Grocer
Mion
MAP
APPEARANCE
Dwarves
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
Passive abilities:
General information
NPC:
Mion [ id 30519 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1641
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Dwarf
Location:
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
108
Critical:
44
Atk.Speed:
278
Atk. type:
Sword
M.Atk.:
780
M.Def.:
420
Evasion:
34
Speed:
55 / 132
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
20
Passive abilities:
Passive abilities:
Dwarves Lv. 18
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
QUESTS
SELL (43)
SELL (47)
Level
Name, description
Reward
Race
Class
15
Repeatable
Solo
The Silver Scale Guild has received a special order for 20 spider silk outfits from the King of Elmore. They are for...
18
One time
Solo
Master Toma, teacher of the way of scavenger, is missing! You must find him!
37
One time
Solo
Dwarves understand the virtue of abundance above all others. True Dwarves study the teachings of Maphr in order to...
Item
Price
Tax
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
40
15
D
An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow.
3
15
13283
15
D
Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
1610
15
Regenerates CP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
690
15
D
Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
3968
15
Regenerates HP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
1495
15
D
Regenerates MP. Can be used by characters above level 20 and below level 39 upon themselves. Re-use delay 5 minutes.
3910
15
Regenerates MP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
1610
15
Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages.
115
15
A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots.
44275
15
A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots.
8855
15
A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots.
18975
15
Can open Treasure Chests between level 21-85 with 100% chance. When a character below level 77 uses it on a treasure chest that is more than 6 levels above, or when a character above level 78 uses it on a treasure chest that is more than 5 levels above, the key disappears but the reward cannot be obtained.
2070
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
460
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
288
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
173
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
115
15
D
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters.
5520
15
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters.
2300
15
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon.
8
15
A material used by Dwarves in item manufacturing. Also used to summon and maintain servitors. Can be sold in any shop.
460
15
The power of a higher-level spirit is bestowed upon a weapon causing its M. Atk. to momentarily increase. Used with a no grade weapon.
17
15
Item
Price
Tax
Battle Manual needed to learn Defuse Trap. Used by female Kamael soldiers.
Required level: 15
633
15
Battle Manual needed to learn Detect Trap. Used by female Kamael soldiers.
Required level: 15
633
15
Battle Manual needed to learn Fallen Arrow. Used by Kamael soldiers.
Required level: 5
86
15
Battle Manual needed to learn Fallen Attack. Used by Kamael soldiers.
Required level: 5
86
15
Battle Manual needed to learn Increase Power. Used by male Kamael soldiers.
Required level: 10
288
15
Battle Manual needed to learn Rapid Attack. Used by female Kamael soldiers.
Required level: 10
288
15
Blueprint needed to learn the Summon Merchant Golem skill. Used by Warsmiths.
Required level: 52
1783
15
Blueprint for learning the Summon Big Boom technique. Used by Warsmiths.
Required level: 58
7763
15
Blueprint needed to learn the Summon Mechanic Golem technique. Used by Artisans.
Required level: 28
1783
15
Blueprint needed to learn the Summon Siege Golem technique.
Required level: 49
5520
15
Blueprint needed to learn the Summon Swoop Cannon technique. Can be used by a Warsmith.
Required level: 68
11040
15
Blueprint needed to learn the Summon Wild Hog Cannon technique. Used by Warsmiths.
Required level: 58
7763
15
Spellbook needed to learn Aqua Swirl. Used by Elven Wizards.
Required level: 20
920
15
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
Required level: 10
86
15
Spellbook needed to learn Aura Burn. Used by Wizards, Elven Wizards and Dark Wizards.
Required level: 20
920
15
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 14
115
15
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.
Required level: 20
920
15
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
Required level: 20
920
15
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
575
15
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.
Required level: 7
575
15
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.
Required level: 14
575
15
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
Required level: 5
86
15
Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles.
Required level: 20
920
15
Spellbook needed to learn Drain Health. Used by Knights and Dark Fighters.
Required level: Dark Fighter - 15, Knight - 20
633
15
Spellbook needed to learn Elemental Heal. Used by Elven Fighters.
Required level: 15
633
15
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.
Required level: 20
920
15
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.
Required level: 20
575
15
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 14
575
15
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
115
15
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
115
15
Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles.
Required level: 20
920
15
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
115
15
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.
Required level: 20
920
15
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.
Required level: Elven Knight - 20, Elven Scout - 24
920
15
Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.
Required level: 20
920
15
Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.
Required level: 20
920
15
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.
Required level: 7
575
15
Spellbook needed to learn Summon Boxer the Unicorn. Used by Elven Wizards.
Required level: 20
920
15
Spellbook needed to learn Summon Kat the Cat. Used by Human Wizards.
Required level: 20
920
15
Spellbook needed to learn Summon Shadow. Used by Dark Wizards.
Required level: 20
920
15
Spellbook needed to learn Summon Silhouette. Used by Dark Wizards.
Required level: 20
920
15
920
15
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.
Required level: 14
115
15
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.
Required level: 14
575
15
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.
Required level: 20
575
15