All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Drain Health Lv.3
Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
2300
Active
Yes
Yes
Unholy: 20
Drain Health Lv.4
Inflicts dark damage on the target with 26 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
2300
Active
Yes
Yes
Unholy: 20
Ultimate Defense Lv.1
For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%%. and restricts movement.
4700
Active
No
Yes
4700
Passive
No
Yes
Heavy Armor Mastery Lv.1
Increases P. Def. by 17.7 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
1500
Passive
No
Yes
Heavy Armor Mastery Lv.2
Increases P. Def. by 19.1 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
1500
Passive
No
Yes
Heavy Armor Mastery Lv.3
Increases P. Def. by 20.5 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
1500
Passive
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Drain Health Lv.5
Inflicts dark damage on the target with 28 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.6
Inflicts dark damage on the target with 29 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.7
Inflicts dark damage on the target with 31 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Deflect Arrow Lv.1
Increases Resistance to bow attacks by 16%%. and Resistance to crossbow attacks by 8%%. for 20 minutes.
8800
Active
No
Yes
8800
Passive
No
Yes
Sting Lv.1
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.2
Attacks the enemy with 88 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.3
Attacks the enemy with 95 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
2900
Active
No
Yes
Heavy Armor Mastery Lv.4
Increases P. Def. by 23.5 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.5
Increases P. Def. by 25 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.6
Increases P. Def. by 26.7 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
2900
Passive
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
13000
Active
Yes
No
Drain Health Lv.8
Inflicts dark damage on the target with 33 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
4400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.9
Inflicts dark damage on the target with 34 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
4400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.10
Inflicts dark damage on the target with 35 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
4400
Active
Yes
Yes
Unholy: 20
13000
Passive
No
Yes
6700
Passive
No
Yes
6700
Passive
No
Yes
Sting Lv.4
Attacks the enemy with 110 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
4400
Active
No
Yes
Sting Lv.5
Attacks the enemy with 118 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
4400
Active
No
Yes
Sting Lv.6
Attacks the enemy with 127 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
4400
Active
No
Yes
Heavy Armor Mastery Lv.7
Increases P. Def. by 30 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
4400
Passive
No
Yes
Heavy Armor Mastery Lv.8
Increases P. Def. by 31.8 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
4400
Passive
No
Yes
Heavy Armor Mastery Lv.9
Increases P. Def. by 33.6 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
4400
Passive
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
22000
Active
Yes
No
Drain Health Lv.11
Inflicts dark damage on the target with 38 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.12
Inflicts dark damage on the target with 39 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.13
Inflicts dark damage on the target with 40 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Deflect Arrow Lv.2
Increases Resistance to bow attacks by 24%%. and Resistance to crossbow attacks by 12%%. for 20 minutes.
22000
Active
No
Yes
11000
Passive
No
Yes
11000
Passive
No
Yes
Sting Lv.7
Attacks the enemy with 146 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.8
Attacks the enemy with 157 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.9
Attacks the enemy with 168 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
7400
Active
No
Yes
Heavy Armor Mastery Lv.10
Increases P. Def. by 37.4 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
7400
Passive
No
Yes
Heavy Armor Mastery Lv.11
Increases P. Def. by 39.3 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
7400
Passive
No
Yes
Heavy Armor Mastery Lv.12
Increases P. Def. by 41.3 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
7400
Passive
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
28000
Active
Yes
No
Drain Health Lv.14
Inflicts dark damage on the target with 43 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
9000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.15
Inflicts dark damage on the target with 44 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
9000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.16
Inflicts dark damage on the target with 46 Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP.
9000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.1
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20%%. for 1 minute.
14000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.2
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 28 Power and decreasing their Speed by 20%%. for 1 minute.
14000
Active
Yes
Yes
Water: 20
14000
Passive
No
Yes
14000
Passive
No
Yes
Sting Lv.10
Attacks the enemy with 191 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
9000
Active
No
Yes
Sting Lv.11
Attacks the enemy with 204 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
9000
Active
No
Yes
Sting Lv.12
Attacks the enemy with 217 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
9000
Active
No
Yes
Heavy Armor Mastery Lv.13
Increases P. Def. by 45.6 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.14
Increases P. Def. by 47.7 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.15
Increases P. Def. by 50 and decreases received Critical Damage by 15%%. when equipped with heavy armor.
9000
Passive
No
Yes