Display your valor by charging headlong into battle. Your two-handed sword attacks strike with increased ferocity. P. Def and Shield Defense are decreased in this form.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 770. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 879. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 955. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 1034. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 1115. Effect 1.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 1197. Effect 2.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 1281. Effect 2.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 1366. Effect 2.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 1451. Effect 2.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Requires a sword or blunt weapon. Over-hit is possible. Power 1535. Effect 3.
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.