Classes
Items
{{ item.name }}  {{ item.title }}
{{ ['none', 'crystal_free'].includes(item.crystal_type) ? "NG" : item.crystal_type.toUpperCase() }}
Item
Skills
{{skill.name}}  Lv. {{skill.level}}
Skills
Monsters & NPC
{{monster.name}}   - {{monster.title}} Lv. {{monster.level}}
{{getDisplayMonsterType(monster)}}
Quests
Quest
{{quest.title}}  {{quest.location}}
Quests
Locations
Location
{{location.name}}  {{getDisplayZoneLevel(location)}}
Locations
No results
Show all results
All L2 classes
warder
Warder

Kamael

Arbalester Skills

Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.14
When equipped with light armor, increases P. Def. by 15.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
11000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.15
When equipped with light armor, increases P. Def. by 16.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
11000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.16
When equipped with light armor, increases P. Def. by 17.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
11000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.19
Increases M. Def. by 40 and Resistance to magic damage by 10%%.
11000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.20
Increases M. Def. by 42 and Resistance to magic damage by 10%%.
11000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.21
Increases M. Def. by 43 and Resistance to magic damage by 10%%.
11000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.9
Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
33000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.9
Increases P. Atk. by 50.56 when using a crossbow.
11000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.10
Increases P. Atk. by 53.92 when using a crossbow.
11000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.11
Increases P. Atk. by 86.72 when using a crossbow.
11000
Passive
No
Yes
Increase Range
Increase Range Lv.2
Increases a crossbow's range by 400.
33000
Passive
No
No
Shift Target
Shift Target Lv.1
Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.
33000
Active
No
No
Life to Soul
Life to Soul Lv.1
Cannibalizes your own life to increase your soul by 1.
33000
Active
No
Yes
Twin Shot
Twin Shot Lv.1
Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
11000
Active
No
Yes
Twin Shot
Twin Shot Lv.2
Fires 2 powerful bolts with 1046 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
11000
Active
No
Yes
Twin Shot
Twin Shot Lv.3
Fires 2 powerful bolts with 1110 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
11000
Active
No
Yes
Binding Trap
Binding Trap Lv.1
Summon a trap to ensnare the enemy.
33000
Active
No
Yes
Real Target
Real Target Lv.1
Decreases Resistance to bow attacks by 12%%. and Resistance to crossbow attacks by 16%%. for 30 seconds.
33000
Active
No
Yes
Critical Sense
Critical Sense Lv.1
Increases Critical Rate by 10%%. and Critical Damage by 111.
33000
Passive
No
Yes
Soul Shock
Soul Shock Lv.4
Attacks the enemy with 443 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
11000
Active
No
Yes
Soul Shock
Soul Shock Lv.5
Attacks the enemy with 471 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
11000
Active
No
Yes
Soul Shock
Soul Shock Lv.6
Attacks the enemy with 500 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
11000
Active
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.17
When equipped with light armor, increases P. Def. by 18.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
13000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.18
When equipped with light armor, increases P. Def. by 19.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
13000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.19
When equipped with light armor, increases P. Def. by 21.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
13000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.22
Increases M. Def. by 44 and Resistance to magic damage by 10%%.
13000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.23
Increases M. Def. by 46 and Resistance to magic damage by 10%%.
13000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.24
Increases M. Def. by 47 and Resistance to magic damage by 10%%.
13000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.10
Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
39000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.12
Increases P. Atk. by 92.16 when using a crossbow.
13000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.13
Increases P. Atk. by 97.84 when using a crossbow.
13000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.14
Increases P. Atk. by 103.76 when using a crossbow.
13000
Passive
No
Yes
Dark Armor
Dark Armor Lv.2
Increases Resistance to Dark by 10.
39000
Toggle
No
No
Twin Shot
Twin Shot Lv.4
Fires 2 powerful bolts with 1178 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
13000
Active
No
Yes
Twin Shot
Twin Shot Lv.5
Fires 2 powerful bolts with 1249 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
13000
Active
No
Yes
Twin Shot
Twin Shot Lv.6
Fires 2 powerful bolts with 1322 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
13000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.1
Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
13000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.2
Supplements the user's P. Atk. with 562 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
13000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.3
Supplements the user's P. Atk. with 595 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
13000
Active
No
Yes
Fire Trap
Fire Trap Lv.3
Summon a trap that damages a single target.
39000
Active
No
Yes
Decoy
Decoy Lv.1
Summon a mirror image that distracts the enemy.
39000
Active
Yes
Yes
Create Special Bolt
Create Special Bolt Lv.1
Creates a bolt to be used with a special skill.
39000
Active
Yes
No
Soul Shock
Soul Shock Lv.7
Attacks the enemy with 530 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
13000
Active
No
Yes
Soul Shock
Soul Shock Lv.8
Attacks the enemy with 562 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
13000
Active
No
Yes
Soul Shock
Soul Shock Lv.9
Attacks the enemy with 595 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
13000
Active
No
Yes
Fast Recovery
Fast Recovery Lv.1
Increases HP/MP/CP Recovery Bonus.
39000
Passive
No
No
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.20
When equipped with light armor, increases P. Def. by 22.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
17000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.21
When equipped with light armor, increases P. Def. by 23.4 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
17000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.22
When equipped with light armor, increases P. Def. by 24.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
17000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.25
Increases M. Def. by 49 and Resistance to magic damage by 10%%.
17000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.26
Increases M. Def. by 51 and Resistance to magic damage by 10%%.
17000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.27
Increases M. Def. by 52 and Resistance to magic damage by 10%%.
17000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.11
Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
50000
Passive
No
No
Detect Trap
Detect Trap Lv.4
Detects traps below Level 48.
50000
Active
No
No
Defuse Trap
Defuse Trap Lv.4
Disarm traps below Level 48.
50000
Active
No
No
Crossbow Mastery
Crossbow Mastery Lv.15
Increases P. Atk. by 109.92 when using a crossbow.
17000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.16
Increases P. Atk. by 116.32 when using a crossbow.
17000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.17
Increases P. Atk. by 122.96 when using a crossbow.
17000
Passive
No
Yes
Twin Shot
Twin Shot Lv.7
Fires 2 powerful bolts with 1399 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
17000
Active
No
Yes
Twin Shot
Twin Shot Lv.8
Fires 2 powerful bolts with 1479 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
17000
Active
No
Yes
Twin Shot
Twin Shot Lv.9
Fires 2 powerful bolts with 1562 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
17000
Active
No
Yes
Rising Shot
Rising Shot Lv.1
Fires a soaring bolt at the enemy's position with 350 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
17000
Active
No
Yes
Rising Shot
Rising Shot Lv.2
Fires a soaring bolt at the enemy's position with 370 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
17000
Active
No
Yes
Rising Shot
Rising Shot Lv.3
Fires a soaring bolt at the enemy's position with 391 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
17000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.4
Supplements the user's P. Atk. with 630 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
17000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.5
Supplements the user's P. Atk. with 666 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
17000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.6
Supplements the user's P. Atk. with 703 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
17000
Active
No
Yes
Binding Trap
Binding Trap Lv.2
Summon a trap to ensnare the enemy.
50000
Active
No
Yes
Soul Gathering
Soul Gathering Lv.1
Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.
50000
Active
No
Yes
Soul Shock
Soul Shock Lv.10
Attacks the enemy with 630 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
17000
Active
No
Yes
Soul Shock
Soul Shock Lv.11
Attacks the enemy with 666 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
17000
Active
No
Yes
Soul Shock
Soul Shock Lv.12
Attacks the enemy with 703 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
17000
Active
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.23
When equipped with light armor, increases P. Def. by 25.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
27000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.24
When equipped with light armor, increases P. Def. by 27 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
27000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.25
When equipped with light armor, increases P. Def. by 28.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
27000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.28
Increases M. Def. by 54 and Resistance to magic damage by 10%%.
27000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.29
Increases M. Def. by 56 and Resistance to magic damage by 10%%.
27000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.30
Increases M. Def. by 57 and Resistance to magic damage by 10%%.
27000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.12
Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
82000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.18
Increases P. Atk. by 129.84 when using a crossbow.
27000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.19
Increases P. Atk. by 136.96 when using a crossbow.
27000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.20
Increases P. Atk. by 144.4 when using a crossbow.
27000
Passive
No
Yes
Life to Soul
Life to Soul Lv.2
Cannibalizes your own life to increase your soul by 2.
82000
Active
No
Yes
Twin Shot
Twin Shot Lv.10
Fires 2 powerful bolts with 1647 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
27000
Active
No
Yes
Twin Shot
Twin Shot Lv.11
Fires 2 powerful bolts with 1736 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
27000
Active
No
Yes
Twin Shot
Twin Shot Lv.12
Fires 2 powerful bolts with 1828 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
27000
Active
No
Yes
Rising Shot
Rising Shot Lv.4
Fires a soaring bolt at the enemy's position with 412 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
27000
Active
No
Yes
Rising Shot
Rising Shot Lv.5
Fires a soaring bolt at the enemy's position with 434 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
27000
Active
No
Yes
Rising Shot
Rising Shot Lv.6
Fires a soaring bolt at the enemy's position with 457 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
27000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.7
Supplements the user's P. Atk. with 742 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
27000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.8
Supplements the user's P. Atk. with 782 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
27000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.9
Supplements the user's P. Atk. with 823 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
27000
Active
No
Yes
Temptation
Temptation Lv.1
Quietly lures the enemy.
82000
Active
No
No
Fire Trap
Fire Trap Lv.4
Summon a trap that damages a single target.
82000
Active
No
Yes
Poison Trap
Poison Trap Lv.1
Summon a trap that sprays poison around.
82000
Active
No
Yes
Soul Shock
Soul Shock Lv.13
Attacks the enemy with 742 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
27000
Active
No
Yes
Soul Shock
Soul Shock Lv.14
Attacks the enemy with 782 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
27000
Active
No
Yes
Soul Shock
Soul Shock Lv.15
Attacks the enemy with 823 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
27000
Active
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.26
When equipped with light armor, increases P. Def. by 29.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
33000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.27
When equipped with light armor, increases P. Def. by 30.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
33000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.28
When equipped with light armor, increases P. Def. by 32.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
33000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.31
Increases M. Def. by 59 and Resistance to magic damage by 15%%.
33000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.32
Increases M. Def. by 61 and Resistance to magic damage by 15%%.
33000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.33
Increases M. Def. by 63 and Resistance to magic damage by 15%%.
33000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.13
Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
100000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.21
Increases P. Atk. by 152 when using a crossbow.
33000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.22
Increases P. Atk. by 159.92 when using a crossbow.
33000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.23
Increases P. Atk. by 168 when using a crossbow.
33000
Passive
No
Yes
Twin Shot
Twin Shot Lv.13
Fires 2 powerful bolts with 1923 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
33000
Active
No
Yes
Twin Shot
Twin Shot Lv.14
Fires 2 powerful bolts with 2021 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
33000
Active
No
Yes
Twin Shot
Twin Shot Lv.15
Fires 2 powerful bolts with 2123 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
33000
Active
No
Yes
Rising Shot
Rising Shot Lv.7
Fires a soaring bolt at the enemy's position with 481 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
33000
Active
No
Yes
Rising Shot
Rising Shot Lv.8
Fires a soaring bolt at the enemy's position with 506 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
33000
Active
No
Yes
Rising Shot
Rising Shot Lv.9
Fires a soaring bolt at the enemy's position with 531 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
33000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.10
Supplements the user's P. Atk. with 866 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
33000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.11
Supplements the user's P. Atk. with 910 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
33000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.12
Supplements the user's P. Atk. with 955 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
33000
Active
No
Yes
Slow Trap
Slow Trap Lv.1
Summons a trap that slows nearby enemies.
100000
Active
No
Yes
Binding Trap
Binding Trap Lv.3
Summon a trap to ensnare the enemy.
100000
Active
No
Yes
Real Target
Real Target Lv.2
Decreases Resistance to bow attacks by 16%%. and Resistance to crossbow attacks by 24%%. for 30 seconds.
100000
Active
No
Yes
Decoy
Decoy Lv.2
Summon a mirror image that distracts the enemy.
100000
Active
Yes
Yes
Quiver of Bolts: B Grade
Quiver of Bolts: B Grade Lv.1
Summons between 700 and 2800 silver bolts. Consumes 1 B-Grade Crystal.
100000
Active
Yes
No
Ultimate Escape
Ultimate Escape Lv.2
Increases the user's Evasion by 35, Speed by 66 and physical attack skill Evasion Rate by 25%%. for 20 seconds.
100000
Active
No
No
Critical Sense
Critical Sense Lv.2
Increases Critical Rate by 15%%. and Critical Damage by 177.
100000
Passive
No
Yes
Soul Shock
Soul Shock Lv.16
Attacks the enemy with 866 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
33000
Active
No
Yes
Soul Shock
Soul Shock Lv.17
Attacks the enemy with 910 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
33000
Active
No
Yes
Soul Shock
Soul Shock Lv.18
Attacks the enemy with 955 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
33000
Active
No
Yes
Divine Inspiration
Divine Inspiration Lv.1
Increases the number of buffs an individual can receive by 1.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.29
When equipped with light armor, increases P. Def. by 33.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
52000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.30
When equipped with light armor, increases P. Def. by 34.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
52000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.31
When equipped with light armor, increases P. Def. by 36.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
52000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.34
Increases M. Def. by 64 and Resistance to magic damage by 15%%.
52000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.35
Increases M. Def. by 66 and Resistance to magic damage by 15%%.
52000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.36
Increases M. Def. by 68 and Resistance to magic damage by 15%%.
52000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.14
Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
157000
Passive
No
No
Detect Trap
Detect Trap Lv.5
Detects traps below Level 58.
157000
Active
No
No
Defuse Trap
Defuse Trap Lv.5
Disarm traps below Level 58.
157000
Active
No
No
Crossbow Mastery
Crossbow Mastery Lv.24
Increases P. Atk. by 176.32 when using a crossbow.
52000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.25
Increases P. Atk. by 184.96 when using a crossbow.
52000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.26
Increases P. Atk. by 193.76 when using a crossbow.
52000
Passive
No
Yes
Fast Shot
Fast Shot Lv.2
Increases the user's crossbow Atk. Spd. by 12%%. for 20 minutes.
157000
Active
No
Yes
Twin Shot
Twin Shot Lv.16
Fires 2 powerful bolts with 2227 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
52000
Active
No
Yes
Twin Shot
Twin Shot Lv.17
Fires 2 powerful bolts with 2333 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
52000
Active
No
Yes
Twin Shot
Twin Shot Lv.18
Fires 2 powerful bolts with 2443 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
52000
Active
No
Yes
Rising Shot
Rising Shot Lv.10
Fires a soaring bolt at the enemy's position with 557 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
52000
Active
No
Yes
Rising Shot
Rising Shot Lv.11
Fires a soaring bolt at the enemy's position with 584 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
52000
Active
No
Yes
Rising Shot
Rising Shot Lv.12
Fires a soaring bolt at the enemy's position with 611 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
52000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.13
Supplements the user's P. Atk. with 1002 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
52000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.14
Supplements the user's P. Atk. with 1050 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
52000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.15
Supplements the user's P. Atk. with 1100 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
52000
Active
No
Yes
Fire Trap
Fire Trap Lv.5
Summon a trap that damages a single target.
157000
Active
No
Yes
Poison Trap
Poison Trap Lv.2
Summon a trap that sprays poison around.
157000
Active
No
Yes
Flash Trap
Flash Trap Lv.1
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
157000
Active
No
Yes
Soul Shock
Soul Shock Lv.19
Attacks the enemy with 1002 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
52000
Active
No
Yes
Soul Shock
Soul Shock Lv.20
Attacks the enemy with 1050 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
52000
Active
No
Yes
Soul Shock
Soul Shock Lv.21
Attacks the enemy with 1100 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
52000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.32
When equipped with light armor, increases P. Def. by 37.6 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
62000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.33
When equipped with light armor, increases P. Def. by 39.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
62000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.34
When equipped with light armor, increases P. Def. by 40.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
62000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.37
Increases M. Def. by 70 and Resistance to magic damage by 15%%.
62000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.38
Increases M. Def. by 72 and Resistance to magic damage by 15%%.
62000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.39
Increases M. Def. by 74 and Resistance to magic damage by 15%%.
62000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.15
Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
185000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.27
Increases P. Atk. by 202.8 when using a crossbow.
62000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.28
Increases P. Atk. by 212 when using a crossbow.
62000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.29
Increases P. Atk. by 221.44 when using a crossbow.
62000
Passive
No
Yes
Life to Soul
Life to Soul Lv.3
Cannibalizes your own life to increase your soul by 3.
185000
Active
No
Yes
Twin Shot
Twin Shot Lv.19
Fires 2 powerful bolts with 2555 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
62000
Active
No
Yes
Twin Shot
Twin Shot Lv.20
Fires 2 powerful bolts with 2670 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
62000
Active
No
Yes
Twin Shot
Twin Shot Lv.21
Fires 2 powerful bolts with 2788 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
62000
Active
No
Yes
Rising Shot
Rising Shot Lv.13
Fires a soaring bolt at the enemy's position with 639 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
62000
Active
No
Yes
Rising Shot
Rising Shot Lv.14
Fires a soaring bolt at the enemy's position with 668 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
62000
Active
No
Yes
Rising Shot
Rising Shot Lv.15
Fires a soaring bolt at the enemy's position with 697 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
62000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.16
Supplements the user's P. Atk. with 1150 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
62000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.17
Supplements the user's P. Atk. with 1202 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
62000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.18
Supplements the user's P. Atk. with 1255 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
62000
Active
No
Yes
Slow Trap
Slow Trap Lv.2
Summons a trap that slows nearby enemies.
185000
Active
No
Yes
Binding Trap
Binding Trap Lv.4
Summon a trap to ensnare the enemy.
185000
Active
No
Yes
Soul Shock
Soul Shock Lv.22
Attacks the enemy with 1150 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
62000
Active
No
Yes
Soul Shock
Soul Shock Lv.23
Attacks the enemy with 1202 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
62000
Active
No
Yes
Soul Shock
Soul Shock Lv.24
Attacks the enemy with 1255 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
62000
Active
No
Yes
Soul Barrier
Soul Barrier Lv.1
Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100%%. for 10 seconds.
185000
Active
Yes
Yes
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.35
When equipped with light armor, increases P. Def. by 42 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
97000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.36
When equipped with light armor, increases P. Def. by 43.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
97000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.40
Increases M. Def. by 76 and Resistance to magic damage by 15%%.
97000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.41
Increases M. Def. by 78 and Resistance to magic damage by 15%%.
97000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.16
Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
193000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.30
Increases P. Atk. by 231.04 when using a crossbow.
97000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.31
Increases P. Atk. by 240.88 when using a crossbow.
97000
Passive
No
Yes
Twin Shot
Twin Shot Lv.22
Fires 2 powerful bolts with 2908 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
97000
Active
No
Yes
Twin Shot
Twin Shot Lv.23
Fires 2 powerful bolts with 3030 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
97000
Active
No
Yes
Rising Shot
Rising Shot Lv.16
Fires a soaring bolt at the enemy's position with 727 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
97000
Active
No
Yes
Rising Shot
Rising Shot Lv.17
Fires a soaring bolt at the enemy's position with 758 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
97000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.19
Supplements the user's P. Atk. with 1309 Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
97000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.20
Supplements the user's P. Atk. with 1364 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
97000
Active
No
Yes
Fire Trap
Fire Trap Lv.6
Summon a trap that damages a single target.
193000
Active
No
Yes
Poison Trap
Poison Trap Lv.3
Summon a trap that sprays poison around.
193000
Active
No
Yes
Flash Trap
Flash Trap Lv.2
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
193000
Active
No
Yes
Quiver of Bolts: A Grade
Quiver of Bolts: A Grade Lv.1
Summons between 700 and 2800 Mithril bolts. Consumes 1 A-Grade Crystal.
193000
Active
Yes
No
Sharpshooting
Sharpshooting Lv.1
For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%%. Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
193000
Active
No
Yes
Decoy
Decoy Lv.3
Summon a mirror image that distracts the enemy.
193000
Active
Yes
Yes
Critical Sense
Critical Sense Lv.3
Increases Critical Rate by 20%%. and Critical Damage by 253.
193000
Passive
No
Yes
Soul Shock
Soul Shock Lv.25
Attacks the enemy with 1309 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
97000
Active
No
Yes
Soul Shock
Soul Shock Lv.26
Attacks the enemy with 1364 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
97000
Active
No
Yes
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.2
Increases the number of buffs an individual can receive by 2.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.37
When equipped with light armor, increases P. Def. by 44.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
140000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.38
When equipped with light armor, increases P. Def. by 46.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
140000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.42
Increases M. Def. by 80 and Resistance to magic damage by 15%%.
140000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.43
Increases M. Def. by 82 and Resistance to magic damage by 15%%.
140000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.17
Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
290000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.32
Increases P. Atk. by 250.8 when using a crossbow.
140000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.33
Increases P. Atk. by 260.96 when using a crossbow.
140000
Passive
No
Yes
Twin Shot
Twin Shot Lv.24
Fires 2 powerful bolts with 3154 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
140000
Active
No
Yes
Twin Shot
Twin Shot Lv.25
Fires 2 powerful bolts with 3280 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
140000
Active
No
Yes
Rising Shot
Rising Shot Lv.18
Fires a soaring bolt at the enemy's position with 789 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
140000
Active
No
Yes
Rising Shot
Rising Shot Lv.19
Fires a soaring bolt at the enemy's position with 820 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
140000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.21
Supplements the user's P. Atk. with 1420 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
140000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.22
Supplements the user's P. Atk. with 1476 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
140000
Active
No
Yes
Create Dark Seed
Create Dark Seed Lv.1
Transform a soul into a seed of darkness. Consumes 1 Soul.
290000
Active
Yes
No
Slow Trap
Slow Trap Lv.3
Summons a trap that slows nearby enemies.
290000
Active
No
Yes
Binding Trap
Binding Trap Lv.5
Summon a trap to ensnare the enemy.
290000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.2
For 2 minutes, increases the user's P. Atk. by 134, Critical Rate by 20%%. Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
290000
Active
No
Yes
Real Target
Real Target Lv.3
Decreases Resistance to bow attacks by 20%%. and Resistance to crossbow attacks by 32%%. for 30 seconds.
290000
Active
No
Yes
Imbue Dark Seed
Imbue Dark Seed Lv.1
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
290000
Active
No
No
Soul Shock
Soul Shock Lv.27
Attacks the enemy with 1420 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
140000
Active
No
Yes
Soul Shock
Soul Shock Lv.28
Attacks the enemy with 1476 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
140000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.39
When equipped with light armor, increases P. Def. by 48 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
160000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.40
When equipped with light armor, increases P. Def. by 49.5 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
160000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.44
Increases M. Def. by 84 and Resistance to magic damage by 20%%.
160000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.45
Increases M. Def. by 86 and Resistance to magic damage by 20%%.
160000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.18
Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
320000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.34
Increases P. Atk. by 271.2 when using a crossbow.
160000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.35
Increases P. Atk. by 281.6 when using a crossbow.
160000
Passive
No
Yes
Twin Shot
Twin Shot Lv.26
Fires 2 powerful bolts with 3408 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
160000
Active
No
Yes
Twin Shot
Twin Shot Lv.27
Fires 2 powerful bolts with 3537 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
160000
Active
No
Yes
Rising Shot
Rising Shot Lv.20
Fires a soaring bolt at the enemy's position with 852 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
160000
Active
No
Yes
Rising Shot
Rising Shot Lv.21
Fires a soaring bolt at the enemy's position with 885 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
160000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.23
Supplements the user's P. Atk. with 1534 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
160000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.24
Supplements the user's P. Atk. with 1592 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
160000
Active
No
Yes
Fire Trap
Fire Trap Lv.7
Summon a trap that damages a single target.
320000
Active
No
Yes
Poison Trap
Poison Trap Lv.4
Summon a trap that sprays poison around.
320000
Active
No
Yes
Flash Trap
Flash Trap Lv.3
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
320000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.3
For 2 minutes, increases the user's P. Atk. by 145, Critical Rate by 20%%. Accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
320000
Active
No
Yes
Imbue Dark Seed
Imbue Dark Seed Lv.2
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
320000
Active
No
No
Cure Dark Seed
Cure Dark Seed Lv.1
Eliminates the affliction caused by a dark seed.
320000
Active
No
No
Soul Shock
Soul Shock Lv.29
Attacks the enemy with 1534 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
160000
Active
No
Yes
Soul Shock
Soul Shock Lv.30
Attacks the enemy with 1592 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
160000
Active
No
Yes
Oblivion Trap
Oblivion Trap Lv.1
Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
160000
Active
No
No
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.41
When equipped with light armor, increases P. Def. by 51.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
180000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.42
When equipped with light armor, increases P. Def. by 52.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
180000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.46
Increases M. Def. by 88 and Resistance to magic damage by 20%%.
180000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.47
Increases M. Def. by 91 and Resistance to magic damage by 20%%.
180000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.19
Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
350000
Passive
No
No
Detect Trap
Detect Trap Lv.6
Detects traps below Level 68.
350000
Active
No
No
Defuse Trap
Defuse Trap Lv.6
Disarm traps below Level 68.
350000
Active
No
No
Crossbow Mastery
Crossbow Mastery Lv.36
Increases P. Atk. by 292.16 when using a crossbow.
180000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.37
Increases P. Atk. by 302.72 when using a crossbow.
180000
Passive
No
Yes
Life to Soul
Life to Soul Lv.4
Cannibalizes your own life to increase your soul by 4.
350000
Active
No
Yes
Twin Shot
Twin Shot Lv.28
Fires 2 powerful bolts with 3668 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
180000
Active
No
Yes
Twin Shot
Twin Shot Lv.29
Fires 2 powerful bolts with 3800 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
180000
Active
No
Yes
Rising Shot
Rising Shot Lv.22
Fires a soaring bolt at the enemy's position with 917 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
180000
Active
No
Yes
Rising Shot
Rising Shot Lv.23
Fires a soaring bolt at the enemy's position with 950 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
180000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.25
Supplements the user's P. Atk. with 1651 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
180000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.26
Supplements the user's P. Atk. with 1710 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
180000
Active
No
Yes
Deadly Roulette
Deadly Roulette Lv.1
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%%. Lethal Strike is possible.
350000
Active
No
Yes
Slow Trap
Slow Trap Lv.4
Summons a trap that slows nearby enemies.
350000
Active
No
Yes
Binding Trap
Binding Trap Lv.6
Summon a trap to ensnare the enemy.
350000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.4
For 2 minutes, increases the user's P. Atk. by 155, Critical Rate by 20%%. Accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
350000
Active
No
Yes
Imbue Dark Seed
Imbue Dark Seed Lv.3
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
350000
Active
No
No
Decoy
Decoy Lv.4
Summon a mirror image that distracts the enemy.
350000
Active
Yes
Yes
Critical Sense
Critical Sense Lv.4
Increases Critical Rate by 25%%. and Critical Damage by 317.
350000
Passive
No
Yes
Soul Shock
Soul Shock Lv.31
Attacks the enemy with 1651 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
180000
Active
No
Yes
Soul Shock
Soul Shock Lv.32
Attacks the enemy with 1710 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
180000
Active
No
Yes
Soul Cleanse
Soul Cleanse Lv.1
Cancel up to 3 de-buffs. Can only be used within the same race.
350000
Active
Yes
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.43
When equipped with light armor, increases P. Def. by 54.2 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
240000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.44
When equipped with light armor, increases P. Def. by 55.8 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
240000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.48
Increases M. Def. by 93 and Resistance to magic damage by 20%%.
240000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.49
Increases M. Def. by 95 and Resistance to magic damage by 20%%.
240000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.20
Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
490000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.38
Increases P. Atk. by 313.44 when using a crossbow.
240000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.39
Increases P. Atk. by 324.16 when using a crossbow.
240000
Passive
No
Yes
Twin Shot
Twin Shot Lv.30
Fires 2 powerful bolts with 3933 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
240000
Active
No
Yes
Twin Shot
Twin Shot Lv.31
Fires 2 powerful bolts with 4067 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
240000
Active
No
Yes
Rising Shot
Rising Shot Lv.24
Fires a soaring bolt at the enemy's position with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
240000
Active
No
Yes
Rising Shot
Rising Shot Lv.25
Fires a soaring bolt at the enemy's position with 1017 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
240000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.27
Supplements the user's P. Atk. with 1770 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
240000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.28
Supplements the user's P. Atk. with 1830 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
240000
Active
No
Yes
Deadly Roulette
Deadly Roulette Lv.2
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%%. Lethal Strike is possible.
490000
Active
No
Yes
Fire Trap
Fire Trap Lv.8
Summon a trap that damages a single target.
490000
Active
No
Yes
Poison Trap
Poison Trap Lv.5
Summon a trap that sprays poison around.
490000
Active
No
Yes
Flash Trap
Flash Trap Lv.4
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
490000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.5
For 2 minutes, increases the user's P. Atk. by 166, Critical Rate by 20%%. Accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
490000
Active
No
Yes
Imbue Dark Seed
Imbue Dark Seed Lv.4
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
490000
Active
No
No
Soul Shock
Soul Shock Lv.33
Attacks the enemy with 1770 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
240000
Active
No
Yes
Soul Shock
Soul Shock Lv.34
Attacks the enemy with 1830 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
240000
Active
No
Yes
Imbue Seed of Destruction
Imbue Seed of Destruction Lv.1
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
490000
Active
No
No
Oblivion Trap
Oblivion Trap Lv.2
Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
490000
Active
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.45
When equipped with light armor, increases P. Def. by 57.4 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
290000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.46
When equipped with light armor, increases P. Def. by 59.1 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
290000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.50
Increases M. Def. by 97 and Resistance to magic damage by 25%%.
290000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.51
Increases M. Def. by 99 and Resistance to magic damage by 25%%.
290000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.21
Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
580000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.40
Increases P. Atk. by 334.96 when using a crossbow.
290000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.41
Increases P. Atk. by 345.76 when using a crossbow.
290000
Passive
No
Yes
Twin Shot
Twin Shot Lv.32
Fires 2 powerful bolts with 4201 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
290000
Active
No
Yes
Twin Shot
Twin Shot Lv.33
Fires 2 powerful bolts with 4336 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
290000
Active
No
Yes
Rising Shot
Rising Shot Lv.26
Fires a soaring bolt at the enemy's position with 1051 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
290000
Active
No
Yes
Rising Shot
Rising Shot Lv.27
Fires a soaring bolt at the enemy's position with 1084 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
290000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.29
Supplements the user's P. Atk. with 1891 Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
290000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.30
Supplements the user's P. Atk. with 1951 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
290000
Active
No
Yes
Deadly Roulette
Deadly Roulette Lv.3
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%%. Lethal Strike is possible.
580000
Active
No
Yes
Slow Trap
Slow Trap Lv.5
Summons a trap that slows nearby enemies.
580000
Active
No
Yes
Binding Trap
Binding Trap Lv.7
Summon a trap to ensnare the enemy.
580000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.6
For 2 minutes, increases the user's P. Atk. by 177, Critical Rate by 20%%. Accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
580000
Active
No
Yes
Real Target
Real Target Lv.4
Decreases Resistance to bow attacks by 24%%. and Resistance to crossbow attacks by 40%%. for 30 seconds.
580000
Active
No
Yes
Imbue Dark Seed
Imbue Dark Seed Lv.5
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
580000
Active
No
No
Decoy
Decoy Lv.5
Summon a mirror image that distracts the enemy.
580000
Active
Yes
Yes
Soul Shock
Soul Shock Lv.35
Attacks the enemy with 1891 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
290000
Active
No
Yes
Soul Shock
Soul Shock Lv.36
Attacks the enemy with 1951 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
290000
Active
No
Yes
Imbue Seed of Destruction
Imbue Seed of Destruction Lv.2
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
580000
Active
No
No
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.47
When equipped with light armor, increases P. Def. by 60.7 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
350000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.48
When equipped with light armor, increases P. Def. by 62.3 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
350000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.52
Increases M. Def. by 102 and Resistance to magic damage by 25%%.
350000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.53
Increases M. Def. by 104 and Resistance to magic damage by 25%%.
350000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.22
Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
710000
Passive
No
No
Crossbow Mastery
Crossbow Mastery Lv.42
Increases P. Atk. by 356.56 when using a crossbow.
350000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.43
Increases P. Atk. by 367.28 when using a crossbow.
350000
Passive
No
Yes
Life to Soul
Life to Soul Lv.5
Cannibalizes your own life to increase your soul by 5.
710000
Active
No
Yes
Twin Shot
Twin Shot Lv.34
Fires 2 powerful bolts with 4470 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
350000
Active
No
Yes
Twin Shot
Twin Shot Lv.35
Fires 2 powerful bolts with 4604 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
350000
Active
No
Yes
Rising Shot
Rising Shot Lv.28
Fires a soaring bolt at the enemy's position with 1118 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
350000
Active
No
Yes
Rising Shot
Rising Shot Lv.29
Fires a soaring bolt at the enemy's position with 1151 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
350000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.31
Supplements the user's P. Atk. with 2012 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
350000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.32
Supplements the user's P. Atk. with 2072 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
350000
Active
No
Yes
Deadly Roulette
Deadly Roulette Lv.4
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%%. Lethal Strike is possible.
710000
Active
No
Yes
Fire Trap
Fire Trap Lv.9
Summon a trap that damages a single target.
710000
Active
No
Yes
Poison Trap
Poison Trap Lv.6
Summon a trap that sprays poison around.
710000
Active
No
Yes
Flash Trap
Flash Trap Lv.5
Summons a trap that stuns nearby targets with a blindingly strong flash of light.
710000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.7
For 2 minutes, increases the user's P. Atk. by 188, Critical Rate by 20%%. Accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
710000
Active
No
Yes
Imbue Dark Seed
Imbue Dark Seed Lv.6
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
710000
Active
No
No
Soul Shock
Soul Shock Lv.37
Attacks the enemy with 2012 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
350000
Active
No
Yes
Soul Shock
Soul Shock Lv.38
Attacks the enemy with 2072 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
350000
Active
No
Yes
Imbue Seed of Destruction
Imbue Seed of Destruction Lv.3
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
710000
Active
No
No
Oblivion Trap
Oblivion Trap Lv.3
Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.
710000
Active
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Light Armor Mastery
Light Armor Mastery Lv.49
When equipped with light armor, increases P. Def. by 63.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
720000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.50
When equipped with light armor, increases P. Def. by 65.6 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%.
720000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.54
Increases M. Def. by 106 and Resistance to magic damage by 25%%.
720000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.55
Increases M. Def. by 108 and Resistance to magic damage by 25%%.
720000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.23
Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
1400000
Passive
No
No
Detect Trap
Detect Trap Lv.7
Detects traps below Level 78.
1400000
Active
No
No
Defuse Trap
Defuse Trap Lv.7
Disarm traps below Level 78.
1400000
Active
No
No
Crossbow Mastery
Crossbow Mastery Lv.44
Increases P. Atk. by 378 when using a crossbow.
720000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.45
Increases P. Atk. by 388.72 when using a crossbow.
720000
Passive
No
Yes
Twin Shot
Twin Shot Lv.36
Fires 2 powerful bolts with 4738 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
720000
Active
No
Yes
Twin Shot
Twin Shot Lv.37
Fires 2 powerful bolts with 4870 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible.
720000
Active
No
Yes
Rising Shot
Rising Shot Lv.30
Fires a soaring bolt at the enemy's position with 1185 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
720000
Active
No
Yes
Rising Shot
Rising Shot Lv.31
Fires a soaring bolt at the enemy's position with 1218 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
720000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.33
Supplements the user's P. Atk. with 2132 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
720000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.34
Supplements the user's P. Atk. with 2192 Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
720000
Active
No
Yes
Deadly Roulette
Deadly Roulette Lv.5
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%%. Lethal Strike is possible.
1400000
Active
No
Yes
Slow Trap
Slow Trap Lv.6
Summons a trap that slows nearby enemies.
1400000
Active
No
Yes
Binding Trap
Binding Trap Lv.8
Summon a trap to ensnare the enemy.
1400000
Active
No
Yes
Quiver of Bolts: S Grade
Quiver of Bolts: S Grade Lv.1
Summons between 900 and 3600 bolts of light. Consumes 1 S-Grade Crystal.
1400000
Active
Yes
No
Sharpshooting
Sharpshooting Lv.8
For 2 minutes, increases the user's P. Atk. by 199, Critical Rate by 20%%. Accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
1400000
Active
No
Yes
Imbue Dark Seed
Imbue Dark Seed Lv.7
Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
1400000
Active
No
No
Decoy
Decoy Lv.6
Summon a mirror image that distracts the enemy.
1400000
Active
Yes
Yes
Soul Shock
Soul Shock Lv.39
Attacks the enemy with 2132 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
720000
Active
No
Yes
Soul Shock
Soul Shock Lv.40
Attacks the enemy with 2192 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls.
720000
Active
No
Yes
Imbue Seed of Destruction
Imbue Seed of Destruction Lv.4
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
1400000
Active
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.3
Increases the number of buffs an individual can receive by 3.
0
Passive
No
No
Divine Inspiration
Divine Inspiration Lv.4
Increases the number of buffs an individual can receive by 4.
0
Passive
No
No