Skill
Critical Wound
Critical Wound
Active skill
Active skill
Increases Critical Damage by 30%. Requires a dagger.
Classes that use the skill:
Levels
Name, description
MP / HP
SP.
Active
Magic
Spellbook
Element
Critical Wound Lv.1
Increases Critical Damage by 30%. Requires a dagger.
43 / 0
60000000
Active
No
Critical Wound Lv.1
Increases Critical Damage by 30%. Requires a dagger.
43 / 0
60000000
Active
No
Skill Name
s_critical_wound1
Skill Id
531
Level
1
Operate Type
Active
Magic Level
79
Effect
| Attribute | Param 1 | Param 2 | Param 3 |
|---|---|---|---|
| P Defence Critical Damage | All | 30 | Per |
Operate Cond
[["equip_weapon", ["dagger", "dualdagger"]]]
Hp Consume
0
Cast Range
40
Effective Range
400
Skill Hit Time
1.5000
Skill Cool Time
0.0000
Skill Hit Cancel Time
0.5000
Reuse Delay
8.000000
Attribute
Trait
Effect Point
-671
Target Type
enemy_only
Affect Scope
single
Affect Limit
{0;0}
Affect Range
Next Action
attack
Ride State
{@ride_none}
Olympiad Use
1
Activate Rate
80
Lv Bonus Rate
2
Basic Property
con
Item Consume
Abnormal Time
30
Abnormal Lv
1
Abnormal Type
t_crt_rate_up
Debuff
1
Abnormal Visual Effect