All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Stun Attack Lv.1
Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
960
Active
No
Yes
Stun Attack Lv.2
Supplements the user's P. Atk. with 39 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
960
Active
No
Yes
Stun Attack Lv.3
Supplements the user's P. Atk. with 42 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
960
Active
No
Yes
Weapon Mastery Lv.3
Increases P. Atk. by 4.5 and M. Atk. by 5.7. Has a chance to absorb 10%%. of standard melee damage inflicted on the enemy as HP.
2900
Passive
No
No
Light Armor Mastery Lv.5
When equipped with light armor, increases P. Def. by 21.2, Casting Spd. by 90%%. Atk. Spd. by 25%%. and MP Recovery Bonus by 20%%.
1400
Passive
No
Yes
Light Armor Mastery Lv.6
When equipped with light armor, increases P. Def. by 23.2, Casting Spd. by 90%%. Atk. Spd. by 25%%. and MP Recovery Bonus by 20%%.
1400
Passive
No
Yes
Heavy Armor Mastery Lv.3
When equipped with heavy armor, increases P. Def. by 15.2, Casting Spd. by 71%%. and Atk. Spd. by 25%%.
1400
Passive
No
Yes
Heavy Armor Mastery Lv.4
When equipped with heavy armor, increases P. Def. by 17.2, Casting Spd. by 71%%. and Atk. Spd. by 25%%.
1400
Passive
No
Yes
2900
Active
Yes
Yes
2900
Active
Yes
Yes
Life Drain Lv.3
Inflicts non-attribute damage on the enemy with with 26 Power added to M. Atk. and re-absorbs 80%%. of the damage as HP.
2900
Active
Yes
No
Frost Flame Lv.1
Strikes the target with magical cold flame, causing loss of 58 HP per second for 15 seconds.
2900
Active
Yes
No
Fire: 20
2900
Active
Yes
No
2900
Active
Yes
Yes
Level: 25
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Stun Attack Lv.4
Supplements the user's P. Atk. with 49 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
1900
Active
No
Yes
Stun Attack Lv.5
Supplements the user's P. Atk. with 53 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
1900
Active
No
Yes
Stun Attack Lv.6
Supplements the user's P. Atk. with 57 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
1900
Active
No
Yes
Weapon Mastery Lv.4
Increases P. Atk. by 5.7 and M. Atk. by 7.2. Has a chance to absorb 10%%. of standard melee damage inflicted on the enemy as HP.
2900
Passive
No
No
Weapon Mastery Lv.5
Increases P. Atk. by 6.7 and M. Atk. by 8.3. Has a chance to absorb 10%%. of standard melee damage inflicted on the enemy as HP.
2900
Passive
No
No
Light Armor Mastery Lv.7
When equipped with light armor, increases P. Def. by 25.5, Casting Spd. by 90%%. Atk. Spd. by 25%%. and MP Recovery Bonus by 20%%.
2900
Passive
No
Yes
Light Armor Mastery Lv.8
When equipped with light armor, increases P. Def. by 27, Casting Spd. by 90%%. Atk. Spd. by 25%%. and MP Recovery Bonus by 20%%.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.5
When equipped with heavy armor, increases P. Def. by 19.5, Casting Spd. by 71%%. and Atk. Spd. by 25%%.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.6
When equipped with heavy armor, increases P. Def. by 21.1, Casting Spd. by 71%%. and Atk. Spd. by 25%%.
2900
Passive
No
Yes
5800
Active
Yes
Yes
Life Drain Lv.4
Inflicts non-attribute damage on the enemy with with 32 Power added to M. Atk. and re-absorbs 80%%. of the damage as HP.
5800
Active
Yes
No
5800
Active
Yes
No
Fire: 20
Aura Sink Lv.1
Consumes the enemy's MP with 16 Power added to M. Atk. and addtioanlly causes loss of 8 MP per second for 15 seconds.
5800
Active
Yes
No
5800
Active
Yes
Yes
Level: 30
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Stun Attack Lv.7
Supplements the user's P. Atk. with 66 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
3500
Active
No
Yes
Stun Attack Lv.8
Supplements the user's P. Atk. with 71 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
3500
Active
No
Yes
Stun Attack Lv.9
Supplements the user's P. Atk. with 77 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
3500
Active
No
Yes
5300
Passive
No
Yes
Weapon Mastery Lv.6
Increases P. Atk. by 8.3 and M. Atk. by 10.3. Has a chance to absorb 10%%. of standard melee damage inflicted on the enemy as HP.
5300
Passive
No
No
Weapon Mastery Lv.7
Increases P. Atk. by 9.5 and M. Atk. by 11.9. Has a chance to absorb 10%%. of standard melee damage inflicted on the enemy as HP.
5300
Passive
No
No
Light Armor Mastery Lv.9
When equipped with light armor, increases P. Def. by 30.1, Casting Spd. by 90%%. Atk. Spd. by 25%%. and MP Recovery Bonus by 20%%.
5300
Passive
No
Yes
Light Armor Mastery Lv.10
When equipped with light armor, increases P. Def. by 32.5, Casting Spd. by 90%%. Atk. Spd. by 25%%. and MP Recovery Bonus by 20%%.
5300
Passive
No
Yes
Heavy Armor Mastery Lv.7
When equipped with heavy armor, increases P. Def. by 23.7, Casting Spd. by 71%%. and Atk. Spd. by 25%%.
5300
Passive
No
Yes
Heavy Armor Mastery Lv.8
When equipped with heavy armor, increases P. Def. by 25.6, Casting Spd. by 71%%. and Atk. Spd. by 25%%.
5300
Passive
No
Yes
11000
Active
Yes
Yes
11000
Active
Yes
Yes
11000
Active
Yes
Yes
Life Drain Lv.5
Inflicts non-attribute damage on the enemy with with 38 Power added to M. Atk. and re-absorbs 80%%. of the damage as HP.
11000
Active
Yes
No
Frost Flame Lv.2
Strikes the target with magical cold flame, causing loss of 79 HP per second for 15 seconds.
11000
Active
Yes
No
Fire: 20
11000
Active
Yes
No
11000
Active
Yes
Yes
Level: 35
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Stun Attack Lv.10
Supplements the user's P. Atk. with 88 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
5900
Active
No
Yes
Stun Attack Lv.11
Supplements the user's P. Atk. with 94 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
5900
Active
No
Yes
Stun Attack Lv.12
Supplements the user's P. Atk. with 101 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
5900
Active
No
Yes
8800
Passive
No
Yes
8800
Passive
No
Yes
Weapon Mastery Lv.8
Increases P. Atk. by 11.6 and M. Atk. by 14.6. Has a chance to absorb 10%%. of standard melee damage inflicted on the enemy as HP.
8800
Passive
No
No
Weapon Mastery Lv.9
Increases P. Atk. by 13.3 and M. Atk. by 16.6. Has a chance to absorb 10%%. of standard melee damage inflicted on the enemy as HP.
8800
Passive
No
No
Light Armor Mastery Lv.11
When equipped with light armor, increases P. Def. by 36.3, Casting Spd. by 90%%. Atk. Spd. by 25%%. and MP Recovery Bonus by 20%%.
8800
Passive
No
Yes
Light Armor Mastery Lv.12
When equipped with light armor, increases P. Def. by 39.1, Casting Spd. by 90%%. Atk. Spd. by 25%%. and MP Recovery Bonus by 20%%.
8800
Passive
No
Yes
Heavy Armor Mastery Lv.9
When equipped with heavy armor, increases P. Def. by 28.7, Casting Spd. by 71%%. and Atk. Spd. by 25%%.
8800
Passive
No
Yes
Heavy Armor Mastery Lv.10
When equipped with heavy armor, increases P. Def. by 30.8, Casting Spd. by 71%%. and Atk. Spd. by 25%%.
8800
Passive
No
Yes
18000
Active
Yes
Yes
Life Drain Lv.6
Inflicts non-attribute damage on the enemy with with 44 Power added to M. Atk. and re-absorbs 80%%. of the damage as HP.
18000
Active
Yes
No
18000
Active
Yes
No
Fire: 20
Aura Sink Lv.2
Consumes the enemy's MP with 22 Power added to M. Atk. and addtioanlly causes loss of 10 MP per second for 15 seconds.
18000
Active
Yes
No
18000
Active
Yes
Yes