Path of the Human Wizard (18+)
Start NPC:
Parina
Description: Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path of the Wizard!
Restrictions: Human Mystic
Repeatable: No
Last Hit: Solo
Reward:
Guide
Step
Description
1
Talk to Parina (Gludin).
2
Talk to Flame Salamander.
3
Kill Ratman Warrior to collect
1 Key of Flame.
4
Talk to Flame Salamander.
5
Talk to Wind Sylph.
6
Talk to Wasteland Lizardman.
7
Talk to Wind Sylph.
8
Talk to Water Undine.
9
Kill [Quest Monster] Water Seer to collect
2 Sparkle Pebble.
10
Talk to Water Undine.
11
Talk to Earth Snake.
12
Kill Red Bear to collect
1 Red Soil.
13
Talk to Earth Snake.
14
15
When you are Level 20, talk to [High Priestess] Levian (Gludin) to become a Wizard.
Game Description
Step
Description
-1
1
In Search of the Spirit of Flame
The quest to change class to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Agony and meet the fire spirit salamander.
NPC: Flame Salamander
2
Key of Flame
The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Agony, slay the ratman warriors there and recover the key of flame.
Item:
3
Return to the Flame Salamander
You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Agony.
NPC: Flame Salamander
Item:
4
In Search of Wind Sylph
Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
NPC: Wind Sylph
5
Silence the Noise of Lizardman
The Wind Sylph complains to you that the racket created by the Lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
6
Return to Wind Sylph
Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
NPC: Wind Sylph
7
In Search of Water Undine
Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
NPC: Water Undine
8
Destroy Water Seer
The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
Item:
9
Return to Undine
Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
NPC: Water Undine
Item:
10
In Search of Earth Snake
The time for reflection is over. You must now strengthen your resolve by learning the Path of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
NPC: Earth Snake
11
In Search of Red Soil
The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
Item:
1
Red Soil
12
Let's Return to the Earth Snake
Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
NPC: Earth Snake
Item:
1
Red Soil
13
Path of the Human Wizard
You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the Path of the Wizard.
NPC: Parina