Dwarves only. The recipe for the sealed doom gloves. Requires Create Item Skill Level 7. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Zubei's Boots (60%)
1 
Recipe: Zubei's Boots (60%)
For Dwarves only. The recipe for the sealed Zubei's boots. Requires Create Item Skill Level 6. The success rate is 60%.
Midnight Oil
1 Midnight Oil
Recipe: Zubei's Gauntlets (60%)
1 
Recipe: Zubei's Gauntlets (60%)
For Dwarves only. The recipe for the sealed Zubei's gauntlet. Requires Create Item Skill Level 6. The success rate is 60%.
Draconic Essence
1 Draconic Essence
Scroll of Resurrection
10 
Scroll of Resurrection
A scroll of enchantment that resuscitates a dead person.
Moon Dust
8 Moon Dust
Sealed Armor of Nightmare Pattern
1 
Sealed Armor of Nightmare Pattern
An essential ingredient needed by a Dwarf to make sealed armor of nightmare. It can be sold at a regular store.
Fire Essence
1 Fire Essence
Sealed Dark Crystal Breastplate Pattern
1 
Sealed Dark Crystal Breastplate Pattern
An essential ingredient needed by a Dwarf to make a sealed dark crystal breastplate. It can be sold at a regular store.
Demonic Essence
1 Demonic Essence
Sealed Dark Crystal Gaiters Pattern
1 
Sealed Dark Crystal Gaiters Pattern
An essential ingredient needed by a Dwarf to make sealed dark crystal gaiters. It can be sold at a regular store.
Lunargent
1 Lunargent
Sealed Dark Crystal Leather Armor Pattern
1 
Sealed Dark Crystal Leather Armor Pattern
An essential ingredient needed by a Dwarf to make a sealed dark crystal leather armor. It can be sold at a regular store.
Lunargent
1 Lunargent
Sealed Leather Armor of Nightmare Fabric
1 
Sealed Leather Armor of Nightmare Fabric
An essential ingredient needed by a Dwarf to make sealed leather armor of nightmare. It can be sold at a regular store.
Abyss Oil
1 Abyss Oil
Sealed Majestic Leather Armor Fabric
1 
Sealed Majestic Leather Armor Fabric
An essential ingredient needed by a Dwarf to make sealed majestic leather armor. It can be sold at a regular store.
Abyss Oil
1 Abyss Oil
Sealed Majestic Plate Armor Pattern
1 
Sealed Majestic Plate Armor Pattern
An essential ingredient needed by a Dwarf to make sealed majestic plate armor. It can be sold at a regular store.
Fire Essence
1 Fire Essence
Sealed Tallum Leather Armor Pattern
1 
Sealed Tallum Leather Armor Pattern
An essential ingredient needed by a Dwarf to make a sealed tallum leather armor. It can be sold at a regular store.
Demonic Essence
1 Demonic Essence
Sealed Tallum Plate Armor Pattern
1 
Sealed Tallum Plate Armor Pattern
An essential ingredient needed by a Dwarf to make sealed tallum plate armor. It can be sold at a regular store.
Abyss Oil
1 Abyss Oil
Square Shield
1 
Square Shield
D
Lunargent
5 Lunargent
Thons
1 
Thons
Crystal representing choice and consciousness. Used for making items of B grade and above and can also be sold at ordinary shops.
Necroplasm
4 Necroplasm
Tower Shield
1 
Tower Shield
C
Demonic Essence
8 Demonic Essence
Zubei's Boots
1 
Zubei's Boots
B
Hellfire Oil
1 Hellfire Oil
Zubei's Gauntlets
1 
Zubei's Gauntlets
B
Hellfire Oil
1 Hellfire Oil
Item
Price
Tax
Spellbook: Acumen
Spellbook: Acumen
Spellbook required for Acumen magic. Used by Clerics.
920
15
Spellbook: Agility
Spellbook: Agility
Spellbook required for Agility magic. Used by Elven Oracles.
1438
15
Spellbook: Aqua Swirl
Spellbook: Aqua Swirl
Spellbook required for Aqua Swirl magic. Used by Elven Wizards.
920
15
Spellbook: Aura Attack
Spellbook: Aura Attack
Spellbook required for Aura Attack magic. Used by Elven Fighters and Dark Fighters.
86
15
Spellbook: Aura Burn
Spellbook: Aura Burn
Spellbook required for Aura Burn magic. Used by Human Wizards, Elven Wizards and Dark Wizards.
920
15
Spellbook: Aura Defense
Spellbook: Aura Defense
Spellbook required for Aura Defense magic. Used by Elven Fighters and Dark Fighters.
86
15
Spellbook: Battle Heal
Spellbook: Battle Heal
Spellbook required for Battle Heal magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook: Berserker Spirit
Spellbook: Berserker Spirit
Spellbook required for Berserker Spirit magic. Used by Clerics.
2818
15
Spellbook: Blaze
Spellbook: Blaze
Spellbook required for Blaze magic. Used by Human Wizards.
920
15
Spellbook: Body To Mind
Spellbook: Body To Mind
Spellbook required for Body To Mind magic. Used by Human Wizards and Dark Wizards.
1438
15
Spellbook: Charm
Spellbook: Charm
Spellbook required for Charm magic. Used by Elven Knights and Elven Scouts.
920
15
Spellbook: Concentration
Spellbook: Concentration
Spellbook required for Concentration magic. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
920
15
Spellbook: Confusion
Spellbook: Confusion
Spellbook required for Confusion magic. Used by Palus Knights and Assassins.
1323
15
Spellbook: Corpse Life Drain
Spellbook: Corpse Life Drain
Spellbook required for Corpse Life Drain magic. Used by Human Wizards and Dark Wizards.
2070
15
Spellbook: Cure Bleeding
Spellbook: Cure Bleeding
Spellbook required for Cure Bleeding magic. Used by Elven Scouts.
1323
15
Spellbook: Cure Poison
Spellbook: Cure Poison
Spellbook required for Cure Poison magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
575
15
Spellbook: Curse of Chaos
Spellbook: Curse of Chaos
Spellbook required for Curse of Chaos magic. Used by Human Wizards and Dark Wizards.
2818
15
Spellbook: Curse: Poison
Spellbook: Curse: Poison
Spellbook required for Curse: Poison magic. Used by Human Mystics and Dark Mystics.
575
15
Spellbook: Curse: Weakness
Spellbook: Curse: Weakness
Spellbook required for Curse: Weakness magic. Used by Human Mystics and Elven Mystics.
575
15
Spellbook: Decrease Weight
Spellbook: Decrease Weight
Spellbook required for Decrease Weight magic. Used by Elven Oracles.
2818
15
Spellbook: Disrupt Undead
Spellbook: Disrupt Undead
Spellbook required for Disrupt Undead magic. Used by Clerics, Elven Oracles and Shillien Oracles.
920
15
Spellbook: Divine Heal
Spellbook: Divine Heal
Spellbook required for Divine Heal magic. Used by Human Knights.
1783
15
Spellbook: Drain Health
Spellbook: Drain Health
Spellbook required for Drain Health magic. Used by Human Knights and Dark Fighters.
633
15
Spellbook: Dryad Root
Spellbook: Dryad Root
Spellbook required for Dryad Root magic. Used by Clerics, Elven Oracles and Shillien Oracles.
1438
15
Spellbook: Elemental Heal
Spellbook: Elemental Heal
Spellbook required for Elemental Heal magic. Used by Elven Fighters.
633
15
Spellbook: Empower
Spellbook: Empower
Spellbook required for Empower magic. Used by Shillien Oracles.
1438
15
Spellbook: Energy Bolt
Spellbook: Energy Bolt
Spellbook required for Energy Bolt magic. Used by Human Wizards and Elven Wizards.
920
15
Spellbook: Entangle
Spellbook: Entangle
Spellbook required for Entangle magic. Used by Elven Knights and Elven Scouts.
2990
15
Spellbook: Flame Strike
Spellbook: Flame Strike
Spellbook required for Flame Strike magic. Used by Human Wizards, Elven Wizards and Dark Wizards.
575
15
Spellbook: Focus
Spellbook: Focus
Spellbook required for Focus magic. Used by Clerics and Shillien Oracles.
1438
15
Spellbook: Freezing Strike
Spellbook: Freezing Strike
Spellbook required for Freezing Strike magic. Used by Palus Knights and Assassins.
2990
15
Spellbook: Group Heal
Spellbook: Group Heal
Spellbook required for Group Heal magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
575
15
Spellbook: Heal
Spellbook: Heal
Spellbook required for Heal magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook: Holy Weapon
Spellbook: Holy Weapon
Spellbook required for Holy Weapon magic. Used by Clerics and Elven Oracles.
1438
15
Spellbook: Ice Bolt
Spellbook: Ice Bolt
Spellbook required for light magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook: Kiss of Eva
Spellbook: Kiss of Eva
Spellbook required for Kiss of Eva magic. Used by Clerics, Elven Oracles and Shillien Oracles.
920
15
Spellbook: Mental Shield
Spellbook: Mental Shield
Spellbook required for Mental Shield magic. Used by Clerics, Elven Oracles and Shillien Oracles.
1438
15
Spellbook: Might
Spellbook: Might
Spellbook required for light magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook: Mighty Servitor
Spellbook: Mighty Servitor
Spellbook required for Mighty Servitor magic. Used by Dark Wizards.
2818
15
Spellbook: Peace
Spellbook: Peace
Spellbook required for Peace magic. Used by Clerics.
2818
15
Spellbook: Poison
Spellbook: Poison
Spellbook required for Poison magic. Used by Palus Knights and Assassins.
920
15
Spellbook: Poison Recovery
Spellbook: Poison Recovery
Spellbook required for Poison Recovery magic. Used by Elven Knights and Elven Scouts.
920
15
Spellbook: Poisonous Cloud
Spellbook: Poisonous Cloud
Spellbook required for Poisonous Cloud magic. Used by Human Wizards and Dark Wizards.
1438
15
Spellbook: Power Break
Spellbook: Power Break
Spellbook required for Power Break magic. Used by Palus Knights and Assassins.
2990
15
Spellbook: Recharge
Spellbook: Recharge
Spellbook required for Recharge magic. Used by Elven Oracles and Shillien Oracles.
2070
15
Spellbook: Regeneration
Spellbook: Regeneration
Spellbook required for Regeneration. Used by Clerics and Elven Oracles.
2818
15
Spellbook: Resist Aqua
Spellbook: Resist Aqua
Spellbook required for Resist Aqua magic. Used by Elven Wizards.
2818
15
Spellbook: Resist Fire
Spellbook: Resist Fire
Spellbook required for Resist Fire magic. Used by Clerics.
2070
15
Spellbook: Resist Poison
Spellbook: Resist Poison
Spellbook required for Resist Poison magic. Used by Elven Oracles.
2818
15
Spellbook: Resist Wind
Spellbook: Resist Wind
Spellbook required for Resist Wind magic. Used by Shillien Oracles.
2818
15
Spellbook: Resurrection
Spellbook: Resurrection
Spellbook required for Resurrection magic. Used by Clerics, Elven Oracles, and Shillien Oracles.
920
15
Spellbook: Servitor Heal
Spellbook: Servitor Heal
Spellbook required for Servitor Heal magic. Used by Human Wizards, Elven Wizards, and Dark Wizards.
920
15
Spellbook: Servitor Magic Boost
Spellbook: Servitor Magic Boost
Spellbook required for Servitor Magic Boost. Used by Elven Wizards.
2818
15
Spellbook: Servitor Recharge
Spellbook: Servitor Recharge
Spellbook required for Servitor Recharge magic. Used by Human Wizards, Elven Wizards, and Dark Wizards.
1438
15
Spellbook: Servitor Wind Walk
Spellbook: Servitor Wind Walk
Spellbook required for Servitor Wind Walk magic. Used by Human Wizards.
2818
15
Spellbook: Shadow Spark
Spellbook: Shadow Spark
Spellbook required for Shadow Spark magic. Used by Dark Wizards.
1438
15
Spellbook: Shield
Spellbook: Shield
Spellbook required for Shield magic. Used by Human Mystics, Elven Mystics and Dark Mystics.
575
15
Spellbook: Sleep
Spellbook: Sleep
Spellbook required for Sleep magic. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
2070
15
Spellbook: Slow
Spellbook: Slow
Spellbook required for Slow magic. Used by Human Wizards and Dark Wizards.
2818
15
Spellbook: Solar Spark
Spellbook: Solar Spark
Spellbook required for Solar Spark magic. Used by Elven Wizards.
1438
15
Spellbook: Sprint
Spellbook: Sprint
Spellbook required for Sprint magic. Used by Elven Knights and Elven Scouts.
2990
15
Spellbook: Summon Kat the Cat
Spellbook: Summon Kat the Cat
Spellbook required for Summon Kat the Cat magic. Used by Human Wizards.
920
15
Spellbook: Summon Mew the Cat
Spellbook: Summon Mew the Cat
Spellbook required for Summon Mew the Cat magic. Used by Human Wizards.
1438
15
Spellbook: Summon Shadow
Spellbook: Summon Shadow
The spellbook used to learn Summon Shadow. Used by Dark Wizards.
920
15
Spellbook: Summon Silhouette
Spellbook: Summon Silhouette
Spellbook required for Summon Silhouette magic. Used by Dark Wizards.
920
15
Spellbook: Summon Unicorn Boxer
Spellbook: Summon Unicorn Boxer
Spellbook required for Summon Unicorn Boxer magic. Used by Elven Wizards.
920
15
Spellbook: Summon Unicorn Mirage
Spellbook: Summon Unicorn Mirage
Spellbook required for Summon Unicorn Mirage magic. Used by Elven Wizards.
1438
15
Spellbook: Surrender To Earth
Spellbook: Surrender To Earth
Spellbook required for Surrender To Earth magic. Used by Elven Wizards.
1438
15
Spellbook: Surrender To Fire
Spellbook: Surrender To Fire
Spellbook required for Surrenders To Fire magic. Used by Human Wizards.
1438
15
Spellbook: Surrender To Poison
Spellbook: Surrender To Poison
Spellbook required for Surrender To Poison magic. Used by Dark Wizards.
1438
15
Spellbook: Twister
Spellbook: Twister
Spellbook required for Twister magic. Used by Dark Wizards.
920
15
Spellbook: Vampiric Rage
Spellbook: Vampiric Rage
Spellbook required for Vampiric Rage magic. Used by Shillien Oracles.
2070
15
Spellbook: Vampiric Touch
Spellbook: Vampiric Touch
Spellbook required for Vampiric Touch magic. Used by Human Mystics and Dark Mystics.
115
15
Spellbook: Wind Shackle
Spellbook: Wind Shackle
Spellbook required for Wind Shackle magic. Used by Elven Mystics and Dark Mystics.
575
15
Spellbook: Wind Walk
Spellbook: Wind Walk
Spellbook required for Wind Walk magic. Used by Clerics, Elven Oracles and Shillien Oracles.
575
15
Item
Price
Tax
Dye of Constitution <Con+1 Dex-2>
Dye of Constitution <Con+1 Dex-2>
Dye of Constitution <Con+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of Constitution <Con+1 Dex-3>
Dye of Constitution <Con+1 Dex-3>
Dye of Constitution <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of Constitution <Con+1 Str-2>
Dye of Constitution <Con+1 Str-2>
Dye of Constitution <Con+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of Constitution <Con+1 Str-3>
Dye of Constitution <Con+1 Str-3>
Dye of Constitution <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of Dexterity <Dex+1 Con-2>
Dye of Dexterity <Dex+1 Con-2>
Dye of Dexterity <Dex+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of Dexterity <Dex+1 Con-3>
Dye of Dexterity <Dex+1 Con-3>
Dye of Dexterity <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of Dexterity <Dex+1 Str-2>
Dye of Dexterity <Dex+1 Str-2>
Dye of Dexterity <Dex+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of Dexterity <Dex+1 Str-3>
Dye of Dexterity <Dex+1 Str-3>
Dye of Dexterity <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of Intelligence <Int+1 Men-2>
Dye of Intelligence <Int+1 Men-2>
Dye of Intelligence <Int+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13800
15
Dye of Intelligence <Int+1 Men-3>
Dye of Intelligence <Int+1 Men-3>
Dye of Intelligence <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5865
15
Dye of Intelligence <Int+1 Wit-2>
Dye of Intelligence <Int+1 Wit-2>
Dye of Intelligence <Int+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13800
15
Dye of Intelligence <Int+1 Wit-3>
Dye of Intelligence <Int+1 Wit-3>
Dye of Intelligence <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5865
15
Dye of Mental Strength <Men+1 Int-2>
Dye of Mental Strength <Men+1 Int-2>
Dye of Mental Strength <Men+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
13800
15
Dye of Mental Strength <Men+1 Int-3>
Dye of Mental Strength <Men+1 Int-3>
Dye of Mental Strength <Men+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
5865
15
Dye of Mental Strength <Men+1 Wit-2>
Dye of Mental Strength <Men+1 Wit-2>
Dye of Mental Strength <Men+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13800
15
Dye of Mental Strength <Men+1 Wit-3>
Dye of Mental Strength <Men+1 Wit-3>
Dye of Mental Strength <Men+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5865
15
Dye of Strength <Str+1 Con-2>
Dye of Strength <Str+1 Con-2>
Dye of Strength <Str+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of Strength <Str+1 Con-3>
Dye of Strength <Str+1 Con-3>
Dye of Strength <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of Strength <Str+1 Dex-2>
Dye of Strength <Str+1 Dex-2>
Dye of Strength <Str+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
13800
15
Dye of Strength <Str+1 Dex-3>
Dye of Strength <Str+1 Dex-3>
Dye of Strength <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
5865
15
Dye of Wit <Wit+1 Int-2>
Dye of Wit <Wit+1 Int-2>
Dye of Wit <Wit+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
13800
15
Dye of Wit <Wit+1 Int-3>
Dye of Wit <Wit+1 Int-3>
Dye of Wit <Wit+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
5865
15
Dye of Wit <Wit+1 Men-2>
Dye of Wit <Wit+1 Men-2>
Dye of Wit <Wit+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
13800
15
Dye of Wit <Wit+1 Men-3>
Dye of Wit <Wit+1 Men-3>
Dye of Wit <Wit+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
5865
15
Greater Dye of Constitution <Con+1 Dex-2>
Greater Dye of Constitution <Con+1 Dex-2>
Greater Dye of Constitution <Con+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Constitution <Con+1 Str-2>
Greater Dye of Constitution <Con+1 Str-2>
Greater Dye of Constitution <Con+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Constitution <Con+2 Dex-3>
Greater Dye of Constitution <Con+2 Dex-3>
Greater Dye of Constitution <Con+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Constitution <Con+2 Dex-4>
Greater Dye of Constitution <Con+2 Dex-4>
Greater Dye of Constitution <Con+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Constitution <Con+2 Str-3>
Greater Dye of Constitution <Con+2 Str-3>
Greater Dye of Constitution <Con+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Constitution <Con+2 Str-4>
Greater Dye of Constitution <Con+2 Str-4>
Greater Dye of Constitution <Con+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Constitution <Con+3 Dex-4>
Greater Dye of Constitution <Con+3 Dex-4>
Greater Dye of Constitution <Con+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Constitution <Con+3 Dex-5>
Greater Dye of Constitution <Con+3 Dex-5>
Greater Dye of Constitution <Con+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Constitution <Con+3 Str-4>
Greater Dye of Constitution <Con+3 Str-4>
Greater Dye of Constitution <Con+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Constitution <Con+3 Str-5>
Greater Dye of Constitution <Con+3 Str-5>
Greater Dye of Constitution <Con+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Constitution <Con+4 Dex-5>
Greater Dye of Constitution <Con+4 Dex-5>
Greater Dye of Constitution <Con+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Constitution <Con+4 Dex-6>
Greater Dye of Constitution <Con+4 Dex-6>
Greater Dye of Constitution <Con+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Constitution <Con+4 Str-5>
Greater Dye of Constitution <Con+4 Str-5>
Greater Dye of Constitution <Con+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Constitution <Con+4 Str-6>
Greater Dye of Constitution <Con+4 Str-6>
Greater Dye of Constitution <Con+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Constitution<Con+1 Dex-3>
Greater Dye of Constitution<Con+1 Dex-3>
Greater Dye of Constitution<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Constitution<Con+1 Str-3>
Greater Dye of Constitution<Con+1 Str-3>
Greater Dye of Constitution<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Dexterity <Dex+1 Con-2>
Greater Dye of Dexterity <Dex+1 Con-2>
Greater Dye of Dexterity <Dex+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Dexterity <Dex+1 Con-3>
Greater Dye of Dexterity <Dex+1 Con-3>
Greater Dye of Dexterity <Dex+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Dexterity <Dex+1 Str-2>
Greater Dye of Dexterity <Dex+1 Str-2>
Greater Dye of Dexterity <Dex+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Dexterity <Dex+1 Str-3>
Greater Dye of Dexterity <Dex+1 Str-3>
Greater Dye of Dexterity <Dex+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Dexterity <Dex+2 Con-3>
Greater Dye of Dexterity <Dex+2 Con-3>
Greater Dye of Dexterity <Dex+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Dexterity <Dex+2 Con-4>
Greater Dye of Dexterity <Dex+2 Con-4>
Greater Dye of Dexterity <Dex+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Dexterity <Dex+2 Str-3>
Greater Dye of Dexterity <Dex+2 Str-3>
Greater Dye of Dexterity <Dex+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Dexterity <Dex+2 Str-4>
Greater Dye of Dexterity <Dex+2 Str-4>
Greater Dye of Dexterity <Dex+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Dexterity <Dex+3 Con-4>
Greater Dye of Dexterity <Dex+3 Con-4>
Greater Dye of Dexterity <Dex+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Dexterity <Dex+3 Con-5>
Greater Dye of Dexterity <Dex+3 Con-5>
Greater Dye of Dexterity <Dex+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Dexterity <Dex+3 Str-4>
Greater Dye of Dexterity <Dex+3 Str-4>
Greater Dye of Dexterity <Dex+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Dexterity <Dex+3 Str-5>
Greater Dye of Dexterity <Dex+3 Str-5>
Greater Dye of Dexterity <Dex+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Dexterity <Dex+4 Con-5>
Greater Dye of Dexterity <Dex+4 Con-5>
Greater Dye of Dexterity <Dex+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Dexterity <Dex+4 Con-6>
Greater Dye of Dexterity <Dex+4 Con-6>
Greater Dye of Dexterity <Dex+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Dexterity <Dex+4 Str-5>
Greater Dye of Dexterity <Dex+4 Str-5>
Greater Dye of Dexterity <Dex+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Dexterity <Dex+4 Str-6>
Greater Dye of Dexterity <Dex+4 Str-6>
Greater Dye of Dexterity <Dex+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Intelligence <Int+1 Men-2>
Greater Dye of Intelligence <Int+1 Men-2>
Greater Dye of Intelligence <Int+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Intelligence <Int+1 Men-3>
Greater Dye of Intelligence <Int+1 Men-3>
Greater Dye of Intelligence <Int+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Intelligence <Int+1 Wit-2>
Greater Dye of Intelligence <Int+1 Wit-2>
Greater Dye of Intelligence <Int+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Intelligence <Int+1 Wit-3>
Greater Dye of Intelligence <Int+1 Wit-3>
Greater Dye of Intelligence <Int+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Intelligence <Int+2 Men-3>
Greater Dye of Intelligence <Int+2 Men-3>
Greater Dye of Intelligence <Int+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Intelligence <Int+2 Men-4>
Greater Dye of Intelligence <Int+2 Men-4>
Greater Dye of Intelligence <Int+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Intelligence <Int+2 Wit-3>
Greater Dye of Intelligence <Int+2 Wit-3>
Greater Dye of Intelligence <Int+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Intelligence <Int+2 Wit-4>
Greater Dye of Intelligence <Int+2 Wit-4>
Greater Dye of Intelligence <Int+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Intelligence <Int+3 Men-4>
Greater Dye of Intelligence <Int+3 Men-4>
Greater Dye of Intelligence <Int+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Intelligence <Int+3 Men-5>
Greater Dye of Intelligence <Int+3 Men-5>
Greater Dye of Intelligence <Int+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Intelligence <Int+3 Wit-4>
Greater Dye of Intelligence <Int+3 Wit-4>
Greater Dye of Intelligence <Int+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Intelligence <Int+3 Wit-5>
Greater Dye of Intelligence <Int+3 Wit-5>
Greater Dye of Intelligence <Int+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Intelligence <Int+4 Men-5>
Greater Dye of Intelligence <Int+4 Men-5>
Greater Dye of Intelligence <Int+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Intelligence <Int+4 Men-6>
Greater Dye of Intelligence <Int+4 Men-6>
Greater Dye of Intelligence <Int+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Intelligence <Int+4 Wit-5>
Greater Dye of Intelligence <Int+4 Wit-5>
Greater Dye of Intelligence <Int+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Intelligence <Int+4 Wit-6>
Greater Dye of Intelligence <Int+4 Wit-6>
Greater Dye of Intelligence <Int+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Mental Strength <Men+1 Int-2>
Greater Dye of Mental Strength <Men+1 Int-2>
Greater Dye of Mental Strength <Men+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Mental Strength <Men+1 Int-3>
Greater Dye of Mental Strength <Men+1 Int-3>
Greater Dye of Mental Strength <Men+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Mental Strength <Men+1 Wit-2>
Greater Dye of Mental Strength <Men+1 Wit-2>
Greater Dye of Mental Strength <Men+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Mental Strength <Men+1 Wit-3>
Greater Dye of Mental Strength <Men+1 Wit-3>
Greater Dye of Mental Strength <Men+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Mental Strength <Men+2 Int-3>
Greater Dye of Mental Strength <Men+2 Int-3>
Greater Dye of Mental Strength <Men+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Mental Strength <Men+2 Int-4>
Greater Dye of Mental Strength <Men+2 Int-4>
Greater Dye of Mental Strength <Men+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Mental Strength <Men+2 Wit-3>
Greater Dye of Mental Strength <Men+2 Wit-3>
Greater Dye of Mental Strength <Men+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Mental Strength <Men+2 Wit-4>
Greater Dye of Mental Strength <Men+2 Wit-4>
Greater Dye of Mental Strength <Men+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Mental Strength <Men+3 Int-4>
Greater Dye of Mental Strength <Men+3 Int-4>
Greater Dye of Mental Strength <Men+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Mental Strength <Men+3 Int-5>
Greater Dye of Mental Strength <Men+3 Int-5>
Greater Dye of Mental Strength <Men+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Mental Strength <Men+3 Wit-4>
Greater Dye of Mental Strength <Men+3 Wit-4>
Greater Dye of Mental Strength <Men+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Mental Strength <Men+3 Wit-5>
Greater Dye of Mental Strength <Men+3 Wit-5>
Greater Dye of Mental Strength <Men+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Mental Strength <Men+4 Int-5>
Greater Dye of Mental Strength <Men+4 Int-5>
Greater Dye of Mental Strength <Men+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Mental Strength <Men+4 Int-6>
Greater Dye of Mental Strength <Men+4 Int-6>
Greater Dye of Mental Strength <Men+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Mental Strength <Men+4 Wit-5>
Greater Dye of Mental Strength <Men+4 Wit-5>
Greater Dye of Mental Strength <Men+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Mental Strength <Men+4 Wit-6>
Greater Dye of Mental Strength <Men+4 Wit-6>
Greater Dye of Mental Strength <Men+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Strength <Str+1 Con-2>
Greater Dye of Strength <Str+1 Con-2>
Greater Dye of Strength <Str+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Strength <Str+1 Con-3>
Greater Dye of Strength <Str+1 Con-3>
Greater Dye of Strength <Str+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Strength <Str+1 Dex-2>
Greater Dye of Strength <Str+1 Dex-2>
Greater Dye of Strength <Str+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Strength <Str+1 Dex-3>
Greater Dye of Strength <Str+1 Dex-3>
Greater Dye of Strength <Str+1 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Strength <Str+2 Con-3>
Greater Dye of Strength <Str+2 Con-3>
Greater Dye of Strength <Str+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Strength <Str+2 Con-4>
Greater Dye of Strength <Str+2 Con-4>
Greater Dye of Strength <Str+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Strength <Str+2 Dex-3>
Greater Dye of Strength <Str+2 Dex-3>
Greater Dye of Strength <Str+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Strength <Str+2 Dex-4>
Greater Dye of Strength <Str+2 Dex-4>
Greater Dye of Strength <Str+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Strength <Str+3 Con-4>
Greater Dye of Strength <Str+3 Con-4>
Greater Dye of Strength <Str+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Strength <Str+3 Con-5>
Greater Dye of Strength <Str+3 Con-5>
Greater Dye of Strength <Str+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Strength <Str+3 Dex-4>
Greater Dye of Strength <Str+3 Dex-4>
Greater Dye of Strength <Str+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Strength <Str+3 Dex-5>
Greater Dye of Strength <Str+3 Dex-5>
Greater Dye of Strength <Str+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Strength <Str+4 Con-5>
Greater Dye of Strength <Str+4 Con-5>
Greater Dye of Strength <Str+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Strength <Str+4 Con-6>
Greater Dye of Strength <Str+4 Con-6>
Greater Dye of Strength <Str+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Strength <Str+4 Dex-5>
Greater Dye of Strength <Str+4 Dex-5>
Greater Dye of Strength <Str+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Strength <Str+4 Dex-6>
Greater Dye of Strength <Str+4 Dex-6>
Greater Dye of Strength <Str+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Wit <Wit+1 Int-2>
Greater Dye of Wit <Wit+1 Int-2>
Greater Dye of Wit <Wit+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Wit <Wit+1 Int-3>
Greater Dye of Wit <Wit+1 Int-3>
Greater Dye of Wit <Wit+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Wit <Wit+1 Men-2>
Greater Dye of Wit <Wit+1 Men-2>
Greater Dye of Wit <Wit+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
24150
15
Greater Dye of Wit <Wit+1 Men-3>
Greater Dye of Wit <Wit+1 Men-3>
Greater Dye of Wit <Wit+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
13800
15
Greater Dye of Wit <Wit+2 Int-3>
Greater Dye of Wit <Wit+2 Int-3>
Greater Dye of Wit <Wit+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Wit <Wit+2 Int-4>
Greater Dye of Wit <Wit+2 Int-4>
Greater Dye of Wit <Wit+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Wit <Wit+2 Men-3>
Greater Dye of Wit <Wit+2 Men-3>
Greater Dye of Wit <Wit+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
31050
15
Greater Dye of Wit <Wit+2 Men-4>
Greater Dye of Wit <Wit+2 Men-4>
Greater Dye of Wit <Wit+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
28290
15
Greater Dye of Wit <Wit+3 Int-4>
Greater Dye of Wit <Wit+3 Int-4>
Greater Dye of Wit <Wit+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Wit <Wit+3 Int-5>
Greater Dye of Wit <Wit+3 Int-5>
Greater Dye of Wit <Wit+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Wit <Wit+3 Men-4>
Greater Dye of Wit <Wit+3 Men-4>
Greater Dye of Wit <Wit+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Wit <Wit+3 Men-5>
Greater Dye of Wit <Wit+3 Men-5>
Greater Dye of Wit <Wit+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
34500
15
Greater Dye of Wit <Wit+4 Int-5>
Greater Dye of Wit <Wit+4 Int-5>
Greater Dye of Wit <Wit+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Wit <Wit+4 Int-6>
Greater Dye of Wit <Wit+4 Int-6>
Greater Dye of Wit <Wit+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Wit <Wit+4 Men-5>
Greater Dye of Wit <Wit+4 Men-5>
Greater Dye of Wit <Wit+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15
Greater Dye of Wit <Wit+4 Men-6>
Greater Dye of Wit <Wit+4 Men-6>
Greater Dye of Wit <Wit+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
41400
15


Lineage II C4: Scions of Destiny
lineage2wiki.org - The home of Knowledge about Lineage 2