Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 123. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 131. Effect 4.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 139. Effect 5.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 6 Crystals: D Grade.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 148. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 157. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 166. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 175. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 185. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 196. Effect 5.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 7 Crystals: D Grade.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 206. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 217. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 229. Effect 5.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 241. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 253. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 266. Effect 6.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 8 Crystals: D Grade.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 279. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 292. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 306. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 320. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 334. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 349. Effect 6.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 9 Crystals: D Grade.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 364. Effect 6.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 379. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 395. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 410. Effect 7.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 11 Crystals: D Grade.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 426. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 443. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 459. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 475. Effect 7.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 12 Crystals: D Grade.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 492. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 509. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 526. Effect 7.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 542. Effect 8.
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 13 Crystals: D Grade.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 559. Effect 8.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 576. Effect 8.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 593. Effect 8.
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 609. Effect 8.