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Tamutak
H5: High Five
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Gracia Part 1 G2: Gracia Part 2 GF: Gracia Final GE: Gracia Epilogue F: Freya H5: High Five
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Ol Mahum Steward

Tamutak

MAP
APPEARANCE
Lineage 2 H5 World map
Humanoids
Humanoids
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
Passive abilities:
4045, Resist Full Magic Attack
4045, Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
4408, HP Increase (1x)
4408, HP Increase (1x)
HP Increase (1x) Lv. 1
4409, MP Increase (1x)
4409, MP Increase (1x)
MP Increase (1x) Lv. 1
4410, Average P. Atk.
4410, Average P. Atk.
Average P. Atk. Lv. 11
4411, Average M. Atk.
4411, Average M. Atk.
Average M. Atk. Lv. 11
4412, Average P. Def.
4412, Average P. Def.
Average P. Def. Lv. 11
4413, Average M. Def.
4413, Average M. Def.
Average M. Def. Lv. 11
4414, Standard Type
4414, Standard Type
Standard Type Lv. 2
4415, One-handed Sword
4415, One-handed Sword
One-handed Sword Lv. 3
4416, Humanoids
4416, Humanoids
Humanoids Lv. 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
General information
NPC:
Tamutak [ id 35383 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1641
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Humanoid
Location:
 
Fortress of Resistance
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
108
Critical:
44
Atk.Speed:
278
Atk. type:
Sword
M.Atk.:
780
M.Def.:
420
Evasion:
34
Speed:
55 / 1
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
20
Passive abilities:
Passive abilities:
Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
HP Increase (1x)
HP Increase (1x) Lv. 1
MP Increase (1x)
MP Increase (1x) Lv. 1
Average P. Atk.
Average P. Atk. Lv. 11
Average M. Atk.
Average M. Atk. Lv. 11
Average P. Def.
Average P. Def. Lv. 11
Average M. Def.
Average M. Def. Lv. 11
Standard Type
Standard Type Lv. 2
One-handed Sword
One-handed Sword Lv. 3
Humanoids
Humanoids Lv. 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
SELL (3)
SELL (10)
SELL (42)
Item
Price
Tax
Deluxe Food for Strider
Deluxe Food for Strider
When the hunger gauge of a Strider reaches 55% or below, its food will be consumed automatically. Food consumption efficiency improves while riding a Strider.
330
10
Pledge Shield
Pledge Shield
NG
A shield that can only be used by the members of a clan that owns a clan hall.
10890
10
Scroll of Escape: Clan Hall
Scroll of Escape: Clan Hall
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
550
10
Item
Price
Tax
Blessed Scroll of Escape: Clan Hall
Blessed Scroll of Escape: Clan Hall
A magical scroll that transports you to your clan hall. If you don't belong to a clan that possesses a clan hall, this scroll will have no effect.
110000
10
Deluxe Food for Strider
Deluxe Food for Strider
When the hunger gauge of a Strider reaches 55% or below, its food will be consumed automatically. Food consumption efficiency improves while riding a Strider.
330
10
High-Grade Life Stone -  Level 70
High-Grade Life Stone - Level 70
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 and above.
950400
10
Pledge Shield
Pledge Shield
NG
A shield that can only be used by the members of a clan that owns a clan hall.
10890
10
Recipe: Elixir of Life (A-Grade) (100%)
Recipe: Elixir of Life (A-Grade) (100%)
Usable by all races. The recipe for the Elixir of Life (A-Grade). Requires Create Common Item Skill Level 5.
2750
10
Recipe: Elixir of Mental Strength (A-Grade) (100%)
Recipe: Elixir of Mental Strength (A-Grade) (100%)
Usable by all races. The recipe for the Elixir of Mental Strength (A-Grade). Requires Create Common Item Skill Level 5.
3168
10
Scroll of Escape: Clan Hall
Scroll of Escape: Clan Hall
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
550
10
Scroll of Escape: Town of Aden
Scroll of Escape: Town of Aden
A magical scroll that relocates you to the Town of Aden. Cannot be sold in shops.
38500
10
Scroll of Escape: Town of Giran
Scroll of Escape: Town of Giran
A magical scroll that relocates you to the Town of Giran. Cannot be sold in shops.
38500
10
Scroll: Enchant Armor (B-grade)
Scroll: Enchant Armor (B-grade)
When enchanted, P. Def. increases by 1 for B-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
88000
10
Item
Price
Tax
Blessed Scroll of Escape: Clan Hall
Blessed Scroll of Escape: Clan Hall
A magical scroll that transports you to your clan hall. If you don't belong to a clan that possesses a clan hall, this scroll will have no effect.
110000
10
Deluxe Food for Strider
Deluxe Food for Strider
When the hunger gauge of a Strider reaches 55% or below, its food will be consumed automatically. Food consumption efficiency improves while riding a Strider.
330
10
High-Grade Life Stone -  Level 70
High-Grade Life Stone - Level 70
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 and above.
950400
10
High-Grade Life Stone -  Level 76
High-Grade Life Stone - Level 76
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above.
1056000
10
Pet Exchange Ticket: Kookaburra
Pet Exchange Ticket: Kookaburra
550000
10
Pledge Shield
Pledge Shield
NG
A shield that can only be used by the members of a clan that owns a clan hall.
10890
10
Recipe - Outlaw's Eyepatch (100%)
Recipe - Outlaw's Eyepatch (100%)
This technique for creating an Outlaw's Eyepatch can be used by all races. Requires Create Common Item Skill Level 4.
110000
10
Recipe - Refined Black Skeleton Circlet (10%)
Recipe - Refined Black Skeleton Circlet (10%)
All race crafting possible. Recipe needed to make a Refined Black Skeleton Circlet. Requires the Create Common Item skill level 6.
330000
10
Recipe - Refined Orange Skeleton Circlet (10%)
Recipe - Refined Orange Skeleton Circlet (10%)
All race crafting possible. Recipe needed to make a Refined Orange Skeleton Circlet. Requires the Create Common Item skill level 6.
330000
10
Recipe: Antidote (100%)
Recipe: Antidote (100%)
This recipe for a standard Antidote can be used by all races. Requires Create Common Item Skill Level 1.
17
10
Recipe: Bandage (100%)
Recipe: Bandage (100%)
This recipe for a Bandage can be used by all races. Requires Create Common Item Skill Level 1.
17
10
Recipe: Elixir of Life (A-Grade) (100%)
Recipe: Elixir of Life (A-Grade) (100%)
Usable by all races. The recipe for the Elixir of Life (A-Grade). Requires Create Common Item Skill Level 5.
2750
10
Recipe: Elixir of Mental Strength (A-Grade) (100%)
Recipe: Elixir of Mental Strength (A-Grade) (100%)
Usable by all races. The recipe for the Elixir of Mental Strength (A-Grade). Requires Create Common Item Skill Level 5.
3168
10
Recipe: Facelifting Potion - A (100%)
Recipe: Facelifting Potion - A (100%)
This recipe for a facelifting potion can be used by all races. Requires Create Common Item Skill Level 3.
4400
10
Recipe: Facelifting Potion - B (100%)
Recipe: Facelifting Potion - B (100%)
This recipe for a facelifting potion can be used by all races. Requires Create Common Item Skill Level 3.
4400
10
Recipe: Facelifting Potion - C (100%)
Recipe: Facelifting Potion - C (100%)
This recipe for a facelifting potion can be used by all races. Requires Create Common Item Skill Level 3.
4400
10
Recipe: Greater Dye of CON <Con+2 Dex-2> (100%)
Recipe: Greater Dye of CON <Con+2 Dex-2> (100%)
This recipe for Greater Dye of CON <Con+2 Dex-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of CON <Con+2 Str-2> (100%)
Recipe: Greater Dye of CON <Con+2 Str-2> (100%)
This recipe for Greater Dye of CON <Con+2 Str-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of DEX <Dex+2 Con-2> (100%)
Recipe: Greater Dye of DEX <Dex+2 Con-2> (100%)
This recipe for Greater Dye of DEX <Dex+2 Con-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of DEX <Dex+2 Str-2> (100%)
Recipe: Greater Dye of DEX <Dex+2 Str-2> (100%)
This recipe for Greater Dye of DEX <Dex+2 Str-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of INT <Int+2 Men-2> (100%)
Recipe: Greater Dye of INT <Int+2 Men-2> (100%)
This recipe for Greater Dye of INT <Int+2 Men-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of INT <Int+2 Wit-2> (100%)
Recipe: Greater Dye of INT <Int+2 Wit-2> (100%)
This recipe for Greater Dye of INT <Int+2 Wit-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of MEN <Men+2 Int-2> (100%)
Recipe: Greater Dye of MEN <Men+2 Int-2> (100%)
This recipe for Greater Dye of MEN <Men+2 Int-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of MEN <Men+2 Wit-2> (100%)
Recipe: Greater Dye of MEN <Men+2 Wit-2> (100%)
This recipe for Greater Dye of MEN <Men+2 Wit-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of STR <Str+2 Con-2> (100%)
Recipe: Greater Dye of STR <Str+2 Con-2> (100%)
This recipe for Greater Dye of STR <Str+2 Con-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of STR <Str+2 Dex-2> (100%)
Recipe: Greater Dye of STR <Str+2 Dex-2> (100%)
This recipe for Greater Dye of STR <Str+2 Dex-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of WIT<Wit+2 Int-2> (100%)
Recipe: Greater Dye of WIT<Wit+2 Int-2> (100%)
This recipe for Greater Dye of WIT <Wit+2 Int-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Dye of WIT<Wit+2 Men-2> (100%)
Recipe: Greater Dye of WIT<Wit+2 Men-2> (100%)
This recipe for Greater Dye of WIT <Wit+2 Men-2> can be used by all races. Requires Create Common Item Skill Level 5.
13200
10
Recipe: Greater Fish Oil (100%)
Recipe: Greater Fish Oil (100%)
This recipe for mid-grade Fish Oil can be used by all races. Requires Create Common Item Skill Level 2.
55
10
Recipe: Lesser Healing Potion (100%)
Recipe: Lesser Healing Potion (100%)
This recipe for a Lesser Healing Potion can be used by all races. Requires Create Common Item Skill Level 1.
20
10
Recipe: Party Hat (100%)
Recipe: Party Hat (100%)
This technique for making a Party Hat can be used by all races. Requires Create Item Common Skill level 6. The success rate is 100%.
440000
10
Refined Black Skeleton Circlet Piece
Refined Black Skeleton Circlet Piece
An essential ingredient that a Dwarf needs to make a Refined Black Skeleton Circlet. It can be sold at ordinary stores.
25300
10
Refined Orange Skeleton Circlet Piece
Refined Orange Skeleton Circlet Piece
An essential ingredient that a Dwarf needs to make a Refined Orange Skeleton Circlet. It can be sold at ordinary stores.
25300
10
SP Scroll: Highest Grade
SP Scroll: Highest Grade
A scroll that can load 500,000 SP.
2200000
10
Scroll of Escape: Clan Hall
Scroll of Escape: Clan Hall
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
550
10
Scroll of Escape: Town of Aden
Scroll of Escape: Town of Aden
A magical scroll that relocates you to the Town of Aden. Cannot be sold in shops.
38500
10
Scroll of Escape: Town of Giran
Scroll of Escape: Town of Giran
A magical scroll that relocates you to the Town of Giran. Cannot be sold in shops.
38500
10
Scroll: Enchant Armor (A-grade)
Scroll: Enchant Armor (A-grade)
When enchanted, P. Def. increases by 1 for A-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
264000
10
Scroll: Enchant Armor (B-grade)
Scroll: Enchant Armor (B-grade)
When enchanted, P. Def. increases by 1 for B-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
88000
10
Scroll: Enchant Weapon (B-grade)
Scroll: Enchant Weapon (B-grade)
When enchanted, P. Atk. increases by 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.
550000
10
Top-Grade Life Stone -  Level 70
Top-Grade Life Stone - Level 70
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 and above.
4752000
10
Top-Grade Life Stone -  Level 76
Top-Grade Life Stone - Level 76
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above.
5280000
10


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