All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Mortal Blow Lv.10
Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1000
Active
No
No
Mortal Blow Lv.11
Attacks the target's vital points with 291 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1000
Active
No
No
Mortal Blow Lv.12
Attacks the target's vital points with 314 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1000
Active
No
No
Unlock Lv.1
There is a 30%%. chance to open a level 1 door and 90%%. chance to open a level 20 treasure chest. Requires 2 Thief Keys.
2800
Active
No
No
Power Shot Lv.10
Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.
1000
Active
No
No
Power Shot Lv.11
Make a powerful long-distance attack with 258 Power added to P. Atk. Requires a bow. Over-hit is possible.
1000
Active
No
No
Power Shot Lv.12
Make a powerful long-distance attack with 279 Power added to P. Atk. Requires a bow. Over-hit is possible.
1000
Active
No
No
Drain Health Lv.3
Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
1500
Active
Yes
Yes
Unholy: 20
Drain Health Lv.4
Inflicts dark damage on the target with 26 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
1500
Active
Yes
Yes
Unholy: 20
2800
Passive
No
No
Light Armor Mastery Lv.1
Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
1400
Passive
No
Yes
Light Armor Mastery Lv.2
Increases P. Def. by 2.2 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
1400
Passive
No
Yes
Vicious Stance Lv.1
Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level.
2800
Toggle
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Mortal Blow Lv.13
Attacks the target's vital points with 367 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1700
Active
No
No
Mortal Blow Lv.14
Attacks the target's vital points with 396 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1700
Active
No
No
Mortal Blow Lv.15
Attacks the target's vital points with 427 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1700
Active
No
No
Unlock Lv.2
There is a 50%%. chance to open a level 1 door and 90%%. chance to open a level 24 treasure chest. Requires 2 Thief Keys.
5000
Active
No
No
Power Shot Lv.13
Make a powerful long-distance attack with 326 Power added to P. Atk. Requires a bow. Over-hit is possible.
1700
Active
No
No
Power Shot Lv.14
Make a powerful long-distance attack with 352 Power added to P. Atk. Requires a bow. Over-hit is possible.
1700
Active
No
No
Power Shot Lv.15
Make a powerful long-distance attack with 379 Power added to P. Atk. Requires a bow. Over-hit is possible.
1700
Active
No
No
Drain Health Lv.5
Inflicts dark damage on the target with 28 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
1700
Active
Yes
Yes
Unholy: 20
Drain Health Lv.6
Inflicts dark damage on the target with 29 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
1700
Active
Yes
Yes
Unholy: 20
Drain Health Lv.7
Inflicts dark damage on the target with 31 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
1700
Active
Yes
Yes
Unholy: 20
Bleed Lv.1
Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.
5000
Active
No
Yes
Sting Lv.1
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
1700
Active
No
Yes
Sting Lv.2
Attacks the enemy with 88 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
1700
Active
No
Yes
Sting Lv.3
Attacks the enemy with 95 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
1700
Active
No
Yes
Light Armor Mastery Lv.3
Increases P. Def. by 3.2 and Evasion by 6, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
2500
Passive
No
Yes
Light Armor Mastery Lv.4
Increases P. Def. by 4.2 and Evasion by 6, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
2500
Passive
No
Yes
Accuracy Lv.1
Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level.
5000
Toggle
No
Yes
Vicious Stance Lv.2
Increases Critical Damages by 48. Continuously consumes MP proportionately to the user's level.
5000
Toggle
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Mortal Blow Lv.16
Attacks the target's vital points with 494 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
2900
Active
No
No
Mortal Blow Lv.17
Attacks the target's vital points with 531 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
2900
Active
No
No
Mortal Blow Lv.18
Attacks the target's vital points with 571 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
2900
Active
No
No
Unlock Lv.3
There is a 75%%. chance to open a level 1 door and 90%%. chance to open a level 28 treasure chest. Requires 3 Thief Keys.
8500
Active
No
No
Power Shot Lv.16
Make a powerful long-distance attack with 440 Power added to P. Atk. Requires a bow. Over-hit is possible.
2900
Active
No
No
Power Shot Lv.17
Make a powerful long-distance attack with 472 Power added to P. Atk. Requires a bow. Over-hit is possible.
2900
Active
No
No
Power Shot Lv.18
Make a powerful long-distance attack with 507 Power added to P. Atk. Requires a bow. Over-hit is possible.
2900
Active
No
No
Drain Health Lv.8
Inflicts dark damage on the target with 33 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.9
Inflicts dark damage on the target with 34 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.10
Inflicts dark damage on the target with 35 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Ultimate Evasion Lv.1
For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%%. and Resistance to buff-canceling attacks by 80.
8500
Active
No
Yes
Sting Lv.4
Attacks the enemy with 110 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.5
Attacks the enemy with 118 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.6
Attacks the enemy with 127 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
2900
Active
No
Yes
Light Armor Mastery Lv.5
Increases P. Def. by 5.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
4300
Passive
No
Yes
Light Armor Mastery Lv.6
Increases P. Def. by 6.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
4300
Passive
No
Yes
Vicious Stance Lv.3
Increases Critical Damages by 64. Continuously consumes MP proportionately to the user's level.
8500
Toggle
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
14000
Active
Yes
No
Mortal Blow Lv.19
Attacks the target's vital points with 656 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
4800
Active
No
No
Mortal Blow Lv.20
Attacks the target's vital points with 703 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
4800
Active
No
No
Mortal Blow Lv.21
Attacks the target's vital points with 752 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
4800
Active
No
No
Unlock Lv.4
There is a 100%%. chance to open a level 1 door, a 5%%. chance to open a level 2 door, and 90%%. chance to open a level 32 treasure chest. Requires 3 Thief Keys.
14000
Active
No
No
Power Shot Lv.19
Make a powerful long-distance attack with 584 Power added to P. Atk. Requires a bow. Over-hit is possible.
4800
Active
No
No
Power Shot Lv.20
Make a powerful long-distance attack with 625 Power added to P. Atk. Requires a bow. Over-hit is possible.
4800
Active
No
No
Power Shot Lv.21
Make a powerful long-distance attack with 669 Power added to P. Atk. Requires a bow. Over-hit is possible.
4800
Active
No
No
Drain Health Lv.11
Inflicts dark damage on the target with 38 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
4800
Active
Yes
Yes
Unholy: 20
Drain Health Lv.12
Inflicts dark damage on the target with 39 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
4800
Active
Yes
Yes
Unholy: 20
Drain Health Lv.13
Inflicts dark damage on the target with 40 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
4800
Active
Yes
Yes
Unholy: 20
Bleed Lv.2
Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 34 HP every second.
14000
Active
No
Yes
Sting Lv.7
Attacks the enemy with 146 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
4800
Active
No
Yes
Sting Lv.8
Attacks the enemy with 157 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
4800
Active
No
Yes
Sting Lv.9
Attacks the enemy with 168 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
4800
Active
No
Yes
Light Armor Mastery Lv.7
Increases P. Def. by 8.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
7100
Passive
No
Yes
Light Armor Mastery Lv.8
Increases P. Def. by 10.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
7100
Passive
No
Yes
Vicious Stance Lv.4
Increases Critical Damages by 84. Continuously consumes MP proportionately to the user's level.
14000
Toggle
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
22000
Active
Yes
No
Mortal Blow Lv.22
Attacks the target's vital points with 859 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
7400
Active
No
No
Mortal Blow Lv.23
Attacks the target's vital points with 916 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
7400
Active
No
No
Mortal Blow Lv.24
Attacks the target's vital points with 977 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
7400
Active
No
No
Unlock Lv.5
There is a 100%%. chance to open a level 1 door, a 30%%. chance to open a level 2 door, and 90%%. chance to open a level 36 treasure chest. Requires 4 Thief Keys.
22000
Active
No
No
Power Shot Lv.22
Make a powerful long-distance attack with 763 Power added to P. Atk. Requires a bow. Over-hit is possible.
7400
Active
No
No
Power Shot Lv.23
Make a powerful long-distance attack with 814 Power added to P. Atk. Requires a bow. Over-hit is possible.
7400
Active
No
No
Power Shot Lv.24
Make a powerful long-distance attack with 868 Power added to P. Atk. Requires a bow. Over-hit is possible.
7400
Active
No
No
Drain Health Lv.14
Inflicts dark damage on the target with 43 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.15
Inflicts dark damage on the target with 44 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.16
Inflicts dark damage on the target with 46 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Stun Shot Lv.1
Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
7400
Active
No
Yes
Stun Shot Lv.2
Supplements the user's P. Atk. with 367 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
7400
Active
No
Yes
Stun Shot Lv.3
Supplements the user's P. Atk. with 391 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
7400
Active
No
Yes
Freezing Strike Lv.1
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20%%. for 1 minute.
11000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.2
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 28 Power and decreasing their Speed by 20%%. for 1 minute.
11000
Active
Yes
Yes
Water: 20
22000
Passive
No
No
Sting Lv.10
Attacks the enemy with 191 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.11
Attacks the enemy with 204 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.12
Attacks the enemy with 217 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
7400
Active
No
Yes
Light Armor Mastery Lv.9
Increases P. Def. by 11.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
11000
Passive
No
Yes
Light Armor Mastery Lv.10
Increases P. Def. by 13.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
11000
Passive
No
Yes
Vicious Stance Lv.5
Increases Critical Damages by 109. Continuously consumes MP proportionately to the user's level.
22000
Toggle
No
Yes