All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Iron Punch Lv.10
Attacks the enemy with 125 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
2600
Active
No
No
Iron Punch Lv.11
Attacks the enemy with 136 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
2600
Active
No
No
Iron Punch Lv.12
Attacks the enemy with 147 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
2600
Active
No
No
Wolf Spirit Totem Lv.1
Possessed by a Wolf's soul, the user's Speed increases by 20%%. and Accuracy by 3 for 5 minutes. Requires a hand-to-hand weapon.
5300
Active
No
No
5300
Active
No
Yes
Stunning Fist Lv.1
Attacks the enemy with 42 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
2600
Active
No
No
Stunning Fist Lv.2
Attacks the enemy with 46 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
2600
Active
No
No
Stunning Fist Lv.3
Attacks the enemy with 49 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
2600
Active
No
No
5300
Passive
No
Yes
Light Armor Mastery Lv.1
Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
2600
Passive
No
Yes
Light Armor Mastery Lv.2
Increases P. Def. by 2.2 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
2600
Passive
No
Yes
5300
Passive
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Iron Punch Lv.13
Attacks the enemy with 171 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
2900
Active
No
No
Iron Punch Lv.14
Attacks the enemy with 185 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
2900
Active
No
No
Iron Punch Lv.15
Attacks the enemy with 199 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
2900
Active
No
No
Focused Force Lv.1
Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
8800
Active
No
No
Force Blaster Lv.1
Discharges a powerful energy beam at the enemy with 143 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
2900
Active
No
Yes
Force Blaster Lv.2
Discharges a powerful energy beam at the enemy with 154 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
2900
Active
No
Yes
Force Blaster Lv.3
Discharges a powerful energy beam at the enemy with 166 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
2900
Active
No
Yes
8800
Active
No
Yes
Stunning Fist Lv.4
Attacks the enemy with 57 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
2900
Active
No
No
Stunning Fist Lv.5
Attacks the enemy with 62 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
2900
Active
No
No
Stunning Fist Lv.6
Attacks the enemy with 67 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
2900
Active
No
No
8800
Passive
No
Yes
Light Armor Mastery Lv.3
Increases P. Def. by 3.2 and Evasion by 6, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
4300
Passive
No
Yes
Light Armor Mastery Lv.4
Increases P. Def. by 4.2 and Evasion by 6, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
4300
Passive
No
Yes
Force Mastery Lv.1
Absorbs the target's energy. Energy can be absorbed with a 15%%. chance for regular physical attacks and 30%%. during a critical attack. Applies when a hand-to-hand combat weapon is equipped. Up to 1 stage of energy can be absorbed.
8800
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Iron Punch Lv.16
Attacks the enemy with 231 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
5700
Active
No
No
Iron Punch Lv.17
Attacks the enemy with 248 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
5700
Active
No
No
Iron Punch Lv.18
Attacks the enemy with 267 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
5700
Active
No
No
Force Blaster Lv.4
Discharges a powerful energy beam at the enemy with 193 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
5700
Active
No
Yes
Force Blaster Lv.5
Discharges a powerful energy beam at the enemy with 207 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
5700
Active
No
Yes
Force Blaster Lv.6
Discharges a powerful energy beam at the enemy with 222 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
5700
Active
No
Yes
Bear Spirit Totem Lv.1
Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%%. and Speed by 30%%. for 5 minutes. Requires a hand-to-hand weapon.
17000
Active
No
No
17000
Active
No
Yes
Stunning Fist Lv.7
Attacks the enemy with 77 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
5700
Active
No
No
Stunning Fist Lv.8
Attacks the enemy with 83 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
5700
Active
No
No
Stunning Fist Lv.9
Attacks the enemy with 89 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
5700
Active
No
No
8600
Passive
No
Yes
8600
Passive
No
Yes
Light Armor Mastery Lv.5
Increases P. Def. by 5.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
8600
Passive
No
Yes
Light Armor Mastery Lv.6
Increases P. Def. by 6.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
8600
Passive
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Iron Punch Lv.19
Attacks the enemy with 307 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
8300
Active
No
No
Iron Punch Lv.20
Attacks the enemy with 328 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
8300
Active
No
No
Iron Punch Lv.21
Attacks the enemy with 351 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
8300
Active
No
No
Focused Force Lv.2
Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.
25000
Active
No
No
Force Blaster Lv.7
Discharges a powerful energy beam at the enemy with 256 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
8300
Active
No
Yes
Force Blaster Lv.8
Discharges a powerful energy beam at the enemy with 274 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
8300
Active
No
Yes
Force Blaster Lv.9
Discharges a powerful energy beam at the enemy with 293 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
8300
Active
No
Yes
25000
Active
No
Yes
Stunning Fist Lv.10
Attacks the enemy with 103 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
8300
Active
No
No
Stunning Fist Lv.11
Attacks the enemy with 110 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
8300
Active
No
No
Stunning Fist Lv.12
Attacks the enemy with 117 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
8300
Active
No
No
12500
Passive
No
Yes
12500
Passive
No
Yes
Light Armor Mastery Lv.7
Increases P. Def. by 8.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
12500
Passive
No
Yes
Light Armor Mastery Lv.8
Increases P. Def. by 10.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
12500
Passive
No
Yes
Force Mastery Lv.2
Absorbs the target's energy. Energy can be absorbed with a 15%%. chance for regular physical attacks and 30%%. during a critical attack. Applies when a hand-to-hand combat weapon is equipped. Up to 2 stage of energy can be absorbed.
25000
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Iron Punch Lv.22
Attacks the enemy with 401 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
13000
Active
No
No
Iron Punch Lv.23
Attacks the enemy with 428 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
13000
Active
No
No
Iron Punch Lv.24
Attacks the enemy with 456 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
13000
Active
No
No
Force Blaster Lv.10
Discharges a powerful energy beam at the enemy with 334 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
13000
Active
No
Yes
Force Blaster Lv.11
Discharges a powerful energy beam at the enemy with 357 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
13000
Active
No
Yes
Force Blaster Lv.12
Discharges a powerful energy beam at the enemy with 380 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
13000
Active
No
Yes
39000
Active
No
Yes
Stunning Fist Lv.13
Attacks the enemy with 134 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
13000
Active
No
No
Stunning Fist Lv.14
Attacks the enemy with 143 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
13000
Active
No
No
Stunning Fist Lv.15
Attacks the enemy with 152 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
13000
Active
No
No
19000
Passive
No
Yes
19000
Passive
No
Yes
Light Armor Mastery Lv.9
Increases P. Def. by 11.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
19000
Passive
No
Yes
Light Armor Mastery Lv.10
Increases P. Def. by 13.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor.
19000
Passive
No
Yes
Hurricane Assault Lv.1
Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
13000
Active
No
Yes
Hurricane Assault Lv.2
Supplements the user's P. Atk. with 535 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
13000
Active
No
Yes
Hurricane Assault Lv.3
Supplements the user's P. Atk. with 570 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
13000
Active
No
Yes