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All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Drain Health
Drain Health Lv.3
Absorbs HP. Power 24.
2300
Active
Yes
Yes
Unholy
Drain Health
Drain Health Lv.4
Absorbs HP. Power 26.
2300
Active
Yes
Yes
Unholy
Defense Aura
Defense Aura Lv.2
Temporarily increases P. Def. Effect 2.
4700
Active
Yes
No
Ultimate Defense
Ultimate Defense Lv.1
Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 1.
4700
Active
No
Yes
Poison
Poison Lv.1
Instantly poisons enemy. Effect 3.
4700
Active
Yes
No
Poison
Magic Resistance
Magic Resistance Lv.1
Increases M. Def.
2300
Passive
No
No
Magic Resistance
Magic Resistance Lv.2
Increases M. Def.
2300
Passive
No
No
Shield Mastery
Shield Mastery Lv.1
Shield defense rate increases.
4700
Passive
No
No
Sword Blunt Mastery
Sword Blunt Mastery Lv.1
Increases P. Atk. when using a sword or blunt type weapon.
4700
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.1
Increases P. Def. when wearing heavy armor.
1500
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.2
Increases P. Def. when wearing heavy armor.
1500
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.3
Increases P. Def. when wearing heavy armor.
1500
Passive
No
No
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.1
Throws the enemy into confusion and gets them to change the target of their attack.
8800
Active
Yes
No
Aggression
Aggression Lv.1
Provokes opponent's desire to attack. Power 655.
2900
Active
No
Yes
Hate
Hate Lv.2
Provokes one's opponent's desire to attack. Power 679.
2900
Active
No
Yes
Hate
Hate Lv.3
Provokes one's opponent's desire to attack. Power 703.
2900
Active
No
Yes
Drain Health
Drain Health Lv.5
Absorbs HP. Power 28.
2900
Active
Yes
Yes
Unholy
Drain Health
Drain Health Lv.6
Absorbs HP. Power 29.
2900
Active
Yes
Yes
Unholy
Drain Health
Drain Health Lv.7
Absorbs HP. Power 31.
2900
Active
Yes
Yes
Unholy
Deflect Arrow
Deflect Arrow Lv.1
Increases defense against bow attacks. Effect 1.
8800
Active
No
Yes
Magic Resistance
Magic Resistance Lv.3
Increases M. Def.
2900
Passive
No
No
Magic Resistance
Magic Resistance Lv.4
Increases M. Def.
2900
Passive
No
No
Magic Resistance
Magic Resistance Lv.5
Increases M. Def.
2900
Passive
No
No
Sword Blunt Mastery
Sword Blunt Mastery Lv.2
Increases P. Atk. when using a sword or blunt type weapon.
8800
Passive
No
No
Sting
Sting Lv.1
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 41. Effect 3.
2900
Active
No
Yes
Bleed
Sting
Sting Lv.2
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 44. Effect 3.
2900
Active
No
Yes
Bleed
Sting
Sting Lv.3
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 48. Effect 3.
2900
Active
No
Yes
Bleed
Heavy Armor Mastery
Heavy Armor Mastery Lv.4
Increases P. Def. when wearing heavy armor.
2900
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.5
Increases P. Def. when wearing heavy armor.
2900
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.6
Increases P. Def. when wearing heavy armor.
2900
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.2
Throws the enemy into confusion and gets them to change the target of their attack.
13000
Active
Yes
No
Aggression
Aggression Lv.4
Provokes opponent's desire to attack. Power 752.
4400
Active
No
Yes
Aggression
Aggression Lv.5
Provokes opponent's desire to attack. Power 777.
4400
Active
No
Yes
Aggression
Aggression Lv.6
Provokes opponent's desire to attack. Power 803.
4400
Active
No
Yes
Drain Health
Drain Health Lv.8
Absorbs HP. Power 33.
4400
Active
Yes
Yes
Unholy
Drain Health
Drain Health Lv.9
Absorbs HP. Power 34.
4400
Active
Yes
Yes
Unholy
Drain Health
Drain Health Lv.10
Absorbs HP. Power 35.
4400
Active
Yes
Yes
Unholy
Attack Aura
Attack Aura Lv.2
Temporarily increases P. Atk. Effect 2.
13000
Active
Yes
No
Magic Resistance
Magic Resistance Lv.6
Increases M. Def.
4400
Passive
No
No
Magic Resistance
Magic Resistance Lv.7
Increases M. Def.
4400
Passive
No
No
Magic Resistance
Magic Resistance Lv.8
Increases M. Def.
4400
Passive
No
No
Shield Mastery
Shield Mastery Lv.2
Shield defense rate increases.
13000
Passive
No
No
Sword Blunt Mastery
Sword Blunt Mastery Lv.3
Increases P. Atk. when using a sword or blunt type weapon.
6700
Passive
No
No
Sword Blunt Mastery
Sword Blunt Mastery Lv.4
Increases P. Atk. when using a sword or blunt type weapon.
6700
Passive
No
No
Sting
Sting Lv.4
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 55. Effect 3.
4400
Active
No
Yes
Bleed
Sting
Sting Lv.5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 59. Effect 3.
4400
Active
No
Yes
Bleed
Sting
Sting Lv.6
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 64. Effect 3.
4400
Active
No
Yes
Bleed
Heavy Armor Mastery
Heavy Armor Mastery Lv.7
Increases P. Def. when wearing heavy armor.
4400
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.8
Increases P. Def. when wearing heavy armor.
4400
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.9
Increases P. Def. when wearing heavy armor.
4400
Passive
No
No
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.3
Throws the enemy into confusion and gets them to change the target of their attack.
22000
Active
Yes
No
Aggression
Aggression Lv.7
Provokes opponent's desire to attack. Power 855.
7400
Active
No
Yes
Aggression
Aggression Lv.8
Provokes opponent's desire to attack. Power 882.
7400
Active
No
Yes
Aggression
Aggression Lv.9
Provokes opponent's desire to attack. Power 909.
7400
Active
No
Yes
Drain Health
Drain Health Lv.11
Absorbs HP. Power 38.
7400
Active
Yes
Yes
Unholy
Drain Health
Drain Health Lv.12
Absorbs HP. Power 39.
7400
Active
Yes
Yes
Unholy
Drain Health
Drain Health Lv.13
Absorbs HP. Power 40.
7400
Active
Yes
Yes
Unholy
Deflect Arrow
Deflect Arrow Lv.2
Increases defense against bow attacks. Effect 2.
22000
Active
No
Yes
Power Break
Power Break Lv.1
Instantly reduces enemy's P. Atk Effect 2.
22000
Active
Yes
Yes
Magic Resistance
Magic Resistance Lv.9
Increases M. Def.
7400
Passive
No
No
Magic Resistance
Magic Resistance Lv.10
Increases M. Def.
7400
Passive
No
No
Magic Resistance
Magic Resistance Lv.11
Increases M. Def.
7400
Passive
No
No
Sword Blunt Mastery
Sword Blunt Mastery Lv.5
Increases P. Atk. when using a sword or blunt type weapon.
11000
Passive
No
No
Sword Blunt Mastery
Sword Blunt Mastery Lv.6
Increases P. Atk. when using a sword or blunt type weapon.
11000
Passive
No
No
Sting
Sting Lv.7
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 73. Effect 4.
7400
Active
No
Yes
Bleed
Sting
Sting Lv.8
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 79. Effect 4.
7400
Active
No
Yes
Bleed
Sting
Sting Lv.9
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 84. Effect 4.
7400
Active
No
Yes
Bleed
Heavy Armor Mastery
Heavy Armor Mastery Lv.10
Increases P. Def. when wearing heavy armor.
7400
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.11
Increases P. Def. when wearing heavy armor.
7400
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.12
Increases P. Def. when wearing heavy armor.
7400
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.4
Throws the enemy into confusion and gets them to change the target of their attack.
28000
Active
Yes
No
Aggression
Aggression Lv.10
Provokes opponent's desire to attack. Power 965.
9000
Active
No
Yes
Aggression
Aggression Lv.11
Provokes opponent's desire to attack. Power 993.
9000
Active
No
Yes
Aggression
Aggression Lv.12
Provokes opponent's desire to attack. Power 1021.
9000
Active
No
Yes
Drain Health
Drain Health Lv.14
Absorbs HP. Power 43.
9000
Active
Yes
Yes
Unholy
Drain Health
Drain Health Lv.15
Absorbs HP. Power 44.
9000
Active
Yes
Yes
Unholy
Drain Health
Drain Health Lv.16
Absorbs HP. Power 46.
9000
Active
Yes
Yes
Unholy
Freezing Strike
Freezing Strike Lv.1
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 26.
14000
Active
Yes
Yes
Water
Freezing Strike
Freezing Strike Lv.2
Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 28.
14000
Active
Yes
Yes
Water
Power Break
Power Break Lv.2
Instantly reduces enemy's P. Atk Effect 2.
28000
Active
Yes
Yes
Magic Resistance
Magic Resistance Lv.12
Increases M. Def.
9000
Passive
No
No
Magic Resistance
Magic Resistance Lv.13
Increases M. Def.
9000
Passive
No
No
Magic Resistance
Magic Resistance Lv.14
Increases M. Def.
9000
Passive
No
No
Focus Mind
Focus Mind Lv.1
Increases MP Recovery Speed.
28000
Passive
No
No
Sword Blunt Mastery
Sword Blunt Mastery Lv.7
Increases P. Atk. when using a sword or blunt type weapon.
14000
Passive
No
No
Sword Blunt Mastery
Sword Blunt Mastery Lv.8
Increases P. Atk. when using a sword or blunt type weapon.
14000
Passive
No
No
Sting
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 96. Effect 4.
9000
Active
No
Yes
Bleed
Sting
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 102. Effect 4.
9000
Active
No
Yes
Bleed
Sting
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 109. Effect 4.
9000
Active
No
Yes
Bleed
Heavy Armor Mastery
Heavy Armor Mastery Lv.13
Increases P. Def. when wearing heavy armor.
9000
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.14
Increases P. Def. when wearing heavy armor.
9000
Passive
No
No
Heavy Armor Mastery
Heavy Armor Mastery Lv.15
Increases P. Def. when wearing heavy armor.
9000
Passive
No
No